Consign / Oblivion

Consign / Oblivion

Instant

Consign:

Return target nonland permanent to its owner's hand.


Oblivion:

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target opponent discards two cards.

Latest Decks as Commander

Consign / Oblivion Discussion

privatepook on Processing Throat Pain with Yuriko

3 months ago

Nice, multimedia! That has me off to a good start.

UPDATED ADDITIONS:

Brainstorm

Sol Ring

Command Tower

Triton Shorestalker

Treasure Cruise

Consign / Oblivion

Triton Shorestalker

Krydle of Baldur's Gate

Grazilaxx, Illithid Scholar

Bolas's Citadel - I just like playing this card when I have the mana to pull it off.

Overwhelmed Apprentice - A placeholder until I can get a few more powerful scry cards.

UPDATED CUTS:

Temple of the Dragon Queen - I honestly don't know how this even got in here, but "Bye, Dragonicia!" along with 2 basic swamps and 1 island.

Hoard Robber

Gravedigger

Bone to Ash -- Wasn't suggested, but I honestly never use it when it's in my hand anyway...

Zombie Ogre

Scion of the Swarm

Still on the lookout for some others, especially Fallen Shinobi cause I want a set for my Modern Ninja deck as well!

privatepook on Processing Throat Pain with Yuriko

3 months ago

Awesome suggestions, multimedia! I have some ideas on filler cards to pull, but would def appreciate your thoughts if you're able.

I'm definitely throwing in the following for now...

Brainstorm

Consign / Oblivion

Krydle of Baldur's Gate

Command Tower

Triton Shorestalker

... and will be obtaining some of the others soon.

multimedia on Processing Throat Pain with Yuriko

3 months ago

Hey, well done so far on a budget for your first Commander deck.

Command Tower, Sol Ring, Arcane Signet are some budget staples to consider adding. Some budget Rogues to consider adding:

Budget cards that have high CMC, but can be cast for much less mana then their CMC are good with Yuriko. They can do lots of damage by revealing them with Yuriko and then cast them later on for less mana.

Dig and Cruise have Delve which lets you exile cards from your graveyard to reduce the colorless mana of the casting cost. Discovery/ Dispersal is a Split card and the CMC of it is the combined cost of both sides. It has a CMC of 7 and you can choose to cast either side, but only one side. The other two cards have Aftermath and just like Split cards the CMC is the combined cost of both sides. Commit / Memory has a CMC of 10. You first cast Commit, then if you want to can cast Memory from your graveyard, but then exile the card.


More budget cards that can let you manipulate the top card of your library give more control over what card you can reveal with Yuriko.

Brainstorm is powerful for one mana instant because if you have a high CMC card in your hand you can draw three cards and then put that card on top of your library before you attack.

Walk the Aeons and Notorious Throng are budget extra turn spells to have another turn to attack again. Throng works with Rogues when any Rogue does damage to a player you can cast Throng for it's Prowl cost to create Faerie Rogues and take an extra turn.

If interested in any of these suggestions I offer more advice including cuts to consider. Good luck with your deck.

bushido_man96 on

9 months ago

Boardwipe count is really up to you. Some sources like 5 of them. Some like just a couple, because they tend to slow down the game.

I think with Yuriko, you want to live on the higher end of the mana curve a bit more than you are. You could probably cut some of your small evasive creatures to add some more higher CMC spells that smack the table when you flip them with Yuriko. Consign / Oblivion , Discovery / Dispersal , Rags / Riches , and Connive / Concoct are all some budget options that you could probably make work. There are also non-budget options to look into, but I'll let you search those out. In Garruk's Wake is a high CMC, one-sided boardwipe.

Good luck with your deck building!

azja on Yuriko (Optimized) Primer

1 year ago

@Snake57 No problem! I love to talk about Yuriko, so your questions and suggestions are always welcome!

My plan is to cut 1 island, 1 swamp and Darkslick Shores for Sea Gate Restoration, Agadeem's Awakening and Clearwater Pathway.

As for Yawgmoth's Will, I think most Yuriko decks are fast enough that we can't bring out the card's full potential. I find this deck wins sometime around turn 6-7. At that point in the game, I usually have around 6-7 mana to work with, which only leaves 3-4 mana to cast things from my graveyard after casting it. But since you have one, I would definitely say to try it out. Let me know how it goes!

I actually just bought myself a Commandeer! So I'll be trying it out soon, but I haven't decided what to cut for it yet. It seems like exiling 2 cards is quite a steep price, but if it counters an early Pithing Needle or Dictate of Erebos, it's probably worth it.

I think Snuff Out is an amazing card for Yuriko decks. My playgroup is heavily focused around black decks, so I unfortunately can't play it often. But in a blind meta, Snuff Out is my second favourite removal spell after Deadly Rollick.

I also think that Dismember is a great card for Yuriko, I've considered running it for a long time. I just don't think its as effective as Deadly Rollick, Submerge or Curtains' Call, and it doesn't hit as hard as Consign / Oblivion or Commit / Memory. So its mostly an issue of finding a place for it, rather than it not being good enough!

