Transguild Courier

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dissension (DIS) Uncommon

Combos Browse all

Transguild Courier

Artifact Creature — Golem

Transguild Courier is all colors (even if this card isn't in play).

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Transguild Courier Discussion

Flyheight on Ramos And His Amazing Technicolor Dreamcoat

2 months ago

First pass at cuts.

Creatures (42):

Ankle Shanker, Baleful Strix, Bloodbraid Elf, Cromat, Daxos of Meletis, Dimir Doppelganger, Edric, Spymaster of Trest, Enigma Sphinx, Etherium-Horn Sorcerer, Giltspire Avenger, Harmonic Sliver, Jenara, Asura of War, Juniper Order Ranger, Knight of New Alara, Kresh the Bloodbraided, Lightning Angel, Madrush Cyclops, Magister Sphinx, Mantis Rider, Master Biomancer, Mystic Snake, O-Kagachi, Vengeful Kami, Oloro, Ageless Ascetic, Pharika's Mender, Progenitor Mimic, Progenitus, Qasali Pridemage, Rubinia Soulsinger, Ruhan of the Fomori, Samut, Voice of Dissent, Shadowmage Infiltrator, Sharuum the Hegemon, Solemn Simulacrum, Stoic Angel, Surrak Dragonclaw, The Mimeoplasm, Thraximundar, Transguild Courier, Vulturous Zombie, Wall of Denial, Wasitora, Nekoru Queen, Witch-Maw Nephilim

Non-Creatures: (39)

Ajani, Mentor of Heroes, Bant Charm, Behemoth Sledge, Catch / Release, Citanul Flute, Counterflux, Crackling Doom, Crime/Punishment, Crosis's Charm, Cruel Ultimatum, Darksteel Ingot, Dreadbore, Dromar's Charm, Erratic Portal, Esper Charm, Expedition Map, Fellwar Stone, Fist of Suns, Flying Crane Technique, Fractured Identity, Ghirapur Orrery, Golgari Charm, Helm of Awakening, Hindering Light, Hunting Grounds, Mortify, Obzedat's Aid, Panharmonicon, Plasm Capture, Prophetic Bolt, Psychic Strike, Rakdos Charm, Render Silent, Signal the Clans, Spinal Embrace, Terminate, Unscythe, Killer of Kings, Utter End, Voidslime

This leaves you with 114 cards. Though I didn't really consider curve when I made these cuts so I don't know what will happen to that. Regardless, this would be my first pass at cuts.

Zauk on Ramos Storm Train

2 months ago

Transguild Courier is always good. If you add Cloudstone Curio you can get your storm count. Remember Ramos, Dragon Engine can only be used once a turn. :)

umtebink on Ramos: The Charming

2 months ago

I'd say the weakest cards in the current list are definitely Index, Reason / Believe, Burst of Strength (too narrow, not enough impact), and all the "Bringer" creatures (they don't give 5 counters when cast for the alternative cost, same as Fist of Suns.

Crystallization and Sangrite Backlash are both really good in Charm Ramos due to the 3 colors for 2 mana situation, and Sangrite Backlash on its own gives Ramos +6 attack. For damage wincons Glistening Oil and Grafted Exoskeleton can be quite good, it's very easy to get Ramos to 10+ power and one-shot people.

I think Decimate and Anguished Unmaking are both strong considerations, only 2 colors a piece but their effects are really efficient. And while weak on its own Transguild Courier is the cheapest 5-color creature I believe, it almost acts like a ritual card in the deck rather than a creature.

ManiacalET on Blind painting - the blue phase

2 months ago

Hey man! I love the idea, thanks for the mention in the description by the way!

Just wanted to let you know though, Transguild Courier has a WUBRG colour identity so you can't run it in anything besides 5-colour.

Similarly, Painter's Servant is banned in EDH.

I really like the use of the skulkin cycle to mess with the board state but I feel like Lurebound Scarecrow (despite the obvious flavour win) isn't really worth a slot. It doesn't do anything besides be a 3 mana 4/4 and there are a lot of better 3 mana creatures you can run in EDH. Though I do understand completely if it's a pet card of yours, we all have them!

Lutachris23 on Suicide Ramos- Tank me later

2 months ago

Thousand-Year Elixir isn't the card you need for the Door to Nothingness combo, you were probably thinking of Voltaic Key, but I'd keep in the elixir so you can act fast with Bazaar Trader and such. Transguild Courier is a good card in Ramos, so I've heard, since he is all five colors.

