theindigoeffect Deckling

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Said on Social Extortion...

#1

I was thinking of putting at least 15-20 card-draw/recursion cards in there, and I'll end up having roughly the same mana curve as you, so that's probably way too much.

June 22, 2017 6:06 a.m.

Said on Social Extortion...

#2

I just noticed that you don't really have much card-draw or recursion in this deck, and I'm guessing that it's primarily due to the commander's recursive abilities. How much card draw would you recommend for a deck like this?

June 22, 2017 6:02 a.m.

Said on Best Types of ......

#3

What are some interesting creature-based death effects to build around this deck? Life gain is pretty effective but not really my style, and while discard is way more appealing, I would have to rely on an abundance of discard taxers and/or ways to reanimate my opponents' creatures against them, and the required cards just aren't synergistic enough.

June 21, 2017 11:38 p.m.

Said on Best Types of ......

#4

I just up-voted your deck: very cool design, and I like the price range, too.

June 21, 2017 10:58 p.m.

Said on Best Types of ......

#5

Do you prefer board wipes to single-target removal?

June 21, 2017 10:02 p.m.

Said on Best Types of ......

#6

Nevermind, there aren't nearly enough cards with the devour mechanic. lol

June 21, 2017 7:49 p.m.

Said on Best Types of ......

#7

Sorry, I get blink confused with ETB stuff sometimes.

I've been looking at a lot of ETB triggers in black, and I came to a similar conclusion, though I'd really like to take advantage of the devour mechanic to help ensure that sac effects, card draw and the like are mostly creature-based abilities.

I'm think of using a discard ETB effect, but I don't know if that will be powerful enough, but I guess I'll just use the discard mechanic as a placeholder for my sub-theme for now. What other sub-themes would you guys suggest?

Just in terms of percentages, how would you divide the deck in terms of card draw/tutors, ramp, removal, recursion, fodder, lands, sac outlets, etc.?

Hope I'm not asking too many questions, but the numbers help me balance the deck, without overloading any specific category.

Great suggestions so far: I appreciate the advice.

June 21, 2017 7:42 p.m.

Said on Best Types of ......

#8

What types of creatures do you guys think would be most effective? Blink, infect, creatures with sac effects or am I missing a whole other category altogether?

Also, would graveyard recursion be better than card draw spells, or should I have a mixture of both?

June 21, 2017 3:39 p.m.

Said on Do you Miz ......

#9

Concerning that, I'm not sure, but what do you think would be a good total number of card draw/tutors for a deck like this?

June 21, 2017 5:20 a.m.

Said on Do you Miz ......

#10

Would you recommend additional card draw/tutors?

June 20, 2017 7:41 p.m.

Said on Uril's Revenge...

#11

You're right: I'm sure I'll continue fine-tuning this deck as I go, and I've created a user link as well.

June 20, 2017 7:40 p.m.

Said on Uril's Revenge...

#12

Thanks again.

By the way, how did you ultimately figure out what the percentage of tutors/card draw, auras, etc. should be in this deck?

June 20, 2017 4:09 p.m.

Said on Uril's Revenge...

#13

Yeah, I feel you: I've built decks in the past, only to dismantle them and use the pieces for other decks because they just didn't perform as expected. It's happened more often than I would like, so I don't like to take the risk, either.

I think I've mostly adjusted the the non-land cards according to your specifications, but I'm pretty sure that I messed up along the way, since I somehow still have Verduran Enchantress: this process has gotten a little confusing since my actual deck and my deck list are at different stages of completion, and I've been updating them both as I go. One more tweak should correct the problem: it's my fault for asking about the inclusion of Choke and Nevermore at the tail-end of our conversation.

June 20, 2017 12:52 a.m.

Said on Uril's Revenge...

#14

Sorry about the impromptu suggestion of Choke and Nevermore I had only just thought of them while I was messaging you.

That's pretty much all I can think of anyway. Thanks so much, man!

I was kind of thinking of an interesting mechanic to build a deck around. I remember my first legacy deck had a synergistic soulbond mechanic that I had a lot of fun with.

There's three basic types of players: a Timmy, a Johnny and a Spike.

Spike derives enjoyment only from winning, and his decks are built with the simple goal of being the best.

Johnny is a creative player, who uses the game of Magic as a form of self-expression and wins with obscure cards that most people overlook.

Timmy is a power gamer who likes to win big by smashing his opponents. He likes his cards to be impressive and enjoys playing big creatures and spells.

There are also hybrids like Timmy/Johnny.

They even made at least one card as to represent one of the aforementioned personality profiles: Timmy, Power Gamer

June 19, 2017 11:02 p.m.

