Harbinger of Night


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirage (MIR) Rare

Combos Browse all

Harbinger of Night

Creature — Spirit

At the beginning of your upkeep, put a -1/-1 counter on each creature.

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Harbinger of Night Discussion

Sigarda91 on Hapatra Hate

3 weeks ago

Made a few adjustments.

Took out:

Grim Haruspex for Lifecrafter's Bestiary. Decided the scry effect is much more powerful. Plus, seeing how I am somewhat heavy creature based, adding a green mana for a draw is an added bonus. At the same time, I dont want to be drawing into lands. Also, if I'm going to combo off (ex: mikeaus, the unhallowed and Devoted Druid, I dont want to have the ability where I have to draw, then I'll practically mill myself out. Same CMC.

Soul Snuffers for Harbinger of Night. Same CMC, but I feel the upkeep trigger is stronger here. Then again, I can always swap back.

Journey to Eternity  Flip for Contamination. Same CMC. Nothing really changes, except for my the fact I have more control over my opponents. Forcing their lands to only produce black mana. I want to entice my opponents to use their destroy permanent spells on this rather than my combos. I'd rather have fun with it and it doesn't hurt me as much considering majority of my deck is practically black.

Serrated Arrows for Trigon of Corruption. Same CMC. I felt the need to put charge counters back on trigon would allow me to use it more often than serrated arrows. The ability to put on and take off charge counters as opposed to just take off seems very flexible.

Comment below. Thanks.

DrukenReaps on Specifically Anti-Narset List

1 month ago

Oh since -1/-1 effects are a consideration you could think about Hapatra, Vizier of Poisons. I have a deck for her Mistress of Poisons. It is worth thinking about because of Black Sun's Zenith, Carnifex Demon, Contagion Engine, Harbinger of Night, and Midnight Banshee among a few others combine with any proliferate effect and you kill her provided they don't buff (note proliferate chooses so it bypasses hexproof/shroud). So many mass -1/-1 effects happen with Hapatra that it takes considerable buffs to keep a 2 toughness alive.

And if you run more tutors than I did you can win turn 3 or 4 with a decent amount of consistency....

noshadowkick on Asps! Very Dangerous! (Hapatra)

2 months ago

@Wiggyman, thanks for the suggestion. I've thought about Vhati but honestly, he seems like a trap card. He has to live a turn before he has an effect and then I have to be able to place a counter. Seems like too many hoops to jump through just to kill a single creature.

I've put some thought and analysis into my list and these are the changes I'm thinking of making:

-Channeler Initiate, + Edge of Autumn: Channeler is a nice way to get a token but it's nowhere close to Devoted Druid and it's slow. Edge of Autumn is more reliable early ramp and a good discard effect for Archfiend of Ifnir.

-Defiant Greatmaw, +Fauna Shaman: Greatmaw was a janky way to protect Hapatra from my global -1/-1 effects but it's a weak card. The Shaman is another tutor and a great discard outlet.

-Midnight Banshee, +Grave Titan: I felt like the Banshee was a bit overpriced for it's effect given the fact that Harbinger of Night exists. The Gravy Train is a great token producer and is threatening enough all on it's own.

-Puppeteer Clique, +Archfiend of Ifnir: Ifnir is the crux of this whole update and I hope he'll be a much more powerful and reliable threat than Clique.

-Skinrender, +Wood Elves: More creature based ramp is needed. Skinrender was also a weak card even when I was 100% all in on -1/-1 counters.

-Terastodon, +Hornet Queen: Want a baller token producer as a Natural Order target and the evasive tokens from Queen will work well with Triumph of the Hordes and some of my other pump effects.

-Serrated Arrows, +Bitterblossom: Out with a weak token producer that is contingent on my general, in with an awesome token producer that is a staple across the format.

-Blowfly Infestation, +Vampiric Tutor: Blowfly does nothing on it's own and Vamp Tutor is just a great card.

-Eldrazi Monument, +Creakwood Liege: Out with a redundant pump effect, in with more token production. I like that the Liege makes Hapatra a 4/4 also.

- Obelisk Spider , +Reclamation Sage: Spider was a cool combo piece with Blowfly Infestation but Rec Sage is needed removal.

-2 basics, +2 cycling lands: more discard effects for Archfiend.

-Grasping Dunes, +Geier Reach Sanitarium: More discard effects for Archfiend.

That's what I'm thinking so far. I'll update my list once the cardboard is actually in the sleeves. I'm hoping that these changes make the deck a little more flexible and interactive.

