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Legendary Creature — Orc Shaman
Whenever another nontoken creature you control dies, put a 3/1 black and red Graveborn creature token with haste into play.
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Sek'Kuar, Deathkeeper Discussion
1 day ago
Okay. Well with control and aristocrats I can do some work.
Okay so for aristocrats, Meren of Clan Nel Toth is obviously the “tierest” of them all. But for more casual folks like me there are good options too. Queen Marchesa , Sedris, the Traitor King , Prossh, Skyraider of Kher , Sek'Kuar, Deathkeeper , Karador, Ghost Chieftain , Ghave, Guru of Spores , some other guy + Ravos, Soultender (my pick goes to Reyhan, Last of the Abzan ), and as was pointed out prior, Teysa Karlov (along with the many other good aristocrat legends in those colors- my Teysa deck runs 7 potential commanders), but if you want something a lil more out there, Judith, the Scourge Diva , Shirei, Shizo's Caretaker , or a few listed up there (especially the grixis picks) will do ya well.
Now for control? I play this deck with Karlov of the Ghost Council that SLAPS- it basically just puts “drops in the bucket”, casting a bunch of permanents that gain consistent, small bundles of life, and basically exiles anything of consequence that an opponent plays.
Sedris, the Traitor King could actually be a really fun sort of “2-for-1.deck”, focusing on getting a lot of value out of the cards in your grave? Good blockers with death triggers that you can recur, flashback spells, self-mill? Though I suppose that could be said for a few of the above aristocrat generals...
Maybe an aristocrat deck that focuses on wasting enemies’ resources until they peter out? Seems kinda fun in Abzan, Grixis, ... maybe a four-color combo?
5 days ago
Like Sisay, but More Colors
Back in My Day They Were Just Creatures!
Those Who Forget History are Doomed to Lose to it.
RIP Kamigawa (Legend Tribal)
Saskia: the Stuff of Legends
Big Sassy's Legendary Horde (note: Big Sassy as a nickname for Saskia can be used in any of these names)
Legendary Night at Saskia's Bar
History Has its Eyes on You (it's a musical reference, if you don't get it)
That's all I got for names- this one was tough! Now, suggestions:
Adun Oakenshield is okay recursion, Anafenza, the Foremost is a good body, Captain Lannery Storm is good ramp, Dosan the Falling Leaf is good against control, Grand Warlord Radha is great ramp, Hua Tuo, Honored Physician is good recursion, Isamaru, Hound of Konda is a gud boi (and a one-drop), Kambal, Consul of Allocation is good taxation without representation, Karador, Ghost Chieftain is SICK and also very flavorfully appropriate for this deck, Kothophed, Soul Hoarder is great draw, Kytheon, Hero of Akros Flip is a good body, Mirri, Weatherlight Duelist is good protection, Ravos, Soultender is good recursion, Rhonas the Indomitable is good but you'll have to see if you like God-Eternal Rhonas better (I like OG Rhonas better unless your repeating God-Eternal's ETB), Sek'Kuar, Deathkeeper is good block deterrence, one of the Tajics ( Tajic, Blade of the Legion or Tajic, Legion's Edge ), both are good bodies, Tana, the Bloodsower is good body + chump blockers, Tariel, Reckoner of Souls is good recursion, Varchild, Betrayer of Kjeldor is good fun, and Zurgo Helmsmasher is a surprisingly fun political piece.
Also, I'd really recommend you include planeswalkers, and also you're running two Selvalas and two Odrics.
1 month ago
I know Anowon, the Ruin Sage is good, he just refers to a different tribe and that is a big nope for me, as a vorthos.
Kindred Charge isn't great. It's fine but like 6 mana for how much damage, effectively? Not enough, at a guess.
Sangromancer is good but not super good. It's reliant on your opponents and that's always dangerous.
Izoni, Thousand-Eyed doesn't provide much value. Idk if you're forgetting the "nontoken" clause for Sek'Kuar, Deathkeeper , but if you are, that, and if not how many creatures do you think are in your graveyard?
Golgari Findbroker is fine.
Gigantomancer is fine.
With so few expensive plays, Urza's Incubator isn't so necessary?
2 months ago
So I want to make an Aristocrats deck without the color white, as I have most of my white staples in another deck. Currently I'm having trouble picking a color combo, and commander. Here are my thoughts so far:
So rakdos I think needs to be in the deck at least. Red has a lot of good effects for aristocrats in cards such Impact Tremors for extra reach and sac outlets in Goblin Bombbardment. I've been messing around mainly with Judith, but she seems to fall short in the later game, which while making sense, still disappoints me. The other two I mentioned look to be maybe even weaker, but I'm open to have my opinion changed.
Jund gives more token generation for aristocrats in green, AND adds good ramp. Not to mention, a larger selection of commanders. Only problem is, I want to make this deck somewhat strong, say, high power on the commander tier list on this site, and that might require more of a mana base than rakdos, but maybe I'm wrong with green providing fixing for my colors.
*Not doing Prossh, he's over saturated at my meta, or was for a time.
Thoughts? Any other color combos to consider?
P.S I've also tried Marchesa the Black Rose, to limited success.
