Slaughterhorn

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Modern Masters 2017 Edition Common
Gatecrash Common

Combos Browse all

Slaughterhorn

Creature — Beast

Bloodrush G, Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn.

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Slaughterhorn Discussion

ChandrasFollower on Infect round two win

4 months ago

Exteez yes i see what you mean by using Slaughterhorn the reson i dident do it to start with is because of the trample effect Llanowar Augur have but i will properly do as you say because it is a huge deal to have a pump spell that cant be countered. Thanks for your comment and suggestion.

:)

Exteez on Infect round two win

4 months ago

Please consider using Slaughterhorn instead of Llanowar Augur. Your opponent could kill Augur during their own turn, making him useless, or counter him. Slaughterhorn's bloodrush ability makes him an uncounterable Giant Growth. (Also Invigorate is not banned from modern. It just hasn't been reprinted for it.)

Junknot on Delver in the Ice

4 months ago

Thanks for the advice!

Swapping Slaughterhorn for Mandrills makes sense to me, I guess I got a little stuck on the idea of pumping Delver/Stalker. If I did so, swapping all Inquisitor's Flail for Thought Scour makes the most sense then, right? Also, if I dropped all 4 Giant Growth in favor of 2 Become Immense, do you think I could sneak in 2 Remand?

WizardLogic on Delver in the Ice

4 months ago

Hooting Mandrills Is an incredible card for this deck, and is better than Slaughterhorn in many cases. Thought Scour is a great pick up should you go the mandrills route. Inquisitor's Flail is quite clunky, when running a delver deck you want to stay low on CMC, and make sure you are using your mana for Tempo plays or to win with your creatures. Become Immense as a 2 of is probably stronger than Giant Growth.

Sideboard cards: You want ways to win against Dredge, Affinity, Tron, Zoo, and Eldrazi, and Control.Tormod's Crypt, Grafdigger's Cage, Hurkyl's Recall, Trygon Predator, Ghost Quarter, Kitchen Finks, Eternal Witness, Relic of Progenitus, Negate, Dispel, Pulse of Murasa, Fog.

Sideboards are unique, as they are best tuned to your local meta. If you are grinding GPs then your sideboard needs to answer the best decks. If your local game store has a few tier 1 decks, a bunch of tier 2 decks, and a few tier 3 decks, then you would want to adapt it to take on the majority of the decks you would encounter, with a few slots for those tier 1 strategies.

Titanofeternalfirescry1 on Pauper Gruul Zoo

4 months ago

Your deck is awesome and creative but if I could recommend something it would be to replace Scab-Clan Charger with Slaughterhorn (since it gives more power to the attacking creature and is its bloodrush cost as well as its regular cost are cheaper.)

bioplay on Werewolves of the LGS

9 months ago

Not to be rude, but this is a weak Werewolves deck. The primary issue is your choice of Werewolves. They are many much stronger Werewolves to run. Here's what I suggest:

Mayor of Avabruck  Flip--A 2-mana lord for all your dayside WWs that flips to a 3/3 lord for all WWs regardless of side. And he makes 3/3 tokens every turn.

Instigator Gang  Flip--This guy should be at the top of your curve, being 4 CMC, but he is well worth it. 2/3 with static battle cry that flips into a 5/5 trample with triple static battle cry. (I notice him and Mayor are SB. Why? They should definitely be MB, being stronger than most of your MB WWs.)

Reckless Waif  Flip and Village Messenger  Flip--Your prime 1-drops. A 1/1 vanilla and a 1/1 haste that transform into a 3/2 vanilla and a 2/2 menace, respectively.

Immerwolf--A 3-mana 2/2 intimidate lord for all your creatures that stops nightside WWs from flipping back. This is a real punisher with Vildin-Pack Alpha  Flip: all your WWs come in flipped and don't flip back.

Moonmist--The best combat trick you could ever put in your deck. A one-sided Fog that also flips all your dayside WWs?! And for 2 mana?!

Moonlight Hunt--The best spot removal you could ever put in your deck. As long as you have enough creatures (doesn't care dayside or nightside), this will kill anything your opponent has that's not hexproof or indestructible.

What I would recommend taking out:

Afflicted Deserter  Flip--SB material at best, and you'd be better off just running Ancient Grudge or Naturalize in its place.

