Jace, Ingenious Mind-Mage


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Mythic Rare

Combos Browse all

Jace, Ingenious Mind-Mage


+1: Draw a card.

+1: Untap all creatures you control.

-9: Gain control of up to three target creatures.

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Jace, Ingenious Mind-Mage Discussion

puroki on #8 Breakfast At Tiffany's

1 week ago

Jace, Ingenious Mind-Mage isn't good even in commander. There are lot of better planeswalkers. If you want a good card draw or planeswalker which perfectly fits here, then I suggest you new Karn, Scion of Urza. He is 10000% better than the Jace. If it is too much for you, then even Jace Beleren is better option :)

Catalog9000 on Best tap abilities in bant ...

3 weeks ago

If you're looking at longer games, Dovin Baan's -7 is a great tap-down effect, but it'll take quite a while to get there. However with most EDH games lasting a while, he might be worth at the very least Sideboarding.

Jace, Ingenious Mind-Mage might also be worth considering depending on just how you tap down things. If you're using creatures with tap abilities, you can +1 them and go for a second activation if you have the mana or whatever. For example, you can tap all Wizards you run with Azami, Lady of Scrolls to draw a stupid amount of cards, +1 them all to untap, and do it again. Otherwise, Jace let's you draw on another +1 and gets you control of enemy creatures. I run him in an Esper Superfriends deck along side Sorin, Lord of Innistrad that uses Captivating Vampire and that combo is just brutal.

I'm not sure about other combinations. I was originally going to suggest Venser, the Sojourner but I saw you already had him, which is why I started to look at other walkers instead.

GasmanH2S2 on Frank Sinatra

3 weeks ago

The Immortal Sun would probably be good instead of Jace, Ingenious Mind-Mage. The +1/+1 and cost reduction would probably be better for your rats.

Murphy77 on Endless Hand and Stompy Boys V1.5

4 months ago

I would consider dropping 3 Bounty of the Luxa, Jace, Ingenious Mind-Mage, Nissa, Genesis Mage, 2 Sphinx of Magosi and 1 Druid of the Cowl for 2 each of Nissa, Steward of Elements, Rishkar, Peema Renegade, Wayward Swordtooth and Drover of the Mighty - - - It just seems that those changes will speed up your deck a bit.

chris1921 on Merfolk

4 months ago

I would probably go with 1 Kopala, Warden of Waves, 1 Herald of Secret Streams, and 1 or 2 Shapers of Nature in your mainboard if you are wanting to go the unblockable route. You are going to have to protect your creatures, which Kopala does decently well, and then get counters on everyone, which Shapers is excellent at doing. There's a lot of artifact hate and Metallic Mimic may not last very long once it gets on to the battlefield.

I've been playing a very aggro merfolk deck since Ixalan dropped. The biggest difference is that my deck is BUG. As they were in Ixalan, merfolk were on the cusp of great but needed help. I added black to have access to Winding Constrictor, Fatal Push, & Vraska's Contempt. I also don't run straight fish. I include Rhonas the Indomitable, Nissa, Steward of Elements, Prowling Serpopard, Narnam Renegade, and Jace, Ingenious Mind-Mage. Nissa & Jace do a great job of filtering the top of your deck when you have them both on the field. I had better luck with them than I did with Search for Azcanta  Flip.

Good luck with your build! I can't wait to see how Standard shakes out over the next few months.

soccerboy98 on Kumena claims Merfolk Throne

4 months ago

Crucible of Worlds: gets Strip Mine, and Scavenger Grounds which is nice,but getting the fetches isn't amazing in my opinion with only 15 fetchable cards. If this was something like The Gitrog Monster I'd be all over that for obvious reasons. With so many mas draw effects thinning the deck from a few lands doesn't seem to impressive. Especially seeing how you run harvest season that just becomes a dead draw after continuously fetching(this is assuming you don't have the strip mine play available)

Intruder Alarm: maybe I'm just missing something but I just flat out don't see why you'd run this, you have Seedborn Muse, and Merrow Commerce. Rather than running this personally I'd rather another big anthem like Coat of Arms

Jace, Ingenious Mind-Mage: just seems meh nothing impressive. To explain you already have mass amounts of draw after going through your list (I realize piracy was a bad recommend) so that ability to draw one card doesn't make me think a 6mana walker is great, next ability is untap all creatures... you have Murkfiend Liege, Seedborn Muse, Merrow Commerce. Having those three seems redundant enough and better seeing how he doesn't do it every turn. His last ability his ult seems cool and all but you have Empress Galina which is just better than jace seeing how you have so many untap every turn effects.

As to what I would put in, I think after the cuts Coat of Arms, Lingering Mirage<(I know you have redundancy but like you said it cycles itself.

Not sure if this sounded like I was ripping on card choices, if so Sorry its not my intent just trying to explain my thoughts behind my suggestions. I do like the deck idea and was thinking of doing something like this, which is why I comment I wanna see your thoughts on my suggestions in case you have ideas I haven't thought of and in case I can provide ideas you haven't thought of.

wereotter on Kumena's Fish Market

4 months ago

Working on him myself, but a couple things I've found you might want to consider for your own deck:

Cauldron of Souls can effectively make your army nearly immortal. As long as you have 5+ merfolk, you can always remove the -1/-1 counter that persist places on your merfolk (provided they also have2+ toughness or you have some kind of anthem effect) to keep them perpetually in play.

Jace, Ingenious Mind-Mage is a decent planeswalker to consider since he can untap all your creatures allowing you to keep blockers, or activate the abilities twice if you're trying to trigger your Throne of the God-Pharaoh

Curse of Bounty can be another fun one to stack up those untap triggers as not only will it untap your army after an attack, but you can stack it when an anyone else attacks the cursed player to get even more benefit.

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