Untamed Kavu


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Uncommon

Combos Browse all

Untamed Kavu

Creature — Kavu

Kicker (You may pay an additional as you cast this spell.)

Vigilance, trample

If Untamed Kavu was kicked, it enters the battlefield with three +1/+1 counters on it.

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Untamed Kavu Discussion


4 weeks ago

Nice :)

I would put Vine Mare in the sideboard, together with Lightning Mare and exclude Spit Flame and Fight with Fire. As for your instants, I would exchange the Shock cards for Lightning Strike and put the others in the sideboard as well. Other creatures to consider would be Grunn, the Lonely King, Skizzik, Untamed Kavu, or Verix Bladewing. What would work well would then be the enchantments Sarkhan's Unsealing and Colossal Majesty. Maybe not all the creature cards are preferable in your deck but it was just some examples :) Imo more creatures, since that's the best thing with green! I'm no expert though so take it with a pinch of salt

qwertyking on Chandra Kicker

1 month ago

Untamed Kavu is a solid card, and I would definitely cut the Primordial Wurm for a card like Territorial Allosaurus.

Wittmonster on Stomping with Vivien

1 month ago

Dragonman39 Thanks a lot! I'm aware of lack of 2-drop creatures in this deck, in fact, i used to have additional mana source in the shape of Elfhame Druid, cause i also used some kicker spells like Untamed Kavu, but that proved to completely swarm the field with manadorks leaving all stompers out. Goreclaw, Terror of Qal Sisma, however, should work wonders in this deck, thanks for the idea!

clark1424 on GRN Sultai Lich

1 month ago

Thorn Lieutenant makes the deck survive more aggro decks. I gave trample up since i got my creatures unblockable. I do like Untamed Kavu. But the problem is it doesn't line up well against the current meta of red decks (rich in removal) and control decks (another deck rich in removal). Also, thorn lt is a better blocker and leaves a body when my opponent hit it with spells or abilities such as Earthshaker Khenra, Glorybringer and Ahn-Crop Crasher.

SereneTsunami on GRN Sultai Lich

1 month ago

I play a similar deck, and I find trample is the thing I want most. Vine Mare can be easily chumped(which dosen't make it a bad card). I think once rotation hits another blue or green Hexproof greature will push more auras into the decklist, at least in my deck. How does Thorn Lieutenant play for you? It is a great card on it's own but it doesn't seem fit your theme as well as some other cards might. Untamed Kavu comes to mind for me as a possible choice.

Acute19 on First deck, would love feedback! [M19]

2 months ago

Really strong for a first deck. You have an excellent foundation to build around. My chief criticism is that you're split between two different subthemes: counters and artifacts (Stompy being the primary theme). You'll find more consistent success if you commit one way or the other.

You seem closer to the counters subtheme and that also better fits better with the simic colors for Hadana's Climb  Flip. That card is fantastic. I would add two more Jadelights if you go that route. I would also look at the new Skyrider Patrol, which will help you flip Climb and get through damage with the flying. Untamed Kavu is another great option that'll let you instantly transform your climb. Vivien Reid is your best planeswalker option if you go this route.

Tezzeret is amazing but only if you're focused on artifacts, which I don't think you are. Karn is nice for the card draw, so I think he makes more sense in the deck.

I would drop Admiral's Orders for Blossoming Defense or Dive Down if you're preparing for rotation.

TheBloopKing on Vraska, Scheming Gorgon: Control/Evasion

2 months ago

Vraska, Scheming Gorgon doesn't work in standard simply for the fact that it's 6 mana and takes 4 turns for you to use it's ultimate. But since you want to use it, ill give some suggestions.

Get out of blue as you are only using it for Wall of Mist, Open into Wonder, Cancel and Unwind. It's not strong enough to be splashing blue. That gives you 12 slots to fill.

Old-Growth Dryads is a terrible card. Yes its 3/3 for 2, but it ramps your opponents and helps them get ahead. Ramunap Hydra is a cool card, but is reliant on how your deck plays. Some deserts hurt you simply because they enter tapped and set you back a turn. Song of Freyalise although ramps you, it's slow in this deck and slow in the meta. I would cut all 3 cards for other cards that speed you up and get to end game better.

Gift of Strength is a worse Blossoming Defense. Defense is more versatile and stops opponents from using spot removal on your key creatures.

-3 Cancel, -3 Unwind, -3 Open Into Wonder, -3 Wall of Mist, -3 Gift of Strength, -3 Ramunap Hydra, -3 Old-Growth Dryads, -2 Song of Freyalise

+1 Gifted Aetherborn, +1 Narnam Renegade, +4 Llanowar Elves, +4 Blossoming Defense, +4 Saproling Migration, +3 Spore Swarm, +2 Slimefoot, the Stowaway, +2 Druid of the Cowl

I realize this is a complete overhaul but I believe my suggestions will help. Llanowar Elves does for you, what you would be doing for your opponents with Old-Growth Dryads. It ramps and helps you get out a kicked Untamed Kavu or Vraska, Scheming Gorgon quicker. 2 Druid of the Cowl to help get to 6 mana quicker.

I'm suggesting tokens/saprolings because of the ultimate Vraska, Scheming Gorgon has. It adds chump blockers to save Vraska, and offers a go wide strategy. Slimefoot, the Stowaway helps you add value on your little guys dying, and adds a mana sink if you have no play. Saproling Migration adds a turn 2 option and has kicker to make 4 tokens if you need it. Spore Swarm just adds more creature count.

I'm leaving 1 Song of Freyalise as it does ramp you up, but isn't fast enough to rely on. Its a win more card in my head. Only helps when you are winning games but is dead when you aren't

Narnam Renegade and Gifted Aetherborn are two powerful creatures that offer some defensive advantage. Running a playset of both improves odds of the cards showing up most 75% of the games.

If you want to stay in blue. Opt for cheap draw. Omenspeaker over Wall of Mist. Aether Tunnel or Ghostform over Open Into Wonder depending on what you want more. Cut Unwind for Opt and switch Cancel with 2 Negate and 1 Essence Scatter.

Ravenous Chupacabra is also another card you should consider.

DrMooKdaSues on Sarkhan, Jund Dragon Master

2 months ago

FastIsFaster Thanks for the comment. Originally I was running Untamed Kavu and Grow from the Ashes which were good aggressive and midrange kicker cards, then I decided to shift to a straight edged dragon deck after getting Sarkhan. I agree it’s not the best mana dork for this deck, hell, probably not a good card in general but it does its job for when it’s in play. Lol. Online it’s been vanilla for me, gets my four drops out on turn three or my seven drop dragon on turn four with Sarkhan. That’s its cool part as is any mana dork. If it dies to removal it’s not the end of the world cause they wasted a removal and I tend to get the lands I need anyways, versely if it chumps then it buys me a turn find an answer. I’d prefer to have my mana dorks expendable body guards and seeing as it has two mana abilities, if it lives then that’s a greater bonus than a single green mana. Haha.

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