Sprouting Vines

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Common
Scourge (SCG) Common

Combos Browse all

Sprouting Vines

Instant

Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.

Storm (When you play this spell, copy it for each spell played before it this turn.)

Price & Acquistion Set Price Alerts

C13

SCG

Ebay

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Sprouting Vines Discussion

Chaos098TappedOut on Sasaya, Orochi Ascendant // Sasaya's Essence EDH

2 weeks ago

Cheers for the feedback!

Storm Cauldron seems like an interesting idea. I'll have to pick one up at some point. Sprouting Vines is on my hit list to get, but I have some things in the real world to deal with first before editing this deck. I'll have to get one once I can. Harmonize is another great option for the deck. I need to trawl through my "useful commons/uncommons" box for one. It would work great with Abundance too, given that I could choose 3 nonland, 3 land, or a combination of both.

Alkadron on Sasaya, Orochi Ascendant // Sasaya's Essence EDH

3 weeks ago

This deck looks like a lot of fun! Well designed.

The challenge for me would be: I'd play Sasaya, flip her, play a lot of lands... and then she'd die, and I wouldn't be able to flip her again. :/

Storm Cauldron would help me with that, since I wouldn't be smart/patient enough to hold lands back in my hand with Sasaya on board. Sprouting Vines is another good way to fill up the hand with lands quickly in the late-game: wait for an opponent to play a bunch of spells on their turn, then storm off their stuff at instant speed.

Maybe also consider Harmonize?

encelade on Rashmi, Tempo Crafter

2 months ago

Hello again: I have also tried to play with the ramp, and tested Sprouting Vines with some success ... it storms at least once given that it resolves after Rashmi's trigger. Plus sometimes shuffling something away is useful.

RazortoothMtg on A Call for Help

2 months ago

Based on your favorite cards, I'll list a few generals that do similar things as them.

Voice of Resurgence: Great cards in both Rhys the Redeemed and Trostani, Selesnya's Voice, seeing as how they both want a lot of creatures to pump the token, as well as being able to clone the token. Also, voice is IMO a very underplayed card in EDH based on the number of counterspells and other instant speed tricks.

Scapeshift: Obviously we want a go-big landfall deck, similiar to Scapeshift/Valakut decks in modern. This points me towards Omnath, Locus of Rage as a landfall payoff, or Mina and Denn, Wildborn, a landfall enabler. Omnath decks typically play more of the mass landfall effects ala Scapeshift and Boundless Realms, with a few big landfall payoffs like Avenger of Zendikar and Rampaging Baloths as replacements for Omnath in case he gets Nevermored or something. Mina and denn decks are more likely to play more land-to-hand type cards like Sprouting Vines to make mina and denns ability more potent, as well as mass landfall payoffs, from omnath to Grazing Gladehart, Zendikar's Roil, etc.

Bitterblossom sees probably the most play in Oloro, Ageless Ascetic, as his lifegain negates the downside, or pillowfort decks like Queen Marchesa that want to drag the game on with cards like Ghostly Prison, Sphere of Resistance, Suppression Field, etc. Think modern hatebears, but a lot bigger. And more hate, less bears.

Kor Spiritdancer = Uril, the Miststalker. All I can say there. Spiritdancer also goes in a huge amount of enchantress decks, with commanders like Bruna, Light of Alabaster, Rafiq of the Many, etc. Usually voltron. Can also be played in the much jankier and much more casual curse tribal deck. Think Curse of Misfortunes and Curse of Thirst as wincons. They're auras too.

Thoughtweft Trio: Only place I can think of is some terrible Kithkin tribal deck. Wizened Cenn is your only real lord... you can have Adaptive Automaton-esque cards as well. Pretty sure that in a Commander clash (MtgGoldfish) episode a while ago Richard played kithkin tribal, so you can look that up. Just remember, this deck is NOT good. I mean, i assume you like this card as just a cheap beater card, in which case maybe just Saskia the Unyielding beatdown might be your kind of thing.

All of these decks can be made for pretty cheap and upgraded pretty high.

007ooi on Tas

5 months ago

Honestly I think that Biomantic Mastery, Lashwrite, Perpetual Timepiece, and Sudden Reclamation shouldn't make the cut.

These are some cards that I didn't notice on the list that seem like they could be good for this list. I bolded cards that I think are particularly on point for a list like this.

