Soul Exchange

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition II (ME2) Uncommon
Fallen Empires (FEM) Uncommon

Combos Browse all

Soul Exchange

Sorcery

As an additional cost to play Soul Exchange, remove a creature you control from the game.

Return target creature card from your graveyard to play. Put a +2/+2 counter on that creature if the removed creature was a Thrull.

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Soul Exchange Discussion

chadsansing on Griselbrand + Death's Shadow = (Strange) Combo

1 day ago

What seems most important here is to cheat a Griselbrand, Kokusho, or Crawler into play as soon as possible without playing a straight reanimator deck. We know Legacy reanimator decks can go off on turn 1 or 2, so how do we do that on a budget? I'm not sure, but here's an idea:

Start with 0-drop creatures; say 4 Ornithopter and 4 Memnite or, even better, 4 Phyrexian Walker and 4 Shield Sphere. Add some targeted discard spells that you can use on yourself, including Raven's Crime. Aim for a turn 1 that goes something like this:

  • Play a swamp.
  • Play a 0-drop creature.
  • Play a dark ritual.
  • Play a 1-drop discard spell, targeting yourself, and pitch a big critter.
  • Use the other 2 B mana to play something like Animate Dead or Soul Exchange, sacrificing the 0-drop to return the big creature into play.

You try to jam this on the play and wait a turn or two until your opponent taps out on the draw, knowing that competitive blue match-ups will suck.

What do you think? I think you could re-tool your sorceries and some of your creatures to get the 0-drops and a few 1-of big critters in (like Platinum Emperion or Massacre Wurm or Grave Titan) that help you buy time and eat removal. A Gurmag Angler would be dope here, as well. I wouldn't sweat the Ghast mana/extort if you go for budget reanimator. Ghast and Artist are the creatures I'd cut.

Potential/recommended spells:

I kind of like the idea of an unknown reanimator list. If you want to stick the current game plan, I'd play Disfigure and Dismember over Go for the Throat. Maybe sideboard it along with Doom Blade for big-mana match-ups and Darkblast which you could use on your upkeep and again after dredge/draw to snipe a Delver or Deathrite Shaman.

fake_doggo on TEYSA II

4 months ago

Just some neat cards you might like to see, hope you enjoy <3

Victimizecan be a good choice for bringing back stuff, as well as Exhume allows opponents to bring back from the grave, but usually opponents don't have as good of cards that they want to bring back Soul Exchange is also good if youre willing to sacrifice a creature, like Victimize does

As for creatures Archetype of Courage can be pretty neat as well as Windbrisk Raptor . High Priest of Penance is a pretty nice way of removing something and Palisade Giant is a really interesting wall you could add, these creatures except for High Priest of Penance have pretty high cost, but have neat effects

oh and Magister of Worth can be great for either bringing back stuff or clearing out stuff, and since teysa has protection from creatures it wouldnt be affected, or if you have something equipped with Darksteel Plate

chadsansing on You Get a Counter and You Get A Counter

4 months ago

You can combine sac outlets and sacrifice-based removal with other effects that make your opponents sacrifice creatures, as well, gaining counters for your creatures that survive.

Some popular sac outlets/triggers in these colors include:

Then you can also play creatures and effects that cause opponents to sac or give you bonus counters with Marizek.

Then you can bring those creatures back into play or into your hand to sac again and again with recursive cards.

Meren of Clan Nel Toth is a popular commander for these kinds of decks, as well.

My other ideas are either in Mazirek Counters or its maybeboard. Let me know if I can be of more help :)

Illusificate on Combo vs. Synergy

6 months ago

I'd say a synergy is something like Shield Sphere and Scourge of Skola Vale. A combo would be more like a chain of things that cause a big effect. Like, if on turn 1, you play Shield Sphere, Dark Ritual, Entomb and Soul Exchange. Those cards combo so you can have any card in you library on th field turn 1. That's not Infinite, but a very powerful Combo.

ClockworkSwordfish on Big creatures into little creatures

8 months ago

These kinds of creatures seem like they'll work well with cards like Soul Exchange, Victimize, Reincarnation, Hell's Caretaker, Malevolent Awakening and the like. A creature dies and makes several tokens, then use one of those tokens to recur the original creature. Yowza!

VesuvanDoppelbanger on Zur Reanimator

10 months ago

Promise of Bunrei is promising for either chump blockers or sac fodder.

Soul Exchange is nice, even without a thrull. I know you're pushing the enchantments, but it's cheap animation.

Looks awesome!

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