Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

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Set Rarity
Gatecrash Common

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Creature — Beast

Bloodrush G, Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn.

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Slaughterhorn Discussion

chaoswalker on Arlinn's Bloodrush Werewolves

1 month ago

Now I'm not exactly a werewolves master, but he's right about the aether vial. You'll need to make sure your most important creatures are around the same casting cost so you can drop a bunch of humans and have them transform that same turn. Casting Collected Company during your opponent's turn also has a similar effect of allowing you to not cast creature during your turn.

But what about spells? Well, I'd say you should tap into bloodrush. It's an aggressive ability you play from your hand by discarding a creature that ACTS like a spell, but it isn't one. Ghor-Clan Rampager, Slaughterhorn, Rubblebelt Maaka and Wasteland Viper have the most mana effecient bloorush effects. In a pinch, some of them can still be played as decent creatures. Make a judgement call on this one though, you have to be playing aggressive if you intend to use this ability since it only works when you attack. If your deck is methodical it won't help much.

Unenlightened on Hepatitis P

4 months ago

Maybe Slaughterhorn instead of Giant Growth? That way you can use it as a blocker in a pinch...

chaoswalker on golgari self-mill

5 months ago

First I'd like to point out that Brawn isn't modern legal. Whoops.

What's your budget on this deck? How much are you willing to spend on it? I'll assume for now you're keeping it cheap.

Graveyard strategies are pretty in right now. You could pull in some cheap and powerful delve cards like Gurmag Angler, Become Immense, Tasigur, the Golden Fang, andTombstalker. (note, tsaigur costs a few dollars) Though if you'd rather keep your creatures IN the graveyard, you have some other options

Maybe think about Wasteland Viper, which gives you some early game presence, while in mid-late game bloodrush acts like a spell and it puts another creature in your graveyard.Slaughterhorn is another bloodrush card to think about.

Or how about creatures who give benefits for discarding, allowing you to chuck creatures out of your hand? Heir of Falkenrath  Flip and Lotleth Troll can do that for you, becoming decently powerful for their mana cost.

Dadouuxx on U/G infect staple library.

6 months ago

Giant Growth as it should plays the same role as Slaughterhorn i guess?

ddxxe on Blood-Born Pathogen

7 months ago

So I've had an idea for a deck like this before;T1: the elf.T2: Might of Old Krosa + Assault Strobe = win if unblocked/removed.or T2: Brute Force/Giant Growth/Slaughterhorn + Mutagenic Growth + Assault StrobeorT2: 2x Mutagenic Growth + Assault Strobe

all of this is assuming you hit your 2nd land turn two and have Stomping grounds to play with. but either combos works for "all-in-fect".

Epochalyptik on Slaughterhorn + Wild Beastmaster

8 months ago

Bloodrush is an activated ability that you activate for cards in your hand. It doesn't work if the source card is on the battlefield, and it doesn't involve sacrifice.

Wild Beastmaster has a triggered ability that triggers when Wild Beastmaster attacks. The ability will be put onto the stack after attackers are declared and before players can do anything else. You can respond to this ability by activating your Slaughterhorn's bloodrush ability. If you do, then Wild Beastmaster's ability will see the buff when it checks Wild Beastmaster's power.

If you allow Wild Beastmaster's ability to resolve first, then activating bloodrush later won't affect the buff it gave to your other creatures.

Gonduin on Slaughterhorn + Wild Beastmaster

8 months ago

The Bloodrush ability on Slaughterhorn says I must target an attacking creature. So let's say I declare attackers which includes Wild Beastmaster, and then I pay the cost and sacrifice Slaughterhorn. Which cards ability resolves first?

I want the +3/+2 from Slaughterhorn to boost my Wild Beastmaster but then have Beastmaster's ability transfer the boost to all my other creatures.

Gonduin on $20 Green Ramp/Aggro/Infect

8 months ago

I originally had Vines of Vastwood on my mainboard. I removed it in favor of more 1 mana Instants. I keep toying with the idea of putting it back, but I have plenty of power boosters and I like Spider Umbra because it protects from more than just targeted spells. Not sure yet on those.

I love the idea of Khalni Hydra with this deck! Unfortunately though I don't have any, and the addition of even one would almost double the cost of this deck. Maybe I will make a non-budget version of this deck and throw it in there.

I added Champion of Lambholt to the maybe-board. I may replace Awakener Druid.

Also added Slaughterhorn to maybe-board. I love the versatility of the card, but not sure I want to give up the flexibility of when and how to use Giant Growth.


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