|Commander / EDH||Legal|
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|Modern Masters 2017 Edition (MM3)||Common|
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Creature — Beast
Bloodrush G, Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn.
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|Have (9)||ironax , mtgmanatee , maR2307 , Falte , TThors , gildan_bladeborn , Yawkcorb , GoldGhost012 , Vasbear1|
3 months ago
3 months ago
Oh also, if you're running Giant Growth you can also go with a couple Slaughterhorns
8 months ago
Exteez yes i see what you mean by using Slaughterhorn the reson i dident do it to start with is because of the trample effect Llanowar Augur have but i will properly do as you say because it is a huge deal to have a pump spell that cant be countered. Thanks for your comment and suggestion.
8 months ago
Please consider using Slaughterhorn instead of Llanowar Augur. Your opponent could kill Augur during their own turn, making him useless, or counter him. Slaughterhorn's bloodrush ability makes him an uncounterable Giant Growth. (Also Invigorate is not banned from modern. It just hasn't been reprinted for it.)
8 months ago
Thanks for the advice!
Swapping Slaughterhorn for Mandrills makes sense to me, I guess I got a little stuck on the idea of pumping Delver/Stalker. If I did so, swapping all Inquisitor's Flail for Thought Scour makes the most sense then, right? Also, if I dropped all 4 Giant Growth in favor of 2 Become Immense, do you think I could sneak in 2 Remand?
8 months ago
Hooting Mandrills Is an incredible card for this deck, and is better than Slaughterhorn in many cases. Thought Scour is a great pick up should you go the mandrills route. Inquisitor's Flail is quite clunky, when running a delver deck you want to stay low on CMC, and make sure you are using your mana for Tempo plays or to win with your creatures. Become Immense as a 2 of is probably stronger than Giant Growth.
Sideboard cards: You want ways to win against Dredge, Affinity, Tron, Zoo, and Eldrazi, and Control.Tormod's Crypt, Grafdigger's Cage, Hurkyl's Recall, Trygon Predator, Ghost Quarter, Kitchen Finks, Eternal Witness, Relic of Progenitus, Negate, Dispel, Pulse of Murasa, Fog.
Sideboards are unique, as they are best tuned to your local meta. If you are grinding GPs then your sideboard needs to answer the best decks. If your local game store has a few tier 1 decks, a bunch of tier 2 decks, and a few tier 3 decks, then you would want to adapt it to take on the majority of the decks you would encounter, with a few slots for those tier 1 strategies.
8 months ago
Your deck is awesome and creative but if I could recommend something it would be to replace Scab-Clan Charger with Slaughterhorn (since it gives more power to the attacking creature and is its bloodrush cost as well as its regular cost are cheaper.)
1 year ago
Not to be rude, but this is a weak Werewolves deck. The primary issue is your choice of Werewolves. They are many much stronger Werewolves to run. Here's what I suggest:
Instigator Gang Flip--This guy should be at the top of your curve, being 4 CMC, but he is well worth it. 2/3 with static battle cry that flips into a 5/5 trample with triple static battle cry. (I notice him and Mayor are SB. Why? They should definitely be MB, being stronger than most of your MB WWs.)
Immerwolf--A 3-mana 2/2 intimidate lord for all your creatures that stops nightside WWs from flipping back. This is a real punisher with Vildin-Pack Alpha Flip: all your WWs come in flipped and don't flip back.
Moonlight Hunt--The best spot removal you could ever put in your deck. As long as you have enough creatures (doesn't care dayside or nightside), this will kill anything your opponent has that's not hexproof or indestructible.
What I would recommend taking out:
Huntmaster of the Fells Flip--Don't get me wrong, Huntmaster is good. But the best strategy with him is something that flips him every turn. With you, best strategy is to get WWs on the field, flip 'em and keep 'em flipped. If you really want, you can still run him, but after he flips, he's just a 4/4 with trample that can be buffed by your lords--pretty good, but he takes up room that other cards could.
Rubblebelt Maaka, Slaughterhorn, and Wasteland Viper--Bloodrush is certainly good and it plays well with the deck, but Ghor-Clan Rampager is the only one good enough to see play here (who should be a 3- or 4-of btw). If you lose all your WWs and have to play these guys, you lost a lot of potency, since your lords don't buff any of these creatures. Wasteland Viper is maybe the only other one that could maybe also see play, but SB please. He only comes in against decks that somehow produce bigger creatures than you.
Hanweir Battlements--Not worth paying the two extra mana for a deck that should already be very fast. It's not horrible I guess. If you want to play it, I would say keep it at 1-of only.
Blood Moon--This doesn't help your strategy (even your combat tricks are WW-themed!) and should therefore only be SB.
Garruk Relentless Flip--He doesn't really do anything for you except make Wolves, which you have Arlinn Kord Flip for. He's not horrible, you'd probably just rather run more WWs, another Arlinn, or Domri Rade MB.
As far as your SB goes, I would recommend:
Blood Moon--Previous comments have explained why this card wrecks face in Modern. Gotta be careful with this though--you have a lot of nonbasics yourself.
Silverfur Partisan--He is good. However, you don't use a ton of spells yourself, so you'd rather side him against Control decks with a lot of spot removal--they either kill him first, or if they try to deal with your threats, you at least get an army of buffable tokens.
Witchstalker--I don't know Modern meta that well, but this guy is a 3/3 hexproof that is buffable by your lords and punishes opponents for instant-speed shenanigans.
The rest are ideas based on color hate:
And Savage Summoning is pretty good too.
Sorry, I'm not trying to put you down, I'm just trying to help you improve your deck to a competitive level. I hope this was helpful and not hurtful. :)