Kasmina, Enigmatic Mentor

Kasmina, Enigmatic Mentor

Legendary Planeswalker — Kasmina

Spells your opponents cast that target a creature or planeswalker you control cost more to cast.

-2: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.

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Set Rarity
Secret Lair (SLD) Uncommon
War of the Spark (WAR) Uncommon

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Tokens

Legality

Format Legality
Leviathan Legal
Legacy Legal
Arena Legal
Casual Legal
Commander / EDH Legal
Pioneer Legal
Vintage Legal
Limited Legal
Block Constructed Legal
Historic Legal
Canadian Highlander Legal
Oathbreaker Legal
Modern Legal
Duel Commander Legal
1v1 Commander Legal
Unformat Legal
2019-10-04 Legal
Tiny Leaders Legal
Highlander Legal

Latest Decks as Commander

Kasmina, Enigmatic Mentor Discussion

Titus7007 on

1 month ago

You can definitely get some good work in with this deck. I think you'll need at least 1 more board wipe, Extinction Event would be useful to keep your Dream Trawler alive, and more Banishing Light. There is a lot of aggro out there right now.

You may also consider running Yorion, Sky Nomad and increasing this to 80 cards. I know that might seem like a lot, but you are easily on color for him, and there are a lot of successful Yorion decks out there. He plays well with planeswalkers and Elspeth Conquers Death. Kasmina, Enigmatic Mentor and Davriel, Rogue Shadowmage are cheap to add to fill some space if you go that route.

Just some thoughts. Good Luck!

Oloro_Magic on Walking the Eternities

1 month ago

It's coming a long nicely, there is still some work to be done though, I'd cut both Kasmina, Enigmatic Mentor and The Wanderer for wrath effects, ideally Supreme Verdict but there are other options such as Settle the Wreckage. Both the aforementioned walkers are very low impact and not particularly relevant ability wise, in other words, they are never going to be cards you are happy about drawing really.

I'm also not sold on a full playset of Quench that feels like it will just come back to hurt you as the game goes into the deeper turns you are more or less designed to dominate in. Instead, while I could see playing a single copy of quench I'd like some form of spot removal: Glass Casket, Declaration in Stone, Seal Away, Stasis Snare, Baffling End, and Detention Sphere all strike me as viable options here.

Finally, the mana needs to be re-worked, yes you are a jeskai deck primarily, but the most important thing you can do turn one in this deck is play Oath of Nissa, as such you want to be able to have access to green mana turn one. Ideally that will take the form of Breeding Pool and Temple Garden but that isn't very budget friendly. Instead, simply adding some basic forests to the deck will go a long way to better equipping the deck to succeed in the long game. With that in mind you may also want to find room for Fabled Passage if you have access to it as some form of mana fixing. Finally I'd cut a plains for a Raugrin Triome, just some additional cover as the game goes on, plus it cycles if you don't need it.

TheBloopKing on izzet prowess pioneer

3 months ago

Remove Expedite as 8 of your 15 creatures have haste.

Change Infuriate to Titan's Strength as you can sacrifice 1 toughness for a scry.

Consider Temur Battle Rage. It's a game finisher.

Monastery Swiftspear is a prowess decks best friend

The Royal Scions and Kasmina, Enigmatic Mentor are slow for what you are trying to do. They are 3 and 4 mana respectively and you are trying to play 1-2 mana spells to max out prowess triggers.

Wild Slash, and Crash Through are pioneer prowess staples

Izzet Prowess (M21 Pioneer) is my build. It's very aggressive and swings massive turns 3 and 4

heyyyyaaaa on 「Love Train!」(Pramikon EDH)

7 months ago

Alesamuel glad to hear you like my deck and thanks for the suggestions! I am aware of the lack of a wishboard with this deck, but I'm mostly playing Karn, the Great Creator because of its ability to shut off mana rocks and the like. I do have a Scion of Urza that I can use in its place but Great Creator entering with 5 loyalty and having asymmetrical artifact negation feels pretty good so that's why I included it.

Sword of Truth and Justice looks pretty sweet, I might just have to include that for myself, so thank you for that.

In the future, I'm thinking of putting some counterspells in this deck over a couple of the planeswalkers that don't do a whole lot (Dovin, Hand of Control and Kasmina, Enigmatic Mentor come to mind) to help protect my cards better.

Snake_Oil on

7 months ago

With how mana-intensive it is, I might say to drop Dream Trawler down to two, as it's more of a finisher than anything. That way, you can add in a couple of Veto for more control.

Shatter the Sky is great. Is a full set of Elspeth Conquers Death something you need? Might be worth testing it at 3 and bumping up Omen to 4.

Speaking of ECD, with the amount of enchantments you have, maybe a pair of Thirst for Meaning might work well here, letting you ditch a Trawler to revive later? Also might be worth looking at Kasmina, Enigmatic Mentor for the same effect plus a token blocker.

RzasaGaming on

8 months ago

Icbrgr - I added Monastery Siege and Kasmina, Enigmatic Mentor to actually protect the Illusions. Thanks for pointing that out, and thanks for the upvote!

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