Slaughterhorn

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Common
Gatecrash (GTC) Common

Combos Browse all

Slaughterhorn

Creature — Beast

Bloodrush — G, Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn.

Slaughterhorn Discussion

MokraMrkva on Fomented Fury

5 months ago

I would maybe remove Phytoburst because it's sorcery, Titanic Growth because it only has one effect for two mana (brute force for example does nearly the same thing for one mana, and colossal might gives you trample), Brute Force because you already have groundswell and invigorate that are potentially better, Might of Old Krosa because it is essentially sorcery, Slaughterhorn because it does nothing practically, Wort, the Raidmother because it is expensive and it taps your attackers while they should be attacking (it is hard to believe your opponents will let you keep more than 3 creatures with infect on the board).

Xica on Gruul Cragganwick

5 months ago

Well i didn't see problems with going full on hatebears on my sideboard.
The benefit of getting your cards when you need them is hard to overstate, a reliable turn 2 scooze can be very hard to beat for storm - and its far better, than 1x relic, 1x surgical, and 1x damping sphere. Of course you can add stuff like Anafenza, the Foremost , Samurai of the Pale Curtain or Dryad Militant if you feel like needing more hate on the yard.

Ditch Linvalla!

If you go with card draw instead of poor old Fauna Shaman , you will be able to recover from boardwipes much more easily.
Probably the most obvious option to compliment them are the various bloodrush (and some evoke) cards, that can be cheaply spent to empty your hand, synergize well with an aggressive gameplan and are doing something if the game goes longer. Fauna Shaman is bad because, it gets killed by all the removal (other than Gut Shot ), and also gets eaten by counterspells - while instant/sorcery based card draw can only be caught with counterspell, which are rarely played at the moment.
Lead the Stampede is likely better choice for your deck, since your doesn't really benefit from ramping into high mana counts, as much as mine, and your creature base is less centered around creating added value on being sacrificed.

Cards like Slaughterhorn , Rubblebelt Maaka can help a LOT in finishing games in a timely manner, not to mention the keywords on Ghor-Clan Rampager & Viashino Shanktail
Evoke creatures can be even better as they often offer very unique benefits like Briarhorn 's flash, as it allows you to use the card to protect against damage based removal, and evolving them onto the field still gets all the value u could wish for, as you will get both the discount body, and the effect, the rest of the best are probably Glarewielder , Spitebellows (could be a sideboard allstar) & Faultgrinder to increase the effectiveness of Magus of the Moon

xxslatteryxx on Golgari Graveyard (Modern) w/ Primer

9 months ago

APPLE01DOJ So to answer your question about Jarad, I usually bring him in against decks where Shriekmaw is dead and non of my other sideboard cards are relevant. Jarad could definitely be in the main board but he is slow. I have really tightened this list up and he was a tough cut but I have chosen to keep him around in the board. Mausoleum Secrets can't find my big creatures since they aren't black so I wouldn't play it in this deck, but could be good in a more black version. Slaughterhorn is cool, sort of like Shriekmaw a bit but is a pump spell rather than a removal spell. Doesn't give anything trample though which would be the only reason I would play a card like that since usually the creatures get big enough as it is.

APPLE01DOJ on Golgari Graveyard (Modern) w/ Primer

9 months ago

Sweet deck! what are your thoughts on Mausoleum Secrets and Slaughterhorn?

Darth_Savage on Throw this deck away

10 months ago

To make this deck work you need a high density of creatures in your graveyard, to that end I'd suggest you have a look at cards like Shinen of Life's Roar, Shinen of Flight's Wings, Mulldrifter, Briarhorn Wasteland Viper and Slaughterhorn. Essentially you play these creatures like spells, but they have the added bonus of putting more bodies in your graveyard.

Your payoff cards; Splinterfright and Boneyard Wurm are ok, but with the available graveyard hate in modern they could easily end up 0/0 creatures, that was always one of the big powers of Tarmogoyf being at least 0/1 no mater the graveyard state. To that end I'd suggest a backup plan of Scavenging Ooze, Cloudfin Raptor, Renegade Krasis and maybe Fathom Mage or Simic Manipulator. I'd also suggest Magus of the Bazaar over Merfolk Looter.

Hope this is of some help, have fun brewing your deck.

ZendikariWol on Jund +1/+1 Counters

10 months ago

My guy, try some bloodrush. I actually have a hyper-casual version of this deck, though arguably no more casual than yours. Try Slaughterhorn, Rubblebelt Maaka, maybe Skinbrand Goblin, Ghor-Clan Rampager, Zhur-Taa Swine, and Rubblehulk. Note: rubblehulk's power/toughness works in all zones, not just the battlefield. If you go late enough in the game, that should absolutely be enough to get the job done.

Gattison on Auroching Your World!

1 year ago

+1 for Aurochs! =)

Props to you for using Hickory Woodlot, also. I like the Depletion lands a lot but haven't found a good home for most of them yet. How do you like it so far?

Also, Invigorate is banned on MTGO, and most paper pauper places also ban it. Perhaps try replacing it with Rancor so you can give your only non-trampler trample? Or else Slaughterhorn's bloodrush ability is another Giant Growth. Not +4/+4 for free, but close as I can come off the top of my head. =)

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