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Bloodrush — G, Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn.
For what you could do with those little tree people, I recommend adding some green bloodrush abilities to give any unblocked Saprolings the steroids they need, like Slaughterhorn or Skarrg Goliath . Korozda Guildmage with a powerhouse can more easily get some damage through, and then the powerhouse can be immediatley sacrificed for a bunch of blocking-ready saps.
+ could use some proliferating action, b/c 3 upkeep's is a long time to wait; try with + + . Maybe you could throw in a Lumberknot or Gobbling Ooze for some token feasting action, or better yet a Death's Presence so your tokens are useful when they die.
The deck seems to have a lack of drawing-cards, and I think a Deathreap Ritual would seem appropriate for an almost guaranteed extra draw every turn.
On a side note, Unholy Strength could be replaced by a Predator's Gambit just because the very situational intimidate is slightly better, and can be useful with some of your powerhouses. This is a token deck, though, so I wouldn't worry about it.
The deck has potential, and all it needs is an extra push of token/other stuff combos. Selesnya had better watch their back.
I would say up your Fog count to 4 because the 2 mana difference between it and Hunter's Ambush will be relevant when also trying to flash creatures into play the same turn. Boon Satyr is the best green flash creature in Standard not named Wurm Token. So, he's right up your alley.
If your strategy is to flash in creatures and Phytoburst them, why not run additional pump spells? Giant Growth and Slaughterhorn are both cheap and efficient. Titanic Growth is another pump spell. I would not recommend running all of these, pick and choose your favorite ones. But I would say that having more than just a playset of Phytoburst should help accomplish the theme. And if you want stronger card draw, you're blue. Just run a few draw spells such as Divination .
Your deck's mana base is already good so all you need to do I refine your other spells. Black Cat , Cruel Sadist , and Slaughterhorn should go and be replaced by more Reaper of the Wilds . Hero's Downfall is also a great card for any black deck and would work in yours as well.
Hey, I'm interested in your 2 Apostle's Blessing , Blight Mamba , Slaughterhorn , and Razorverge Thicket . Could you take a look at my trade binder to see if we could make a deal? Please write on my wall if you want to trade. Thanks
So there's a couple of things that you could change about your deck. The first being that you should only be running about 18 lands because your curve is going to be very low. Also, since you're striving to win by turn 2 if not 3, cards liike Aqueous Form and Unsummon are way too slow for the deck. Instead, replace Aqueous Form with Distortion Strike (Which is infinitely better than Aqueous Form in this deck) and you should replace Unsummon and Slaughterhorn with something like Might of Old Krosa or Vines of Vastwood or even Llanowar Augur . Another staple for U/G Infect, or any infect deck for that matter is Mutagenic Growth or be sure to add a couple of those in there. Hope I was helpful, good luck! +1
First things first: cut your deck down to 60 cards. Some of your cards are better than others and you'll want to draw them more frequently. I'm sure you're never sad to see a Genesis Hydra , but hate when you draw Give / Take .
Second, you're a fast aggro deck that wants to get as much damage as possible. You need to have consistent draws in order to get a full 20 damage in. That means more four-ofs. Slaughterhorn , Ghor-Clan Rampager , Kalonian Tusker , and Burning-Tree Emissary are good starts. Some of these are rotating, so you may have to find other alternatives. Swordwise Centaur and Bassara Tower Archer are good alternatives. They get even better if you have Nykthos, Shrine to Nyx .
To sum up:
That leaves you with three slots open. I'd recommend filling them with one-drops. Firedrinker Satyr , Rakdos Cackler , Experiment One , and Dryad Militant are good options. This way, you can play a threat on turn one, or Elvish Mystic to play a three-drop. That will allow you to get damage in with bloodrush.
You'll also notice I pulled cards out of your sideboard and moved out some removal. You'll use these changes to make a new sideboard. Shock , for example, is a decent enough card, but you'll only want it against weenie decks. Your sideboard should probably look something like:
1x Clan Defiance (general purpose removal spell)3x Magma Spray (vs. decks that rely on graveyards, Voice of Resurgence or weenie decks)1x Phytotitan (vs. decks with a lot of destroy effects)2x Plummet (vs. Mono-Black Devotion and their pesky Desecration Demon s)2x Ranger's Guile (vs. any deck that plays lots of spot removal, like Hero's Downfall or Detention Sphere )2x Shock (vs. aggro/weenie)4x Skullcrack (vs. control with lifegain)
|Power / Toughness||3/2|
|Avg. draft pick||4.42|
|Avg. cube pick||4.10|
|Commander / EDH||Legal|