Gatstaf Shepherd--He's not bad, but you'd always rather see a Mayor or a Duskwatch Recruiter  Flip.

Hanweir Watchkeep  Flip--Every 3-drop you will play is better than this guy.

Huntmaster of the Fells  Flip--Don't get me wrong, Huntmaster is good. But the best strategy with him is something that flips him every turn. With you, best strategy is to get WWs on the field, flip 'em and keep 'em flipped. If you really want, you can still run him, but after he flips, he's just a 4/4 with trample that can be buffed by your lords--pretty good, but he takes up room that other cards could.

Lambholt Pacifist  Flip--Same as Gatstaf Shepherd.

Rubblebelt Maaka, Slaughterhorn, and Wasteland Viper--Bloodrush is certainly good and it plays well with the deck, but Ghor-Clan Rampager is the only one good enough to see play here (who should be a 3- or 4-of btw). If you lose all your WWs and have to play these guys, you lost a lot of potency, since your lords don't buff any of these creatures. Wasteland Viper is maybe the only other one that could maybe also see play, but SB please. He only comes in against decks that somehow produce bigger creatures than you.

Arena--Why? This doesn't even tap for mana. More dual lands or Kessig Wolf Run, please.

Hanweir Battlements--Not worth paying the two extra mana for a deck that should already be very fast. It's not horrible I guess. If you want to play it, I would say keep it at 1-of only.

Blood Moon--This doesn't help your strategy (even your combat tricks are WW-themed!) and should therefore only be SB.

Neglected Heirloom  Flip--Nope. This only slows you down. The big bonus when flipped comes at the cost of a lot of mana, because the creature it's on immediately becomes removal-bait.

Garruk Relentless  Flip--He doesn't really do anything for you except make Wolves, which you have Arlinn Kord  Flip for. He's not horrible, you'd probably just rather run more WWs, another Arlinn, or Domri Rade MB.

Descendants' Path--This card is good in this deck, but you'd probably rather have more Collected Company or AEther Vial.

As far as your SB goes, I would recommend:

Ancient Grudge or Naturalize--As mentioned previously.

Full Moon's Rise--I see its there; YOU WANT MOAR. It stops all forms of wrath except for Merciless Eviction, Mutilate, and Terminus effects.

Blood Moon--Previous comments have explained why this card wrecks face in Modern. Gotta be careful with this though--you have a lot of nonbasics yourself.

Silverfur Partisan--He is good. However, you don't use a ton of spells yourself, so you'd rather side him against Control decks with a lot of spot removal--they either kill him first, or if they try to deal with your threats, you at least get an army of buffable tokens.

Witchstalker--I don't know Modern meta that well, but this guy is a 3/3 hexproof that is buffable by your lords and punishes opponents for instant-speed shenanigans.

The rest are ideas based on color hate:

Skylasher

Autumn's Veil

Display of Dominance

Great Sable Stag

Mistcutter Hydra

Mold Adder

Mindsparker

Ricochet Trap

And Savage Summoning is pretty good too.

Sorry, I'm not trying to put you down, I'm just trying to help you improve your deck to a competitive level. I hope this was helpful and not hurtful. :)

chaoswalker on Werewolves of the LGS

10 months ago

Now I'm not exactly a werewolves master, but he's right about the aether vial. You'll need to make sure your most important creatures are around the same casting cost so you can drop a bunch of humans and have them transform that same turn. Casting Collected Company during your opponent's turn also has a similar effect of allowing you to not cast creature during your turn.

But what about spells? Well, I'd say you should tap into bloodrush. It's an aggressive ability you play from your hand by discarding a creature that ACTS like a spell, but it isn't one. Ghor-Clan Rampager, Slaughterhorn, Rubblebelt Maaka and Wasteland Viper have the most mana effecient bloorush effects. In a pinch, some of them can still be played as decent creatures. Make a judgement call on this one though, you have to be playing aggressive if you intend to use this ability since it only works when you attack. If your deck is methodical it won't help much.

Unenlightened on Hepatitis P

1 year ago

Maybe Slaughterhorn instead of Giant Growth? That way you can use it as a blocker in a pinch...

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