Said on Do you Miz ......

#15

How do you feel about the inclusion of Time Stretch and Insurrection in the current build?

June 19, 2017 8:06 p.m.

Said on Uril's Revenge...

#16

I had forgotten that fetches could pull dual lands, and I'm all for deck-thinning: that being said, I'll still have to wait a bit before I can purchase them. I'll wait until I acquire these cards before I update the lands in my deck list: that way I can test them out, though I'm pretty confident that they should work just fine.

Perhaps you could explain something else to an amateur like myself: I would have thought that because Chaos Warp is lower in cmc that it would be the superior choice to something like Cast Out, but maybe I just don't understand the curve.

I agree 100% with replacing Retether with Regrowth. When I updated my deck list, Regrowth and Cast Out were supposed to be in there, but I accidentally left them out.

Considering your idea of using oppression to incapacitate your opponent into submission, as opposed to relying on defensive cards like Dueling Grounds, do you feel like Constant Mists and Red Elemental Blast don't do do enough? Would something like Choke be superior to Pyroblast, due to its more devastating, long-term impact?

Cool, Angelic Destiny works great.

I kinda like the staxy approach of layering one type of prison on top of the other, in addition to the inherent diversity involved, but preventing your opponents from drawing/tutoring cards is a powerful effect. I had considered using Nevermore to oppose more commander-centric strategies, but that could possibly be a dead card, though Stranglehold rarely would be.

This is off-topic, but one of the reasons voltron is so fun for me is because it's so different from the standard decks that most players use and creates fun interactions. I like being able to humble the snobby spike player (not saying all spikes are snobby) that I occasionally play against and level the playing field so that other people can actually have fun, and while I wouldn't consider voltron entirely unorthodox, it is pretty uncommon to see it played.

Anyway, I guess what I'm asking is: are there are any other unorthodox deck types that you would recommend? I get tired of seeing the same decks all the time, so playing something both unique and competitive would be a lot of fun, and most people wouldn't know how to react to something like that. At heart, I'm probably a Timmy player, which is partly why voltron appeals to me.

June 19, 2017 8:02 p.m.

Said on Uril's Revenge...

#17

Thanks, man: people don't tend to think of voltron decks as being competitive, so that's why a labeled it as a casual deck.

The main reason I like Holy Mantle is because it offers evasion, and I feel like that's arguably the most important type of enchantment, but if I replace it with Stranglehold that brings me down to 18 auras, which is a little scary, and if I remove Snake Umbra, that leaves me with just 17 auras, compared to the 19 that you have. You sure that's not too low? Also, by adding Stranglehold, should I just scrap Aven Mindcensor?

At the very least I need Replenish, but I don't mind getting rid of Retether and replacing it with Regrowth. Board wipes aren't so bad during the early goings, but I tend to get focused because of how powerful Uril, The Mistalker gets in such a short period of time.

I don't mind exchanging Grasp of Fate with Cast Out because it does more for less, but I love Cast Out's instant speed.

I don't have copies of Grove of the Burnwillows or Okina, Temple to the Grandfathers, but I have City of Brass, Mana Confluence and Horizon Canopy. The additional fetch lands are cool, but given how few basics I would have and the fact that I'd be limited to fetching only one type of basic is a concern.

I'm completely at ease with most of your suggestions: my only worries are decreasing the total number of auras in my deck and acquiring those off-color fetch lands, but I'm curious to hear your thoughts.

June 19, 2017 6:06 p.m.

Said on deck rape...

#18

I have a mental illness, and people use words like "schizo" "crazy" "psycho" and "bipolar" in a humorous context without any regard for how it makes me feel, and society tells me that I should just be okay with it. In other words, I think it's better to be broadly insensitive than it is to perpetuate hypocritical double standards. In the end, it simply shows how people value one type of victim over another, not that I have a "victim mentality," and that's just another form of discrimination. They're just words, so grow a thick skin and worry about something that matters. If anything, the title got your attention, and now you're checking out his deck, so it's a win-win for him. Maybe I should put offensive words in my titles so I could actually get feedback every now and then.

June 19, 2017 5:23 p.m.

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#19

Half the cards I mentioned are viable in Modern. lol

June 19, 2017 1:53 a.m.

Said on deck rape...

#20

Crap, I forgot how strict modern is: I mostly play Commander, but I used to play quite a bit of legacy, too.

June 19, 2017 1:50 a.m.

Decks

Uril's Revenge

Commander / EDH* theindigoeffect

SCORE: 4 | 80 COMMENTS | 506 VIEWS | IN 1 FOLDER

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