Seize the Soul

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guildpact (GPT) Rare

Combos Browse all

Tokens

Seize the Soul

Instant

Destroy target nonwhite nonblack creature. Put a 1/1 white Spirit creature token with flying into play.

Haunt

When the creature Seize the Soul haunts is put into a graveyard, destroy target nonwhite nonblack creature. Put a 1/1 white Spirit creature token with flying into play.

Seize the Soul Discussion

Jagd_Tallgeese on Orzhov Flavor

2 months ago

Considering the Haunt mechanic requires you to exile your creature or spell upon entering the graveyard, you may want to remove all of those. That accounts for at least 19 creatures from your list which would bring you down to 116 cards. You can also replace the Orzhov Guildgate for a Bojuka Bog to hit an opponent's entire graveyard. Since you also wanted to steer away from the Extort mechanic, you can remove those as well, along with noncreature spells with Haunt like Benediction of Moons , Cry of Contrition , and Seize the Soul . Theses suggestions might help to trim the deck down.

Atrabilogie on {U/W} Control

11 months ago

Also, I doubt that this could be an option but I know an interesting card that can synergise well with this deck.

Momentary Blink

It can be used to trigger Torrential Gearhulk and Reflector Mage abilities.

This Momentary Blink can actually be a counterspell through Torrential Gearhulk, if you choose Unwind or Rewind, it actually untaps more lands than you've used. That's very helpful to cast a full powered Sphinx's Revelation at your opponent's endphase.

I'm new here so let me just relink you correctly my decklist :

3 Teferi, Mage of Zhalfir

1 Skeletal Vampire

1 Dralnu, Lich Lord

2 Dreadship Reef

1 Underground River

3 Dimir Aqueduct

9 Island

2 Swamp

3 Desert

3 Drowned Catacomb

4 Rune Snag

3 Spell Snare

4 Rewind

4 Think Twice

4 Mystical Teachings

1 Seize the Soul

3 Mana Leak

1 Cancel

4 Repeal

1 Cremate

1 Last Gasp

1 Sudden Death

SB:

3 Persecute

4 Deathmark

1 Slay

1 Seize the Soul

1 Trickbind

2 Moonlight Bargain

1 Spell Snare

1 Dreadship Reef

1 Darkblast

Things I added :

Damnation

Hero's Downfall

Wrexial, the Risen Deep (not very strong but cool card)

Venser, Shaper Savant

Entrei on Finishing touches on Black/white token ...

1 year ago

I would advise taking out Seize the Soul. In modern it is simply too slow of a card. You have access to Fatal Push and Path to Exile, so seize is just unneeded

Shadowdarkraity on Spirits From The Bright Sun to The Dark Ocean

1 year ago

CasualCucumber

xyr0s

Ok, so my deck (from what I can tell) this deck seems to be very close to being done, what I am doing now is after some play testing for a while (now to be fair, my internet is out and I playtest on Cockatrice, so I had to playtest against myself and using the other deck I build and maybe 1 or 2 others) and I have found the top 4 cards that underpreforme the most in my deck

1 Seize the Soul2 Selfless Spirit3 Drogskol Cavalry4 Path to Exile

Now the first card I know I am not getting rid of is Path to Exile, It does come in use but either dosent pop up enough to be useful (Maybe I should add 2 extra) or I already have managed to get 30, 2/2 tokens with flying and vigalance, so it dosent seem to make the biggest difference.

Selfless Spirit does become kinda useless if I get him any other time I am not doing the finisher, sacfificing him to make all of my creatues invincable usually ends in me winning that turn, or the next one. But other then that there is not really any other time he becomes useful.

Now the two others, Drogskol Cavalry, and Seize the Soul are my final two, and are the two I do think can be replaced, or in the form of Drogskol Spirit, add something to it to make it stronger. Seize the Soul just has too high mana cost and dosent really shine. If there is a time i can cast him, there is usially two or three other spells I can cast that would help me more then him, even in the long run

Now some cards I thought could replace Drogskol Cavalry, or Seize the Soul

Dauntless Cathar- Would Replace Seize the Soul

Elgaud Inquisitor- Would Replace Seize the Soul (this one is near the bottom of the list)

Geist-Honored Monk- Would Replace Seize the Soul. He is higher mana cost but could be a goot finisher, maybe replace Selfless Spirit.

Oyobi, Who Split the Heavens- Would Replace Seize the Soul or Drogskol Cavalry (near the bottom of the list)

Crested Sunmare- Would Replace Seize the Soul. I dont know how to feel about him. I know its not a spirit but him and Drogskol Cavalry could be a good match up. (if only Crested Sunmare created Spirit tokens))

Twilight Drover- Would Replace Seize the Soul

Teysa, Envoy of Ghosts- Would Replace Seize the Soul or Drogskol Cavalry. This one is my absolute favorite on the list. She has protection from creatures and vigalance so as long as an ability says other wise, I can attack with her anytime. She also creates tokens when I get damage, so if I had 4 of her (or at least 2 or 3) then I would get 2-4 (with Anointed Procession)

Any Ideas from either the final touches, or the beginning of this deck XD, would be awesome. Thank you

JammerSoul on Esper Spirits

1 year ago

Hey, I saw your comment, I have to agree, for spirits, Lingering Souls is such a powerful card its a bummer not to have it in my Blue/White Spirit Deck (http://tappedout.net/mtg-decks/modern-deck-spirits/#c3134843.

Anyway, my only suggestions might be Divinity of Pride, Seize the Soul, Devouring Greed, or Intangible Virtue. Besides from that, nice deck.

RingweMakil on Damned Devotion

1 year ago

UBQRLQL Seize the Soul, Lifebane Zombie, Nightveil Specter are all the options of a desperate man. The fact that we're even considering these cards for Merfolk goes to show how close the matchups can be. Although, I will say that double Desecration Demon is very very good.

I almost want to play Bile Blight, but it's really bad against Death's Shadow and Thought-Knot Seer decks. I don't even know what I'd cut for it.

UBQRLQL on Damned Devotion

1 year ago

I take out 2 Rats, 2 Shadows and Erebos for 3 Damnation, 1 Brutality and 1 Pithing Needle. Although we play our own Mutavaults, shutting down the enemies' or Aether Vial can be huge (I ignore it most of the time as well though..).

I totally agree with you on every part you pointed out although I don't think Nightveil Specter does a good job. I even took Seize the Soul into consideration but decided it's not worth the slot. Trying to race the Fishies is not too bad especially with Islandwalk on our Mutavaults. But I don't play Lifebane Zombie and won't in near future.

I have nothing to add since you pointed out the most important problems against Merfolk. Islandwalk, Cantrip (Spreading Sea, Adept), redundant lord effects and counterspells combined with a low curve can be very scary.

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