DrukenReaps on Toxic Relationship: Hapatra EDH | *PRIMER*

8 months ago

Odysseus_97 my own hapatra deck is more casual than this one but I've used most the cards you are asking about.

Corrosive Mentor has been generally very nice for me. Either my creatures get through or i get a few extra snakes, been especially nice for forcing hapatra through. A few times he has been the only black creature so he sucks then but most my creatures are black and gives those silly bugs from Nest of Scarabs more bite. Also great for when people want to attack you until they figure out you benefit more from it.

Archfiend of Ifnir would be great in a discard deck or perhaps The Scorpion God has a good use for him. Sadly to force some usefulness from him you need around 10 discard effects or more for consistency, it just ends up being a subtheme that takes a lot of space and doesn't do enough. better off with Black Sun's Zenith , Carnifex Demon, Contagion Engine, Harbinger of Night, and Midnight Banshee. That seems to be plenty of mass negative counters.

Forgotten Ancient I'm not playing anymore but is hilariously overpowered. He can keep your stuff alive or just pump hapatra and kill someone with commander damage. The multiple uses for the positive counters is really worth it. I'm just testing a more reanimate oriented idea right now.

Dusk Urchins is surprising. Since hapatra drops turn 2 you swing turn 3 and you can place a negative counter here because you want the draw in a few more turns and then turn 4 swing with him for another snake. It is hard to explain how nice he has been but just think about how nice it is to draw 2 or 3 for 3 mana then add in that he gets snakes and might do some damage.

Seshiro the Anointed I removed him because when I want my snakes to get pumped up is also when I want to win. He is useful to have out as long as possible so that you can have deadly 3/3s and consistent draw but that stops a combo I use. If you use the Hapatra, Vizier of Poisons + Blowfly Infestation combo then you need to watch how many pumps you include since they turn it off. If you are not using that then include it as long as the mana doesn't slow you down too much.

Ninelol on Ouchies

8 months ago

Here are a few cards I think you should add if you want to go down the Hapatra trail mindful some a loot right now >.< Harbinger of Night, Grim Poppet,Deity of Scars, Serrated Biskelion, Deadbridge Chant, Victimize, Grave Pact, Skullclamp, Dusk Urchins, Sudden Spoiling, Creakwood Liege, Krosan Grip, Mikaeus, the Unhallowed, Channeler Initiate, Seshiro the Anointed, Skinrender, Beastmaster Ascension

I can add more later but the gist of it is using Sac and reanimate to abuse ETB. Then using overrun effects like Seshiro and Beastmasters ascension to roll over the cleared out boards. Also using lots of sac reanimate lets you use a more toolbox approach similar to Meren decks!

hobolegs on Hapatra. First EDH; HELP WANTED

8 months ago

Mikaeus, the Unhallowed might be a good fit if the CMC and price doesn't seem to get in your way. Putting a bunch of -1/-1 counters on some Undying creatures can always be a lot of fun. If you enjoy Midnight Banshee's ability, Harbinger of Night has a similar effect that doesn't have the "non-black" clause.

triproberts12 on The Scorpion God's Legion

9 months ago

Like the deck! I saw the spoiler on this, and I was super pumped about an EDH deck, as well. Something I noticed about The Scorpion God is that even if it's a centerpiece to the deck, you probably don't need the hexproof or shroud from the shoes. You can have it go to your graveyard, instead of command zone, and you can cast it from your hand for 5. If your library is exiled, you have to pay commander tax, but that's the only scenario, so it's really not that bad if it dies. You've got a ton of card draw, and you'll probably kill Anger with your own cards the turn or two after it comes down, so I'd replace both Lightning Greaves and Swiftfoot Boots with Anger. I haven't put together a decklist, but some of my considerations I didn't see here are Everlasting Torment, Cauldron of Souls, Grief Tyrant, Harbinger of Night, Hateflayer, Puppeteer Clique, Sickle Ripper, Soul Snuffers, Soul-Scar Mage, Thunderblust, Tourach's Chant, Throne of Geth, Volt Charge, Archfiend of Ifnir, Fang Skulkin, Fevered Convulsions, Rattleblaze Scarecrow, and Serrated Biskelion.

Daedalus19876 on Toxic Relationship: Hapatra EDH | *PRIMER*

9 months ago

Casey4321: I've found Defiant Greatmaw to be really useful because of forced counter placement. If I control Harbinger of Night or cast Black Sun's Zenith, et cetera, the counter placed on Defiant Greatmaw removes the counter on Hapatra (assuming she didn't die as an SBA).

And while forced counter placement can be a pain, it's also one of our cheapest methods of mass -1 generation. I've found it to be worth it despite the downside, personally.

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