Stigma Lasher

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Stigma Lasher

Creature — Elemental Shaman

Wither (This deals damage to creatures in the form of -1/-1 counters.)

Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game.

legendofa on burn deck help to refurbish

1 month ago

9-lives Off the top of my head, here are some more niche and unique cards that you might be interested in. Maybe you can push them to the next level.

Stigma Lasher is another anti-life gain option. Soul-Scar Mage sees some play in creature aggro decks and plays well with Satyr Firedancer. Searing Blood is roughly Shock + Lightning Bolt in a single card. Sarkhan, the Dragonspeaker is more of a midrange topper at five mana, but has a decent burn deck package.

I'm not sure why they all start with S.

Lhunthane on Birgi

1 year ago

Hey here is some thoughts I have on the deck. The comments are through the lens of trying to be very competitive.

With Birgi, the strongest win condition is storming out and clapping all of your opponent's cheeks in one fell swoop. The best way to achieve this is comboing out as opposed to going for a lot of chip damage. Chip damage by its very nature takes time and is hard to make work in a competitive meta (maybe in some form of stax it could work). Your deck list appears to have its foot in both doors which is fun and cool, but ultimately reduces the overall lethality of the deck.

The problem with mono-red as a top-tier EDH colour is that it is very limited in tutors, which makes it difficult to find your win conditions consistently. To overcome this, a player needs to put in a few win conditions and the ability to dig for them in the deck. You really are on the right track I think with all the cantrip and impulse draw spells. Dragon's Rage Channeler filters like a champ in this deck, and synergizes very well with Past in Flames and Underworld Breach

You have Grapeshot which is great, but if you were to also throw in an Aetherflux Reservoir and Manaform Hellkite you would be set up. Grinning Ignus with Birgi, God of Storytelling  Flip gives you infinite storm. Add a Ruby Medallion to turn this into infinite mana, and a Impact Tremors or Altar of the Brood for an additional win con. Also quite funny with Sunbird's Invocation. You can tutor for the Ingus pretty reliably with Imperial Recruiter and Flamekin Harbinger.


So I realize this is turning into a small essay so I'll try to keep it a little briefer.

If you take the path of trying to combo, some cuts I'd make because they either are clunky, work towards a different win con, or just don't generate a ton of value are: Insurrection Captain Lannery Storm Quakebringer Toralf, God of Fury  Flip Blindblast Traitorous Blood Experimental Frenzy

If you are going to all-in commit to just combing off with ingus (which I think you should) also consider cutting: Sulfuric Vortex Stigma Lasher Solphim, Mayhem Dominus Torbran, Thane of Red Fell Mechanized Warfare

I can talk on and on and on about theory for this deck so just hit me up if you want more insight. You know what you're doing, so obviously ignore me if this "deck primer" doesn't suit you at all!

BotaNickill on SmAshZea Your Facey

1 year ago

PhyrexianPraetor Thannks again for all the good card suggestions. I really appreciate it! I remember the black devotion decks well, good ol Gary! Gray Merchant of Asphodel and Phyrexian Obliterator, nasty stuff mate! The Shivan Devastator is indeed a pretty sick new card! I have a few but they are in my brother's Dragon deck with the Stormbreath Dragons and Thunderbreak Regents, but maybe I'll order another one or two for me! Boros Reckoner is a great card as well, I had them in the main board, and they have totally saved my skin in the past, I pushed them out to lower the curve a bit more, but I always keep them in the wings as a possibility. Nykthos, Shrine to Nyx is already in the deck, gotta have that in any devotion deck for sure! Robber of the Rich is also a great card that can provide value and remove possible threats from the opponents deck before they become a problem, I wish I had paper copies, I have him in my historic RDW on arena for certain, I'll look getting some physical copies. As for the War Elemental, Stigma Lasher, Harsh Mentor, and Vexing Shusher, I do not have any of those cards, but I'll put them into consideration! Cheers!

PhyrexianPraetor on SmAshZea Your Facey

1 year ago

BotaNickill I also played standard around the time of RTR and Theros. I favoured Black Devotion myself.

