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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
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Quest Magic | Legal |
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Vanguard | Legal |
Vintage | Legal |
Fractal Harness
Artifact — Equipment
When this enters the battlefield, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it and attach this to it.
Whenever equipped creature attacks, double the number of +1/+1 counters on it.
Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)






Belfore on
Hydras and +1/+1 Counters - Needs Help
5 months ago
Curious about your choice of commander but to each their own, I just feel there are much better Hydra commanders. As for suggestions. I would drop the transguild promenade, temple of the false god, and rupture spire because the are not nearly as good as they seem Vineglimmer Snarl, Breeding Pool, Rejuvenating Springs, Dreamroot Cascade are just a couple of ideas that would be much better in slot for the deck. Have you looked at Vorel of the Hull Clade not quite as strong as your commander in his effect but in the 99 lets you either double the double or double a 3rd creature. Gyre Sage, Forgotten Ancient Are very strong creatures for any hydra deck. As for artifacts I would say The Ozolith is a must for any +1/+1 deck. You might also consider Doubling Cube, Horizon Stone, Fractal Harness. As for enchantments Unbound Flourishing, Asceticism. That is all I got for now. Let me know if you want some more input.
ArtistaFeo on
Chishiro Precon 1
2 years ago
Easy Cuts
Old-Growth Troll, Walking Skyscraper, Smoke Spirits' Aid, Vastwood Surge, Sword of Vengeance, Unquenchable Fury, One with the Kami, Elemental Mastery,
Ox of Agonas (Swap for Inspiring Call), Ulvenwald Oddity Flip (switch for Primal Rage), Spearbreaker Behemoth (Swap for Heroic Intervention I have a copy of this card to give you.), Ascendant Acolyte - maybe cut? good card but i think you can do better.
Shifting Shadow, only keep if you have a lot of creatures with ETB effects. By a lot I mean at least 10.
Blackblade Reforged, Bonehoard, andFireshrieker can be upgraded for more synergistic equipment or auras. For example Bone Sabres, Fractal Harness, and Luxior, Giada's Gift. Search scryfall for equipment with counter keywords, then do the same for auras. You should absolutely play Sword of Truth and Justice
Search scryfall for cards with "evolve" for early game creatures that are growers, not showers. I highly recommend Experiment One and Gyre Sage! Gyre is 100% better than either spell I talk about below. vv
Most ramp spells in your deck should cost 2 or less CMC. 3 is fine. But you want to play them early game rather than late game. Cards like Tanuki Transplanter are very good ramp spells, but you only want 1 or 2 ramp spells that cost 4 or greater in your deck. I would keep this card in your deck depending on what the rest of your ramp looks like. Rampant Rejuvenator is another 4 cmc ramp. it does synergies with your counter theme, but its less dependable ramp because it has to die and your deck isn't playing sac outlets like Phyrexian Alter. on the plus side it is nice to beef it up and wait for that pending board wipe to slingshot your land base past the rest of the table. These are the tough decisions we are faced with. You should cut one of these cards. Keep Bear Umbra, it is better than both above mentioned and has the same CMC.
I would cut most lands that enter the battlefield tapped, they really f*ck up your early game. its ok to have a few, but they better be worth it.
Max_Hammer on
Aren't You Getting a Little Briared?
2 years ago
Thanks for the suggestions, carpecanum!
I could take out those more expensive lands, but in all honesty, I don't really have the need for anything else more expensive yet. The dual colors + speed helps bring out Skullz on turn one every game, although, slow lands can just be played turn 1. The only expensive lands are actually kinda worth it here are Nurturing Peatland and Fabled Passage, so I'll probably end up taking out the others in exchange for something a little pricier.
I did add in Tend the Pests and Fractal Harness because yes please. I tried to add in Bone Sabres, but the six mana was just too much to ever be appealing when actually playing, so I'l have to see how five mana for significantly more value works out.
carpecanum on
Aren't You Getting a Little Briared?
2 years ago
Rite of Consumption, Tend the Pests, Jarad, Golgari Lich Lord, Feed the Pack
Tend the Pests especially because its an instant that can react to an opponents removal.
If you need to bring the price down you have a couple $5 lands that could be replaced easily. Basics or even cheap guildgates work in a two color deck.
Fractal Harness to add counters.
BlueMageBrandon on
Ezuri 2.0
3 years ago
Hey! Thanks for the comments!
I'll move the cantripping creatures under the utility section. The Great Henge is out of my budget, too, so I'll throw a Beast Whisperer in, replacing a Forest. I totally get what you are saying about Fractal Harness so I'll replace it with Pathbreaker Ibex. Thanks for the positive feedback!
I'll definitely think about dropping 2-3 more lands (note the Forest dropped above, but I'm paranoid about getting mana screwed, so I'll plan to get a few games in with it first and reassess then. And, yeah, I had Sage of Hours in before, but I didn't really feel like including an "I win" card in this version of the deck at this moment--totally fair, but not for me.
And I might be wrong here, but I really want my cards to do more than one thing. I used to run Avenger of Zendikar and Fable of Wolf and Owl, but I don't feel they do enough... Like, sure, they both produce a bunch of experience counters, but--and my opinion might shift after a few games--I'd rather all my creatures incrementally increment my exp counters and be a great target for the +1s themselves, instead of running cards that just give me exp counters, ya know?
Anyway, thanks again for the feedback, all!
Omniscience_is_life on
Ezuri 2.0
3 years ago
I think you could easily cut a land, especially if you replace it with another card draw effect. As it stands, you're sitting closer to 11 of such draw cards than the 13 you say--the cantripping creatures don't provide card advantage, and as such should maybe be considered 1/3 of a card draw effect each.
The Great Henge, while a maddeningly expensive card, provides great repeatable draw, counters, mana, and even life. It just does everything! But if it's past your budget (as it certainly is mine), a simple Beast Whisperer would suffice.
I do see Pathbreaker Ibex in your considering-board; Fractal Harness seems far worse than the Ibex in a deck that doesn't really care about going hard on one specific creature's counters, such as this one appears to me.
I like the deck though, always happy to comment on folks' decks who clearly know what they're doing--makes it so I don't have to comment the same old mana rocks again and again.
seshiro_of_the_orochi on
Frank Zappa's thrift shop TV set
3 years ago
This looks fun, I hope you enjoy playing it. I don't know if it's somewhere in your vast maybe-list, but if not, Fractal Harness would be a blast to play in here.
kazeoishii on
Skullbriar, the Moon Walking Grave
3 years ago
removed Abnormal Endurance
Added
Snakeskin Veil
Assassin's Trophy
Binding the Old Gods
Mask of Griselbrand
The First Iroan Games
Belt of Giant Strength
Branching Evolution
Tyrite Sanctum
Loxodon Warhammer
Kusari-Gama
Sword of Truth and Justice
Ruinous Intrusion
Sword of Hours
Witch's Clinic
Reliquary Tower
Grave Endeavor
Duskshell Crawler
Fractal Harness
Wand of Orcus
Eternal Thirst
Lucille
Vorrac Battlehorns
Return of the Wildspeaker
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