|Commander / EDH||Legal|
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Start / Finish
Create two 1/1 white Warrior creature tokens with vigilance.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
As an additional cost to cast Finish, sacrifice a creature.
Destroy target creature.
Start / Finish Discussion
1 week ago
With the Dominaria leaks, I might want to brew up a certain deck, but I just need to know for sure. Are the tokens created by cards like Oketra's Monument and Start / Finish considered human? They clearly are human, but there's no human subtype and I did not find it in the oracle text, so just wanted to know for sure.
3 weeks ago
can also work, as there are stuff like Start / Finish , Call to the Feast, Never / Return ,Queen's Commission and Legion's Landing that may lean you towards , and The Scarab God /Champion of Wits and Aven Wind Guide that leans towards blue.
1 month ago
You should probably add some more fodder for sacrificing: It seems like although you have Start / Finish , Call to the Feast, and Queen's Commission, you still need some small creatures to sacrifice. Servo Exhibition is good, as is anything with fabricate.
1 month ago
Did some more play-testing. You have to find Start / Finish to deal with major threats, as it saves so much time. You chump, next turn you kill and you still have 1 chump blocker left. Added another copy of it. The other thing i saw was that the difference between a 1/1 and a 2/1 is colossal within the first 3 turns of play. by turn 3 Sacred Cat is relegated to a chump blocker with no means to actually trade. It also forces me to spend another manna on the next turn for the token, which is the same creature as the one Martyr of Dusk creates upon death. It seems faster, but if you dont drop Sacred Cat turn 1, it actually isn't, in fact it is sometimes slightly slower. I think as the deck is now it has an optimal early game.Another huge theme that keeps popping up against aggressive decks is the fact that if i dont draw Oketra's Last Mercy, i better hope my opponent has a sub-optimal draw because it saves this deck from a loss time and time again. I play-tested this against that merfolk deck and got properly stomped because i didnt draw into Oketra's Last Mercy and i missed 2 land drops. That is its other problem. I am running 11 4 manna spells, and granted, thats where the curve ends but still, there are so many of them if you miss a land-drop its worse than it is for any other deck i've ever run. Almost makes me wanna go to 24 lands, but i wouldn't know what to replace. I mean the odds that i miss a land drop while not finding any treasures to compensate is pretty small, but still. As to how i playtest against myself, my golden rule is to restart until the other deck has a good starting hand, while with the one i am testing i play with mulligans as i would in a real match. This gives a makeshift handy-cap to the deck i am testing against to make up for some bias.
1 month ago
with 2 Mastermind's Acquisition in play, it brings up my chances of finding a Torment of Hailfire to 6/60, but i really don't like the creature i gave up for it. I'm thinking, since it finds stuff in the side-board as well, would be be decent putting 1 Torment of Hailfire in the sideboard, and bringing in 1 more Start / Finish for added token generation? That card just seems to do so much for this build. That's an extra 2-4 creatures and a kill-spell in my hand that is a good play early on, where-as Torment of Hailfire only needs to be found by turn 5-6. 5/60 chance of doing that should be enough shouldn't it? I don't like that the tutor slows me down a turn, but if i use the side-board in adjacent to it properly it may be worth while.
1 month ago
Play-tested against GPG and that Rakdos pirate deck in that list. Both times Oketra's Last Mercy saved my butt, and both times Ixalan's Binding and Start / Finish played a huge role. in one of the games the Anointed Procession into Sacred Cat embalm worked nicely. In both games Ruthless Knave was focused down within 2 turns of landing, and in both games Torment of Hailfire turned the tide of the game. In the GPG game,i had enough stuff to focus down the GPG buffed Angel of Invention, and could chump the rest efficiently, which left me with...lots of treasures even without the Ruthless Knave. Both games ended on turn 13. The in the GPG game i put 26 manna behind Torment of Hailfire, leaving GPG with 3 life, no cards, no lands and 1 GPG buffed Champion of Wits, with only 1 Pitiless Plunderer on my side. I had the luck of exiling their first GPG buffed Angel of Invention with Ixalan's Binding after it hit me once. I think the key is knowing what ur up against. you gotta use Ixalan's Binding on the very largest threat in the deck. It definitely takes some gamesense and a good draw to play this. you cant just use your removal as freely as you can in other decks. As for removal, i think between Ixalan's Binding, Settle the Wreckage, Dusk / Dawn and Start / Finish, there is enough to deal with anything i cant block or chump. thats 9 spells total. Any more would start hurting what the deck wants to do. One might argue for 1 more Start / Finish as it does more than just kill though.
1 month ago
Always loved the idea of warrior tribal.
Always Watching seems like a nonbo with both Secure the Wastes & Herald of Dromoka. I'd cut it in favor of more interaction. A little Thoughtseize or Collective Brutality (great outlet for discarding Bloodsoaked Champion) can go a long way, in the way of keeping dudes safe from Wrath, Damnation, etc. Path to Exile is another fantastic option.
Gatekeeper of Malakir is a interaction + a warrior in a single package. Vengeful Rebel is his younger, less-black-intensive brother... although Vrebel would be more reliable with some fetchlands, Ghost Quarters, Grasping Dunes, anything along these lines. Start / Finish would also fit beautifully.
1 month ago
Rwhr2d2 some good points. I got so caught up in late game I didnt even realize I missed the 3 drop spot. I will probably add 2 more Start / Finish and move Authority of the Consuls to side board. As far as the cast out and ixalans binding I decided on 2 each because it allows me to have more flexibility for dealing with a variety of stuff. Fumigate is here in case I get into a tough spot with life amd the meta is going under dusks radar. I may increase the anointed processions to 4. Thanks for the suggestions!