|Commander / EDH||Legal|
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|Magic Origins (ORI)||Uncommon|
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As an additional cost to cast Magmatic Insight, discard a land card.
Draw two cards.
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Magmatic Insight Discussion
1 day ago
Cheers for the input, yeah I tweaked the deck a little and added two Cathartic Reunion, I'll see how it goes. I originally had the single Magmatic Insight because the deck doesn't need that much land to really work, but your right there is more value in other discards.
3 days ago
Interesting deck idea, I'd suggest Magmatic Insight over Tormenting Voice a good portion of the time you would be pitching a land anyway and it cost one less to cast. I think you might need a backup wincon maybe Proteus Staff or Polymorph both would mean splashing blue...
5 days ago
Just giving my two cents, I would play Cathartic Reunion. A lot of your deck revolves around discard, and more of that draw/discard effect is good. (Even if it gets countered and you discard some cards for "no value", a lot of your cards already want to be in the graveyard, so it's not a total loss. Additionally, sometimes you want a way to discard with no counter threat, and since this discard is part of the cost, it's foolproof). I would play it over Magmatic Insight, as you want to discard your spells for value, not discarding lands for no value
1 week ago
I really don't think Shard Volley is worth it.
I really like Searing Blood.
I would suggest Browbeat somehow in case you get to mid-game. Definitely not x4 but maybe x1 or x2. By turn 4+ you won't have a hand left. From my experience Mono-Red burn doesn't do well when it gets to mid-game so you may need some kind draw. Or Dangerous Wager or Magmatic Insight.
Speaking of mid-game, another suggestion for sideboard would be Ensnaring Bridge, making what people used to call a Burning Bridges deck.
1 month ago
Yeti_Confetti in place of the bauble I would run Magmatic Insight. Since your deck needs to just hit four lands and you generally get card advantage from BBE and CoCo any extra lands in your hand can be used for other things.
You want to be quick early on and then hit hard mid to late game. what you are going for is a midrange aggro deck and you should stick to it's strengths. Adding in things like vengevine will make the deck clunky.
You want to stick to having creatures that hit the board and hit quickly, adding in vengevine is an idea, but it works best in graveyard decks. and having to many 3 and 4 cmc cards can slow you down really hard.
Lastly, as a side note. Replace 1 copy of groundbreaker, 1 copy of ball lightning and 1 copy of experiment one with 3 copies of Vexing Devil. Cascading into this would throw an extra threat that causes your opponent to make a choice, a choice that can help you out. Also, instead of ramgang, I would run Goblin Guide for early game pressure.
1 month ago
Essentially, Faithless Looting is doing nothing for you and the scry 1 from Titan's Strength for Miracle's.Maybe consider Akroan Crusader and Expedite, Built to Smash is also very good. Asssault Strobe as well...Combat Celebrant is also really good Searing Blaze instead of Faithless Looting, maybe Magmatic Insight or Tormenting Voice, Reforge the Soul maybe, Bedlam Reveler and Renegade Tactics Are all considerable cards.
Sorry I didnt say individual comments for each cards, but I just want you to have a better deck.
3 months ago
16 Lands might be too much (for combo) add Simian Spirit Guide for explosive starts and to prevent stalling later.
Implement of Combustion is another Cheap Draw Artifact (over Terrarion).
Magmatic Insight can help when drawing extra lands - possibly my worst suggestion
Lastly maybe include Apostle's Blessing to protect your creature from removal and get damage through.