Sprouting Vines

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Common
Scourge (SCG) Common

Combos Browse all

Sprouting Vines

Instant

Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.

Storm (When you play this spell, copy it for each spell played before it this turn.)

Sprouting Vines Discussion

uth_matar on Brall's EDH Azusa Mul Daya

10 months ago

Looks like a lot of fun... looking forward to seeing this in action.

Note, Fastbond is not EDH legal. I see you have a note that we play vintage format. If you cool with that, I'll put Fastbond in my deck too! ;) ;)

In either case Exploration is a great card. It's basically free if you have a land in hand to replace the mana used casting it.

No Gaea's Touch or Sprouting Vines ?

RingoDingo92 on Ancestors of the Naya

1 year ago

If I may make a suggestion to add, say, Eerie Interlude, for instance, I'd drop Sprouting Vines. Sort of related, I'd also drop Tempt with Discovery for Kodama's Reach. Your avg. CMC is pretty high as is, so going for a slightly cheaper CMC version of a mana ramp card might be a good idea. If the idea behind Tempt with Discovery is to get your fancy expensive dual lands, might I suggest Farseek as an addition as well? If you were interested in adding it, I'd suggest dropping Path of Discovery. Cool card, but expendable.

enpc on Don't give me that sass, Aya!

1 year ago

Sprouting Vines could be good here - either used in conjunction with playing a bunch of other ramp cards or at the end of an opponent's turn after they've played a bunch of spells. Boom, easy flip.

Pieguy396 on Mono Green EDH

1 year ago

Hey there! Nice deck you have here! I have a few suggestions for you:

First, I'd strongly recommend adding a few cards: Kodama's Reach, Song of the Dryads, Krosan Grip, Eternal Witness, Reclamation Sage, Lifecrafter's Bestiary, Shamanic Revelation, Beastmaster Ascension, and Sakura-Tribe Elder all immediately come to mind.

In addition, I'd suggest adding in a few lands; 37 or 38 is usually a good starting amount.

Finally, if you're looking for cards to cut, I'd start with Ageless Entity, Descendant of Masumaro, Permeating Mass, Young Wolf, Arbor Armament, Hunger of the Howlpack, and Sprouting Vines. In any case, good luck with your deck!

Force_of_Willb on

1 year ago

Aren't you a little worried about the early game? It seems that the average creature cost is 6+ and only 1 mana rock and 3 ramp spells. I feel you will have a hard time staying alive to cast your cards against an aggressive field.

I usually like to play 37 lands with 10 mana rocks and 10 Ramps spells in my green decks. here are some to consider: Drover of the Mighty, Birds of Paradise, Darksteel Ingot, Commander's Sphere, Collective Voyage, Oreskos Explorer, Tempt with Discovery, Veteran Explorer, Expedition Map, Gift of Estates, Greenseeker, Journey of Discovery, Horizon Spellbomb, Journeyer's Kite/Thaumatic Compass  Flip, Mycosynth Wellspring, Nissa, Vastwood Seer  Flip, Peregrination, Pilgrim's Eye, Search for Tomorrow, Seek the Horizon, Sprouting Vines, Sylvan Reclamation, Sylvan Ranger, Sylvan Scrying, Weathered Wayfarer, Yavimaya Elder, Wild-Field Scarecrow, Burnished Hart

lilgiantrobot on Damia , queen of snakes.

1 year ago

With a 7cmc general, I'd suggest going up at the least 2-3 lands. Sprouting Vines is fine if you have an active Burgeoning, but in most games I think running a Cultivate/Farseek is going to provide more immediate value.

Urza's Incubator is not getting you good value currently. If you name 'snake' it only lowers the cost of 12 of your creatures (Coiling Oracle is the 13th snake but unaffected). Descendants' Path wants you to have more creatures to get the most value from it. Spellbook is also really not needed with your Tower/Vessel already giving you no maximum hand size.

I don't get Jace, Memory Adept/Mindcrank. The milling doesn't seem to add to your goal which looks like snake beatdown.

Winged Coatl and Ambush Viper give you more removal while adding to your snake theme. Seed the Land is an interesting token option. It is symmetrical, but your deck should be built to take advantage of snake tokens better than others.

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Sprouting Vines occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%