Hydra Omnivore

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Hydra Omnivore

Creature — Hydra

Whenever this deals combat damage to an opponent, this deals that much damage to each other opponent.

GregariousG on Manifest the Deadly Disguise

10 months ago

To dylan.575:

Kaust is definitely a commander that screams, “I’m working harder to do my thing than you are.” Yes, the draw of Kaust is the surprise element. There is nothing better than an opponent using panic removal on a manifested land. However, Kaust’s problem is that he supports a draft mechanic. As well, Sultai, particularly and , have more impactful morph creatures. However, there should be more resources as Magic will return to Tarkir in 2025. As well, I’m hoping that Disguise will be an evergreen mechanic. For me, this deck needs more ways to manifest and cloak. Ugin's Mastery, Veiled Ascension, and Mastery of the Unseen pull plenty of weight for me. Though it isn’t a permanent, Hide in Plain Sight is too good to not play.


You are 100% correct on your assessment for instants and sorceries. My build really wants to manifest and cloak the top card, which makes these two cards types even worse. Because of that, I use permanent types that do similar things to the instants and sorceries that were previously in the deck. The thing I found about Kaust, whether testing, playing, or research, is that Kaust has to make the gameplay experience “fair”. “Fair” for who? Fair for Kaust, and just Kaust. That means Kaust needs to slow down the game and shut off game elements he doesn’t utilize. The biggest change in success was shutting off ETB triggers. ETB triggers are simply too good. Almost every deck is playing a creature with ETB triggers, except Kaust for the most part. That isn’t fair and it shows. Torpor Orb, Hushbringer, and Doorkeeper Thrull are some of the best cards in the deck. You could add more Torpor Orb-effects, but I prefer these two because they have flying. You also notice that I’m playing some stax creatures, like Void Winnower and Yasharn, Implacable Earth. I'm gonna point out Yasharn because I don’t use any sacrifice elements outside of fetchlands. Though yahsarn’s ETB will be shut off, I will gladly pay that price to stop players from sacrificing treasures. I’m to the point where I want to add more stax elements to the deck. I agree with your assessment about “on attack” creatures, except for Phlage, Titan of Fire's Fury. Phlage has been great both with and without a Torpor Orb on the field.


Your version has cost reduction, which is something I should put back into the deck. I was using Trinisphere but it was just ok. I thought about putting in Hydra Omnivore and Kamahl, Heart of Krosa in my version. I had Silverback Elder and it ended up on my “maybe” list. I’d be careful of Helm of Awakening cause I won’t want to reduce cost for everyone. I’m an old school player but I’m moving away from the auto inclusion of Lightning Greaves and/or Swiftfoot Boots. I’m finding that lots of ramp acts as recursion and protection for decks. What is Dawn Charm doing for you? I cut Expose the Culprit for Teleportation Circle and I have no regrets. Your top end is good. I like the new Eldrazi support that I added to mine. Because my Kaust builds just makes tons of mana, I can just hard cast Eldrazi. Let’s keep helping each other to make Kaust great!

GregariousG on Somebody's Watching Me | *Primer*

10 months ago

To dylan.575:

Kaust is definitely a commander that screams, “I’m working harder to do my thing than you are.” Yes, the draw of Kaust is the surprise element. There is nothing better than an opponent using panic removal on a manifested land. However, Kaust’s problem is that he supports a draft mechanic. As well, Sultai, particularly and , have more impactful morph creatures. However, there should be more resources as Magic will return to Tarkir in 2025. As well, I’m hoping that Disguise will be an evergreen mechanic. For me, this deck needs more ways to manifest and cloak. Ugin's Mastery, Veiled Ascension, and Mastery of the Unseen pull plenty of weight for me. Though it isn’t a permanent, Hide in Plain Sight is too good to not play.