Here is a list of cards you might find fun to test with.

1) Leyline of Punishment for the side, Stigma Lasher is a good alternative. I suggest these due to the prevalence of food decks. Gaining life doesn’t generally win the game, but it gives the opponent enough time to get control.

2) Harsh Mentor was a good card for a few years. It was used in traditional burn decks to punish players with lots of fetch-lands, effectively bolting the opponent every-time they cracked a fetch.

3) Vexing Shusher is a card that I have seen in the past in Naya Zoo and Green Stompy lists. Can be good against control or forces the control player to waste a spell to deal with it.

4) Boros Reckoner was a common choice I saw in standard Red Devotion lists. More often than not it will get through due to it’s ability.

5) Robber of the Rich is a cheap alternative to Ragavan. It doesn’t give treasure tokens, but it more or less achieves the same thing.

6) These last two are neat ideas. Shivan Devastator is a new card you probably have seen. It’s a good card that scales with the game and unlike most other “X” spells it has haste and if you ever added Nykthos, Shrine to Nyx it would be a strong combo. One other card I have seen on a few occasions is War Elemental. I played against a burn player sometime back and he had three of these in his deck. Was kind of annoying to deal with due to getting three +1/+1 counters almost every turn.

Zarthalius on Rakdos Reanimental

1 year ago

I love this deck idea, its one of my favorite!

Here is what I did; I went Mardu for Spark Trooper (lifegain) and some other artifact/enchantment removal options. I know you specified that the Trooper is missed by Unearth but it is not missed by Thunderkin Awakener or Flamekin Harbinger (tutor). My deck is so aggressive that I personally found that my graveyard could run dry, especially when Thunderkin was doing his job, making Unearth sometimes not helpful. So, I focus on Thunderkin as a main reanimation strategy with Unearth being backup.

Speaking of Unearth, may I suggest using the new on-theme version: Unearth

I found that drawing into new elementals was very important so that my graveyard could be full. But I do this by playing the elementals, not discarding them. To do this I decided to use a card I've always wanted to make work in a deck: Infiltration Lens. this card is really nice because Thunderkin must attack to trigger and him getting blocked is most likely how he’ll die. When he is equipped with the lens, your opponent must choose between a second graveyard elemental (next turn) or two new cards from your library. You can easily draw into more trample elementals or maybe another Thunderkin or an Unearth to reanimate Thunderkin. This repeatable draw gets out of hand really quick.

I also use Stigma Lasher to help fill the early game but he also shuts down lifegain decks by turn 3. Infiltration Lens equipped to him is also hilarious.

I just recently replaced Double Cleave (the double strike strategy) with the newly reprinted Twinflame. It makes sense to also use Twinflame on Thunderkin Awakener where double strike didn't. Its kind-of like a 2drop (with "strive") Unearth; it helps emphasize Thunderkin being my main strategy.

I also recently started using Bone Shards because, as other users have pointed out, you can discard to use it before combat or use it after combat and sacrifice one of the elementals that will self-sac anyways.

Anyways, If you are interested, here is the link to my deck for reference.

The Elemental Paradox

Zarthalius on Balls Lightning

1 year ago

Really nice! I've been perfecting my elemental Mardu deck for a year or so now. My goal was budget, heavy hitting tramplers, and reanimation. I had many of the same ideas you have here except white gives me access to Spark Trooper for lifegain.

  • Stigma Lasher has a very nice place in my deck. It helps fill the early game but also shuts down lifegain decks by turn 3.
  • I just recently replaced Double Cleave (the double strike strategy) with the newly reprinted Twinflame. It makes sense to also use Twinflame on Thunderkin Awakener where Double Cleave didn't. I figured 1 instant speed double strike 6/1 was weaker then 2 6/1s from my graveyard. This could possibly be a solution to your search for more Unearth-like cards.
  • Speaking of Unearth, may I suggest using the new on-theme version: Unearth
  • I decided to protect Thunderkin Awakener with Infiltration Lens because him getting blocked is most likely how he’ll die. This is because, Thunderkin must attack to trigger so why not force your opponents to decide between 1 elemental from your graveyard or maybe two from the top of your deck. Plus, I usually have an Unearth in hand. Or, maybe I'll draw into another Thunderkin.
  • Also, Infiltration Lens can also be equipped to the 6/1s to encourage full damage throughput.
  • There have been some games I’ve played where my graveyard seemed to run just a little dry. All my reanimation cards felt like dead cards especially when Thunderkin Awakener was doing his job. I found that drawing extra into more elementals was more reliable.

