|Commander / EDH||Legal|
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|Ravnica: City of Guilds||Rare|
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Whenever a player casts a creature spell, each player returns all cards with the same name as that spell from his or her graveyard to the battlefield.
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Bloodbond March Discussion
1 day ago
Door of Destinies triggers when you cast a creature spell. If you cast a spell, it doesn't matter for the Door from where you cast it.
Bloodbond March returns all creatures with a specific name to the battlefield. That is NOT casting a creature spell, but an ability that lets these creature change zones (graveyard -> battlefield). Door will NOT trigger, you only get one counter.
Thrumming Stone's Riffle ability lets you cast the revealed cards. Door will trigger, it gets a counter for each Apostle you cast.
You choose Zombie and cast Gravecrawler from your graveyard. Door will trigger, because you cast the spell.
You choose Vampire and play a land, returning Bloodghast to the battlefield. Door won't trigger, because you didn't cast a spell.
Really, the important part here is that you have to cast a creature spell with the specified subtype. Creatures just changing zones will not trigger the Door.
1 day ago
I play a Shadowborn Apostle deck with Bloodbond March, I was wondering if I have Door of Destinies and Bloodbond March out on the battlefield, and I play a Shadowborn Apostle from my hand, I get all of the Shadowborn Apostles from my graveyard to the battlefield again; so, do I get one counter on my Door of Destinies, or a counter for all the Shadowborn Apostles that were in my graveyard. (Do I get 1 or like 6 counters on DoD?)
I'm really confused on how it works,Thanks
2 days ago
Funkydiscogod I do quite like the idea of Evolutionary Leap, though not being able to board wipe with it like Spawning Pit is too bad. However, if I have Cryptolith Rite out, I can just tap the creature I'm sacrificing for the mana to sacrifice it lol
The removal ideas are great, especially Flesh Allergy because of that second effect of dealing absurd extra damage after I already board wipe myself.
One weakness of this deck I need to address is how to get zuberas back out of the graveyard once they're in there. With all these extra cards, Bloodbond March may very well get cut and then I'm only left with 3 copies of Immortal Servitude in the entire deck to get things back out of the graveyard. That may cause some problems for the deck. Evolutionary Leap and Bloodbond March might actually work quite well together though. Any other thoughts there? I also need to address protecting Shirei once he's on the field too.
4 days ago
Also, Cryptolith Rite and Kodama's Reach are good, but you could probably change up the lands, and not need them. Ancient Ziggurat is one of the better ones for you, since it's only your Zubera that are colorful; the rest of your spells are only black and green.
Perhaps Cauldron of Souls or Cauldron Haze would work in this deck? Especially if you can get some effects like Spawning Pit that'll let you sacrifice creatures anytime, rather than the one-shot effects like Thunder-Thrash Elder. It would effectively double the number of Zubera sent to the graveyard in a turn; and you'll get them back anyway.
I don't know, just brainstorming.
5 days ago
Funkydiscogod, Updated the deck with Immortal Servitude. You're right, it's a much more effective card for what I need in this deck. Thanks!
Iname, Death Aspect is a really interesting idea with some interesting synergy in this deck. Could be very powerful if the circumstances are right. It ABSOLUTELY requires I have Bloodbond March out or Immortal Servitude in my hand though, and ideally Shirei, Shizo's Caretaker out as well. Not sure what to take out to put it in, but I'll play around with it and see.
3 weeks ago
1 month ago
The first big thing is that we don't have enough apostles to consistently Thrum through the whole deck. Why do we not have that many apostles? Because we really want as few apostles as possible. We really only want to see at most seven. We are doing the most we can in a competitive format to make a one mana 1/1 as viable as possible. Tymna card draw turns those into cycling cards if they can survive. If we have enough apostles to deal damage to each opponent each turn, we are in a good spot. Every extra apostle is not worth it and you want it to be something else, a piece of interaction, ramp or card draw. Apostles four, five and six are terrible draws, Apostle seven is a great draw ONLY when you have Bloodbond March or Nantuko Shrine in play and enough mana to tutor Razaketh out and cast Apostle seven.
Why do we only ever want to see seven apostles? Because they aren't the core of the deck, they are an means to an end. The core of the deck is Aetherflux Reservoir, Bloodbond March/Nantuko Shrine, and Phyrexian Altar. Apostles just make all of these work.
The other big functional point of this deck is that we can break our combo into multiple turns worth of resources and Thrumming Stone can't really do this. We push out an altar or march/shrine then the following turn push out the other half. We then use those to fuel mana into a win, this has our investment in combo at three to four mana per turn with additional resources available to develop our board or leave up interaction. If we push out a thrumming stone that is five mana, people will see this has a key combo card and we'll have to fight for it. This means more mana is needed for interaction to protect the stone, and we need another mana to cast an apostle to actually thrum. To add to this, if we don't have the core combo on the table already, we need another to activate an apostle for Razaketh and then hopefully we have enough cheap mana rocks left to tutor to be able to cast an altar and then start comboing. This means we have to wait much longer to combo off. Waiting this long really isn't viable in cEDH.