5 months ago
Play cards that say "When x happens, make a token" rathar than cards that say "Make x tokens" Examples of what to play: Dragon Broodmother, Sek'Kuar, Deathkeeper, that dude that makes thrulls, and that spider that makes more when your opponents cast spells. Obviosly some of these are not in your colors but they show what I mean.
Also conduit of storms is bad and you should play more of the "Whenever a creature dies, each opponent loses 1 life and you gain 1 life."
5 months ago
I've been having the same issue for the past few weeks. All of a sudden my alter stopped working, I even tried deleting and getting a new code for it, but it still doesn't work. Here's my alter. Code is A=16111 Sek'Kuar, Deathkeeper
5 months ago
About the specific cards in the set:
Sharptooth Croc: He looks fairly balanced when compared to Two-Headed Zombie and Dross Crocodile, but for a Primal creature, I think the high power makes it too desirable to have Menace. To make it more of a choice, compared to the Zombie, I'd vote, make it a 3/2, Primal 1. Also, why does a Croc have the creature type "Alligator"?
Hunting Settlement: The ability that gives your creature Lifelink will prevent them from getting benefit from Muraganda Petroglyphs style-effects. I think that would be an unfortunate interaction. The ability should change.
Tibalt, Havoc-Bringer: should a mono-red planeswalker summon red and black critters?
Wooly Grazer: this ability would go perfect with Primal.
Ubo-luk's Idol: the wording is awkward, and the effect is insane powerful for the cost. It's like your own personal Wheel of Fate, but you're not forced to use it during a later upkeep, you can use it at any time. That card would be banned for the same reasons as Smuggler's Copter. Needs serious power reduction.
Ancient Gharial: They use the creature type Crocodile, now. Even Rootwater Alligator is officially a Crocodile in Oracle text.
Basking Plaeosaur: I'm not sure how much I like the "enter the battlefield" ability with Primal. IF you don't want to make it "Primal 2", then a sacrifice-type ability like Viridian Zealot would definitely be worth only +1/+1.
Bloodfall Axe: The equip cost is prohibitive. The Murderer's Axe cost worked because the set had a Madness theme. The effect is just Barbed Battlegear. It might work if it had a Skullclamp on death ability, to recover the cost.
Chieftain Ubo-Luk: I'd compare him to Sek'Kuar, Deathkeeper. He should make simple 1/1 red goblins (to stay on theme with "no abilities") whenever any nontoken creature you control dies, not just Goblins. I would say instead of giving an ability like Menace, (because it goes against the theme), it should be the simple "can't block" ability.
Clever Improvisor: It's insane that he makes better equipment than the Conch-tipped Spear. They should be +1/+1. Also, instead of making it every creature that enters the battlefield after him, just create 4 of them, kinda like a slower red Verdurous Gearhulk. Otherwise, there will be an ever-increasing supply of power that will never leave the battlefield.
Cloak of Leeches: I would say you should vote to avoid giving the creature an ability. Something like Blessing of Leeches would be interesting, since they no longer use regeneration.
Conch-tipped Spear: It's a No-Dachi. Can you do anything more on-theme, that doesn't give the equipped creature an ability?
Daelin's Spellbinder: This card seems almost too powerful. The "nontoken creature" thing is awkward. Can it be "discard a card" or something more elegant?
Diving Fluoraptor: His activated ability is too expensive. It could be the same as Bloodpyre Elemental without too much loss, or cost only 2 and stay instant.
Downpour: I think this effect has incredible potential. Instead of a sorcery with bulky rules text, an instant "Tap all Permanents" would basically be the same thing, with far more simplicity.
Egg Nabber: Just exile the card, and skip the craziness.
Encase in Magma: Cannot be allowed to enchant enchantments; it's not red's deal. It should just be a colorshifted Imprisoned in the Moon.
Enraging Provocation: I dislike having a temporary ability and a permanent effect on the same card. I don't have any examples of any cards that do this.
Enriching Pitcher Plant: Love it.
Enticing Pollen Spewer: I think it's too expensive, when we compare it to its symmetric counterpart: Rage Nimbus.
Fangs of the Terrosaur: Perfect equipment for this set.
Fight Once More: It seems out of place on a world where humans are basically cavemen. It would be more on theme with a set like Innistrad, but here it's not really on flavor with primitive tribal humans.
Flame-Spewing Ruckus: I don't understand how this card is meant to be used: the turn you play it, you could pump your two creatures with prowess triggers, but the goblin can't attack without Haste. It would be interesting to have an enchantment "whenever you play a noncreature spell, enchanted creature gets +1/+1 until end of turn" (because I don't think you want to avoid effects that give creatures abilities in this set).
Fossil Sage: This might not be the right card for this set, because reanimating a creature with an extra ability plays poorly with Primal. You will always want to not make the token Primal, so you can keep the indestructibility.
I'll write some more thoughts later, since I'm only up to F.
6 months ago
Cool deck! Sek'Kuar, Deathkeeper was one of my first EDH decks and its a lot of fun. One of my favorite combos in the deck was Dragon Broodmother and any gravepact effect. On every upkeep you put a dragon into play and sac the one that came in last turn. After one round of the table most people didn't have a board left.
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