Crypt of the Eternals

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Uncommon

Combos Browse all

Crypt of the Eternals

Land

When Crypt of the Eternals enters the battlefield, you gain 1 life.

: Add to your mana pool.

, : Add , , or to your mana pool.

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Crypt of the Eternals Discussion

Brottorney on Current Marchesa Idea

19 hours ago

Crypt of the Eternals also kinda blows. Filter lands are inherently slow. Perhaps Exotic Orchard instead. You have 3 colors, so the chances that other players have the colors you need are high.

K1ngMars on Nicol Bolas Goodstuff EDH

1 month ago

I'd cut out Crypt of the Eternals. Apart from the 1 life gained, it's not a three color land, it's just a color limited filter land like Unknown Shores or Shimmering Grotto.

You could try Crosis's Catacombs instead. It's kind of like a Karoo, but comes into play untapped and it's a three color land.

Furani on Traxos on Track

3 months ago

I'm also trying to build a Traxos deck, the lands in your build can all be collorless. You should consider filling it with utility lands. Here you go:Arch of Orazca - Cabal Stronghold if you run only swamps with this. - Cascading Cataracts and Dunes of the Dead there is this white saga that destroys all lands after all. - Cradle of the Accursed - Crypt of the Eternals 1 life, it's something... - Endless Sands - Field of Ruin - Grasping Dunes - Hashep Oasis - Hostile Desert - Ifnir Deadlands - Inventors' Fair Basicly a must run in this deck - Ipnu Rivulet - Scavenger Grounds - Sequestered Stash - Shefet Dunes - Sunscorched Desert - Zhalfirin Void -

BeardBlade on This may not work

3 months ago

As far as lands go, there's also Crypt of the Eternals, and cards like Ifnir Deadlands are still viable since a good portion of the lands you're playing can do mana fixing, like Painted Bluffs or Spire of Industry, though that might break the mono-neutral rule.

tomtom9112 on Scarab-Allah

4 months ago

I believe Crypt of the Eternals is illegal in your deck due to it being able to produce red. Granted this is off normal EDH rules and im not 100% if those some color identity rules are applied for Brawl or not.

Argy on

5 months ago

Here are my thoughts.

  1. Mana

    I understand why you have Crypt of the Eternals, but it can be quite crippling in the early game.

    I think you'd be better off replacing all copies with Evolving Wilds.

    26 lands are too many for this kind of deck. I'd lose an Island, and a Swamp.

  2. Removal

    You have nothing to interrupt your Opponent's plans.

    has brilliant removal, such as Fatal Push, Unlicensed Disintegration (an excellent card in this deck; you should do 3 damage most of the time), and Vraska's Contempt.

    Add between four and six of these to your deck. Maybe two of each?

  3. Counter spells

    has access to Counter spells, which you should take advantage of. Probably in a Sideboard, which all competitive decks need.

    Throw in some of these cards: Essence Scatter, Lost Legacy, Negate, Vizier of Many Faces.

I'm not sure how competitive you can make this deck. It spends a lot of time warming up to its win conditions.

Try putting together a Sideboard, and then I can take another look, if you like.

Nahgg on Inalla Tribal

6 months ago

Update: Dimir Infiltrator out for Whir of Invention as the flexibility of tutoring any artifact into play with instant speed is stronger. Kess is out for Conjurer's Closet, a card I've wanted to try for a while. I'm not expecting it to be very effective, but I do intend for it to be fun. The third change is Crypt of the Eternals out for Mortuary Mire. I thought Crypt would provide some utility to filter, but being down a color is just bad. I would rather have a utility land that gives me another source of recursion.

Some playtesting things: Timestream Navigator is INSANE. Even one activation is often good enough, after which you don't really care if it dies since it gets recurred anyway. The copy effects of Body Double, Phantasmal Image, and Vizier of Many Faces, I have found, allow you to create infinite turns with an empty library if they (2+ copies or 1 + original) are in play copying Timestream Navigator. Every turn, one copy can go to the library after you play the one that was the last card in your library, so you will always have card named Timestream Navigator in play. It came up one game when a player cast Psychic Spiral on me when I had 25 cards left. With an empty library, I activated Phantasmal Image copying Navigator on my upkeep to draw it and replay it, creating the loop.

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