Necropanther

Necropanther

Creature — Cat Nightmare

Mutate (If you cast this spell for its mutate cost, put it ontop or underneath target non-Human creature you own. They mutate into the creature that is on top and that creature has all the abilities of every card that is underneath it.)

Whenever this creature mutates, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.

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Printings View all

Set Rarity
Ikoria: Lair of Behemoths (IKO) Uncommon

Combos Browse all

Legality

Format Legality
Pioneer Legal
Duel Commander Legal
Magic Duels Legal
1v1 Commander Legal
Leviathan Legal
Vintage Legal
Canadian Highlander Legal
Commander / EDH Legal
Arena Legal
Frontier Legal
Standard Legal
Penny Dreadful Legal
Oathbreaker Legal
Casual Legal
Highlander Legal
Historic Legal
Brawl Legal
Modern Legal
Block Constructed Legal
Pre-release Legal
Unformat Legal
Legacy Legal
Tiny Leaders Legal

Necropanther Discussion

Minousmancer on Winota of Drannith

4 weeks ago

I don't play with anything before Theros Beyond Death. That is why it seems like it's on a budget.

Mana-base Evolving Wilds and Winota, Joiner of Forces and Savai Triomes. Evolving Wilds can fetch youSavai Triomes.

Necropanthers: Mutate onto Garrison Cat, Luminous Broodmoths, or the other Necropanther.

Garrison Cat: A 1/1 that dies and becomes a 3/3+ when it dies. So if the kill it, it's actually a win for me. Two creatures for one is better than one creature for two.

Half the point of Winota, Joiner of Forces is to cheat expensive cmc humans into play that is why it worked so well with Agent of Treachery before it was banned.

Why would I worry about Shatter the Sky with my legendary creatures?

And if need be I can Weaponize the Monsters and bring them back with Luminous Broodmoth or Necropanther.

And if they have creature advantage I have spot Dire Tactics removal and Boardwipes Extinction Events. And if I have Garrison Cats on the Board I hit the ground running.

MangaVentFreak13 on Winota of Drannith

4 weeks ago

At first, I thought you were on a budget but then I saw the price of Luminous Broodmoth and now I'm confused. If you are on a budget, there's nothing wrong with that. But if you aren't then you shouldn't be playing Evolving Wilds over either Temple of Silence or Temple of Triumph (at the very least). And if you really aren't on a budget, Fabled Passage is basically a better Evolving Wilds.

Still on the topic of your mana base, are you having any issues casting Winota, Joiner of Forces? Because the way your mana base is currently, it would like you would. At the very minimum, I would recommend at least 1-2 basic Mountain to ensure you can cast her when you find her. That being said, the rest of my suggestions:

Garrison Cat is a cool card. As cool as it is, it doesn't do much. I would recommend you swap it for Alseid of Life's Bounty.

Reverent Hoplite is way too expensive (mana-wise) for 20 lands. I would either add more lands so you can cast it when you don't have access to Winota or pull 2 copies. Otherwise, that's a cool card to pull out with her effect.

Personally, I don't care much for Necropanther because it doesn't have many mutate targets so it's generally going to be a 3/3 for 3. Which isn't bad, but isn't good either. I would recommend replacing it with Raise the Alarm which is good for two reasons: firstly, it is an instant, meaning you can cast it after your opponent has cast Shatter the Sky, Deafening Clarion or some other wrath effect. Secondly, they aren't humans so they trigger Winota's effect.

Your list is interesting, and I would love to hear how it plays and see where you take it. May you never flood and have fun playing!

Suns_Champion on The Conquistadors of Hernán Cortés | Elenda EDH

1 month ago

Hey everyone! I'm considering the following Ikoria and C20 cards, would love to know everyone's thoughts:

First and most importantly: Mutate cards! See the new section in the primer about them and Elenda!

Next, some maybe great cards, or maybe just for fun:

Discuss!

Ziabo on Snapdax apex of infect

1 month ago

I would definitely add Triumph of the Hordes and some Pump spells for combat tricks

as for mutaty creatures Huntmaster Liger would be neat. Mysterious Egg would help pump Necropanther can help with recursion. Regal Leosaur for another pump. Vulpikeet is kinda heafty (as are a lot of these) but can help pump.

I believe if you mutate your creatures will maintain that infect keyword.

I hope this helps you at least a tad.

abby315 on Meren to Nethroi

1 month ago

The above comment about sums it up for me, unless you were planning to take it in a combo or other kind of direction! Here are some good Nethroi targets that have low power but make tokens or have good effects when they enter:

Biogenic Ooze Blade Splicer Master Splicer
Maul Splicer
Sensor Splicer
Noosegraf Mob
Chittering Witch
Creakwood Liege
Akroan Horse
Pentavus
Deep Forest Hermit
Deranged Hermit
Nut Collector
Duplicant
Geist-Honored Monk
Ghave, Guru of Spores
God-Eternal Oketra
Hornet Queen
Izoni, Thousand-Eyed
Tendershoot Dryad
Trostani Discordant Trostani's Summoner

Most of the above cards create creature tokens, so you'll probably want the usual: Doubling Season, Anointed Procession, Parallel Lives if you include a lot of them.

