Moonmist

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Innistrad (ISD) Common

Combos Browse all

Moonmist

Instant

Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other that Werewolves and Wolves.

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Moonmist Discussion

Rev_Lycan60 on Beware the Pack

1 month ago

Hello,

Immerwolf is a tremendous help along with the quick early one-drops in Reckless Waif  Flip, Village Messenger, and Wolfbitten Captive.

Moonmist may be handy for you too.

GoingConcealed on OP Dragon! (Turn 5: 120+ Damage, For Under 65$)

1 month ago

Lol. It's true, Gruul fashion is just beat you down to death. I only mentioned it because in a play test against your deck, you had a 300/300 dragon a 150/150 ooze and was not able to kill me because of infinite Moonmist. Still love the deck though.

Rev_Lycan60 on Werewolves

1 month ago

Nice to meet a fellow werewolf deck builder. I am curious about why you don't use Moonmist to take advantage of transforming all Werewolves at once and prevent damage to them?

GobboE on Werewolf Help!!!

1 month ago

The choice, for me, is heavily dependent on whether it is a multiplayer or pvp game you have in mind.

Multiplayer: Wolfbitten Captive, more versatility in multiplayer matches

PVP: Reckless Waif  Flip because she can be fast. Though only play her if you also play Moonmist and/or Geier Reach Bandit  Flip, so you can manipulate her state.

I must say that I don't run her in my We're Wolves deck, because she is fast but not that good in multiplayer games, which I normally play.

Mandalorian on Wolf Pack

2 months ago

You are going to want to cut a lot of the 1 ofs for more 3-4 ofs to make your deck more consistent. Eliminate some of the mediocre creatures for more of the better ones. The deck could also use some removal that doesn't require fighting. Not sure what your budget is but here are some considerations:

Huntmaster of the Fells  Flip is the best werewolf in Magic

Lightning Bolt

Roast

Flame Slash

Immerwolf

Full Moon's Rise

Breakneck Rider  Flip

Moonmist>Waxing Moon

Mayor of Avabruck

Master of the Wild Hunt

Silverfur Partisan

Reckless Waif  Flip>Village Messenger

Rev_Lycan60 on Lycanthropic justice mp67

2 months ago

Funkydiscogod I will happily retract the hardcore aspect of the aggro but I would still stand by werewolves being more aggro than control. I won't deny with proper card placement but with cards like Moonmist, Fullmoon's Rise, and Howlpack Resurgence to pump and give regeneration or reject all damage taken and gaining trample for my own creatures there is overwhelming aggro.

Having played Werewolves in almost all formats (except vintage which I am currently working a deck for that), aggro has led to the most FNM wins. I have considered the land destruction as well but it creates the slow tempo which can also allow the opponent(s) time to setup even with the cheapest of land destruction card.

To say the least after all I said is I acknowledge your opinion as my words are my own opinion and support my own personal play style.

Rev_Lycan60 on Lycanthropic justice mp67

2 months ago

Funkydiscogod I will happily retract the hardcore aspect of the aggro but I would still stand by werewolves being more aggro than control. I won't deny with proper card placement but with cards like Moonmist, Fullmoon's Rise, and Howlpack Resurgence to pump and give regeneration or reject all damage taken and gaining trample for my own creatures there is overwhelming aggro.

Having played Werewolves in almost all formats (except vintage which I am currently working a deck for that), aggro has led to the most FNM wins. I have considered the land destruction as well but it creates the slow tempo which can also allow the opponent(s) time to setup even with the cheapest of land destruction card.

To say the least after all I said is I acknowledge your opinion as my words are my own opinion and support my own personal play style.

Funkydiscogod on Lycanthropic justice mp67

2 months ago

Rev_Lycan60 "Werewolves are a tribal type which focuses on hardcore aggro."

I disagree. Werewolves require no spells to be played for a turn, or require fewer than two spells played. This implies a slower game.

It's true they are undercosted for their power which usually implies hardcore aggro, but in order to do that, you'd have to either cheat the condition for them to flip, or hope the opponent is playing an impossibly slow deck that does almost nothing.

To go hardcore aggro, and leave nothing to hope, your win condition is basically Moonmist acting like a cheap Overrun. Now...to go the less-hardcore aggro, you can either destroy all lands or discard all hands. This way, nobody can do anything, and the werewolves transform naturally.

I argue that Werewolves best use is as a control tribe, not an aggressive tribe.

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