|Commander / EDH||Legal|
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Harbinger of Night
Creature — Spirit
At the beginning of your upkeep, put a -1/-1 counter on each creature.
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Harbinger of Night Discussion
1 month ago
I've been playing a deck like this and decided to cut Harbinger of Night. The reason for this was simple: it killed off my own snakes before I could ever attack with them. Sure, I would get new snakes onto the field from Hapatra for killing my current snakes off, but they would have summoning sickness. So unless I had some other snake-buffs on the field, this was not very useful if I ever wanted to actually use them.
A card I'd definitely consider as a replacement, would be Sudden Spoiling. This is crazy powerful with this deck, as it can combo with the distribution of -1/-1 counters and thereby get rid of any hexproof/shroud creatures.
2 months ago
Wow! Quite a few comments to respond to!
smashadams83: Hmmm. Of those, I really do need to acquire a Phyrexian Tower and find a slot for Eternal Witness. Not too much of a fan of Necrotic Ooze when it only works for one combo, but I'll consider it :) you're correct on the creature count, but there's a limiting factor where I have to have enough -1 counter granting effects...
seshiro_of_the_orochi: I'd expect this comment with a name like that! Honestly, I used to run him, but as a six-drop I'm not sure he does enough to justify his inclusion. If this deck ever shifts to be more combat-focussed again, he'll probably go back in.
KongMing: Thanks for the comment! Hapatra is un-American scum, confirmed. I used to run Shisato, Whispering Hunter in the past, but unless an opponent is tapped out he doesn't do as much as I'd want. The others seem too mana-intensive for their effects, I'm afraid.
GrimReaper0602: While Harbinger of Night and Midnight Banshee have some issues, they're also some of my only ways to place -1 counters on all creatures on the battlefield. Until more effects are printed that can do so, I can't easily remove them.
Flint2: I completely agree that Midnight Banshee+Hapatra, Vizier of Poisons+Obelisk Spider is a nasty piece of work, haha. I've enjoyed it a lot whenever I've pulled it off. I'll pass on the token-doublers, though.
Thanks you all for your comments!
3 months ago
CommanderAdventures and Coward_Token: I've been considering Cauldron of Souls for a while now - it's a good way to recur my board after a board wipe, and end up with an army of snakes afterwards. The only issue I am worried about with it is that I often place -1 counters on my own stuff (between Black Sun's Zenith, Harbinger of Night, etc) so I'm worried about it being a dead card in many draws...what would you cut from it?
(PS: CommanderAdventures - I'm a huge fan of your EDH variant format, and I am currently trying to convince my group to try it. Can I promote it in an EDH facebook group I admin?)
3 months ago
With Harbinger of Night you seem to be shooting yourself in the foot. All snakes you have will be destroyed during your upkeep. Sure, Hapatra will immediately replace them BUT, unless your snakes have haste they will not be able to attack that turn (and they die again the very next turn). So, I recommend you replace this card with something else.
Other than that, great deck :)
3 months ago
5 months ago
So it seems like the plan of your deck is to generate lots of snake tokens. I think Harbinger of Night and Midnight Banshee are worth an include even if it kills your snakes, since Hapatra's ability will make new snakes anyway. The Banshee spares Hapatra. Champion of Lambholt will grow pretty big and makes your creatures unblockable. Mikaeus, the Unhallowed has so much synergy with a -1/-1 deck that you should consider including it to save your creatures. Eldrazi Monument and Smothering Abomination should work well if you have lots of snakes to sacrifice as well. Razaketh, the Foulblooded lets you tutor whatever you need. Harvester of Souls and Symbiotic Deployment should draw you lots of cards. You probably need more ramp to cast some of your bigger cards. I would suggest cutting Spontaneous Generation, Myriarch, Durable Handicraft, and Praetors' Counsel.
7 months ago
Made a few adjustments.
Grim Haruspex for Lifecrafter's Bestiary. Decided the scry effect is much more powerful. Plus, seeing how I am somewhat heavy creature based, adding a green mana for a draw is an added bonus. At the same time, I dont want to be drawing into lands. Also, if I'm going to combo off (ex: mikeaus, the unhallowed and Devoted Druid, I dont want to have the ability where I have to draw, then I'll practically mill myself out. Same CMC.
Journey to Eternity Flip for Contamination. Same CMC. Nothing really changes, except for my the fact I have more control over my opponents. Forcing their lands to only produce black mana. I want to entice my opponents to use their destroy permanent spells on this rather than my combos. I'd rather have fun with it and it doesn't hurt me as much considering majority of my deck is practically black.
Serrated Arrows for Trigon of Corruption. Same CMC. I felt the need to put charge counters back on trigon would allow me to use it more often than serrated arrows. The ability to put on and take off charge counters as opposed to just take off seems very flexible.
Comment below. Thanks.
7 months ago
Oh since -1/-1 effects are a consideration you could think about Hapatra, Vizier of Poisons. I have a deck for her Mistress of Poisons. It is worth thinking about because of Black Sun's Zenith, Carnifex Demon, Contagion Engine, Harbinger of Night, and Midnight Banshee among a few others combine with any proliferate effect and you kill her provided they don't buff (note proliferate chooses so it bypasses hexproof/shroud). So many mass -1/-1 effects happen with Hapatra that it takes considerable buffs to keep a 2 toughness alive.
And if you run more tutors than I did you can win turn 3 or 4 with a decent amount of consistency....