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Bloodrush — G, Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn.
I'll be honest, to be this sounds like an unsuccessful deck in the making (win-lose -wise). Simic units aren't really meant to charge out the front gates, and pretty much any deck has you beat on that front, creature-heavy or no.
That said, you might want to drop the Murmuring Phantasms. If you're going aggro they'll just slow your already too slow deck to a crawl. The fact that your strongest creature is 2/2 for three mana is pretty bad. How about a Kalonian Tusker instead of the Wall of Deceit? Maybe a Slaughterhorn for that extra combat trick?
Try some Polukranos, World Eater if you don't want to buy those than a similar card Deadbridge Goliath maybe like 2 Rogue's Passage would be cool too. You don't have any removal either . If you got a lot of big creatures maybe Pit Fight would do good .
Sorry about the wall of text lol . Just suggestions :)
I love making decks with a limited pool of cards, challenge accepted! Here's what I came up with:
2x Shock 1x Giant Growth 1x Pit Fight 1x Coordinated Assault 1x Annihilating Fire 1x Flames of the Firebrand 1x Mugging 1x Hunt the Weak 1x Chandra's Outrage 1x Madcap Skills 1x Gruul War Chant 1x Trollhide
1x Aerial Predation 1x Druid's Deliverance 1x Fade into Antiquity 1x Towering Thunderfist 1x Viashino Racketeer 1x Brindle Boar 1x Traveler's Amulet 1x Sliver Construct 1x Dimir Keyrune 1x Howl of the Night Pack 1x Act of Treason 1x Axebane Stag 1x Slime Molding 2x Scab-Clan Charger
I split the creatures into three strategic groups, the first is beast and advocate of the beast to pump them up, the second is cheap creatures and rubblebelt raider to get a boost off of them, the last is just your mana ramp creatures and big creatures. I built a sideboard too, but not everything in there is useful, its some utility, some pumps, more creatures and more ramp. Anyway have fun playing magic and hope this helps.
MTG Deck Builders Toolkit:
CREATURES:Suntail Hawk Serra Angel Griffin Sentinel Angelic Wall Sunspire Griffin x2Capashen Knight Dawnstrike Paladin Assault Griffin x2Master of Diversion x2Seller of Songbirds x2Concordia Pegasus Daring Skyjek Nav Squad Commandos Auramancer Yoked Ox Leonin Snarecaster
ARTIFACT:Rod of Ruin
CREATURES:Guttersnipe Riot Piker x2Tenement Crasher Dragon Hatchling Blur Sliver Viashino Racketeer Pitchburn Devils Regathan Firecat Goblin Shortcutter Marauding Maulhorn x2Firefist Striker Towering Thunderfist Cinder Elemental
CREATURES:Nemesis of Mortals Voyaging Satyr Briarpack Alpha x2Axebane Stag Rumbling Baloth Sporemound Brindle Boar Deadly Recluse Elvish Mystic x2Kraul Warrior x2Predatory Sliver Centaur's Herald x2Kalonian Tusker Advocate of the Beast Slaughterhorn Scab-Clan Charger x2Ivy Lane Denizen x2Groundshaker Sliver Nessian Courser
BLUE:CREATURES:Skyline Predator Doorkeeper Seacoast Drake Messenger Drake Stealer of Secrets Voidwielder Wind Drake Archeomancer x2Warden of Evos Isle Air Servant Tower Drake Frilled Oculus Merfolk Spy Nephalia Seakite Clone Meletis Charlatan
BLACK:CREATURES:Minotaur Abomination Drainpipe Vermin Deathgaze Cockatrice Corpse Hauler Accursed Spirit Nightwing Shade Child of Night Festering Newt Shadow Alley Denizen Balustrade Spy Disciple of Phenax
BLACK/WHITE:SORCERY:Purge the Profane
idk i just made it for you.lol...if your going to run 2 mana .mana dork id run Sylvan Caryatid if not id run Elvish Mystic (was thinking of that all last night)) and i would probably trade Giant Growth for a bloodrush creature Wasteland Viper or Slaughterhorn thats if you wanna stay with 1 mana
nice idea, i would drop the Deadbridge Goliath Polukranos, World Eater Bow of Nylea and 1 land for 4 Sylvan Caryatid for further ramp! and then maybe drop the 4 Slaughterhorn for 3 Polukranos, World Eater and maybe another Nylea, God of the Hunt :)
Hi everyone. Here's a Gruul Aggro Ruric's Bloodrush deck that primarily Bloodrush to deal damage to opponents or ramp to cast Ruric Thar, the Unbowed so that opponents will not be able to cast anything except creatures. The deck runs on 98% low CMC creatures and utilizes elves for ramp.
Ideally: Turn 1: Gladecover Scout which is HexproofTurn 2: Bloodrush with Slaughterhorn , Skinbrand Goblin or best with Ghor-Clan Rampager for 5 damage minimum.Turn 3. Bloodrush Gladecover Scout again or go aggro with creatures.
U really need 4x Rancor U don't really DON'T need 4x Pendelhaven . Having 1 in ur opening hand and then drawing a 2nd Pendelhaven will make u think 2 is too many. I would cut it down to 1 and add 4x Inkmoth Nexus .
My SB looks like this...
|Power / Toughness||3/2|
|Avg. draft pick||4.42|
|Avg. cube pick||4.10|
|Commander / EDH||Legal|