Maybeboard


Anger - Brawn's red cousin. A great target for all the sacrifice effects and works wonders when put into your graveyard. Can mean Kresh and the rest of your team can attack immediately!

Arlinn Kord   - Human face can grant +2/+2, vigilance and haste to a single creature (useful for huge Kresh) or its create a 2/2 wolf for chump blocking / sacrifice fodder. Werewolf face grants trample to huge beaters, can remove utility dudes if needed, and its ultimate grants your team haste and they can tap to deal direct damage. Useful for closing out stalemates by getting around combat.

Ashnod's Altar - Staple sacrifice outlet. Nets you additional mana alongside getting things into your graveyard for on die effects / reanimator syngergies.

Attrition - Creature removal and a sacrifice outlet to boot. Great in a token strategy such as this and very powerful if left unchecked.

Awakening Zone - A token that ramps you every turn. Great if paired with Dictate of Erebos or Grave Pact type effects.

Bloodghast - A great target for sacrifice effects, also works really well with Skullclamp for draws and landfall triggers to boot.

Brawn - Anger's green cousin. Grants trample to the team, especially good if going down the beatdown plan with Kresh.

Carrion Feeder - One mana sacrifice outlet that has the added benefit of getting big for later Kresh pumps.

Chandra's Ignition - At worst removes some low level mana dorks. At best can outright win the game by clearing the rest of the board and taking out opponents if Kresh is the target. A potential win condition.

Corpsejack Menace - Doubles the number of +1/+1 counters that would be placed on your creatures. Gets out of hand with a lot of the +1/+1 counter synergies in the deck.

Cultivate - A simple ramp spell that gets Kresh onto the battlefield one turn earlier.

Darksteel Plate - Protection for your beaters. Indestructability is very useful in this deck, especially on Kresh for surviving through combat.

Deadbridge Chant - A pet card of mine. Fills your graveyard, recurs a random card each turn and can get out of hand if unanswered.

Deathreap Ritual - Can net multiple cards each round thanks to the amount of sacrifice synergies within the deck. A powerful draw engine that makes all the difference to long games.

Dictate of Erebos - Part of the sacrifice suite in the deck, if your creatures are going to die, why not make each opponent sacrifice one as well? The flash also comes in handy sometimes.

Disciple of Griselbrand - Sacrifice outlet on a cheap creature. Life gain doesn't often get very relevant until you can sacrifice a 50/50 Hamletback Goliath for huge life swings.

Domri Rade - Can put creatures into your hand, remove problem creatures, and the ultimate closes out games very quickly - A double striking, trampling, hexproof, and hasty Kresh is terrifying.

Dragon Broodmother - Tokens on each upkeep is Very powerful. Tokens that also allow you to sacrifice creatures to devour is even better.

Dragonlair Spider - Your opponents will be playing spells, so why not get little insects to go with it? Great with Skullclamp or Dictate of Erebos but an all round good token generator

Evolutionary Leap - Creature about to die? Why not trade it for another creature from your deck at instant speed? Allows you to flip through your deck quicker and creatures are what makes this deck thrive.

Explosive Vegetation - Mana ramp that fetches two basics out of your library. Good for playing the top end of your creatures earlier in the game.

Fleshbag Marauder - An edict stapled onto a creature. Allows you to force opponents to remove creatures and is brilliant if it can be recurred from the graveyard.

Fling - With Kresh this often reads "Pay: Target player loses the game". A potential instant speed win condition.

From Beyond - Makes an eldrazi token on each of your turns. More expensive than Awakening Zone but has the added benefit of boosting Kresh's power when the tokens die.

Grave Pact - Part of the sacrifice suite in the deck. If your creatures are dying, why not make opponents sacrifice their stuff?

Greater Good - A great instant speed sacrifice outlet that draws you cards and filters your hand. Recently reprinted so I will be picking up a copy when I get the chance.

Hamletback Goliath -

UNDER CONSTRUCTION!

1x Harvester of Souls (CN2)

1x Homura, Human Ascendant

1x Hull Breach (C13)

1x Jarad, Golgari Lich Lord (C15)

1x Kodama's Reach (C17)

1x Kresh the Bloodbraided CMDR

1x Lightning Greaves (C17)

1x Loxodon Warhammer (C17)

1x Mage Slayer (HOP)

1x Malignus (AVR)

1x Master of the Wild Hunt (M10)

1x Mazirek, Kraul Death Priest

1x Merciless Executioner (FRF)

1x Mikaeus, the Unhallowed (DKA)

1x Mycoloth (PCA)

1x Perilous Forays

1x Phyrexian Arena (CN2)

1x Putrefy (MM3)

1x Reclamation Sage

1x Rite of the Raging Storm

1x Sakura-Tribe Elder (C16)

1x Sek'Kuar, Deathkeeper (C13)

1x Skullclamp (C17)

1x Smothering Abomination

1x Sol Ring

1x Solemn Simulacrum (C16)

1x Stalking Vengeance (C16)

1x Swiftfoot Boots

1x Tendershoot Dryad

1x Tribute to the Wild (C15)

1x Urabrask the Hidden (IMA)

1x Vaevictis Asmadi, the Dire

1x Viridian Emissary

1x Viscera Seer

1x Vona's Hunger

1x Whispersilk Cloak (PCA)

1x Wood Elves

1x Yavimaya Elder (CMD)

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Revision 47 See all

(4 months ago)

+1 Indoraptor, the Perfect Hybrid maybe
+1 The Mycotyrant maybe
+1 The Skullspore Nexus maybe
Date added 11 years
Last updated 4 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

52 - 0 Rares

19 - 0 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 3.74
Tokens City's Blessing, Dragon 1/1 RG, Eldrazi Scion 1/1 C, Emblem Arlinn Kord, Emblem Domri Rade, Graveborn 3/1 BR, Elemental 5/1 R, Saproling 1/1 G, Treasure, Wolf 2/2 G, Zombie 2/2 B
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