You are 100% correct on your assessment for instants and sorceries. My build really wants to manifest and cloak the top card, which makes these two cards types even worse. Because of that, I use permanent types that do similar things to the instants and sorceries that were previously in the deck. The thing I found about Kaust, whether testing, playing, or research, is that Kaust has to make the gameplay experience “fair”. “Fair” for who? Fair for Kaust, and just Kaust. That means Kaust needs to slow down the game and shut off game elements he doesn’t utilize. The biggest change in success was shutting off ETB triggers. ETB triggers are simply too good. Almost every deck is playing a creature with ETB triggers, except Kaust for the most part. That isn’t fair and it shows. Torpor Orb, Hushbringer, and Doorkeeper Thrull are some of the best cards in the deck. You could add more Torpor Orb-effects, but I prefer these two because they have flying. You also notice that I’m playing some stax creatures, like Void Winnower and Yasharn, Implacable Earth. I'm gonna point out Yasharn because I don’t use any sacrifice elements outside of fetchlands. Though yahsarn’s ETB will be shut off, I will gladly pay that price to stop players from sacrificing treasures. I’m to the point where I want to add more stax elements to the deck. I agree with your assessment about “on attack” creatures, except for Phlage, Titan of Fire's Fury. Phlage has been great both with and without a Torpor Orb on the field.


Your version has cost reduction, which is something I should put back into the deck. I was using Trinisphere but it was just ok. I thought about putting in Hydra Omnivore and Kamahl, Heart of Krosa in my version. I had Silverback Elder and it ended up on my “maybe” list. I’d be careful of Helm of Awakening cause I won’t want to reduce cost for everyone. I’m an old school player but I’m moving away from the auto inclusion of Lightning Greaves and/or Swiftfoot Boots. I’m finding that lots of ramp acts as recursion and protection for decks. What is Dawn Charm doing for you? I cut Expose the Culprit for Teleportation Circle and I have no regrets. Your top end is good. I like the new Eldrazi support that I added to mine. Because my Kaust builds just makes tons of mana, I can just hard cast Eldrazi. Let’s keep helping each other to make Kaust great!

E2R4 on Rafiq of the Many

11 months ago

You know what would be ridiculous… Blade of Selves on Hydra Omnivore.

Sleepysherlock on Saskia Fun-Fected Super Summer BLAST (Big n' WIDE)

2 years ago

Garruk, Cursed Huntsman, Regrowth, Goblin Anarchomancer, Decimate, Hull Breach, Klothys, God of Destiny, Cindervines, Xenagos, God of Revels, Return of the Wildspeaker, The Great Henge, Conduit of Worlds, Graveyard Trespasser  Flip, Bala Ged Recovery  Flip, Turntimber Symbiosis  Flip, Masked Vandal, Shalai, Voice of Plenty, Akroma's Will, Inscription of Abundance, Dromoka's Command, Austere Command, Binding the Old Gods, Growing Rites of Itlimoc  Flip, Legion's Landing  Flip, Assassin's Trophy, Deadly Dispute, Big Score, Hostile Negotiations, Plumb the Forbidden, White Sun's Twilight, Skullclamp, Blood for Bones, Victimize, Liliana, Dreadhorde General, Tyvar's Stand, Temur Battle Rage, Domri, Anarch of Bolas, Domri, Chaos Bringer, Mage Slayer, Embercleave, Goreclaw, Terror of Qal Sisma, Hydra Omnivore, Ilharg, the Raze-Boar, Nylea, God of the Hunt, Kessig Wolf Run, Skarrg, the Rage Pits, Putrefy, Takenuma, Abandoned Mire, Staff of Compleation, Ashnod's Altar, Night's Whisper, Anoint with Affliction, Malakir Rebirth  Flip, Black Sun's Twilight, Infectious Bite, Mythos of Nethroi, Tainted Strike, Noxious Revival, Glissa Sunslayer, Elesh Norn, Grand Cenobite, Soul Shatter, Arguel's Blood Fast  Flip, Yawgmoth's Vile Offering, Rakdos Charm, Despark, Faithless Looting, Reconstruct History, Fracture, Blind Obedience, Thirsting Roots, Migloz, Maze Crusher, Apocalypse Hydra, Destined / Lead, Armed / Dangerous, Unearth, Taunting Elf,

BishopAtavist on Things That Are Not

2 years ago

multimedia I'll definitely keep an eye on those areas. Brave the Sands was already on my watch list for potential things to cut. I already have a Satyr Wayfinder, so I'll go ahead and swap that in. I cut it from an early version of the deck when I was averse to self-mill. Nothing felt worse than milling only instants and sorceries into the yard and not even getting a land out of the deal.

