Kasmina, Enigmatic Mentor
Legendary Planeswalker — Kasmina
Spells your opponents cast that target a creature or planeswalker you control cost more to cast.
-2: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.
|Have (2)||orzhov_is_relatively_okay819 , gildan_bladeborn|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Kasmina, Enigmatic Mentor Discussion
4 months ago
- Kin-Tree Invocation + Binding the Old Gods - Boneyard Lurker + Infuse with Vitality - Kiora, Behemoth Beckoner + Moritte of the Frost - Incubation / Incongruity + Quandrix Cultivator - Spellheart Chimera + Prismari Command - Final Payment + Humiliate - Zealous Persecution + Killian, Ink Duelist - Kaya, Bane of the Dead + Closing Statement
- Fleshbag Marauder + Brackish Trudge - Blight-Breath Catoblepas + Sheoldred, Whispering One - Audacious Thief + Unwilling Ingredient - Hagra Constrictor + Tergrid, God of Fright Flip - Blood Beckoning + Go Blank - Murder + Poison the Cup - Lazotep Reaver + Umbral Juke - Herald of the Dreadhorde + Feed the Serpent
6 months ago
Cards to be removed: Kasmina, Enigmatic Mentor , Cancel . Karn Liberated , Oath of Jace , Metalwork Colossus , Consecrated Sphinx , Padeem, Consul of Innovation , Kuldotha Forgemaster , Solemn Simulacrum , Phyrexian Metamorph and Bribery
They will be removed to allow the cards in the sideboard to go in.
6 months ago
Have you thought about the Wizard planeswalker? Kasmina, Enigmatic Mentor
7 months ago
I'm going to be the contrarian and say that Phyrexia's existence will at least indirectly influence the set's plot, with Kasmina, Enigmatic Mentor being on the plane as a teacher and taking an ends-justifies-the-means stance against Phyrexia. Basing this on the fact that her card calls her a mentor and makes Wizard tokens ("her abilities were made to match her character as a small tease of things to come"), plus that she is apparently "preparing for a looming conflict that dwarfs the War of the Spark".
9 months ago
10 months ago
Kasmina, Enigmatic Mentor is in solely for flavor, since the theme of the deck is illusions and transformations and Kasmina is the transformation magic Planeswalker. I'm going to keep 1 copy of her in regardless. Again, not trying to be 100% optimal, just want to be as effective as I can while maintaining the flavor I want.
I can see pulling out the 2 Dragons for sure. Repeal I'm a little more hesitant on removing repeal. Unsure what the best options would be:
Mana Leak is a little more expensive, but seems pretty powerful and sends card to the actual graveyard.
Negate is powerful too in a similar way, but no good against creature spells.
Cancel works on anything, but is more expensive yet. Though, most of my other cards are pretty cheap, so maybe there's room for a more expensive counter?
Disallow is 3 mana too, but hits a wider range of things.
Dissolve is 3 mana, but with Scry.
I'm sure there are others. Posting this as much for my own reference as for input.
10 months ago
I really don’t like Repeal, the only reason I would use that card is to keep the opponent’s hand full because I have an effect that make them take damage as long as they have certain amount of cards in hand. I don’t see the point of having Kasmina, Enigmatic Mentor. Her first effect is nice IF you had at least 3 to draw her and continually have at least one in the board, she also don’t produce Illusions like Jace, Cunning Castaway. I would say cut the 2 Dragons, Kasmina, and Repeal, put at least 3 Drowned Secrets and add 1 or 2 more counter spell of your choice.
10 months ago
I love creative builds like this one. It looks annoying as shyt to deal with, haha...
If I were to make a suggestion, it would be to add in things that make it more difficult for your opponent(s) to do anything with the time they're allotted before this deck begins to smash face. I wouldn't expect that you could fit all of the following in there, but here's some examples of what I'm talking about:
And then, also, Braid of Fire, since Jhoira can be activated during your upkeep.
I furthermore think that you would benefit from wheel effects, because I envision that you run out of cards in hand pretty quickly. I won't list them all, because I assume you're familiar with the best of them.