Magmatic Insight

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Magmatic Insight

Sorcery

As an additional cost to cast Magmatic Insight, discard a land card.

Draw two cards.

BruhYouFarted on Can I discard Song-Mad Treachery …

1 year ago

Lets say I cast Magmatic Insight. To pay for its cost, can I discard Song-Mad Treachery  Flip since it's kind of a land?

Rivel on Mono red Dragon Deck V2

2 years ago

CardDraw 6 cards are directly labeled in the card draw section Sarkhan's Triumph, Dragon's Hoard, Faithless Looting, Jeska's Will, Magmatic Insight, Reforge the Soul. Though I do have draw from other sources such as creatures, ramp, discount, anthem, and land. Card draw from creatures: Runehorn Hellkite. Card draw from ramp: Mind Stone and Sarkhan, Fireblood. Card draw from discounts: Hazoret's Monument and Herald's Horn Card draw from anthem: The Immortal Sun and Vanquisher's Banner Card draw from land: Inventors' Fair, Scrying Sheets (potentially), Arch of Orazca, and Bonders' Enclave. All in all, I potentially have card draw from 11 sources, (13 if I technically include myriad landscapes and Burnished Hart). I haven't played with this deck yet so I cant say for certain whether or not that is too much or too little. If I want more card draw I would first like to look into Dragonstorm, Endless Atlas, Dragon Mage,Hedron Archive, Mind's Eye and lastly Sunbird's Invocation. I appreciate any advice on which ones I should prioritize, any alternatives or perhaps ones I should swap out immediately from my deck with ones in the maybe board. Till then once I make the deck and play it ill figure out from how it feels I suppose.

zapyourtumor on Burn

2 years ago

Also Magmatic Insight is honestly probably better than Tormenting Voice here

Cattys on Nine Lives (modern)

2 years ago

psionictemplar good idea, thanks for the feedback! Do you have any recommendations on what specifically to cut? I am not experienced when it comes to playing with the new evoke powerhouses (like Fury and Solitude , which is why I ask. Magmatic Insight , Manamorphose , Surgical Extraction , Lightning Bolt , Path to Exile are all cards we could definitely potentially cut for them.

jamochawoke on Elemental combo

2 years ago

Not sure if it's a pet card (if so I totally get it, I do that too) but personally I'd drop the Tectonic Giants and put in 2 of the Lightning Bolts from your sideboard and then put 2 Blood Moons in the sideboard since the Giant isn't doing what your deck wants to do which is stack spells and mana as quick as possible to get one of your ETB or Storm combos going. It seems at best to only pull you some cards if it attacks or someone throws removal at it and it doesn't have haste.

Light Up the Stage , Magmatic Insight , Dangerous Wager , or Needle Drop would help keep the cards coming much faster.

I run a more burn-oriented deck with an elemental sub-theme that uses those cards and the Steam-Kin and it performs pretty well: Unpunctuated Fire

zapyourtumor on Fire & Lightning it burns, oh my!

2 years ago

Adding some creatures for a mix of some aggro with the burn is usually good (e.g. Monastery Swiftspear ). Eidolon of the Great Revel is also a powerhouse. Browbeat is bad, if you want to run draw Light Up the Stage is much better, or maybe Magmatic Insight to get rid of your dead lands.

Incinerate and Lightning Strike suck, I'd go up to 4x Searing Blaze and 4x Rift Bolt instead.

For the sideboard, Red Elemental Blast (and Pyroblast ) are both not legal in modern. Chain Reaction is two expensive and late game, Curse of the Pierced Heart is way too slow and Reverberate is usually not great either. I'm not too well versed in burn sideboards so I won't give any suggestions here -- you can probably find plenty of good suggestions on google.

DBCooper on Modern Sac Artifacts

2 years ago

This is such a cool deck idea! My only thought would be maintaining enough cards in hand, especially given your number of 0 CMC cards that will likely be depleted immediately after Pia's Revolution is cast. I might consider adding some draw strength like Dangerous Wager or Magmatic Insight to supplement this, and keep you dropping artifacts on your opponents at a dangerous pace!

Honestly this is a really cool deck, great work!

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