
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Big Apple Highlander | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Juniper Order Druid
Creature — Human Cleric Druid
Tap: Untap target land.







wallisface on Why is Untapping Lands a …
10 months ago
legendofa I have an issue with you contesting my statement of "a large portion of those cards are extremely old" and then deciding yourself what the goalposts should be for my own statement. I never said that only old-bordered cards are old... the current "new" border has still been in use for a ridiculous quantity of time, and the colour pie has shifted numerous times since its creation. For me, anything that was printed 10+ years ago, fits into the "extremely old" category... so if you're going to pull me-up on what's old-or-new, that is the yardstick i'm measuring.
Now, ordering cards by how old they actually are (instead of arbitrary card-frames) yields the following (using only the cards you've already listed):
1993 (31 years ago): Ley Druid
1995 (29 years ago): Juniper Order Druid
1996 (28 years ago): Nature's Chosen, Emerald Charm
1997 (27 years ago): Elder Druid, Earthcraft, Llanowar Druid
1998 (26 years ago): Awakening, Argothian Elder
1999 (25 years ago): Early Harvest
2002 (22 years ago): Krosan Restorer
2004 (20 years ago): Rude Awakening, Nature's Will
2005 (19 years ago): Stone-Seeder Hierophant, Seedborn Muse, Patron of the Orochi
2006 (18 years ago): Magus of the Candelabra
2007 (17 years ago): Woodland Guidance
2009 (15 years ago): Garruk Wildspeaker
2010 (14 years ago): Bear Umbra
2012 (12 years ago): Arbor Elf, Urban Burgeoning
2013 (11 years ago): Voyaging Satyr
2014 (10 years ago): Nissa, Worldwaker
2017 (7 years ago): Initiate's Companion, Hope Tender, Nissa, Genesis Mage, Blossom Dryad
2018 (6 years ago): Ley Weaver, Cacophodon
2019 (5 years ago): Wilderness Reclamation, Rime Tender
2021 (3 years ago): Sculptor of Winter, Saryth, the Viper's Fang, Jorn, God of Winter Flip
2022 (2 years ago): Likeness of the Seeker Flip, Civic Gardener
2023 (last year): Rustvine Cultivator, Portent Tracker
2024 (this year): Innocuous Researcher
Using the above data, the below rant is in defense of my claim "From what i’m seeing, the general trend is that this effect used to be quite prominent in green but something that’s slowly being phased out/down for green over time", which may have been the other thing you were contesting??
Now, at face value this paints a picture that indicates an-eb-and-flow of constant printings of green-land-untap effects, perhaps even slightly favoring those printings in the more recent years. HOWEVER - this does not take into account the actual percentage of cards printed in any given year.
For example, in 1996 2 cards exist in our category, BUT only 468 new cards were printed that year. 2022 also has 2 cards in our category printed, but also had 2004 new cards printed into it, meaning those 2 cards represented a significantly lower percentage of what green represented that year.
With Wotc printing an increasingly large quantity of cards every year, this effect has been getting an increasingly lower-percentage-share of cards given to it. The one anomaly I see is 2017, where 4 cards were printed in a year that made 861 new cards, making it about on-par with our beforementioned 1996 example.
legendofa on Why is Untapping Lands a …
10 months ago
wallisface I'm still going to contest that. Scryfall search comes up with 45 mono-green cards with the words "untap" and "land". Ignoring stuff like Blizzard and Choke, there are nine cards in that group with ye olde bordere that untap lands, seven with the Modern border, and fourteen with the 2015 border, skipping those whose primary purpose is to turn lands into creatures like Wakeroot Elemental. Two of them are legal in Standard, and thirteen--about a third of the total, and more than ye olde bordere--are legal in Pioneer. I'm not seeing the dropoff for land untapping in green.
Ye Olde Bordere, "untap" + "land": Ley Druid, Elder Druid, Juniper Order Druid, Nature's Chosen, Early Harvest, Earthcraft, Awakening, Argothian Elder, Krosan Restorer. total 9
Modern Border, "untap" + "land": Rude Awakening, Nature's Will, Stone-Seeder Hierophant, Magus of the Candelabra, Garruk Wildspeaker, Bear Umbra, Urban Burgeoning, Voyaging Satyr. total 8
2015 Border, "untap" + "land": Nissa, Worldwaker, Initiate's Companion, Hope Tender, Nissa, Genesis Mage, Blossom Dryad, Ley Weaver, Wilderness Reclamation, Sculptor of Winter, Saryth, the Viper's Fang, Likeness of the Seeker Flip, Civic Gardener, Rustvine Cultivator, Portent Tracker, Innocuous Researcher. total 14
Ye Olde Bordere, "untap" + "permanent": Emerald Charm, Seedborn Muse. total 2
Modern Border, "untap" + "permanent": none.
2015 Border, "untap" + "permanent": Cacophodon, Rime Tender, Jorn, God of Winter Flip. total 3
Ye Olde Bordere, "untap" + "Forest": Llanowar Druid. total 1
Modern Border, "untap" + "Forest": Patron of the Orochi, Woodland Guidance, Arbor Elf. total 3
2015 Border, "untap" + "Forest": none.
So there's 39 green cards that can untap lands in some capacity, with 34 of those being more or less land-specific. Again, these counts ignore cards that untap lands by turning lands into creatures, focusing only on those whose main function is the untap. It also ignores Un-cards.
Analysis of blue to follow.
wallisface on Why is Untapping Lands a …
10 months ago
legendofa the extremely old cards i’m seeing are stuff like Argothian Elder, Awakening, Early Harvest, Earthcraft, Elder Druid, Juniper Order Druid, and Nature's Chosen.