Here are some 0-power utility creatures to consider, because they're free to reanimate if they get killed:

Arboreal Grazer
Birds of Paradise
Devoted Druid
Incubation Druid
Faeburrow Elder
Custodi Soulbinders
Embodiment of Agonies
Fertilid
Golgari Grave-Troll (also a great include because Dredge can fill your GY)

And you'll also want at least a few additional Mutaters in case you have Nethroi out and want to trigger it again:

Cubwarden
Auspicious Starrix
Cavern Whisperer
Gemrazer
Dirge Bat
Mindleecher
Migratory Greathorn
Necropanther
Sawtusk Demolisher

...all seem like good includes.

Hope this gives you a good place to start and a list of interesting cards to consider. Many are very affordable. Now I kinda want to make a Nethroi deck.

Have fun!

abby315 on Snapdax Midrange

2 months ago

Ooh, I've been waiting for someone to brew with Snapdax, Apex of the Hunt! I love the idea. I do have a few suggestions to speed up the deck a bit:

1) Replace the 3x Savai Crystal with +1 Murderous Rider, +1 Bonecrusher Giant. Savai Crystal is very slow for standard, and you don't really need to go from 3 mana to 5 mana with this curve.

2) Cut Offspring's Revenge, which is way too expensive for what it does. Use those two slots and the extra slot from Savai Crystal to add 3x Spawn of Mayhem.

That will bring your curve down to be even more aggressive and give you more flexible creature/removal options.

I also think this deck has a bit of a crisis of identity. The mutate cards are actually pretty /slow/ since they don't add to the power/toughness on the board. I really don't think any Mutate cards here besides Snapdax and probably Necropanther have abilities that make Mutating worthwhile. And even though Snapdax has a great mutate ability, it's also just a really aggressive card. IMO you should be planning to play Snapdax as a 4-drop "6"/5 and then mutate with Necropanther late in the game for value.

This is just my opinion, so feel free to disagree. Vulpikeet is definitely interesting since it adds flying and a counter, but I'm still not sure the risk is worth it.

Here are the additional tweaks I would make, but again, grain of salt:

Cut Vulpikeet, Insatiable Hemophage, and Shepherd of the Flock (this doesn't work very well with Mutate cards since you have to bounce the whole stack). This frees up 10 slots.

Add:
- 4x Marauding Raptor, which doesn't kill any of your remaining creatures and makes them all really cheap, plus it gets buffed for pinging Snapdax and lets you play him on turn 3! He also cheapens Mutate costs.
- +1 Necropanther to get up to 4 copies.
- +2 Bedevil for planeswalker removal.
- +3 Kroxa, Titan of Death's Hunger to give you an additional 2-drop play, stay aggressive, and give you a finisher.

Again, just my take on the deck (and it assumes a bit of a budget since Kroxa is expensive - you could definitely add other things instead, maybe Kunoros, Hound of Athreos to hose the other Titan).

If you do want to keep trying the Mutate theme, I will say, I think the interaction with Dreadhorde Arcanist is an interesting one people haven't explored. It's a useful way to permanently buff the Arcanist to start casting 2+ drop spells. You don't have a ton of these right now, but you could retool the deck to try it out.

I'd also add a few Noxious Grasp in your sideboard. You're really likely to run into Gideon, Tef3ri, or Nissa out there.

Let me know what you think!

Magnanimous on Thoughts on Mutate?

2 months ago

Gleeock idk, I think you're looking at this wrong. If you have cheap creatures in a deck already, then mutating them for cheap gives you a cheap threat that comes with some sort of valuable ability. In a deck that runs enough mutate creatures, you could also make the choice to mutate onto an already mutated creatures for those lovely triggers at the cost of additional pressure.

A spell heavy deck that plays cheap creatures like Ornithopter or Krenko's Command with Sea-Dasher Octopus and Lore Drakkis could work nicely. Another angle in the same vein is Faeries. You play Bitterblossom, Spellstutter Sprite, Faerie Miscreant and then ninja in the mutate creatures. Also a B/W midrange deck with Bitterblossom, Lingering Souls, and Necropanther would be cool, and you could even go Esper to get access to the other mutate creatures. Think of an Abzan deck with Sawtusk Demolisher and tokens. That's a 4 CMC 6/6 Trampler AND a Beast Within.

dbpunk on Thoughts on Mutate?

2 months ago

Honestly like that, Sea-Dasher Octopus, Lore Drakkis, Boneyard Lurker and Necropanther all seem like they'll be solid one offs, in addition to the already mentioned ones. Souvenir Snatcher, Cubwarden, Dirge Bat and Mindleecher might see some play in more dedicated mutate decks or in decks that care deeply about their express abilities.