Sek'Kuar, Deathkeeper

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Rare
Coldsnap (CSP) Rare

Combos Browse all

Tokens

Sek'Kuar, Deathkeeper

Legendary Creature — Orc Shaman

Whenever another nontoken creature you control dies, put a 3/1 black and red Graveborn creature token with haste into play.

Price & Acquistion Set Price Alerts

C13

CSP

Ebay

Sek'Kuar, Deathkeeper Discussion

SteelSentry on Are there tiers for multiplayer?

2 days ago

cdkime is pretty spot on with the tier measurements. The commander isn't exactly the best measurement (I have a Jund deck that would probably be the center of attention with Prossh, Skyraider of Kher, but I use Sek'Kuar, Deathkeeper and fly under the radar), but it can definitely be used as a baseline. It's a little difficult if it's a one-off game, but if you play with the same playgroup or the same LGS you can get a feel for the general power level of the group, if not each person individually.

SaberTech on Ancestral Animar

3 days ago

I just saw the spoiler for that card. I don't think that it is exactly what we are looking for, but it has the potential for netting a few cards in exchange for sacrificing some unnecessary creatures. My initial impression is to rate it similar to Champion of Wits in terms of overall usability in Animar. It can gain long-term value but the mana requirement for its ability would really slow early-game plays down.

However, the card should find a nice home in the casual Sek'Kuar, Deathkeeper deck that I've been intending to build for a while now. I like sacrifice and graveyard shenanigans.

onehitterquiter on Crouching Reindeer, Hidden Thromok *OLD*

2 weeks ago

Ever thought about using Tana and Bruse as generals? They might be more effective token generators than Marath.

These cards might interest you too: Green Sun's Zenith, Primal Command, Signal the Clans, Ivy Lane Denizen, Eldritch Evolution, Aura Mutation, Grand Warlord Radha, Druids' Repository, Tendershoot Dryad, and Death's Presence.

You got me thinking... a Sek'Kuar, Deathkeeper (Thromok) deck might be cool. Could run things like Lightning Coils, Grim Haruspex, Smothering Abomination, Mikaeus, the Unhallowed, Endrek Sahr, Master Breeder, Abhorrent Overlord, and all those nice black tutors for grabbing the hidden general.

onehitterquiter on Jund Recursion

2 weeks ago

The following cards may be of interest to you: Charnelhoard Wurm, Gleancrawler, Fleshbag Marauder, Sek'Kuar, Deathkeeper, Sakura-Tribe Elder, Caustic Caterpillar, Meren of Clan Nel Toth, Stalking Vengeance. Neat deck! Don't see Adun often. +1 from me

majorappliance on Sek'Kuar, The Meat Master

1 month ago

i think that with Sylvan Awakening it would be hilarious to run Omnath, Locus of Rage since the lands are now elementals. those 2 effects with both a Sek'Kuar, Deathkeeper and Titania, Protector of Argoth (since the lands are not tokens and are still lands) add a sac outlet and hilarity ensues.

Philoctetes on Muldrotha Lands

2 months ago

Very cool build! I love Muldrotha for a lands build like this.

I play a Jund lands build with Sek'Kuar, Deathkeeper piloting. Your combo finish/value commander is certainly more powerful but some similar ideas!

Lord of the Flies: Sek'Kuar Lands Primer

Kaneki___Ken on Working on a Jund Control ...

3 months ago

Hello!

So my latest project is a Jund Control deck but I'm having trouble selecting a commander. Xira Arien looks appealing for the most part, CA, politics, blocker for evasive fliers, etc.. that and she's a rare find to find in your commander game.

I've also considered Kresh the Bloodbraided and Sek'Kuar, Deathkeeper. Both are a Staxy kinda deck and seem interesting, but they seem pretty linear and I'm unsure if I want that.

What I want is a fun deck I can change when getting bored. Thoughts?

Atavistic on Looking for my next Commander

3 months ago

Wow, I'm truly surprised at the sheer diversity of recommendations here. I've taken a decent amount of time to look at each option and think through whether they fit my interests and if I can feasibly make them work on my maximum initial investment of GBP200.

