Whenever a player casts a creature spell, each player returns all cards with the same name as that spell from his or her graveyard to the battlefield.
Printings View all
|Ravnica: City of Guilds (RAV)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Bloodbond March Discussion
1 week ago
Did you consider running Kindred Dominance either in place of or alongside Damnation? Seems to me like the extra mana cost is worth it, but I suppose if your meta is fast, maybe not. Also, I guess if you can find Bloodbond March, it doesn't matter.
2 months ago
I honestly think you can cut some of the 35 rats. I've not played with them but I played with shadowborn apostles a lot. I found 24 of them to be fine. I don't see any reason why having 30-ish rats would be that much different than 35. If you don't like that idea then you'll have to make some really tough cuts and I really don't know what to suggest... Maybe Athreos, God of Passage as one of them? I know he is good but a meta can adapt to him easier than you'd think...
2 months ago
Razaketh, the Foulblooded is one of the best demons ever printed for this kind of deck. It is a bit pricey, but might be worth it since you can search it every game. Bloodbond March and Nantuko Shrine are enchantments that will get you lots of value for playing all your apostles.
2 months ago
I'm sure you're aware of this, but the Bloodbond March + Phyrexian Altar combination allows you to generate enough mana to do literally anything you want as long as you have cards in hand. It's not infinite, but you can get quite a mana loop going if you have 2+ rats in the graveyard and a few rats in your hand.
2 months ago
5dollarMTG: It's kinda hard to build Gallia indeed. My first approach featured Bloodbond March to abuse the discarding and Tremors even more, but the deck felt terrible. It simply put satyrs on and off the field at a point where other casual decks are already going for massive damage, to I dismantled it. This deck leans very heavy into what Gallia's flavour text suggests: All-in aggro. Satyrs have a lot of expendable creatures, and this basically is why Gallia works. She simple doesn't care which of her kin end up hammered in some corner. I've tried both Ghirapur Orrery and Experimental Frenzy, and the latter won. From my experience with Sosuke's Summons I could estimate how good Satyr's Cunning is, and I actually underestimated it. The loss of gas aggro decks suffer at some point is put back several turns with it.
I actually left most removal aside by purpose. Gallia's ability makes it hard to prepare a plan in your hand besides going wide, so any removal would basically be discarded at some point. I just tried to hit fast and hard enough.
Regarding Anax: A buddy got some copies for me, we just haven't met for some time, and I actually pulled not even one Anax from packs. I'll definitely add him in though. He'll hopefully give the deck a little more gas, and the synergy with Tremors is great for sure.
3 months ago
I'm currently building my own satyr list. After doing some slow sillyness with Bloodbond March, I decided to go Gruul instead of Jund. A synergy I'm running is Satyr Wayfinder with Satyr's Cunning. Cunning is basically the satyr version of Sosuke's Summons, and Wayfinder is a great way to fuel it. I know Gallia wants you to play a bunch of expendables, but Impact Tremors might be worth the risk of never actually drawing them.
6 months ago
Given no context I found these in under 30 minutes
Izoni, Thousand-Eyed , Hatchery Spider , Mausoleum Secrets , Molderhulk , Alesha, Who Smiles at Death , Apprentice Necromancer , Mindwrack Demon , Manic Scribe , Inexorable Blob , To the Slaughter , Epicenter , Kirtar's Wrath , Putrid Imp , Stitch Together , Shower of Coals , Repentant Vampire , Wayward Angel , Bloodbond March , Blood for Bones , Brawn , Charnelhoard Wurm , Charnel Troll , Circular Logic , Corrupted Grafstone , Corpseweft , Countervailing Winds , Crackling Drake , Crop Sigil , Dance of the Manse , Disciple of the Ring , Tasigur's Cruelty , Tasigur, the Golden Fang , Treasure Cruise , Sibsig Muckdraggers , Rite of Undoing , Empty the Pits , Magmatic Sinkhole , Murderous Cut , Logic Knot , Necropolis Fiend
9 months ago
Love this deck! I'm in the process of building a very similar one. I wish thrumming stone weren't so darn expensive! I'm sure when I buy one they'll immediately reprint it, or ban it...
I've compiled a list of cards I'm considering that aren't in your deck. I expect that many of them are cards you either: 1. Thought about and decided against. 2. Didn't want to shell out the cash for, (I feel ya) 3. Don't use in your play group. (I noticed you've got no tutors. A card like Mausoleum Secrets is very affordable and super strong in this deck. If your playgroup or you personally avoid tutors for balance/powerlevel/gameplay reasons, I commend you.) Hopefully there's a card or two in this list that make you say "oooh!", because your deck certainly got that reaction from me! Bloodbond March is INSANE and it's only 50 cents!
If any of these cards are like... aggressively bad, let me know so I don't put them in my deck, haha. I'm assuming you've actually assembled and playtested the deck, whereas I am still residing in the magical christmas land of my mind.
Erebos, God of the Dead
Archfiend of Depravity
Ob Nixilis, Unshackled
Butcher of Malakir
Journey to Eternity Flip
Dictate of Erebos
Urborg, Tomb of Yawgmoth
I haven't put much thought into what you would cut if you like any of these, aside from Blighted Fen . Once you get Bontu's Monument , Herald's Horn , or Jet Medallion out, Blighted Fen and any basic forests you end up with are gonna feel bad. Initiates of the Ebon Hand and Bog Initiate are spicy ways to fix the issue, but they are also... bad.
Side note: I'm curious how Rancor would be in this deck. It's a weird cost/benefit analysis because of course you want as many rats as possible, but when you can rancor to boost your sac creature +2/+0, then it pops back into your hand every time, it seems like the recursion value might add up. Also allows you to trample through extra damage on one player if they're gaining life. Anyone feel free to explain why Rancor is a dumb idea in this deck :)