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Legendary Creature — Orc Shaman
Whenever another nontoken creature you control dies, put a 3/1 black and red Graveborn creature token with haste into play.
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Sek'Kuar, Deathkeeper Discussion
2 months ago
Play cards that say "When x happens, make a token" rathar than cards that say "Make x tokens" Examples of what to play: Dragon Broodmother, Sek'Kuar, Deathkeeper, that dude that makes thrulls, and that spider that makes more when your opponents cast spells. Obviosly some of these are not in your colors but they show what I mean.
Also conduit of storms is bad and you should play more of the "Whenever a creature dies, each opponent loses 1 life and you gain 1 life."
2 months ago
I've been having the same issue for the past few weeks. All of a sudden my alter stopped working, I even tried deleting and getting a new code for it, but it still doesn't work. Here's my alter. Code is A=16111 Sek'Kuar, Deathkeeper
2 months ago
About the specific cards in the set:
Sharptooth Croc: He looks fairly balanced when compared to Two-Headed Zombie and Dross Crocodile, but for a Primal creature, I think the high power makes it too desirable to have Menace. To make it more of a choice, compared to the Zombie, I'd vote, make it a 3/2, Primal 1. Also, why does a Croc have the creature type "Alligator"?
Hunting Settlement: The ability that gives your creature Lifelink will prevent them from getting benefit from Muraganda Petroglyphs style-effects. I think that would be an unfortunate interaction. The ability should change.
Tibalt, Havoc-Bringer: should a mono-red planeswalker summon red and black critters?
Wooly Grazer: this ability would go perfect with Primal.
Ubo-luk's Idol: the wording is awkward, and the effect is insane powerful for the cost. It's like your own personal Wheel of Fate, but you're not forced to use it during a later upkeep, you can use it at any time. That card would be banned for the same reasons as Smuggler's Copter. Needs serious power reduction.
Ancient Gharial: They use the creature type Crocodile, now. Even Rootwater Alligator is officially a Crocodile in Oracle text.
Basking Plaeosaur: I'm not sure how much I like the "enter the battlefield" ability with Primal. IF you don't want to make it "Primal 2", then a sacrifice-type ability like Viridian Zealot would definitely be worth only +1/+1.
Bloodfall Axe: The equip cost is prohibitive. The Murderer's Axe cost worked because the set had a Madness theme. The effect is just Barbed Battlegear. It might work if it had a Skullclamp on death ability, to recover the cost.
Chieftain Ubo-Luk: I'd compare him to Sek'Kuar, Deathkeeper. He should make simple 1/1 red goblins (to stay on theme with "no abilities") whenever any nontoken creature you control dies, not just Goblins. I would say instead of giving an ability like Menace, (because it goes against the theme), it should be the simple "can't block" ability.
Clever Improvisor: It's insane that he makes better equipment than the Conch-tipped Spear. They should be +1/+1. Also, instead of making it every creature that enters the battlefield after him, just create 4 of them, kinda like a slower red Verdurous Gearhulk. Otherwise, there will be an ever-increasing supply of power that will never leave the battlefield.
Cloak of Leeches: I would say you should vote to avoid giving the creature an ability. Something like Blessing of Leeches would be interesting, since they no longer use regeneration.
Conch-tipped Spear: It's a No-Dachi. Can you do anything more on-theme, that doesn't give the equipped creature an ability?
Daelin's Spellbinder: This card seems almost too powerful. The "nontoken creature" thing is awkward. Can it be "discard a card" or something more elegant?
Diving Fluoraptor: His activated ability is too expensive. It could be the same as Bloodpyre Elemental without too much loss, or cost only 2 and stay instant.
Downpour: I think this effect has incredible potential. Instead of a sorcery with bulky rules text, an instant "Tap all Permanents" would basically be the same thing, with far more simplicity.
Egg Nabber: Just exile the card, and skip the craziness.
Encase in Magma: Cannot be allowed to enchant enchantments; it's not red's deal. It should just be a colorshifted Imprisoned in the Moon.
Enraging Provocation: I dislike having a temporary ability and a permanent effect on the same card. I don't have any examples of any cards that do this.
Enriching Pitcher Plant: Love it.
Enticing Pollen Spewer: I think it's too expensive, when we compare it to its symmetric counterpart: Rage Nimbus.
Fangs of the Terrosaur: Perfect equipment for this set.
Fight Once More: It seems out of place on a world where humans are basically cavemen. It would be more on theme with a set like Innistrad, but here it's not really on flavor with primitive tribal humans.
Flame-Spewing Ruckus: I don't understand how this card is meant to be used: the turn you play it, you could pump your two creatures with prowess triggers, but the goblin can't attack without Haste. It would be interesting to have an enchantment "whenever you play a noncreature spell, enchanted creature gets +1/+1 until end of turn" (because I don't think you want to avoid effects that give creatures abilities in this set).
Fossil Sage: This might not be the right card for this set, because reanimating a creature with an extra ability plays poorly with Primal. You will always want to not make the token Primal, so you can keep the indestructibility.
I'll write some more thoughts later, since I'm only up to F.
3 months ago
Cool deck! Sek'Kuar, Deathkeeper was one of my first EDH decks and its a lot of fun. One of my favorite combos in the deck was Dragon Broodmother and any gravepact effect. On every upkeep you put a dragon into play and sac the one that came in last turn. After one round of the table most people didn't have a board left.
3 months ago
I think you need an Eternal Scourge for this deck.
AH HA! I finally see figured out what this deck is really needing. More punch.
