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Seize the Soul
Destroy target nonwhite nonblack creature. Put a 1/1 white Spirit creature token with flying into play.
When the creature Seize the Soul haunts is put into a graveyard, destroy target nonwhite nonblack creature. Put a 1/1 white Spirit creature token with flying into play.
Seize the Soul Discussion
2 months ago
Considering the Haunt mechanic requires you to exile your creature or spell upon entering the graveyard, you may want to remove all of those. That accounts for at least 19 creatures from your list which would bring you down to 116 cards. You can also replace the Orzhov Guildgate for a Bojuka Bog to hit an opponent's entire graveyard. Since you also wanted to steer away from the Extort mechanic, you can remove those as well, along with noncreature spells with Haunt like Benediction of Moons , Cry of Contrition , and Seize the Soul . Theses suggestions might help to trim the deck down.
11 months ago
Also, I doubt that this could be an option but I know an interesting card that can synergise well with this deck.
This Momentary Blink can actually be a counterspell through Torrential Gearhulk, if you choose Unwind or Rewind, it actually untaps more lands than you've used. That's very helpful to cast a full powered Sphinx's Revelation at your opponent's endphase.
I'm new here so let me just relink you correctly my decklist :
Things I added :
Wrexial, the Risen Deep (not very strong but cool card)
1 year ago
Might I also suggest:
Drogskol Reaver, Geist of Saint Traft, Brago, King Eternal, Deadeye Navigator, Ghastlord of Fugue, Jiwari, the Earth Aflame, Karmic Guide, Kira, Great Glass-Spinner, Lavaborn Muse, Myojin of Life's Web, Nobilis of War, Obzedat, Ghost Council, Overbeing of Myth, Primordial Sage, Ryusei, the Falling Star, Spell Queller, Spirit of the Hearth, Tomorrow, Azami's Familiar, Wall of Reverence, Yomiji, Who Bars the Way, Eidolon of Rhetoric, Ghost-Lit Warder, Innocence Kami, Nebelgast Herald, Ore Gorger, Pus Kami, Revenant Patriarch, Ruin Ghost, Spectral Shepherd, Dimir Infiltrator, Baku Altar, Custodi Soulbinders, Hallowed Spiritkeeper, Kirtar's Wrath, Seize the Soul, Teysa, Envoy of Ghosts, AEther Shockwave, Field of Souls, Gods' Eye, Gate to the Reikai, Path of Ancestry, Unclaimed Territory, Mirror of the Forebears, Herald's Horn, Door of Destinies, Descendants' Path, Faces of the Past, Shared Animosity, Vigean Intuition, Distant Melody, and any of the Kindred cards
1 year ago
1 year ago
Ok, so my deck (from what I can tell) this deck seems to be very close to being done, what I am doing now is after some play testing for a while (now to be fair, my internet is out and I playtest on Cockatrice, so I had to playtest against myself and using the other deck I build and maybe 1 or 2 others) and I have found the top 4 cards that underpreforme the most in my deck
Now the first card I know I am not getting rid of is Path to Exile, It does come in use but either dosent pop up enough to be useful (Maybe I should add 2 extra) or I already have managed to get 30, 2/2 tokens with flying and vigalance, so it dosent seem to make the biggest difference.
Selfless Spirit does become kinda useless if I get him any other time I am not doing the finisher, sacfificing him to make all of my creatues invincable usually ends in me winning that turn, or the next one. But other then that there is not really any other time he becomes useful.
Now the two others, Drogskol Cavalry, and Seize the Soul are my final two, and are the two I do think can be replaced, or in the form of Drogskol Spirit, add something to it to make it stronger. Seize the Soul just has too high mana cost and dosent really shine. If there is a time i can cast him, there is usially two or three other spells I can cast that would help me more then him, even in the long run
Crested Sunmare- Would Replace Seize the Soul. I dont know how to feel about him. I know its not a spirit but him and Drogskol Cavalry could be a good match up. (if only Crested Sunmare created Spirit tokens))
Teysa, Envoy of Ghosts- Would Replace Seize the Soul or Drogskol Cavalry. This one is my absolute favorite on the list. She has protection from creatures and vigalance so as long as an ability says other wise, I can attack with her anytime. She also creates tokens when I get damage, so if I had 4 of her (or at least 2 or 3) then I would get 2-4 (with Anointed Procession)
Any Ideas from either the final touches, or the beginning of this deck XD, would be awesome. Thank you
1 year ago
Hey, I saw your comment, I have to agree, for spirits, Lingering Souls is such a powerful card its a bummer not to have it in my Blue/White Spirit Deck (http://tappedout.net/mtg-decks/modern-deck-spirits/#c3134843.
1 year ago
UBQRLQL Seize the Soul, Lifebane Zombie, Nightveil Specter are all the options of a desperate man. The fact that we're even considering these cards for Merfolk goes to show how close the matchups can be. Although, I will say that double Desecration Demon is very very good.
1 year ago
I take out 2 Rats, 2 Shadows and Erebos for 3 Damnation, 1 Brutality and 1 Pithing Needle. Although we play our own Mutavaults, shutting down the enemies' or Aether Vial can be huge (I ignore it most of the time as well though..).
I totally agree with you on every part you pointed out although I don't think Nightveil Specter does a good job. I even took Seize the Soul into consideration but decided it's not worth the slot. Trying to race the Fishies is not too bad especially with Islandwalk on our Mutavaults. But I don't play Lifebane Zombie and won't in near future.
I have nothing to add since you pointed out the most important problems against Merfolk. Islandwalk, Cantrip (Spreading Sea, Adept), redundant lord effects and counterspells combined with a low curve can be very scary.
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