Since you asked me to advise you on what to take out, I'd probably take out Ajani and Bolas, they don't really add to your strategy, so they're just value or in Ajani's case, slow for the value you get. Aside for Sheoldred, I don't see much synergy with Buried Alive in the deck, and I know that in my deck I have Norn's Annex in the list, but it is more so I can pay the four life, and not as much the protection it offers. Keep it in if it is important to protect yourself, and be the only one to be draining your life total. I don't know if Argentum Armor is worth the mana it is as well, you have plenty of other removal, and I think I even took out of my deck. 44 lands seems like a lot, especially since you also have spells that fetch, and rocks so maybe take out one or two of those. I would also add in Darksteel Citadel and/or Cascading Cataracts to combo with Mechanized Production; the Cascading Cataracts is useful at least if you need some fixing. Mechanized Production plus Stuffy Doll seems fun too XD and since you have so many other tutors in the deck, Diabolic Tutor and maybe even Liliana might be worth taking out.

SynergyBuild on

3 months ago

Hey, to start with, thanks for putting my Kithkin Tribal in wants, second off, I'd like to say you should put in Ajani's Pridemate because Soul Warden and Felidar Guardian doesn't win you the game, but an infinitely large creature will, also throwing in Soul's Attendant will help boost your health and chances of finding a combo piece.

Take out Transguild Courier, Nylea's Presence, and Coalition Victory, it is a waste of time.

I don't even know what Mirror Entity was used for, so it might have a point, but it to me seems useless.

Nacatl War-Pride is fun, but I don't see it being useful due to it being so expensive.

You can take red out of the deck, or keep it in. I see Impact Tremors as good, but Suture Priest is much better.

If you leave in red, then Ajani Vengeant might be better for you. It can hold the board for long enough for you to combo out.

If you put in Suture Priest and Soul's Attendant, then Serra Ascendant may be the way to go. You can even through in Felidar Sovereign for theme with Felidar Guardian and for victory, or any of the great cats below:

Loam Lion

Wild Nacatl

Fleecemane Lion

Qasali Pridemage

Brimaz, King of Oreskos (I use this in my soldier tribal deck)

Qasali Ambusher

Regal Caracal

You can find more, but this is just to head you in the right direction!

Funkydiscogod on Thoboes, the Mana Flow

4 months ago

Here's the problem: since lands can be played every turn, especially lands from the Command Zone, as far as I can tell, I might have missed one, but your design must adhere to one of these criteria to be balanced:

  • If it were a nonland card that cost 1 or less, it would be fair. Compare Dryad Arbor to Llanowar Elves. The reason is because in order to get this creature, you're effectively spending 1; it's a land with summoning sickness. It's not quite a creature land, but compare Khalni Garden to Kobolds of Kher Keep.
  • It can turn into a creature temporarily. By far the most common form of creature land, these will have an activated ability that turns them into a creature, which usually lasts until end of turn. These abilities generally cost what a creature would cost for that power and toughness but not always.
  • It can turn into a creature permanently, but it costs more than a creature with that power and toughness would cost. Examples are Stalking Stones, Westvale Abbey  Flip, Tomb of Urami, Cradle of the Accursed and Dark Depths. Here, I have grouped "sacrifice and make a token" into this group, too.
  • It has a cost as it enters the battlefield. There are no real examples of creature lands that do this, but you could play around with the drawbacks like Transguild Promenade or Gruul Turf or Lotus Vale, or other things like "all lands you control enter the battlefield tapped".

So, how about these ideas:

Thoboes, the Mana Flow

Legendary Land Creature - Elemental

Thoboes, the Mana Flow is all colors.

: Add one mana of any color to your mana pool.

0/3


This is the offspring of a Transguild Courier, a Command Tower, being raised by a Wall of Wood. It's a more fair version of what you originally posted.

Thoboes, the Mana Flow

Legendary Land

Thoboes, the Mana Flow enters the battlefield tapped.

, Pay 1 Life: Add one mana of any color to your mana pool.

: Thoboes becomes an 8/8 Elemental until end of turn.


This is basically a Mana Confluence that animates as a Fusion Elemental.

Thoboes, the Mana Flow

Legendary Land

If Thoboes, the Mana Flows would enter the battlefield, sacrifice an untapped Plains, Island, Swamp, Mountain, and Forest instead. If you do, put Thoboes onto the battlefield. If you don't, put it into its owner's graveyard.

: You may cast a spell from your hand without paying its mana cost.


I'd like to point out that just because an effect is symmetric, doesn't mean that it can be undercosted. Giving everyone the ability to play every spell that costs more than 5, for exactly 5, effectively just makes it a slow motion game of Eureka. If it were a personal effect, we'd compare it to a bad Omniscience, and cost it that way.

That said, I figure this ability is about the power level of having a Fist of Suns on the battlefield along with a land of each basic land type.

But, this land isn't a creature, so I don't know how much you'd like it. Making it a creature would open it up to all sorts of removal, especially with such a high cost.

Anyway, that was 3 ideas for your consideration. Let's keep the brainstorming going, shall we?

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