Magmatic Insight

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Uncommon

Combos Browse all

Magmatic Insight

Sorcery

As an additional cost to cast Magmatic Insight, discard a land card.

Draw two cards.

Magmatic Insight Discussion

redace10 on Attempt at Kykar cEDH

2 days ago

Suggestions for pushing the deck? Purphoros, God of the Forge would be #1 on my list. Cast enough spells and just kill everyone.

Mishra's Bauble is another 0-drop you could run. It doesn't do a whole lot, but storm decks generally need all the eggs they can get their hands on.

A relatively simple combo for kykar is Sensei's Divining Top and Future Sight . Or top and Magus of the Future . Or Mystic Forge and top. This will let you draw your whole deck with kykar out, then win with either lab man or the newest Jace from WoS.

1 drop red can-trips are what really push Kykar into storm, and with Purphoros or Impact Tremors out it's a great way to churn through your deck and kill people. Warlord's Fury , Crash Through , Magmatic Insight , Renegade Tactics , Needle Drop , Dragon Mantle . These all essentially lower the card count of the deck by being free with Kykar out.

Another pet card of mine I really like is Mirror Entity . On top of being a boost for all of Kykar's evasive tokens(and also itself being a spirit), I really like that it can turn all other tokens on your field(from Young Pyromancer , Monastery Mentor , Murmuring Mystic , etc.) into spirits too for just one mana.

Hope I helped. Happy spell-slinging!

DragonLordJippy on To Infinity & Beyond! - Neheb, Dreadhorde Champion

4 weeks ago

AntF86 - That’s not a bad idea... Almost similar to Magmatic Insight though, which is slightly more effective on a rampage... However, I don’t mind it here. I feel the Land count is a bit low for this to truly go off. I’ll test it! How bout that? I intend to put it in a list I’m working on, so I’ll have a copy anyways.

TapTapGo on Runaway Coil

1 month ago

Thanks for the praise.

Imho Tectonic Reformation is a no. Three mana and lose a land to get a card that it replaces in the deck. Further cards might drift towards value after 2-4 cycles, but you can't really expect that much spare land regularly and are probably dead with the mana sunk and such draws anyway. Likely a lose less card that otherwise clogs hand. Far better options imho.

I'd also prune the numbers of some cards to one, as you simply don't want to have opening hands of 2+ of these. An opening hand with 2 lava darts is in struggle land. You already need to consider a Mulligan if no paradise mantle or if two or more, adding further bad opener multiples hurts a lot imho.

I think the Elixer is also bad imho. It distracts from your game plan and is too toolbox cute in a linear aggro/combo deck. The deck really really needs to rapidly hit creature + paradise mantle + two lands + 2 or more useful red draw spells, and is far too likely to fizzle on cards like enchantments or the elixer compared to the amount of actual losses turned to wins they actually give it. Avoid Mulligan pressure and avoid whif cards like this to focus on winning more.

When you hit your combo game plan of a Wierd with mantle casting an expedite or similar, you actually would ideally aim for your deck to consist of only 1 mana red cantrips plus a Grapeshot . Given the presence of numerous lands and other non cantrips cards (whiff draws) your gameplay is: 1. attempt to luck out, ie draw and cast x cantrips, without interruption, where x is the number needed to immediately perform a combo of swing/thud/grapeshot/thermo-Alchemist for lethal; or 2. have more spare red cantrips or equivalent in hand than the y whif draws that occur before you reach x. Multiple drawing low cost cards greatly assist this plan.

As such, we need to seek to minimise y (the whiff draws) and seek to maximise the x (cantrips). The constraints are running sufficient lands and creatures to rapidly reach initial conditions to start our combo, plus 1-2 flex meta spots.

whiff cards in above deck: 2 sorcery 5 artifacts 18 land 2 instants 10 creatures 1 enchantment = 38/60 whiff cards This means that your deck had 22 draw cards, and pushes up the number you need to have in hand/drawn to overcome the likely 4+ whiffs with a 38/60 whiff rate. The deck runs out of gas hard.

