Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Artifact — Equipment
When this enters the battlefield, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it and attach this to it.
Whenever equipped creature attacks, double the number of +1/+1 counters on it.
Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)
7 months ago
Ox of Agonas (Swap for Inspiring Call), Ulvenwald Oddity Flip (switch for Primal Rage), Spearbreaker Behemoth (Swap for Heroic Intervention I have a copy of this card to give you.), Ascendant Acolyte - maybe cut? good card but i think you can do better.
Shifting Shadow, only keep if you have a lot of creatures with ETB effects. By a lot I mean at least 10.
Blackblade Reforged, Bonehoard, andFireshrieker can be upgraded for more synergistic equipment or auras. For example Bone Sabres, Fractal Harness, and Luxior, Giada's Gift. Search scryfall for equipment with counter keywords, then do the same for auras. You should absolutely play Sword of Truth and Justice
Search scryfall for cards with "evolve" for early game creatures that are growers, not showers. I highly recommend Experiment One and Gyre Sage! Gyre is 100% better than either spell I talk about below. vv
Most ramp spells in your deck should cost 2 or less CMC. 3 is fine. But you want to play them early game rather than late game. Cards like Tanuki Transplanter are very good ramp spells, but you only want 1 or 2 ramp spells that cost 4 or greater in your deck. I would keep this card in your deck depending on what the rest of your ramp looks like. Rampant Rejuvenator is another 4 cmc ramp. it does synergies with your counter theme, but its less dependable ramp because it has to die and your deck isn't playing sac outlets like Phyrexian Alter. on the plus side it is nice to beef it up and wait for that pending board wipe to slingshot your land base past the rest of the table. These are the tough decisions we are faced with. You should cut one of these cards. Keep Bear Umbra, it is better than both above mentioned and has the same CMC.
I would cut most lands that enter the battlefield tapped, they really f*ck up your early game. its ok to have a few, but they better be worth it.
1 year ago
Thanks for the suggestions, carpecanum!
I could take out those more expensive lands, but in all honesty, I don't really have the need for anything else more expensive yet. The dual colors + speed helps bring out Skullz on turn one every game, although, slow lands can just be played turn 1. The only expensive lands are actually kinda worth it here are Nurturing Peatland and Fabled Passage, so I'll probably end up taking out the others in exchange for something a little pricier.
I did add in Tend the Pests and Fractal Harness because yes please. I tried to add in Bone Sabres, but the six mana was just too much to ever be appealing when actually playing, so I'l have to see how five mana for significantly more value works out.
1 year ago
Tend the Pests especially because its an instant that can react to an opponents removal.
If you need to bring the price down you have a couple $5 lands that could be replaced easily. Basics or even cheap guildgates work in a two color deck.
Fractal Harness to add counters.
1 year ago
Hey! Thanks for the comments!
I'll move the cantripping creatures under the utility section. The Great Henge is out of my budget, too, so I'll throw a Beast Whisperer in, replacing a Forest. I totally get what you are saying about Fractal Harness so I'll replace it with Pathbreaker Ibex. Thanks for the positive feedback!
I'll definitely think about dropping 2-3 more lands (note the Forest dropped above, but I'm paranoid about getting mana screwed, so I'll plan to get a few games in with it first and reassess then. And, yeah, I had Sage of Hours in before, but I didn't really feel like including an "I win" card in this version of the deck at this moment--totally fair, but not for me.
And I might be wrong here, but I really want my cards to do more than one thing. I used to run Avenger of Zendikar and Fable of Wolf and Owl, but I don't feel they do enough... Like, sure, they both produce a bunch of experience counters, but--and my opinion might shift after a few games--I'd rather all my creatures incrementally increment my exp counters and be a great target for the +1s themselves, instead of running cards that just give me exp counters, ya know?
Anyway, thanks again for the feedback, all!
1 year ago
I think you could easily cut a land, especially if you replace it with another card draw effect. As it stands, you're sitting closer to 11 of such draw cards than the 13 you say--the cantripping creatures don't provide card advantage, and as such should maybe be considered 1/3 of a card draw effect each.
The Great Henge, while a maddeningly expensive card, provides great repeatable draw, counters, mana, and even life. It just does everything! But if it's past your budget (as it certainly is mine), a simple Beast Whisperer would suffice.
I do see Pathbreaker Ibex in your considering-board; Fractal Harness seems far worse than the Ibex in a deck that doesn't really care about going hard on one specific creature's counters, such as this one appears to me.
I like the deck though, always happy to comment on folks' decks who clearly know what they're doing--makes it so I don't have to comment the same old mana rocks again and again.
1 year ago
This looks fun, I hope you enjoy playing it. I don't know if it's somewhere in your vast maybe-list, but if not, Fractal Harness would be a blast to play in here.
2 years ago
removed Abnormal Endurance
Added Snakeskin Veil Assassin's Trophy Binding the Old Gods Mask of Griselbrand The First Iroan Games Belt of Giant Strength Branching Evolution Tyrite Sanctum Loxodon Warhammer Kusari-Gama Sword of Truth and Justice Ruinous Intrusion Sword of Hours Witch's Clinic Reliquary Tower Grave Endeavor Duskshell Crawler Fractal Harness Wand of Orcus Eternal Thirst Lucille Vorrac Battlehorns Return of the Wildspeaker
2 years ago
Hey, interesting strategy on a budget using Saproling tokens from Fugus to trigger Esix.
Fugus need spore counters to make Saps; more repeatable proliferate from Evolution Sage can help just by playing a land. Landfall also from Tireless Provisioner can trigger Esix just by playing a land. It's ramp with treasures and treasures are tokens.
Neoform is sac any two drop creature to tutor for and cheat Biovisionary onto the battlefield or sac a four drop and tutor for Mycoloth. Scatter the Seeds can create three Sap tokens at one time for Biovisionary + Esix and all creatures as well as creature tokens you control can help to cast Scatter with convoke.
Beast Within, Rapid Hybridization, Pongify are instant removal spells that create a token creature after destroying. They can be used against an opponent or destroy your own permanent to trigger Esix.
Timeless Witness can recur any card; it's a budget creature to make a copy of and when it's in your graveyard you can choose to embalm it to create a token of Witness. Card recursion is one area your deck currently lacks.
Some cards to consider cutting:
- Commander's Sphere
- Fractal Harness: four mana to make a 1/1 token and then you have pay more mana to equip it.
- Mold Shambler: is too much mana for what it does and if you copy it you don't get it's enter the battlefield ability because you can't pay kicker when you copy.
- Roalesk, Apex Hybrid: has to die to proliferate and that makes it slow.
- Mercurial Transformation
- Gaea's Anthem: this small anthem effect isn't going to help much.
- Sporecrown Thallid: this small anthem effect isn't going to help much.
- Rites of Flourishing: helps your opponents more than you especially the turn you play it where you don't get the draw, but then each opponent's next turn they draw two cards.
Good luck with your deck.