Shinen of Life's Roar
Creature — Spirit
All creatures able to block Shinen of Life's Roar do so.
Channel - (2)(Green)(Green), Discard Shinen of Life's Roar: All creatures able to block target creature this turn do so.
Printings View all
|Saviors of Kamigawa (SOK)||Common|
Combos Browse all
|Commander / EDH||Legal|
Shinen of Life's Roar Discussion
11 months ago
Have you thought about using creatures like Taunting Elf and Shinen of Life's Roar to make sure your other creatures don't get blocked? They're not as fast, but would make sure all your creatures get through, instead of just one. Which option is better probably depends a lot on your playstyle.
Phytoburst , Briar Shield (seems almost strictly better than Seal of Strength ) and Scent of Ivy might be good buffs for this deck. Maybe Aspect of Hydra too, but I feel like it would generally be weaker than it alternatives. Potentially some Trample, like Larger Than Life or Predator's Strike if you feel like your damage isn't getting through.
11 months ago
I like this deck, but I'd be a bit worried that there may not be enough ways to get around blockers in there, has that ever been a problem? Wirewood Herald could be used to search your library for a Taunting Elf (you're kind of lacking a way to sac it though), or alternatively, Shinen of Life's Roar is cheap and has the same ability. I also feel like Tel-Jilad Fallen is quite expensive and would probably prefer Blight Mamba or Ichorclaw Myr , although you do at least have some ramp, so it might be fine.
1 year ago
To make this deck work you need a high density of creatures in your graveyard, to that end I'd suggest you have a look at cards like Shinen of Life's Roar, Shinen of Flight's Wings, Mulldrifter, Briarhorn Wasteland Viper and Slaughterhorn. Essentially you play these creatures like spells, but they have the added bonus of putting more bodies in your graveyard.
Your payoff cards; Splinterfright and Boneyard Wurm are ok, but with the available graveyard hate in modern they could easily end up 0/0 creatures, that was always one of the big powers of Tarmogoyf being at least 0/1 no mater the graveyard state. To that end I'd suggest a backup plan of Scavenging Ooze, Cloudfin Raptor, Renegade Krasis and maybe Fathom Mage or Simic Manipulator. I'd also suggest Magus of the Bazaar over Merfolk Looter.
Hope this is of some help, have fun brewing your deck.
1 year ago
And if you'd like, I have a deck featuring the partner commanders that you could check out; Bully Bullies is 83% competitive, and I think it's due to how much card-draw I've included; it has also won 3 out of 5 games.
1 year ago
Easy to cast things that help stuff you or cast other things might help your QoL like:Lotleth Troll, Hedron Crab, Call the Bloodline, Jace, Vryn's Prodigy Flip, Pack Rat, Shinen of Life's Roar, Silverglade Pathfinder, Sinister Concoction, Zombie Infestation
Things muldrotha will turn into all upside.
1 year ago
2 years ago
Phantom Tiger should be better than Harbinger of Spring because it survives more removals and battles and if you manage to give it +1/+1 (with an equipment or aura card) you make it to a creature that can only be killed with destory or exil effects.Harbinger of Spring just cost to much to cast (damm that soulshift Tax).
6 CMC Creatures are too hard to play without reanimation so you should forgett about Moss Kami
Dripping-Tongue Zubera is a worse Doomed traveler for Spirit Tribal but still replaces itself.
Traproot Kami won't work against that many decks because it is just a wall. It belong more in the Sideboard than the main Deck. It dodges a lot of Lightning Bolt and similar stuff (but only in late game) and might block Delver of Secrets Flip butit's still quite slow.
Your sideboard missing interactions with artifacts and enchantments, Wear Away could work if you want to play on the Splice Ability a bit and Rending Vines could also remove a lot of cards (especially with the low curve of pauper) and it draws a card.
Uproot is quite expensive to take your opponent one turn back regarding lands. You mostly sacrifice your own turn to use it and many blue decks jsut respond with Gush to refill their hand. it might work against Bogle decks that enchant their land (Utopia Sprawl/Abundant Growth to ramp or fix mana (play about 18 lands) but they won't make the mistake of enchanting the same land with all enchantment more than once unless they draw nothing but one land. Still that would be a one trick pony that mostly comes to late into play.
As far as I can tell you rather want to interact during combat and battle tricks, which makes Kodama's Might (because of Splice) quite appealing just like Roar of Jukai which is easy to splice and is able to interact with Shinen of Life's Roar
But I have to say you've choosen a theme which is pretty hard to build in pauper (competetive).