Note that I'm ignoring mana generating spells here, they have their own role that I'll discuss later.

I'd think you could push the draw cards to say 30, and throw in some cards that draw multiples.

Bedlam Reveler as a 2 of. Improves as your deck fills with more cantrips.

Noxious Revival as a definite 4 of. Is a whiff that makes another draw an auto non whiff, ie net value gain if Whiff cards are 30+, and huge toolbox value with Bedlam Reveler or Reforge the Soul or other multidraw cards or to return a slain weird.

Reforge the Soul as a 1-2 of. If miracle, great, if not, discard with Looting and Noxious Revival it into a win. Maybe find another red instant/sorcery cantrip discard outlet - maybe swap 1-2 Magmatic Insight for Tormenting Voice ?

Imho drop to say 15 lands. It's not like you don't draw cards, and you run Faithless Lootings etc. Perhaps we should consider running 4 Simian Spirit Guide - it's effectively a 1 use land that can be played on top of other lands in any turn.

Drop the enchantment and the elixer and 3 lands and 1 creature and 2 whiff instants and try a version where you throw in 4 Noxious 2 Bedlam 2 Reforge, then re add lands as needed.

lagotripha on Turbo Hand

1 month ago

I like this idea- I've been testing Changeling Outcast / Basal Sliver / Haakon, Stromgald Scourge and it looks decent- brood birthing into hand is an interesting backup combo that already uses pieces I'm playing. Red offers Skirk Prospector and green Utopia Mycon for backup pieces. Sacrificing tokens lets me stack gravestorm triggers for disruption, which might be amazing in combo matchups.

If you are looking to stay in mono-red, there is enough filtering with Faithless Looting / Cathartic Reunion / Magmatic Insight etc to set up a combo, the only quesion is what to cast with it. Anihilator one turn one is enough to cut people off lands in a lot of situations, so I'd look at Crack the Earth / Boom to shut your opponent off lands.

StopShot on Budget replacement for manamorphose in ...

1 month ago

Magmatic Insight is a lovely card. You can't toss a phoenix with it, but people tend to miss the point that it's a draw 2 cards for 1 mana.

Lava Dart was spoiled for Modern Horizons. Casting two spells for 1 mana will probably be useful.

Staggershock is to be cast on your opponent's turn. The rebound allows it to be cast for free on your next turn. Free spells are always good.

SideBae on Rise of the Underworld

1 month ago

As with most Rakdos decks, I advise a reanimating package with Sire Of Insanity as the target. Animate Dead , Reanimate and Necromancy are all rather good when paired with Entomb or Buried Alive . In Rakdos, you’re generally the king of top decks. So embracing it with Sire is typically a good play.

One mistake I find in a lot of EDH decks is the prevalence of one-for-one removal. Cards like Demolish , Roast and Necrotic Wound are alright if you’ve only got one opponent, but in EDH you’re already facing 2x-3x as many cards as you have in your 2-3 opponents. This is why I suggest more efficient spells, like the Ritual of Soot I see you’re already running. Fire Covenant , Ashes to Ashes , By Force , Toxic Deluge / Damnation / Blasphemous Act and Syphon Mind are all good ways to regain card advantage when you’re facing down multiple opponents.

Another thing I suggest is that you run more mana rocks. In any non-green deck, artifact mana is the main form of ramp available. I’ve noticed there’s a tremendous difference between 2- and 3-mana ramp; cards like Mana Geode and Rakdos Locket are generally worse than Rakdos Signet and Talisman of Indulgence . Mind Stone , Coldsteel Heart , Fire Diamond , Charcoal Diamond and Thought Vessel are also options. Treasure Nabber is a good way to disrupt opposing mana.

Hand-in-hand with what I’ve been talking about is card draw: You need cards to cast with your mana, as well as powerful spells in the first place. Phyrexian Arena is an excellent source of card advantage in black, as are Night's Whisper and Harvester of Souls . Faithless Looting , Magmatic Insight and Cathartic Reunion are ways to filter your cards from red, as well as ways to get creatures you want to reanimate into your graveyard from your hand.

