Heliod's Intervention

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Heliod's Intervention

Instant

Choose one —

  • Destroy X target artifacts and/or enchantments.
  • Target player gains twice X life.

NV_1980 on Lemme Show You My Enchantments

1 month ago

Hi,

Might I suggest some more early mana rocks to get Zur out quicker? I was thinking stuff like Arcane Signet, Azorius Signet, Dimir Signet and Orzhov Signet. The talismans (like Talisman of Dominance and its sibblings) are also great for some earlier mana. And as long as you're using many (expensive) enchantments, you could consider adding Land Tax as well.

With so much lifegain going on, you could also consider adding some cards that allow you to draw based/play cards that use life as their source of power. Necropotence could be awesome in here. Same could apply to Bolas's Citadel.

I should also point out that this deck is a bit light on removal; especially when it comes to opposing artifacts/enchantments. At the very least, I'd consider Heliod's Intervention (which also synergizes with the lifegain theme, if you want to use it in this fashion).

NV_1980 on Anti Venom Horrifying Healer

5 months ago

This looks positively scary; nice job! Out of curiosity: why didn't you include Lightning Greaves/Swiftfoot Boots? Giving your voltron hexproof seems kinda logical. I see you've included Giver of Runes but not Mother of Runes; might be worth considering as your battlecruisers (including anti-venom) are your main mechanisms for winning with this deck so they need plenty of protection and a bit of redundancy doesn't hurt. Something similar could be said about Grand Abolisher and Myrel, Shield of Argive.

One more thing that's really noticeable: your deck doesn't have anything for dealing with opposing enchantments or artifacts. You could consider cards like Disenchant, Generous Gift, Heliod's Intervention and Return to Dust.

SaberTech on Ideas for an Ayli, Eternal …

7 months ago

I kind of see Ayli as more of a control oriented commander when compared to other potential WB aristocrats style commander options, although the need to gain life and have creatures to sac to her ability does cause a lot of overlap.

The first real hurdle is getting up to 50+ life. Running Ayli means that you opponents have even more reason to default to attacking you so that they can to keep you from using Ayli's removal ability. While being able to pick up life off of Blood Artist and extort type effects is useful, I think that it's worth finding ways to get big swings in life too. Tree of Perdition is one that comes to mind since it has 13 toughness for 4 mana right off the bat and you can increase its toughness even more if it stays on the board. Unhallowed Phalanx offers another high toughness for sac fodder. Serra Ascendant, Kokusho, the Evening Star, Gray Merchant of Asphodel, and Exsanguinate are also ways to gain a bunch of life. Angelic Chorus, Proper Burial, Rhox Faithmender, and Cleric Class have potential as well. Heliod's Intervention could be worth running as a removal option.

There are a bunch of options for token production but I thought that I would mention God-Eternal Oketra combined with Kor Skyfisher, Whitemane Lion, and possibly Stonecloaker as well. Oketra has reasonably high toughness and comes back quick if sacrificed for life. 4/4 tokens are good for sacrificing if you need to. The white bounce creatures can be used for repeatedly triggering your extort effects and other cards like Angelic Chorus, Oketra's Monument, and Cathars' Crusade.

Prava of the Steel Legion is another token producer that can pump all your little tokens into high-toughness sac fodder to gain life.

Doombeard1984 on my soldiers deck

1 year ago

Hello,

So having a look, I think there are a couple cuts that could be made without much pain.

  1. Endless Atlas - : conditional draw 1 is really not very good. You have better draw on board, and if you are spending mana on this, then you are more than likely digging for an answer.
  2. Heliod's Intervention - You have better removal on board, and you have lifegain as well.
  3. Soul Warden/Soul's Attendant - Contentious choice I know, but hear me out. I know you gain more life than most due to the token generation, but aside from that it does not do much, is not a soldier, and there is no wincon related to this. At the very least, I think you could drop one of them.

Just my opinion. Good luck in making the cuts, know it can be hard to make the decisive choice. Good luck with the deck +1

raspberryfish25 on Linvala, Giada, & Akroma

1 year ago

Hey I stumbled upon your deck and I figured I would give you some feedback. Overall, I really like your Giada deck but I worry that your mana curve might be to high especially since you are in white. have you looked at switching out some of your higher mana costed cards for lower CMC cards? Here are a few cards I run in my Giada deck that are lower CMC and have really packed a punch

Ramp

Dowsing Dagger  Flip: Easy to flip because all your creatures have evasion.

Sword of the Animist: Gives you consistent ramp every turn.