Specifically, this deck should be maximizing the 'creature enters the battlefield' effects.
You are creature one or more token copies of a creature.
Those creatures should not just sit there looking at you like an idiot. Make those token work.
I know that the token come into play tapped and attacking, but by using the ETB triggers those tokens will be doing double duty.
Another thing I noticed while looking at what other people are doing with this deck is the use of +1/+1 counters to power things.
Not sure if that is a direction this deck need to go, so I'm not going to use that too much.
With that new idea in mind, lets look at some swaps.
OUT: Budoka Gardener, Charnelhoard Wurm, Emissary of Grudges, Indulgent Tormentor, Rubblehulk, Scute Mob, Scuttling Doom Engine, Seedborn Muse, Zendikar Incarnate
Not sure about: Loyal Apprentice, Loyal Guardian, Loyal Subordinate, Rampaging Baloths
IN, with no particualr order:
(I'm going to list more cards than we take out so that you have some options to consider.)
Wood Elves, note that the Forest does not have to be a basic Forest. We can fecth a dual or shock land.
Eternal Witness, to get back any other card.
Greenwarden of Murasa, another option for card recursion.
Solemn Simulacrum, land fetch and card draw ine one.
Broodmate Dragon, because dragons.
Garna, the Bloodflame, for more graveyard recursion.
Fleshbag Marauder and/or, Merciless Executioner to help control the board. We can use the sac
Jarad, Golgari Lich Lord, fattie with life draining ability.
Mindslicer, so that we can make people's lives suck.
Pilgrim's Eye, land search and flying chump blocker. the poor man's Solemn Simulacrum
Hoarding Dragon, because it never hurts to get useful artifacts.
Netherborn Phalanx, this one has always been good to me in group games. Really punishes the token player.
Puppeteer Clique, so that we can eat and exile opponenet's creatures.
Dire Fleet Daredevil, why not cast other people's spells?
Balustrade Spy, screw your deck.
Avalanche Riders, screw your land.
Sadistic Hypnotist, screw your hand.
Entomber Exarch, give us some nice options. It is a bit weak, but useful and cheap.
Bogardan Hellkite, becuase damage is almost always good. But I'm not sure about the mana cost on this one.
Molten Primordial, let's use our sacrifice outlets on other peoples stuff.
Viscera Seer, so that we can filter the top deck when we sacrifice creatures.
Hornet Queen, tokens making tokens, now with deathtouch.
Feldon of the Third Path, create tokens of creatures that don't get exiled.
Kresh the Bloodbraided or Sek'Kuar, Deathkeeper as alternate commanders and good creatures.
Not creatues but need to be in the deck:
Warstorm Surge, let's turn each token into direct damage in addition to it's ETB.
Path of Discovery, why not explore the deck?
Evolutionary Leap, I'm not sure about this one, I like the ability to fetch more creatues from the deck, but we may need more dicard outlets to really make this work for use.
Goblin Bombardment, cheap to cast, multiple uses, may help finish off the last opponent.
So, let me know what you think.
Great. Thanks. Now after helping you with this deck, I'm going to have to finish my jund deck. I'll see if I can get my list up in a couple of days.
5 months ago
n0bunga I guess that's fair, again, I was just going off of what I was told, I don't play Yisan at all. Animar at least has some protection on it, and normally will only get removed by blue bounce effects, but Yisan, the Wanderer Bard will get hit by stuff like Swords to Plowshares, Dismember, etc. I do run Yisan in my Selvala list, but I know it is separate for the commander, so I'll take your word on it.
cvarena21989 now your deck only has a 3 card combo (CFE creature like Eternal Scourge, Food Chain, and outlet like Impact Tremors), that is very slow, I wouldn't call it cEDH competitive at all. On another note, how does Carrion Feeder, Eternal Scourge, Food Chain, and Sek'Kuar, Deathkeeper go infinite? Like you need to be in magical christmas land to get them all, but I still don't know how you win from there, no creatures can die infinitely with it to trigger Sek'Kuar, because if you sacrifice Eternal Scourge to Carrion Feeder, you can't get it back, and if you sacrifice sek'kuar the deathkeeper to it, it won't trigger since it says 'whenever another nontoken creature dies'. Your deck doesn't even really work, let alone act competitively.
Using Blood Artist, or Zulaport Cutthroat with the combo requires it to be a 4 card combo that needs like 9 mana, and why do you bring up Fire Covenant, it doesn't do anything here unless you have infinite life, which you can only get from Blood Artist, or Zulaport Cutthroat, in which case you already won.
Look I am trying to help you out, but jesus man, you come in saying you have a competitive deck, and normally I am like "Oh, it works well, it is just a little fragile or slow," but your deck doesn't even work. Now that I think about it, Carnage Altar doesn't work either, since the infinite mana you have from Food Chain needs to be done on creatures, which the ability from Carnage Altar isn't.
5 months ago
5 months ago
Commander / EDH*
SCORE: 1 | 159 VIEWS | IN 2 FOLDERS
Here's a Lord Windgrace deck that also features ALL the other lands-matter commanders in Jund. This deck is full of creative ways to increase landfall or just straight up get infinite landfall or infinite Dakmor Salvage discard to Borborygmos Enraged with The Gitrog Monster. Titania, Protector of Argoth and Sek'Kuar, Deathkeeper get really happy when animated lands die, like from infinite Nim Deathmantle sacrifices. It's also a Primal Surge deck with Vaevictis Asmadi, the Dire because why not. It's done some really crazy things in playtests so far, but I'm not an experienced lands player, so do share any suggestions for the archetype, especially lands to include.