First, those I have completely ruled out, and why:

The Gitrog Monster: Reasons as outlined in my second post in this thread

Nekusar, the Mindrazer: Absolutely despise this card and have no interest in wheels.deck, especially when someone at my LGS already does that, and it's absolutely maddening to play against at the best of times.

Gisa and Geralf: I like the idea of Zombie tribal on paper, but while there is graveyard synergy (what kind of Zombies would they be if there wasn't graveyard synergy?), the tribe as a whole seems far too linear, and a lot of the staple Zombie cards are pretty expensive, so I probably couldn't afford to build any kind of decent deck from it on my current budget.

Sapling of Colfenor: I investigated Treefolk tribal early on into my time in Commander, but I wasn't ever able to get a decent decklist together and it didn't actually interest me much at all, despite the gimmick the tribe offers.

Rafiq of the Many: I despise Voltron as I find it too linear and it makes games way too short (either you win quickly or lose quickly as everyone hates you out), so I have no interest in building a deck of this nature at this stage.

Roon of the Hidden Realm: I've already decided that, when I eventually do a flicker deck, it will be built around Ephara, God of the Polis, who was the first mythic I pulled from a pack when I got back into the game 18 or so months ago (in my first pack no less).

The Scorpion God: Not because I dislike it (as honestly, I do quite like the idea), but because a friend of mine has already built a Hapatra, Vizier of Poisons deck and Scorpion just feels like an inferior version of that deck, as you swap green for red and lose out on a lot in the process.

Phenax, God of Deception: Not at all what I'm interested in right now, as straight mill on its own is highly unpopular and not something I want to delve into.

The Mimeoplasm and Alesha, Who Smiles at Death: Both of these seem to pretty much entirely rely on the graveyard to function properly and, while I like having the graveyard as a resource, I don't want something that can't function without it, as all it takes is one Bojuka Bog to nerf either of these decks, or so it appears to me anyhow).

Queen Marchesa and Selvala, Explorer Returned: Both fantastic generals, but I'm not currently interested in doing a political build, as I want something a little more nasty (but without going into full-blown stax, obviously) for a change of pace from my current decks, which are all slightly too nice more often than not.

Brion Stoutarm: I previously tried creating a list for this guy, but I couldn't get any kind of result I was happy with so I gave up on it. Besides, there seems to be a much, much more interesting option in Boros colours in Dominaria, which I'll have to have a look at eventually.

Mazirek, Kraul Death Priest: He seemed interesting and a decent comparison against Glissa, the Traitor as a Commander option, but the Primer I found for him made it sound like either a Stax build or a token-based build, the former of which I don't want to do and the latter of which I'm already working on with my Hazezon Tamar decklist. However, if I do end up doing Glissa, he will likely be a useful addition to the 99.

Sek'Kuar, Deathkeeper: Honestly, as someone mentioned in the thread, he seems like too much of a glass cannon and he just seems to be Jund goodstuff really, which isn't particularly appealing to me. I don't mind a goodstuff build, but I like the Commander of my deck to actually matter rather than just being a choice to get certain colours.

Atraxa, Praetors' Voice: Even ignoring the fact that the card itself is close to 30GBP everywhere I look, I'm pretty certain that on my current budget a four-colour mana base is not really financially viable. Also, while I know she can be built in dozens of ways, it doesn't interest me to use a Commander that is one of, if not the, most commonly-built ever.

Varolz, the Scar-Striped: The only reason that this one doesn't interest me is because I don't really like the Scavenge ability as it doesn't seem all that powerful to me, especially when Varolz doesn't have any kind of in-built evasion to benefit from so many +1/+1 counters going on him.

Another post will follow running through the remaining six choices (Teneb, the Harvester, Saffi Eriksdotter, Skullbriar, the Walking Grave, Oona, Queen of the Fae, Vela the Night-Clad and Tasigur, the Golden Fang), and my thoughts on those (and also one new option from the Dominaria leaks that have now been confirmed official by WotC.

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