|Commander / EDH||Legal|
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Creature — Elemental Shaman
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game.
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Stigma Lasher Discussion
1 month ago
I like the deck. It looks aggressive and fun at the same time, with a bit of randomness due to all the "discard your hand and draw seven cards" effects. Just a few things:
Leyline of Punishment is something of a nonbo with your other damage prevention and lifegain, it seems. Same with Skullcrack. I can see why they're in there, but at the same time they hamper your defenses. Stigma Lasher's ability works better in this regard, so long as someone doesn't hit you with it. Platinum Emperion is also good, as it at least locks your life total in place. I'm curious as to your thoughts for including these pieces?
Also, why Possibility Storm?
2 months ago
Oh, I didn't read the description til the end, sorry. Now I feel like an idiot. In return, if you struggle with pinpoint threat removal, Duplicant seems like the best option in mono red. Stigma Lasher might be a consideration if you can pull it off (you can discard it anyway in the late game). Crawlspace could aid you to protect yourself if you get focused. I don't know how the deck plays out, but Ensnaring Bridge might also work if you go hellbent a lot. I don't think Kazuul, Tyrant of the Cliffs works, and The Immortal Sun seems a bit slow for draw, but you can consider them.
Anywho, great build, and happy brewing!
2 months ago
This is a fun looking red elemental tribal deck, but I'm surprised by the absence of Stigma Lasher (stops life-gain) and Nova Chaser (big hitter). Other elementals that might be useful are Hostility and Scorchwalker. You also want to be running Lightning Bolt in the main deck, the spell is just too efficient and Modern is a format about efficiency.
I hope my comment is of some help, have fun brewing your deck.
3 months ago
Ok so I took a good long look and you appear to be on a budget of about $10 per card so I kept my recommendations around or below that mark. The biggest thing I have learned about neheb decks regardless of the speed or competitiveness of the table is that they want additional combats for more mana since it checks total damage dealt in a turn and ways to get spend that mana. My first recommendations are the additional combat effects.
Aggravated Assault Especially this one
Combat Celebrant, this one combos with Kiki-Jiki, Mirror Breaker and if you have it Zealous Conscripts is screaming to be included. Zealous can haste your creatures, steal mana or beatsticks to further your plan, or clear the way for your attack.
Next some draw card effects. Some of these are the exile then cast effect, but with Neheb surging mana thats just as good.
Runehorn Hellkite, Magus of the Wheel, Knollspine Dragon, Chandra, Flamecaller, Bedlam Reveler wheel effects are the most efficient draw cards you can get and the ones that hit your opponents too can disrupt tutors.
Protecting Neheb is extremely important and can be done in two ways: traditional protection, and slipping under your opponents. What I mean by the slipping under your opponents is playing him with haste and/or earlier than expected, this is the key driver of my deck since my table doesnt give me time to play him at normal speed. Below are some mana accelerants to cheat him out, haste sources I havent covered above, and traditional protection.
Generator Servant this one is both mana and haste but broadcasts your intent ahead of time.
Sword of the Animist great for filtering your deck both before and after you slam multiple attacks with Neheb.
Anger plays nice with the looting and wheels mentioned before.
Hall of the Bandit Lord can scare people with the 3 life but it is so efficient and so worth it.
Homeward Path because your games run long enough for dumb things to happen to Neheb.
Fork counter your counter, haha!
Sometimes you just have to mess up your opponents to buy the time you need.Blasphemous Act is great if you have an indestructible Neheb and Red Sun's Zenith is removal or a win con depending on how much mana you have.
Captivating Crew in a creature heavy meta can wreck face.
Magus of the Moon if youre that guy and your opponents rely too much on lands.
Scab-Clan Berserker especially if anyone plays storm.
Stigma Lasher deals with lifegain which can otherwise be a big problem.
Stranglehold make them draw cards like you have to.
Void Winnower there are other good eldrazi to consider as something to poor your mana into but this is in my top two more budget picks.
Other good cards.Hanweir Garrison couples with a haste land and is a fantastic beater. Hero's Blade extra damage for no equip cost. Strionic Resonator does gross things with all the triggers in the deck. Temur Battle Rage great way to massively increase your damage and mana.
Please read the whole thing I can't check mark "suggestions" for all of these at once.
5 months ago
Creatures with wither or infect can throw counters around with Fire Whip, Power of Fire, Lavamancer's Skill and Burning Anger. The Hateflayer goes crazy with one of these to tap, then untap, repeat as often as you have mana. Pretty funny on Stigma Lasher as well.
Arcane Lighthouse might help.
You have a LOT of creatures that would be great in a Soul Foundry because of effects that take place as they enter of leave the battlefield.
6 months ago
Unproxied the deck (as with all the others), and only four cards had to come out (yay!)
they are now my Aquire list:
8 months ago
Triumph of the Hordes, Blightsteel Colossus, Glistening Oil, Inkmoth Nexus, Phyrexian Crusader, Phyrexian Hydra,Phyrexian Swarmlord, Skithiryx, the Blight Dragon, and Snake Cult Initiation give you an additional wincon that fits with your -1/-1 theme