Creature — Cat Nightmare
Mutate (If you cast this spell for its mutate cost, put it ontop or underneath target non-Human creature you own. They mutate into the creature that is on top and that creature has all the abilities of every card that is underneath it.)
Whenever this creature mutates, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
Printings View all
|Ikoria: Lair of Behemoths (IKO)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
4 weeks ago
I don't play with anything before Theros Beyond Death. That is why it seems like it's on a budget.
Garrison Cat: A 1/1 that dies and becomes a 3/3+ when it dies. So if the kill it, it's actually a win for me. Two creatures for one is better than one creature for two.
Why would I worry about Shatter the Sky with my legendary creatures?
4 weeks ago
At first, I thought you were on a budget but then I saw the price of Luminous Broodmoth and now I'm confused. If you are on a budget, there's nothing wrong with that. But if you aren't then you shouldn't be playing Evolving Wilds over either Temple of Silence or Temple of Triumph (at the very least). And if you really aren't on a budget, Fabled Passage is basically a better Evolving Wilds.
Still on the topic of your mana base, are you having any issues casting Winota, Joiner of Forces? Because the way your mana base is currently, it would like you would. At the very minimum, I would recommend at least 1-2 basic Mountain to ensure you can cast her when you find her. That being said, the rest of my suggestions:
Reverent Hoplite is way too expensive (mana-wise) for 20 lands. I would either add more lands so you can cast it when you don't have access to Winota or pull 2 copies. Otherwise, that's a cool card to pull out with her effect.
Personally, I don't care much for Necropanther because it doesn't have many mutate targets so it's generally going to be a 3/3 for 3. Which isn't bad, but isn't good either. I would recommend replacing it with Raise the Alarm which is good for two reasons: firstly, it is an instant, meaning you can cast it after your opponent has cast Shatter the Sky, Deafening Clarion or some other wrath effect. Secondly, they aren't humans so they trigger Winota's effect.
Your list is interesting, and I would love to hear how it plays and see where you take it. May you never flood and have fun playing!
1 month ago
Hey everyone! I'm considering the following Ikoria and C20 cards, would love to know everyone's thoughts:
First and most importantly: Mutate cards! See the new section in the primer about them and Elenda!
Next, some maybe great cards, or maybe just for fun:
1 month ago
as for mutaty creatures Huntmaster Liger would be neat. Mysterious Egg would help pump Necropanther can help with recursion. Regal Leosaur for another pump. Vulpikeet is kinda heafty (as are a lot of these) but can help pump.
I believe if you mutate your creatures will maintain that infect keyword.
I hope this helps you at least a tad.
1 month ago
The above comment about sums it up for me, unless you were planning to take it in a combo or other kind of direction! Here are some good Nethroi targets that have low power but make tokens or have good effects when they enter:
Deep Forest Hermit
Ghave, Guru of Spores
Trostani Discordant Trostani's Summoner
Here are some 0-power utility creatures to consider, because they're free to reanimate if they get killed:
Birds of Paradise
Embodiment of Agonies
Golgari Grave-Troll (also a great include because Dredge can fill your GY)
And you'll also want at least a few additional Mutaters in case you have Nethroi out and want to trigger it again:
...all seem like good includes.
Hope this gives you a good place to start and a list of interesting cards to consider. Many are very affordable. Now I kinda want to make a Nethroi deck.
2 months ago
Ooh, I've been waiting for someone to brew with Snapdax, Apex of the Hunt! I love the idea. I do have a few suggestions to speed up the deck a bit:
That will bring your curve down to be even more aggressive and give you more flexible creature/removal options.
I also think this deck has a bit of a crisis of identity. The mutate cards are actually pretty /slow/ since they don't add to the power/toughness on the board. I really don't think any Mutate cards here besides Snapdax and probably Necropanther have abilities that make Mutating worthwhile. And even though Snapdax has a great mutate ability, it's also just a really aggressive card. IMO you should be planning to play Snapdax as a 4-drop "6"/5 and then mutate with Necropanther late in the game for value.
This is just my opinion, so feel free to disagree. Vulpikeet is definitely interesting since it adds flying and a counter, but I'm still not sure the risk is worth it.
Here are the additional tweaks I would make, but again, grain of salt:
- 4x Marauding Raptor, which doesn't kill any of your remaining creatures and makes them all really cheap, plus it gets buffed for pinging Snapdax and lets you play him on turn 3! He also cheapens Mutate costs.
- +1 Necropanther to get up to 4 copies.
- +2 Bedevil for planeswalker removal.
- +3 Kroxa, Titan of Death's Hunger to give you an additional 2-drop play, stay aggressive, and give you a finisher.
Again, just my take on the deck (and it assumes a bit of a budget since Kroxa is expensive - you could definitely add other things instead, maybe Kunoros, Hound of Athreos to hose the other Titan).
If you do want to keep trying the Mutate theme, I will say, I think the interaction with Dreadhorde Arcanist is an interesting one people haven't explored. It's a useful way to permanently buff the Arcanist to start casting 2+ drop spells. You don't have a ton of these right now, but you could retool the deck to try it out.
I'd also add a few Noxious Grasp in your sideboard. You're really likely to run into Gideon, Tef3ri, or Nissa out there.
Let me know what you think!
2 months ago
Gleeock idk, I think you're looking at this wrong. If you have cheap creatures in a deck already, then mutating them for cheap gives you a cheap threat that comes with some sort of valuable ability. In a deck that runs enough mutate creatures, you could also make the choice to mutate onto an already mutated creatures for those lovely triggers at the cost of additional pressure.
A spell heavy deck that plays cheap creatures like Ornithopter or Krenko's Command with Sea-Dasher Octopus and Lore Drakkis could work nicely. Another angle in the same vein is Faeries. You play Bitterblossom, Spellstutter Sprite, Faerie Miscreant and then ninja in the mutate creatures. Also a B/W midrange deck with Bitterblossom, Lingering Souls, and Necropanther would be cool, and you could even go Esper to get access to the other mutate creatures. Think of an Abzan deck with Sawtusk Demolisher and tokens. That's a 4 CMC 6/6 Trampler AND a Beast Within.
2 months ago
Honestly like that, Sea-Dasher Octopus, Lore Drakkis, Boneyard Lurker and Necropanther all seem like they'll be solid one offs, in addition to the already mentioned ones. Souvenir Snatcher, Cubwarden, Dirge Bat and Mindleecher might see some play in more dedicated mutate decks or in decks that care deeply about their express abilities.