Sphinx of the Guildpact

Sphinx of the Guildpact

Artifact Creature — Sphinx

Sphinx of the Guildpact is all colours.

Flying

Hexproof from monocoloured (This creature can't be the target of monocoloured spells or abilities your opponents control.)

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Printings View all

Set Rarity
Ravnica Allegiance (RNA) Uncommon

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Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Sphinx of the Guildpact Discussion

Caerwyn on Gates

1 month ago

You are incorrect and are conflating two different, but related rules. It's a pretty easy mistake to make, but the distinction is quite important.

Here is the definition of color, which is what Happily Ever After checks:

105.2. An object can be one or more of the five colors, or it can be no color at all. An object is the color or colors of the mana symbols in its mana cost, regardless of the color of its frame. An object’s color or colors may also be defined by a color indicator or a characteristic-defining ability. See rule 202.2.

Golos has no colored mana symbols in its mana cost; it has no color indicator (the dot found next to the card type cards like Ancestral Vision ); it has no characteristic-defining ability (such as Sphinx of the Guildpact 's ability).

As such, the object that is Golos has no colors--it fails to meet any of the requirements for the card having a color.

Instead, you are think about color identity, which is defined by an entirely different rule:

903.4. The Commander variant uses color identity to determine what cards can be in a deck with a certain commander. The color identity of a card is the color or colors of any mana symbols in that card’s mana cost or rules text, plus any colors defined by its characteristic-defining abilities (see rule 604.3) or color indicator (see rule 204).

ShadowAblaze on Niv-Mizzet Reborn (into poverty)

2 months ago

Haha, thanks for tagging me here. I think land base shouldn't stop you and I believe you can find your way into a solid mana base here.

Danielisaias is certainly right is the idea that guild gates may be a good approach but there are certainly many ways to get the mana base right. IF you want to go the guildgate path, here is the cards you want for that build.

Guildgate Build

Lands Now I am not entirely sure, but I believe that around 10 gates is the best way to build this. Since our ramp and mana fixing is primarily green, we will include 1-2 copies of all gates that include green. Then add 0-1 of the other gates as relevant. IF you were to run all of the following ramp, you will most definitely not need more than one copies of most gates. In addition Gateway Plaza is a great gate that effectively taps an additional land when it enters. You can probably run 4x Evolving Wilds and put in mostly forests and 1-2 of each of the other basics if you want.

Land Fixing

Open the Gates - A land of your choice that you can play the next turn. Like a wildcard land

District Guide - Will build a board presence and get you a extra land of choice

Circuitous Route - Terrific ramp straight onto the battlefield and includes gates

Support creatures and spells

Gatebreaker Ram - Powerful when 2+ gates are in play

Gateway Sneak - Ok card draw, guaranteed when gates are played

Gates Ablaze - Great for board stalling. Should never kill Gatebreaker Ram

Guild Summit - Great way to refill hand late game and good set up in the early game

If THAT wasn't enough, here's more!

If you don't want to build a gate deck, you are already almost there. All the "land fixing" cards from the gate build are still relevant here but not as good without the synergy.

Mana Geode - This is a simple card, effective for ramp into any color and scry can fix your draw.

Beanstalk Giant - Not only is he mana fixing/ramp but he is also a giant threat!

Deathsprout - Harder to build in, but is a awesome combination of removal and ramp!

Whisper Agent - in this deck would simply be a pseudo-removal while draw fixing

Faeburrow Elder - I haven't played with him before so I don't know how good he is. Seeing as he can only ramp you mana you already have access to he is hard to judge. However, know that cards like Whisper Agent or Sphinx of the Guildpact will give Faeburrow Elder substantial bonuses.

… I think I went overkill with suggestions. Sorry ;)

lagotripha on Need rulings check

2 months ago

If in standard, Planewide Celebration is your best bet, with a single Sphinx of the Guildpact .

Yesterday on Can Hex Parasite go in ...

6 months ago

Please link the cards when you post a question in future, it makes it somewhat easier to deal with.

Hex Parasite & Arixmethes, Slumbering Isle

No, I'm afraid not. In EDH, all the cards in your deck must conform to the 'colour identity' of your Commander. Hex Parasite as a card doesn't have a colour, and as a permanent doesn't have a colour. But this is different from the colour identity of the card.

The colour identity is derived from the colour of the card + the colour of any mana symbols in its mana cost and rules text, except for reminder text.

  • Hex parasite has in its rules text, so it has a black colour identity.
  • Dust Stalker has in its mana cost, so it has a black & red colour identity.
  • Pontiff of Blight has only in its reminder text, so its colour identity doesn't include white.
  • Sphinx of the Guildpact as a card is all colours, so it has a WUBRG colour identity.

Patdypat on The Proliferation Station

6 months ago

I would get rid of the Bioessence Hydra is only worth it with a lot of Planeswalkers. I would add in instead Pir, Imaginative Rascal and his buddy Toothy, Imaginary Friend . Also Sphinx of the Guildpact has nothing to do with your strategy better add Thrummingbird . Thicket Elemental is also something to consider to get rid of and instead run Vigor . Omnibian is also something i wouldn't run --> Deepglow Skate is better. Bloom Hulk also is not really something you would want to run Inexorable Tide is miles better.

If you can get a hand on Pongify and Rapid Hybridization that would be really good.

per_ on Nothing but artifact

9 months ago

Looks like a cool idea for a deck. It seems like the only way to get to your Sphinx of the Guildpact and similar high mana cards is with Mycosynth Golem , so I think a route for your deck might be playing 4x Mycosynth Golem and going for many more cheap "cheerios" style artifacts.

Podkomorka on Pauper EDH Deck Compendium

9 months ago

Deck added:

@Gattison that is the best gd deck name!

Gattison on Pauper EDH Deck Compendium

9 months ago

The Family Joules (PDH 5C Energy) is my latest experiment to see if 5-color energy is decent at all for PDH. It's got Sphinx of the Guildpact at the helm.

I'm honestly surprised nobody has built a deck around this guy already, either, but, eh, I'll be first again.

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