Woodland Guidance

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Woodland Guidance

Sorcery

Return target card from your graveyard to your hand. Clash with an opponent. If you win, untap all Forests you control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)

Remove Woodland Guidance from the game.

Andramalech on The Vorinclex Codex

5 months ago

Hellooooooo, Scales Daddy! What a LIST! I know your competitive rating says 99 percent casual but this looks like, so much fun I can't lie. I have a list called "Greenbeans" that does Vorinclex for poison counters. I wondered what running Scales as the lead would do for the overall playstyle, and this looks interesting. I mean, Woodland Guidance? you really got me thinking about how I run my Green-boi now.

Flooremoji on Heartbeat of Karametra

5 years ago

Woodland Guidance can get back somthing early for a mana bost mid-combo, and with Noxious Revival you can possibly clash better?

whoniversereview on Mina and Denn Extreme Budget

7 years ago

wadledo: Stonebrow was just added to give the tramplers +2/+2. Since Mina and Denn, Wildborn can give trample, I just wanted a card that could enhance that part of their ability. I originally thought of having Attune with Aether in the deck, but Savage Ventmaw replaced it.

VanDerTroll: If you want to slightly bump the budget up, you can easily put in more cheap sacrifice lands like Ash Barrens (this card will come down in price soon), Archaeological Dig, Balduvian Trading Post, Jund Panorama, Centaur Garden, Crystal Vein, Throne of the High City, Warped Landscape, Mountain Valley, etc. These can replace some of the basic lands. Then, you can replace some of the "Ramp" cards with a few cards that will get these lands back from the graveyard, like Cartographer, Groundskeeper, Nature's Spiral (Which I might add to this decklist anyway), Pulse of Murasa, Stoic Builder, Tilling Treefolk, Woodland Guidance, and mostly -- Splendid Reclamation. If you go this route, I would definitely consider replacing one of the creatures with Centaur Vinecrasher.
Of course, there are many other things you can do, also. You can switch out Mina and Denn with Omnath, Locus of Rage for your commander. They both pilot the deck in different ways, but I built it to be compatible with both. As I pointed out in the description as well, Restore and Rampaging Baloths are great additions, and both are pretty inexpensive. Restore can steal the Evolving Wilds/Wooded Foothills out of somebody else's graveyard. So, that's always fun. Avenger of Zendikar is a $5 card that's a staple for landfall.
The very first thing I would upgrade, though, would be the land base. There are so many options here, and it all depends on how much you want to spend. If you're in the $10-$15 card range, Stomping Ground is a must-have. If you're looking more in the $1-3 range, Kessig Wolf Run, Reliquary Tower, Tectonic Edge, and Ghost Quarter are all great additions.

dreamistt on Titania EDH

7 years ago

If you are to use The Gitrog Monster:
Braids, Cabal Minion is Gitrog's best friend
Death Cloud as a board wiper/enemy land destroyer
Morkrut Necropod enables land sacrifice
Smallpox maybe?

ARTIFACTS
Zuran Orb as a sac enabler
Sword of the Animist for the reusable ramp
Voyager Staff is a nice emergency resource. It might save a creature, remove an attacker/blocker or just act as a blink enabler.
Elixir of Immortality maybe?
Ring of Three Wishes or Tamiyo's Journal (tutors)

CREATURES
I believe Groundskeeper and Tilling Treefolk are essential to this deck.
Stoic Builder is also good (alternative to Cartographer
World Breaker is a big guy with an exile spell built in.
Sylvan Primordial should find a place in there too.
Greenwarden of Murasa so you can get some cards back. Same with Loaming Shaman
Fierce Empath as a tutor
Ambush Commander allows you to sac lands
Tornado Elemental to get rid of those pesky fliers
And I believe you are well acquainted with Archetype of Endurance.
Liege of the Tangle is an expensive card, but it has potential

INSTANTS
Constant Mists is Fog with buyback.
Betrayal of Flesh can bring something back, get rid of a threat or both if you are willing to sac 3 lands.
Sudden Reclamation works better with Gitrog, same with the fresh spoiled new, better version of it (Grapple with the Past[EDM]).

SORCERIES
Edge of Autumn for the cycling cost, mostly.
Restore is a ramp spell that uses the graveyard.
Traverse the Ulvenwald for tutoring.
Woodland Guidance might be nice to use if you have a high avg cmc.
Seasons Past gets you a lot of stuff back.
Kodama's Reach (alternative to Cultivate)

ENCHANTMENTS
Genju of the Cedars allows you to turn a forest into a creature so you can sac it (or use it to attack)
Life and Limb same as the one mentioned before. Could be dangerous, but makes Overwhelming Stampede deadlier.
Vernal Bloom does wonders for a mono-G deck.

LANDS
Myriad Landscape should really find a place in there
Blighted Woodland is kinda meh, but...
Encroaching Wastes / Tectonic Edge are budget alternatives to Wasteland

Eiti3 on Infectious Host

8 years ago

The Only Mana Doublers You Can Run Are:
- Caged Sun
- Dictate of Karametra
- Extraplanar Lens
- Gauntlet of Power
- Heartbeat of Spring
- Mana Reflection
- Vorinclex, Voice of Hunger
- Zendikar Resurgent

And cards that untap your lands basically giving you "double" the mana:
- Awakening - Combos with Leyline of Anticipation/Vedalken Orrery
- Bear Umbra
- Nature's Will
- Seedborn Muse - Combos with Leyline of Anticipation/Vedalken Orrery
- Sword of Feast and Famine
- Patron of the Orochi

And instant/sorcery cards that untap:
- Early Harvest
- Reset
- Rude Awakening
- Turnabout
- Woodland Guidance

And those are the green/blue/colorless cards you could potentially run if you want extra mana. Green offers the most, but I think there is a few in each other color. Excluding white, with the exception of Mirari's Wake. However, as you can see, many of them cost a pretty penny. Best of luck. Hope this helped!