|Commander / EDH||Legal|
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|Dragons of Tarkir (DTK)||Uncommon|
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Creature — Hound Shaman
Megamorph 1G (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)When Ainok Survivalist is turned face up, destroy target artifact or enchantment an opponent controls.
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Ainok Survivalist Discussion
2 weeks ago
Zoetic Cavern seems decent as a morph to trigger Ezuri and then flip to serve as a land. Willbender is one of the best morphs for its ability to protect your stuff from targeted removal. Kheru Spellsnatcher is very mana intensive, but offers a very powerful flip ability. Ainok Survivalist is a decent piece of artifact/enchantment removal. Broodhatch Nantuko is a decent way to produce a bunch of tokens off of people attacking you. I really like Temur Sabertooth as a repeatable bounce outlet. I would also suggest Kodama's Reach and Viridian Joiner as some great pieces of ramp. Fathom Mage is an incredibly powerful card draw engine in any Ezuri deck.
I'm not really sure what Thran Turbine is doing in here. Simic Cluestone seems ok, but I like Simic Keyrune much better for its ability to turn into a difficult to kill creature that can accumulate counters. In this same vein, Lumbering Falls is a great land for this deck.
Check out my Ezuri list (We're Gonna Need a LOT of Dice) for more inspiration. It may not have a morph package, but there are lots of great options for your deck.
2 weeks ago
I have a fun multiplayer animar deck with the following interactive pieces:
Brutalizer Exarch, Duplicant, Man-o'-War, Oblivion Sower, Phyrexian Ingester, Reclamation Sage, Teferi, Mage of Zhalfir, Tidespout Tyrant, Ulamog, the Ceaseless Hunger, Ulamog, the Infinite Gyre, Venser, Shaper Savant, Vorinclex, Voice of Hunger, Walking Ballista and also Cyclonic Rift and a few Counterspell's
Others you could include are Draining Whelk, Mystic Snake, Ainok Survivalist, Indrik Stomphowler, Woodfall Primus, Bane of Progress, Inferno Titan, Flametongue Kavu, Apocalypse Hydra, Equilibrium, Dwarven Blastminer, Goblin Settler, Goblin Ruinblaster, etc etc
2 months ago
I'd cut down the land count honestly, 39 seems like a lot, especially given discounted spell cost.
Definitely worth looking into morph creatures, they become free to cast as morphs pretty fast. Icefeather Aven is fun, Willbender is awesome, Ainok Survivalist is good, Den Protector is awesome aswell, Hooded Hydra works here for many reasons, Ire Shaman is basically R: get a 3/2 menace creature and draw a card, and Stratus Dancer isn't bad.
2 months ago
I like Commander's Sphere, I'll probably take out the last signet and swap it in. I don't think I have enough necessary non-basic lands to make Expedition Map worth it, I would just rather the lands go onto the battlefield.
Not sure about Silent Arbiter, I can only really see him being useful if I'm trying to get past a bunch of flying/reach creatures.
I was actually looking around for more board wipes that would complement this deck and Dusk / Dawn fits perfectly.
I used to run Secret Plans when I was first building the deck but I cut it to make room for other cards, It might deserve a second chance though.
Ainok Survivalist looks good, I would just have to find a spot for it.
Hunted Troll has been on my cut list and Leveler seems like a nice replacement (and always nice to have the extra target for Fractured Identity).
Chromeshell Crab is pretty expensive for what he dose. I've played him in some of my previous decks and he has felt weak every time I got him.
Elesh Norn, Grand Cenobite + Ixidron is a nice one sided board wipe/boost effect, however Elesh Norn, Grand Cenobite is the absolute BANE of this deck. If someone were to steal her that just kills you. She just seems too risky to put in for that reason alone.
Thank you all for your suggestions, I'll be playing this deck tomorrow for more testing so I'll be sure to update my thoughts on the cards.
2 months ago
I reaaaaally love your deck! Mind games are so fun in multiplayer! +1
4 months ago
I offer you guys a challenge. Below will be a board state set up, and it is your job to beat your opponent this turn. I'll start off with an easy one at first. If you guys like this I'll gladly post more. So, can you figure it out?
Your opponent has 6 life left. On his side of the board he has 5 1/1 Goblin tokens and has a Ghostly Prison in play. He is completely tapped out, and has no cards in his hand.
In your library you have Bloodfire Colossus , Bloodshot Cyclops , Furystoke Giant , Grave Titan, Inferno Titan , Ondu Giant , Primeval Titan, Rakdos Charm, Loamdragger Giant , Heartwood Giant , Forbidden Orchard, Doom Blade, Doomgape , Awaken the Bear , Craterhoof Behemoth, Smoldering Spires, 5 mountains, 3 swamps, and 4 Forests.
It is possible for you to win this turn, but how?
4 months ago
Anyways, these may be useful in sideboard in case of oppressive artifacts etc without hurting your mana curve
4 months ago
36 lands is as low as I'd want to go here. So if I were going to cut 5 cards, they might include the following.
Sandsteppe Mastodon - Very powerful, but as a one time ability on a high costing card I'm not a fan.
Dromoka Captain - I feel like this will take too many attacks before it starts generating real value, and on its first attack is so easy to block and kill.
Not Forgotten - Pretty narrow at sorcery speed.
There are some other cards I'd consider making swaps for too, but I think these are less important than upping our lands first. But some choices:
Naga Vitalist/Druid of the Cowl/Honored Hierarch - These could be Rampant Growth, Kodama's Reach, or Cultivate. Things that put lands into play are usually better in Commander, since board wipes are so common. The Rishkar, Peema Renegade mentioned earlier would be the only creature I would really consider here, but thats just me.
Celestial Flare/Swift Reckoning - Looking at removal, Blessed Alliance has a little more flexibility. Beast Within is a little costly, but its one of the best things green can run since it hits everything. Sylvan Reclamation fixes land, or gets rid of two problem artifacts or enchantments, very useful! Ainok Survivalist is another possible option, again b/c you don't have many things to deal with artifacts or enchantments. Caustic Caterpillar is worth a look too.
If you already have the cards in your list, then try them out before swapping over this is all just general thoughts since I haven't played the deck. Adding those lands is really my #1 desire.