From what i’m seeing, the general trend is that this effect used to be quite prominent in green but something that’s slowly being phased out/down for green over time.
jamochawoke on
4 years ago
I love this Ape tribal deck!
My only criticism is that you don't have enough human fodder for Kogla, the Titan Ape since he's one of your main forms of removal in your deck. You've only got Eternal Witness.
I was thinking maybe you could replace your Llanowar Tribe with Karametra's Acolyte or Citanul Hierophants ? Not only do they offer the potential for much more green mana per tap than the Tribe, they also are humans for Kogla to toss back.
Elfhame Druid could be replaced with Somberwald Sage which would actually net you 1 more mana for casting Kogla and 2 more mana all the time for other creatures.
You could also replace Sakura-Tribe Elder with Diligent Farmhand . While not as good as a one-off as the Elder it does fill the same chump block and sac for a land niche, it counts as an extra pump for the jank pump spell Muscle Burst which is mega flavor, and is a human for Kogla to toss. There's also Krosan Wayfarer which has the downside of only getting a land from hand rather than tutor or Primal Druid which has to die from the combat but at least lets you tutor.
I know you are probably using Llanowar Elves for an early play and ramp, but if you didn't need that extra (G) per tap you could replace it with Drumhunter which gives you needed card draw, a colorless mana per tap, and is a human for Kogla to toss. Some less good options but still ok since they're lower CMC than Drumhunter is Werebear , Honored Hierarch , Harvester Druid , Sylvok Explorer , or Humble Naturalist .
If you need a ramp creature to combo off with look no further than Hope Tender , Juniper Order Druid , Ley Druid , or Krosan Restorer to untap a land that produces big mana or Hidden Herbalists which would actually combo off of Kogla's tossback if you have something that could benefit from ETB's.
There's also Setessan Petitioner which would allow you repeated lifegain on ETB if you needed it.
chaus12 on Strictly better list
7 years ago
Ice Age
Balduvian Bears = Grizzly Bears = Barbary Apes
Fyndhorn Elves = Llanowar Elves
Juniper Order Druid = Ley Druid
Kjeldoran Warrior = Benalish Hero
Knight of Stromgald = Order of the Ebon Hand
Orcish Cannoneers = Orcish Artillery
Order of the White Shield = Order of Leitbur
Zuran Spellcaster = Prodigal Sorcerer
debook454 on
9 years ago
I like how you can get to a board state where all your shit is hexproof from Archetype of Endurance or Sigarda, Heron's Grace and indestructible from Avacyn, Angel of Hope. If you switch your commander to Sigarda, Host of Herons, your stuff cant be sacrificed either! I personally think you should get some tutors like Worldly Tutor, Tooth and Nail (pretty pricy unfortunately), Altar of Bone, Brutalizer Exarch, Chord of Calling, Citanul Flute, Congregation at Dawn, Eladamri's Call, (you get the idea) so that you can tutor up avacyn and then drop your commander and GG. Anyway this takes your deck in a rather specific direction of getting a untouchable board. This would go well with some ramp and big creatures, and maybe some card draw like Shamanic Revelation and Harmonize (I don't know any white draw spells off the top of my head). That would turn your deck into this machine that gets to the op board state with those 2 creatures(3 if you add Sigarda, Host of Herons), then you drop everything you can. If you get a draw spell you can refill your hand and continue to make your board massive. Then you just add like 7 board wipes in that say "destroy all creatures" and your board is fine cuz avacyn. Anyway i would REALLY love to add ramp to this deck to get you going really fast, possibly turn 6 you get the 2-3 creature combo (in an ideal scenario). There are 3 kinds of ramp, you can go for land tutoring (Rampant Growth, Harrow, Cultivate, Kodama's Reach, Explosive Vegetation, Tempt with Discovery, Nissa's Renewal, Boundless Realms,), which has the advantage of thinning your deck of basics to the point where you have to cut nonbasics to have more basics to tutor for, and you draw nothing but powerful cards late game. Then there is creature ramp, with the elvish mystic and Elvish Archdruid, but the only good thing about that is it gets going very fast and is good if you run elves. Other than that it fills your deck with pretty useless cards and makes your mana base vulnerable to board wipes (imagine top decking a f***ing elvish mystic late game). Then there is a rather unused form of ramp, land buffing. This is by far the most powerful form of ramp and will allow you to get to 20-30 mana. It runs cards like the bounce lands (Selesnya Sanctuary, Karoo, Jungle Basin, Temple of the False God), Creatures that untap your lands (Voyaging Satyr, Argothian Elder, Krosan Restorer, Stone-Seeder Hierophant [who by the way, if you tutor for 10 basics off of boundless realms, you get 10 "untap Stone-Seeder Hierophant" triggers to untap any land 11 times], Ley Druid, Juniper Order Druid), AND FINALLY, cards that make your lands tap for additional mana (Wild Growth, Verdant Haven, Fertile Ground, Dawn's Reflection, Market Festival, Zendikar Resurgent). This last method is vulnerable to land destruction, board wipes, and it doesnt thin your deck. I personally run land tutoring and land buffing together. Also if you can get some instant speed removal put it in, Beast Within is great in commander, also path to exile and swords to plowshares, but those are very expensive. Also Terastodon is great. Anyway hope that helps if you decide to put some ramp in your deck, other than that I want to build a version of this deck very focused on the avacyn-arctype-sigarda combo, it seems very fun and very disgusting, it might just turn into a "make your opponent concede" machine >:D. Anyway good luck and have fun!
Mandalorian on
Junk Enchantress EDH
9 years ago
why Juniper Order Druid over Voyaging Satyr? Its cheaper with 1 more toughness