In fact, I'll probably swap in all of those suggestions except I'm going to push back on Ghoultree and Dream Devourer. You're probably right about DD, but I like the idea of putting away a Living Death for an opportune moment. And Ghoultree feels like an easy way to drop a 10/10 for one mana fairly early in the game if I've been dredging well.

I'll look at Ramp too. I know I keep giving the same defense of "when my Fauna Shaman engine is running", but that's another situation where, when it works, I'm playing two lands EVERY turn, no questions asked.

This may be a dumb question, but I ask it in all sincerity: what am I hoping to draw that would keep me relevant in the game, especially if I'm cutting removal cards like Putrefy?

Truthfully, I don't see myself mutating Nethroi more than once per game, so I've been trying to focus on how to just end the game in that reanimation. My ideal situation would be to mutate onto Hydra Omnivore, recur Mogis's Marauder, use Yannik, Scavenging Sentinel to exile Karmic Guide and a big creature like Ghoultree to give enough +1/+1 counters to the Commander to end the game with commander damage for each player, since Omnivore deals damage to each player equal to the damage dealt to defending player. To better achieve that goal, I was considering swapping out Giant Ankheg for Archetype of Endurance since it grants all my creatures Trample. It only gives my creatures Ward 2 instead of hexproof but it might be worth the trade off if I can end the game right there... is that crazy? Am I putting too much stock in my ideal situation?

legendofa on How is Camaraderie a Bend?

2 years ago

TypicalTimmy has gotten or granted vigilance as far back as 1994 and 1999, with Rabid Wombat and Stamina. It's been getting vigilance regularly since about 2015. haste is a little less common, but still visible also since 2015. Both those abilities are secondary in green, so they'll show up once in a while.

"Extended damage" (not sure what else to call it) has a tiny little precedent in Greatbow Doyen, and Kosei, Penitent Warlord and Hydra Omnivore also exist now, so this might be tertiary in in the future.

Of course, Questing Beast is still a mess, and the "can't be prevented" clause is still out of nowhere. It absolutely would have been fairer and more sensical as Naya or Gruul.

My best guess is that Throne of Eldraine wanted to be a mono-color set, with abilities like Adamant, and like you said, they needed a mythic slot filler.

Dazard on Who wants some keyword soup?

2 years ago

@ bushido_man96 : Thanks for your response. Currently i am running 36 lands: the custom categories are a bit confusing as i added some other lands to "ramp" and "reanimate". Still not sure if that's enough.

Majestic Myriarch has performed really well so far. It just takes two other creatures to make it a 6/6 already. Considering all the keywords it usually should have (esp. hexproof, indestructible and double strike) this becomes a thread rather easily and it has the potential to grow even bigger during the game.

Another story is Cairn Wanderer. A 4/4 for 5 mana feels a bit unsatisfying from the start and i never really need him. Either i have no keywords in my graveyard so there is no real reason to bring him. But if i have the desired creatures in my graveyard i rather play my commander for that 5 Mana and start all the flickering shenanigans afterwards instead of dropping another 4/4 body. Cairn Wanderer will be cut for Hydra Omnivore, when it finally arrives at my mailbox ;)

Odric, Lunarch Marshal is a must have, i'd say. Once you have indestructible and vigilance out you can attack with all your creatures with basically no downside for you. It even gets better, if one of your creatures has lifelink and/or deathtouch. he just gives an enormous buff to all your creatures and even tho he has no keywords on his own, i'd never cut him from the deck ;)

Wasteland Viper is another interesting one as you described and can give me some more "political influence" on the game. I think i might try it out as well.

EmperorPenguin on Xenagos, God of Revels

3 years ago

Nice build! The only weakness i see is that it miss consistency in trying to cast Xenagos as fast as posible, turn 3 ideally. I see there is a few creatures that can be replaced, dont know if is a budget thing, but if not, i would add Ghalta, Primal Hunger, Scourge of the Throne or the always fun at parties Hydra Omnivore.

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