Dreamscape Artist
Patron of the Moon
Drown in Filth
Excavation Pedantic Learning
Restore

Sprout Swarm
Summer Bloom
Harvest Season
Rushing River

Sprouting Vines
Distant Melody
Seek the Horizon
Creeping Renaissance
Perilous Forays
Worm Harvest
Boundless Realms

tacosalad on Wort's Warts

7 months ago

Heya. Thanks for the recommendations! Sprouting Vines looks pretty good late game, when you just want to empty lands from the deck, since they all go to hand. I'll play test it. Haze of Rage and Paradox Engine, I think are good includes. I killed everyone in my pod last night with 22 lands, and 22 5/6 plants on turn 6. I think my storm count was 19 when I just took a swing for the win.

I really would like a replacement for the Crossroads. I think I may try a Second Harvest to see how well that works, since I can recur it from the graveyard a number of times.

Rediblackdragon on Yasova and whatever was laying around the house

7 months ago

Hey pal few suggestions:

(I'll be operating under the assumption you plan on switching to Surrak Dragonclaw later down the road)

Equipments

Equipments can be good, but not really as much in this deck. Surrak doesn't just want the equipped creature to get through, he wants all your stuff to go through. That being said, some equips are good, like Swiftfoot Boots or Lightning Greaves as they can provide protection for your key pieces in the way of shroud.

Ramping

There are many great ways to ramp up your available mana early game, and I'd strongly suggest you use a bunch of them for all your mana-hungry creatures. Rampant Growth, Cultivate, Kodama's Reach, Explosive Vegetation, Sprouting Vines/Seek the Horizon, and Oracle of Mul Daya are all pretty good in EDH. I'd say to take out Untamed Wilds, Unbridled Growth, and Map the Wastes among a few other cards to slot this good ramp in. Also, I'd suggest using the Signets instead of Fire Diamond and Izzet Cluestone. (Last second, throw Boundless Realms in for Nissa's Renewal. you have way too much going on at the 6 mark to be ramping)

Horrible Awful Creatures

I can't really think of much to add here, just a bunch of things to toss so here it goes!~

Tromokratis: A touch too expensive for my tastes. If he's there to get your guys through, he's doing a real bad job at it because you already have trample on them. Really just a waste at this rate.

Sphinx of Magosi: Similar problems with Trom. Real pricey, not super big or game-changing. While he'll draw you a few cards, there are a bunch of better cards out there for that.

Sagu Mauler: He's pretty good if he's all you have. I mean, Slippery Bogle is a modern staple for a reason. But I think that your creatures at the 5/6 slot should be a bit more than a dodgy 6/6 trample.

Prophet of Distortion: He's just bad. You only have 5 sources of the colorless mana he needs in order to work. He's not a good body, he won't draw you many (if any) cards, and he is frankly undeserving of a slot in this deck.

Phytotitan: I'm half and half on this. A 7/2 that sticks around a bunch could be good, depending on your meta. This one is up to you.

Pack Guardian: It's just bad. A 4/3 vanilla that lets you turn a land hand into a 2/2 vanilla. Wooo~

Oran-Rief Hydra: You don't have enough forests to have the best of him. Not really super great when you compare it to other things at the 6 slot.

Harbinger of the Hunt: Too pricey to board wipe with, too expensive to be a 5/3. Not very good.

Frontier Guide: You should have much better things to do with 4 mana. Isn't even big enough to consider swinging with if you've used all you mana MP1 or don't need more ramp.

Flamewake Phoenix: It's really just an annoying little bird. if anything, it'll get your big guys hated out so you stop pinging your opponents for 2 in the air every turn.

Wincons

Right now, as far as actually finishing the game goes, I see 3 things in the deck that you might be able to win with. Avenger of Zendikar, if you can dump a bunch of lands on the board in one turn, Ulamog, the Ceaseless Hunger, and Hydra Broodmaster. I'd suggest finding a way to throw in any combination of Overrun, Pathbreaker Ibex, Beastmaster Ascension, or Craterhoof Behemoth.

Sorry about the long post, I'm just trying to help you in the only way I know how.

VesuvanDoppelbanger on Wort's Warts

7 months ago

Fun build, I love all the ramp. Sprouting Vines can pull a TON of land when duplicated. Haze of Rage is more Storm fun as a finisher.

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