|Commander / EDH||Legal|
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Harbinger of Night
Creature — Spirit
At the beginning of your upkeep, put a -1/-1 counter on each creature.
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Harbinger of Night Discussion
6 days ago
CommanderAdventures and Coward_Token: I've been considering Cauldron of Souls for a while now - it's a good way to recur my board after a board wipe, and end up with an army of snakes afterwards. The only issue I am worried about with it is that I often place -1 counters on my own stuff (between Black Sun's Zenith, Harbinger of Night, etc) so I'm worried about it being a dead card in many draws...what would you cut from it?
(PS: CommanderAdventures - I'm a huge fan of your EDH variant format, and I am currently trying to convince my group to try it. Can I promote it in an EDH facebook group I admin?)
2 weeks ago
With Harbinger of Night you seem to be shooting yourself in the foot. All snakes you have will be destroyed during your upkeep. Sure, Hapatra will immediately replace them BUT, unless your snakes have haste they will not be able to attack that turn (and they die again the very next turn). So, I recommend you replace this card with something else.
Other than that, great deck :)
3 weeks ago
2 months ago
So it seems like the plan of your deck is to generate lots of snake tokens. I think Harbinger of Night and Midnight Banshee are worth an include even if it kills your snakes, since Hapatra's ability will make new snakes anyway. The Banshee spares Hapatra. Champion of Lambholt will grow pretty big and makes your creatures unblockable. Mikaeus, the Unhallowed has so much synergy with a -1/-1 deck that you should consider including it to save your creatures. Eldrazi Monument and Smothering Abomination should work well if you have lots of snakes to sacrifice as well. Razaketh, the Foulblooded lets you tutor whatever you need. Harvester of Souls and Symbiotic Deployment should draw you lots of cards. You probably need more ramp to cast some of your bigger cards. I would suggest cutting Spontaneous Generation, Myriarch, Durable Handicraft, and Praetors' Counsel.
3 months ago
Made a few adjustments.
Grim Haruspex for Lifecrafter's Bestiary. Decided the scry effect is much more powerful. Plus, seeing how I am somewhat heavy creature based, adding a green mana for a draw is an added bonus. At the same time, I dont want to be drawing into lands. Also, if I'm going to combo off (ex: mikeaus, the unhallowed and Devoted Druid, I dont want to have the ability where I have to draw, then I'll practically mill myself out. Same CMC.
Journey to Eternity Flip for Contamination. Same CMC. Nothing really changes, except for my the fact I have more control over my opponents. Forcing their lands to only produce black mana. I want to entice my opponents to use their destroy permanent spells on this rather than my combos. I'd rather have fun with it and it doesn't hurt me as much considering majority of my deck is practically black.
Serrated Arrows for Trigon of Corruption. Same CMC. I felt the need to put charge counters back on trigon would allow me to use it more often than serrated arrows. The ability to put on and take off charge counters as opposed to just take off seems very flexible.
Comment below. Thanks.
4 months ago
Oh since -1/-1 effects are a consideration you could think about Hapatra, Vizier of Poisons. I have a deck for her Mistress of Poisons. It is worth thinking about because of Black Sun's Zenith, Carnifex Demon, Contagion Engine, Harbinger of Night, and Midnight Banshee among a few others combine with any proliferate effect and you kill her provided they don't buff (note proliferate chooses so it bypasses hexproof/shroud). So many mass -1/-1 effects happen with Hapatra that it takes considerable buffs to keep a 2 toughness alive.
And if you run more tutors than I did you can win turn 3 or 4 with a decent amount of consistency....
5 months ago
@Wiggyman, thanks for the suggestion. I've thought about Vhati but honestly, he seems like a trap card. He has to live a turn before he has an effect and then I have to be able to place a counter. Seems like too many hoops to jump through just to kill a single creature.
I've put some thought and analysis into my list and these are the changes I'm thinking of making:
-Channeler Initiate, + Edge of Autumn: Channeler is a nice way to get a token but it's nowhere close to Devoted Druid and it's slow. Edge of Autumn is more reliable early ramp and a good discard effect for Archfiend of Ifnir.
-Midnight Banshee, +Grave Titan: I felt like the Banshee was a bit overpriced for it's effect given the fact that Harbinger of Night exists. The Gravy Train is a great token producer and is threatening enough all on it's own.
-2 basics, +2 cycling lands: more discard effects for Archfiend.
That's what I'm thinking so far. I'll update my list once the cardboard is actually in the sleeves. I'm hoping that these changes make the deck a little more flexible and interactive.
11 months ago
Odysseus_97 my own hapatra deck is more casual than this one but I've used most the cards you are asking about.
Corrosive Mentor has been generally very nice for me. Either my creatures get through or i get a few extra snakes, been especially nice for forcing hapatra through. A few times he has been the only black creature so he sucks then but most my creatures are black and gives those silly bugs from Nest of Scarabs more bite. Also great for when people want to attack you until they figure out you benefit more from it.
Archfiend of Ifnir would be great in a discard deck or perhaps The Scorpion God has a good use for him. Sadly to force some usefulness from him you need around 10 discard effects or more for consistency, it just ends up being a subtheme that takes a lot of space and doesn't do enough. better off with Black Sun's Zenith , Carnifex Demon, Contagion Engine, Harbinger of Night, and Midnight Banshee. That seems to be plenty of mass negative counters.
Forgotten Ancient I'm not playing anymore but is hilariously overpowered. He can keep your stuff alive or just pump hapatra and kill someone with commander damage. The multiple uses for the positive counters is really worth it. I'm just testing a more reanimate oriented idea right now.
Dusk Urchins is surprising. Since hapatra drops turn 2 you swing turn 3 and you can place a negative counter here because you want the draw in a few more turns and then turn 4 swing with him for another snake. It is hard to explain how nice he has been but just think about how nice it is to draw 2 or 3 for 3 mana then add in that he gets snakes and might do some damage.
Seshiro the Anointed I removed him because when I want my snakes to get pumped up is also when I want to win. He is useful to have out as long as possible so that you can have deadly 3/3s and consistent draw but that stops a combo I use. If you use the Hapatra, Vizier of Poisons + Blowfly Infestation combo then you need to watch how many pumps you include since they turn it off. If you are not using that then include it as long as the mana doesn't slow you down too much.