|Commander / EDH||Legal|
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Start / Finish
Create two 1/1 white Warrior creature tokens with vigilance.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
As an additional cost to cast Finish, sacrifice a creature.
Destroy target creature.
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Start / Finish Discussion
3 weeks ago
Collective Brutality is pretty fantastic in practice. It's absolutely devastating against decks like Burn, and I was surprised to find how often I fully escalate the card. It can turn otherwise bad hands into good ones (resulting in fewer mulligans), has great synergy with Lingering Souls and Start / Finish, and is usually a better topdeck than IoK or Thoughtseize.
Turn 1 disruption is still crucial for B/W Tokens, but I'm definitely a fan of running one mainboard CB (with a second in the sideboard).
1 month ago
These are some of the cards I'd recommend: ritual of rejuvenation , Axis of Mortality , Glorifier of Dusk, Fumigate, Vraska's Contempt, Sword-Point Diplomacy, Arguel's Blood Fast, Hour of Revelation and possibly Ashes of the Abhorrent . Cards I would probably drop are: Start / Finish, Hidden Stockpile and Desert's Hold. What are your thoughts?
1 month ago
your deck is unique in the way that it wants tokens, but not alive tokens. so I have a few recommendations, first off you have a few too many board wipes in my opinion, you should choose between Bontu's Last Reckoning and Fumigate. then, in place of the less board wipes you could use Start / Finish, it not only is castable from both expertise's but also give tokens and triggers revolt for fatal and allows buntu to attack and Bone Picker to cost less. not to mention it kills a creature for Yahenni, Undying Partisan. on the topic of fatal push, I think it as a 4 of is almost a given, this deck is best late game so having four will help you live though the early game and it is also so easy to trigger revolt, and again it triggers yahenni. you also could try Anointer Priest for some more life gain for Adanto Vanguard but also if you board wipe or sacrifice him he can come back, also good for surviving early game.
1 month ago
I never said Bontu (sadly) is a good card and there is a reason there was never a competitive tag on this in the first place. as for why my info and stuff is out of date is because I have not been using this deck (I have been playing modern) and have not changed it since (honestly, I forget it was there). as for your suggestion, yes, Marionette Master is a better card to base the deck around and might be good in the deck. the only problem is that I have tested this out before and because Start / Finish does not make servos I often do not have the artifacts needed to finish the game and so if I would decide to put them in it would only be a 1-2 of. Not to mention 23 lands can have trouble holding up a 3-4 of 6 mana card. but the main reason is; this deck is mainly for fun, because I like the first set of gods from this block (guess I should add a casual tag).
1 month ago
This deck idea is good but often needs Start / Finish to get the job done. the card is great because it gives you more tokens and kills an guy. not to mention you have some embalm cats so you can just sac those and bring them back sometimes stronger.
2 months ago
LevahnTaupe So it sounds like you want to make this an aggro deck then. There is nothing wrong with any of the cards you mentioned by themselves. The problem is that you end up with a deck where a bunch of the cards clash with each other. A hand with fumigate is great when you are behind, but if you are ahead, it ends up being a dead card.
To put it another way, your goal with an aggro deck is to end the game as fast as possible. The longer the game goes, the more opportunities you give your opponent to stablize and find a way to win. So by playing cards like Blood Fast and Fumigate, you actually play right into your opponents plans. That doesn't mean those cards can't find a home in an aggro deck, they just need to be part of a sideboard plan that swaps out conflicting cards.
My suggestion would be to either remove those three cards (bloodfast, fumigate, and annointer priest) or move them to the sideboard. Replace them with cards that actually help you advance your game plan. Bomat Courier, Adorned Pouncer, Servo Exhibition, and Start / Finish would all be good options.
I actually really like the idea of the deck. Using hasty creatures to flip landing early is an idea I haven't seen tried anywhere. You just need to focus on excecuting that gameplan as consistently as possible.
2 months ago
Well the good thing about Indomitable Creativity is, that you're not like sacrificing a creature as a casting cost of the spell, you're merely targeting creatures to become destroyed. That means when they counter the spell, you get to keep the targeted token(s).Removal against Raza when he's on the battlefield can be "fizzled" pretty easily with the deck in many circumstances. For example when they use Walk the Plank, Unlicensed Disintegration or the backside of Start / Finish, you just sac a leftover token and tutor up liliana, death's majesty and cast her the turn after, reanimating the same Razaketh, the Foulblooded from the graveyard. Exiling is a bit more trickier... Things like Cast Out and Angel of Sanctions can be "countered" by tutoring up Ixalan's Binding and using it the turn after. Vraska's Contempt is a bit trickier. Best answer is to leave mana up to sac Razaketh, the Foulblooded to Hidden Stockpile and then doing the same reanimation trick with Liliana... Lost Legacy is a real problem though when it actually works