|Commander / EDH||Legal|
Printings View all
Combos Browse all
Harbinger of Night
Creature — Spirit
At the beginning of your upkeep, put a -1/-1 counter on each creature.
Price & Acquistion Set Price Alerts
Harbinger of Night Discussion
4 days ago
TheRedGoat: Thanks for the thoughts/suggestions! The only pieces that care about -1 counters being on the creature when they die are Necroskitter and Blowfly Infestation - the former may get cut, and the latter mostly sticks stuff on my own creatures (so it's not a problem really). The deck mostly cares about the -1 placement itself :)
And regarding your suggestions - Plaguemaw Beast is interesting, but I'm not super convinced that it's worth the 5 mana and waiting for summoning sickness to wear off... Poison-Tip Archer isn't really worth the 4 mana to me, though I could see it fitting into my sideboard for the additional usefulness of having reach (this deck struggles with fliers). Driven / Despair is actually something I want to fit back into the deck when I find space for it (it may replace Necroskitter)! Rishkar, Peema Renegade just seems like a less good version of Cryptolith Rite here, another card I'm trying to fit in (too few slots, bleh). Quillspike recently got cut because he was too fragile, dies from a single counter, and is only really useful with Devoted Druid. Flourishing Defenses is just too much mana for its effect, unfortunately. Harbinger of Night just got cut - he was just too slow and tended to cause problems. Blight Sickle is not efficient enough, in my opinion (I'd rather run Glistening Oil, ANOTHER possible inclusion), and while Hex Parasite is cute against opposing PWs and maybe could find a home in the sideboard, he doesn't advance my game plan enough to put him in the main deck.
Thank you again for the suggestions! :)
4 days ago
So I have a question: How well does this deck interact with +1/+1 counters being placed on creatures? Or having -1/-1 counters removed before the creatures die?
Also, a lists of cards that could be useful (unknown if you already knew about these or play tested them)(would still want to hear your thoughts on them within a deck):
Plaguemaw Beast (sac-a-snake, make-a-nest)
Poison-Tip Archer (redundant win-con is redundant)
Rishkar, Peema Renegade (any counter counts)
Quillspike (known combo piece)
Flourishing Defenses (see "aggro?")
Blight Sickle (once again, aggro?)
Hex Parasite (political tool)
1 month ago
Hapatra's cmc is so low that her dying once or twice especially when you have Command Beacon is fine especially with all of the value Harbinger of Night produces in terms of snakes and insects. One creature dying while you get 20 is fine. Also I've been running 34 lands and I've been just fine. Honestly when you're playing green you can run less lands because of mana ramp.
1 month ago
Odysseus_97: It’s definitely not a BAD card and I’ve considered adding it here. But I generally... don’t want my removal at 5 mana? I play in a meta where my removal has to defuse early combo, whereas Windgrace's Judgment is more of a tempo/value piece.
Pabs4444: Honestly I don’t generally have TOO much trouble with mana here (my curve is low), though I’ve been considering going up to 33 land. I also generally don’t have a huge problem with Harbinger of Night: by the time it kills my commander it’s generally done it’s job. Still, it’s one of the weaker things in here, and I’d definitely cut it if there weren’t so few global -1 placement effects :/
(And Skinrender, at best, kills one thing and gives me one snake. Not overly a fan.)
1 month ago
Have any trouble with mana? Only 32 lands seems extremely low, especially when getting out your commander T2 is crucial to the deck. Also, Harbinger of Night seems counterintuitive as it will end up killing Hapatra. Maybe Skinrender could go somewhere in the deck?
2 months ago
4 months ago
I've been playing a deck like this and decided to cut Harbinger of Night. The reason for this was simple: it killed off my own snakes before I could ever attack with them. Sure, I would get new snakes onto the field from Hapatra for killing my current snakes off, but they would have summoning sickness. So unless I had some other snake-buffs on the field, this was not very useful if I ever wanted to actually use them.
A card I'd definitely consider as a replacement, would be Sudden Spoiling. This is crazy powerful with this deck, as it can combo with the distribution of -1/-1 counters and thereby get rid of any hexproof/shroud creatures.
4 months ago
Wow! Quite a few comments to respond to!
smashadams83: Hmmm. Of those, I really do need to acquire a Phyrexian Tower and find a slot for Eternal Witness. Not too much of a fan of Necrotic Ooze when it only works for one combo, but I'll consider it :) you're correct on the creature count, but there's a limiting factor where I have to have enough -1 counter granting effects...
seshiro_of_the_orochi: I'd expect this comment with a name like that! Honestly, I used to run him, but as a six-drop I'm not sure he does enough to justify his inclusion. If this deck ever shifts to be more combat-focussed again, he'll probably go back in.
KongMing: Thanks for the comment! Hapatra is un-American scum, confirmed. I used to run Shisato, Whispering Hunter in the past, but unless an opponent is tapped out he doesn't do as much as I'd want. The others seem too mana-intensive for their effects, I'm afraid.
GrimReaper0602: While Harbinger of Night and Midnight Banshee have some issues, they're also some of my only ways to place -1 counters on all creatures on the battlefield. Until more effects are printed that can do so, I can't easily remove them.
Flint2: I completely agree that Midnight Banshee+Hapatra, Vizier of Poisons+Obelisk Spider is a nasty piece of work, haha. I've enjoyed it a lot whenever I've pulled it off. I'll pass on the token-doublers, though.
Thanks you all for your comments!