|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Uncommon|
Combos Browse all
Crypt of the Eternals
When Crypt of the Eternals enters the battlefield, you gain 1 life.
: Add to your mana pool.
, : Add , , or to your mana pool.
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Crypt of the Eternals Discussion
1 week ago
Update: Dimir Infiltrator out for Whir of Invention as the flexibility of tutoring any artifact into play with instant speed is stronger. Kess is out for Conjurer's Closet, a card I've wanted to try for a while. I'm not expecting it to be very effective, but I do intend for it to be fun. The third change is Crypt of the Eternals out for Mortuary Mire. I thought Crypt would provide some utility to filter, but being down a color is just bad. I would rather have a utility land that gives me another source of recursion.
Some playtesting things: Timestream Navigator is INSANE. Even one activation is often good enough, after which you don't really care if it dies since it gets recurred anyway. The copy effects of Body Double, Phantasmal Image, and Vizier of Many Faces, I have found, allow you to create infinite turns with an empty library if they (2+ copies or 1 + original) are in play copying Timestream Navigator. Every turn, one copy can go to the library after you play the one that was the last card in your library, so you will always have card named Timestream Navigator in play. It came up one game when a player cast Psychic Spiral on me when I had 25 cards left. With an empty library, I activated Phantasmal Image copying Navigator on my upkeep to draw it and replay it, creating the loop.
2 months ago
You will probably want to get more copies of the uncommons to help your deck be more consistent. Admiral Beckett Brass would fit well, as well as Rigging Runner. Let us know what kind of budget you have to improve it, or if you have some sort of value card you could trade to people at your lgs to get more of the cards you need. I think Kitesail Freebooter Siren Stormtamer and Lightning Strike all need to be play sets. I would try and cut commons, especially non pirate ones. Crypt of the Eternals would be worth checking into since they are cheap and could fix your mana in a pinch. Desperate Castaways should probably come out as well, it has some value but if you arent churning out treasure you onlys have 3 artifacts, and there is a good chance you will want your treasure to cast spells.
3 months ago
The deck does run better with energy and Aether Hub. Thank you Hyperalgialysis. Also thanks backinajiffy Essence Extraction is helpful. I'm not 100% sold on Crypt of the Eternals but I'm keeping it in for now.
I had several games were I just didn't get the needed artifacts to cast Indomitable Creativity. So, I completely revised the deck as a new Mardu version. I think both are about as effective, and fun in each there own way. Here is the link to that deck: Creative Mardu Jank in Ixalan
3 months ago
Thanks, backinajiffy, you are right about pre-6 damage.
Censor is a little tricky. We want to draw cards, but we also don't want to draw a creature. Scry based card advantage is much more helpful.
I'm going to try your and Hyperalgialysis's suggestions. Put in more Essence Extraction and maybe Censor as well as the Aether Hub and energy cards. I'll give Crypt of the Eternals a try as well, but I agree that the 2 mana cost is pretty limiting. I'll get back after some playtesting.
3 months ago
I understand. My original grixis deck draft had a lot of the cycle lands in it I found it to be too slow. I am no running more discard, so the deck is black splashing blue and red. Yours unfrotunately doesnt quite work the same way as mine, so it will be a little more troublesome. Crypt of the Eternals is ok, but I found that having to tap 2 mana to genrate a certain color was too mucj for my deck, it may help yours tho
4 months ago
If you are set on doing 5 colors it wouldn't be the worst idea to add Evolving Wilds, and Painted Bluffs maybe even Crypt of the Eternals. While these reduce speed they increase consistency. Good luck