I do like a few cards you are using. I’ll look into replacing my Fall of the Hammer with Bone Shards; I really like what has been said here about it. Also Blood Mist sounds fun; I wounder if its not too slow.

If you are interested, here is the link to my deck for reference. Tappedout thinks its 75% competitive.

The Elemental Paradox

Zarthalius on Harsh Elements

1 year ago

I've been perfecting my elemental Mardu deck for a year or so now. My goal was budget, heavy hitting tramplers, and reanimation. I had many of the same ideas you have here except black gives me access to Unearth and hand discard with Lightning Skelemental.

Some key differences:

  • I use Stigma Lasher to stop lifegain decks by turn 3.
  • I just recently replaced Double Cleave with the newly reprinted Twinflame. It makes sense to also use Twinflame on Thunderkin Awakener where Double Cleave didn't. I figured 1 instant speed double strike 6/1 was weaker then 2 6/1s with lifegain and hand discard effects.
  • I also decided to protect Thunderkin Awakener with Infiltration Lens because he must attack for his ability to trigger; Him getting blocked is most likely how he'll die. So, why not make your opponent decide between 1 elemental from your graveyard or maybe 2 from your deck. Plus, I usually have an Unearth in hand. Or, maybe I'll draw into another Thunderkin Awakener.
  • Infiltration Lens can also be equipped to the 6/1s to encourage full damage throughput.
  • I find that the very persistant and constant barrage of 6/1s to be enough to overwhelm the opponent.

I do like a few of the elementals you have here like Incandescent Soulstoke. I'll have to see if they may work in my deck too.

Anyways, here is the link to my deck for reference. Tappedout thinks its 75% competitive.

The Elemental Paradox

metuhs on Not hot enough for you?

2 years ago

I really like the build. There's quite a few cards I can think of that might be nice in here. Basilisk Collar is cheap alternative to Loxodon Warhammer, Blasphemous Act and Toralf, God of Fury  Flip have very interesting reactions with Repercussion and Chandra's Incinerator goes infinite with it, Heartstone decreases the cost of Ashlings ability which can really boost her once it's mixed with mana doublers, Leyline Tyrant would let you hold up mana for Ashling on opponents turns and stockpile it for later use, Valakut, the Molten Pinnacle seems like a nice choice given your land count and the presence of Vesuva and Thespian's Stage, Walking Atlas, Sword of the Animist and Ghirapur Orrery might help with ramping up for big plays, Stigma Lasher is a bit niche but if you can target it with Chandra's Ignition Lifegain decks are done for the rest of the game. Smoke and Price of Glory are nice stax pieces that shouldn't impact you too heavily given your low creature and instant count. Any one of Mogg Maniac, Brash Taunter and Stuffy Doll should all fit nicely given Ashlings explosive potential. Arcbond is a near guaranteed win against creature heavy decks. The Immortal Sun is a nearly strictly better Staff of Nin. Scrap Mastery might be a nice recovery from late game artifact wipes, or intense mill strategies. Sanctuary Blade is just as good as any of the swords at protecting Ashling and Hammer of Nazahn is nearly essential in such an equipment heavy deck, The Ozolith would help recover if Ashling gets popped before you can blow her up yourself. Harsh Mentor and Spellshock can keep infinite combos out of reach of those pesky combo players. Brass's Bounty and Reiterate can get you to infinite treasures/mana with enough lands in play and of course Ruby Medallion fits in nearly every red deck.

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