Fighting counter magic is something red does very well. I advise cards like McToters suggested: Price of Glory is one of my favorite cards to run in red. If you want to go deeper on disruption, his suggested Stranglehold is good, as well as Blood Moon , Ruination and Magus of the Moon (though you’d have to craft you land base to accommodate these last three). If your meta is blue-heavy, Boil is good; white-heavy means Flashfires and Dread of Night may be helpful. I don’t know your meta though, and that’s what will dictate if the color-hate cards will be good. If your meta is filled with pesky dorks, Blast Zone is a good consideration.

Harsh Mentor is a card I like landing early, as is Scab-Clan Berserker . Because your curve is relatively high, Pyrostatic Pillar and Eidolon of the Great Revel might be helpful as additional repeating burn effects. If their life-loss becomes too great, a Whip of Erebos can help you survive.

At least consider Necropotence if you decide to run life-gain. It’s typically only found in combo-decks, but in my experience it’s a powerhouse across the board. Getting a card for one life is typically a good deal.

Alright. That’s all for now. Good luck building your deck!

SideBae on Sidar Tana

1 month ago

Green Sun's Zenith is a card you should consider. It fetches Dryad Arbor on turn one, and gets whatever else you need ( Knight of the Reliquary , Vitaspore Thallid , etc.) later. You should also consider running mana-acceleration dorks. Cards like Avacyn's Pilgrim , Llanowar Elves , Fyndhorn Elves , Arbor Elf , Birds of Paradise and Orcish Lumberjack would all be well-placed in your list. Consider running Sacred Foundry and Temple Garden , as you can grab these with your Farseek . Further in that vein, Nature's Lore is another good piece of ramp that gets non-basics, and it doesn’t specify that they ETB tapped.

Maybe your experience has been different from mine, but I’ve never been particularly impressed by Land Tax in EDH. If you include ways to bypass the one land per turn rule like Exploration or Burgeoning , it may be alright. Faithless Looting and Cathartic Reunion are useful for filtering the Land Tax lands into business spells, as is Magmatic Insight .

Path to Exile is another card I don’t like in EDH, as I’ve found ramping opponents to be pretty dangerous. I suggest Citywide Bust as a potential alternative, though Retribution of the Meek is likely better for this particular list.

Have you considered something like Slate of Ancestry to serve as card draw? I’ve been impressed with it. Mentor of the Meek would also be a great draw engine for you.

Running hate bears in EDH is also pretty good: cards like Aven Mindcensor are a great way to slow down your opponents. Stax pieces like Price of Glory are good ways to avoid getting countered. Depending on how blue-centric your meta is, you could consider Boil , Choke , or Carpet of Flowers as well. If your meta is as blue as mine, consider Pyroblast as well.

Decimate is a card you should at least consider. It varies between useless and busted, so I think experimentation is probably the only way to see if you like it. Similarly, Punishing Fire goes well with your Grove of the Burnwillows to kill smaller blockers your Meekstone doesn’t keep tapped, but that is also a meta call.

Neheb, the Eternal goes infinite with Aggravated Assault , as does Neheb, Dreadhorde Champion . The prior is obviously preferable in this respect, as it is easier to get the combo going with the Eternal and it doesn’t mill you out in the end. However, Dreadhorde Champion is an excellent card for cycling through your deck on its own, and may also work well with your Land Tax .

Good luck with deck building!

SakuraStorm on MONO-R STORM feat. CHANDRA *cEDH* [Mini-Primer]

1 month ago

I was hesitating with the TOTFG, it's sort of a gamble, might give you a ramp or it's a dead card. In case of dead card, you can usually drop it with one of the filter cards like Magmatic Insight . Feel free to adjust and cutting it eventually! Thanks for the feedback and all the upvotes!

Load more

Magmatic Insight occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%