I had Cyclonic Rift in the deck for a long time. I found myself not being able to hit 7 mana consistently, so it ended up being a 2 mana bounce spell too often. Coastal Breach is usually pretty strong, but Evacuation sometimes feels lackluster. I've been thinking of replacing Evacuation with Devastation Tide for a while, seeing how consistently this deck can cast Temporal Mastery for its miracle cost.

Hopefully this was helpful! Feel free to post questions/suggestions for me anytime, friend!

Meachman on Yuriko's Assassins

1 year ago

Cards like Far / Away, Consign / Oblivion, Connive / Concoct, Discovery / Dispersal, Rags / Riches, and Spite / Malice are nice since you get the flexibility of the two spells on one card plus the fact the the card's CMC is the total CMC of both spells.

Capricanus on This is the ninjas way!

1 year ago

Hello fellow Yuriko player!

I believe your Breeding pool was supposed to be a Misty Rainforest, no?

Have you tried some of the split cards for the huge CMC smack off the top? Commit / Memory or maybe Consign / Oblivion.

Draco is also hilarious to brainstorm to the top in response to a Yuriko trigger to SLAM your opponents for 16 Damage.

Also Rhystic Study Draw, Draw, Draw!

I like your list!

Cheers!

jakeelephant006 on its too late they are already under your bed

1 year ago

This deck performs very well with some decently large deficiencies. I think you need to cut some weaker cards (sorceries and creatures mostly) and add in more Ninjas and ninja synergies.

Cards to Cut: Creatures: Definite cuts are Jeskai Infiltrator, but I'd also heavily consider trimming Dark Impostor, Deathcult Rogue, Etrata, the Silencer, and Nezumi Cutthroat.

Sorceries: Definitely cut Hour of Eternity, Kefnet's Last Word, Paranoid Delusions and consider trimming Ghostform, Slip Through Space, or Stealth Mission.

Artifacts, Enchantments, Instants, Planeswalkers, and Lands: I would definitely cut Briber's Purse, Fatal Push, and Vraska, Scheming Gorgon while also giving thought to the merits of including Skygames, Bontu's Monument, Forge of Heroes, Unclaimed Territory, and of, or at least the Amonkhet, cycling lands.

The cards I have recommended are either slow, have low to zero synergy with the rest of the deck, or are typically weak in commander.

Cards to Add Creatures: Ninjas, ninjas, and more ninjas (plus some cheaper unblockables for good measure). There are 19 Ninjas in mtg history (excluding changelings). You have 11 in this deck. I think you ought to have more. The cheapest are Mistblade Shinobi, Okiba-Gang Shinobi, Skullsnatcher, Throat Slitter, and Walker of Secret Ways. Higure, the Still Wind and Ink-Eyes, Servant of Oni are both reasonable splurges in terms of powerful Ninjas to acquire. Now for other creatures to enable Ninjitsu. First off, I could have included Changeling Outcast in the last section since it is also a Ninja and you should absolutely be running it in here. Other small unblockables for you to Ninjitsu into are Gudul Lurker, Slither Blade, Tormented Soul, Faerie Seer, Mothdust Changeling, Gingerbrute, Dimir Infiltrator, Baleful Strix, Invisible Stalker, Augury Owl, Sage Owl, Spire Owl, and Cloud of Faeries. All of these cards are less than 3 cmc, and are either entirely unblockable or have good etb/ltb or dealing combat damage synergy (and are mostly pretty cheap too). I'd recommend adding at least 3 or 4 of them in addition to the above ninjas.

Other cards: This section is mostly for general things that you could do to make this deck more consistent and enjoyable to pilot, but there are a couple specific synergies I think you're missing out on. They're both pretty intertwined so I'll just address them together. I think you could be putting in a few more cards that are good to reveal off of Yuriko's trigger and ways to manipulate the top of your library so you get those card when they are most impactful. I am referring to cards like Treasure Cruise, Sibsig Muckdraggers, Temporal Trespass, Dig Through Time, Draco, Consign / Oblivion, Murderous Cut, Far / Away, Curtains' Call, Into the Story, Submerge, Commandeer, Commit / Memory, Discovery / Dispersal, Rags / Riches, In Garruk's Wake, and any other high cost card that has an alternate mana cost, mana reducing ability, split card, or is a high impact card. Then you could also throw in a few ways to manipulate the top of your library like Brainstorm, Ponder, Serum Visions, Tamiyo's Epiphany, and Crystal Ball. The only other synegystic thing you could put in here is making your other creatures Ninjas as well with Conspiracy, Xenograft, Arcane Adaptation, and Amorphous Axe.

Otherwise, you could probably add in some more ramp (Sol Ring, Mind Stone, Star Compass, etc.), card draw (see cantrips above and Last Thoughts), board wipes (could probably replace Bontu's Last Reckoning with some of the ones from the last section or just add those ones or some other good boardwipes) and spot removal or counterspells (I don't see a lot of good ways to deal w/ non-creature permanents in here).

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