Land Tax: While not technically ramp does a great job making sure you never miss your land drops and allows you to thin your deck of basic lands as the game goes on. I think Land Tax works well in a deck like this because of the large amount of basic lands you are running.

Card Draw

Mask of Memory: Since your creatures have evasion it is very easy to have it trigger each turn.

Conjurer's Mantle Same as Mask of Memory but also gives one of your Angels vigilance and +1/+1 which is more relevant than you would realize.

Horn of the Mark: What makes this card so unique is you get to draw a card for each opponent you attack with two creatures so you can draw up to 3 cards per turn.

Pyre of Heroes: While technically not card draw does allow you to "trade up" your weakest angel for another angel from your deck with one higher CMC

Protection

Together Forever: I can't express how strong this card has been in my deck. Since Giada is putting +1/+1 counters on your angels you can pull all your angels back to your hand in the event of a board wipe.

Win Conditions

Aetherflux Reservoir: Works well with your lifegain effects in your deck and allows you another outlet to utilize all the life you are gaining.

Angels to Consider

Wojek Investigator, Angel of Jubilation, Angelic Field Marshal, Firemane Commando, Serra Paragon, Thraben Watcher, Metropolis Reformer, Angel of Vitality, Serra Avenger, Segovian Angel, and Sephara, Sky's Blade. Most of those angels will help to lower your curve and allow you to play your angels faster.

Angels I Would Remove

Akroma, Angel of Wrath: Unless she is in there for flavor she cost way too much for what she brings to the table. Consider replacing her with Sephara, Sky's Blade.

Angel of the Dire Hour: Requires you to hold up to much mana, run an extra board wipe instead.

Angel of the Ruins: Same as above, she cost too much for the effect she brings.

Angelic Arbiter: I would only run her if you were going to double down on stax otherwise I think she is over costed.

Other Cards I Would Remove

Parhelion II: Cool card but to high of a CMC for the payoff.

Quicksilver Amulet: 8 mana to play and cheat out a creature seems like a lot. I think if you end up lowering your CMC of your deck this card will become worse.

Return to Dust: I would replace with Heliod's Intervention roughly gives you the same effect but will let you kill additional enchantments or artifacts if necessary, plus the lifegain can be helpful in your deck since you have a lot of lifegain payoffs.

DemonDragonJ on Patriotic Pride

1 year ago

I have replaced Requisition Raid with Heliod's Intervention, which unfortunately increased the average converted mana cost of this deck from 3.61 to 3.63, but that is an acceptable increase, since the new card is an instant, while the previous card was only a sorcery.

eliakimras on Wyleth, Boros Voltron

2 years ago

Hello fellow Wyleth, Soul of Card Draw player!

I'm glad you got both Wyleth's and Aesi's precons for a good price. They are reeeeally explosive in gameplay with a few upgrades.

I play a lot of this bad boy, and I want to suggest some swaps below 3 USD for you to take it to a higher ground:

First of all, the ramp. I found out that 2 CMC, untapped ramp is the best for Wyleth. Since he draws so many cards, he can chain rocks and voltron pieces in the same turn, so his next turn is even more explosive than the last one. I almost always have more mana than the Green decks in my pod.

You should run boardwipes that hits your stuff the least:

Also, you can streamline your removal package. All of those are fetchable by Sunforger:

More/better auras and equipment

Cheating equip costs

If you really need to protect yourself against attacks, Ghostly Prison is a way better Palace Guard.

More utility lands

NV_1980 on Raine Death upon Your Enemies

2 years ago

Hi,

This looks nice. I would point out though, that your 2nd method of winning (attacking with Raine) is made more difficult because of the following:

  • You've only included two spells (three if you count the wipe) that can deal with taxes/restrictions on your attacks (Ghostly Prison, No Mercy, Propaganda, Sphere of Safety, Ensnaring Bridge etc.). Considering such taxation is rather popular amongst players AND the lack of tutors in the deck to find your destructive spells, this will probably be an issue. I'd therefore recommend to add more stuff that can deal with these cards like Heliod's Intervention, Banishing Light, Grasp of Fate, etc. In case you don't run into any taxes, these spells are all great to use against other stuff too, so they won't be wasted slots in any way.
  • There's no protection for Raine in the deck. So every attack he does against players that have blockers, you can pretty much guarantee that he will be a primary target and will get killed. Adding some cards that ensure his survival during attacks therefore wouldn't hurt. Specifically, I'm thinking Bastion Protector, Reconnaissance, Dolmen Gate or maybe just something like Darksteel Plate.

Hope this helped, good luck with the brew.

Regards, NV_1980

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