Laccolith Rig

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Laccolith Rig

Enchantment — Aura

Enchant creature

Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature deals no combat damage this turn.

oliveoilonyaasscureshemorrhoid on

5 years ago

Hey, I'm an experienced Tiana pilot and would love to help! ( my deck link here ).

The first thing I would change is Wrath of God and Blasphemous Act because creature-only board wipes destroy the creatures, then the auras, so Tiana won't trigger for any of your auras. But board wipes like Hour of Revelation , Day of Reckoning, End Hostilities , Nevinyrral's Disk , Cataclysmic Gearhulk , Tragic Arrogance etc would make Tiana trigger on your auras. You could put in Auratog or Faith Healer so you respond to creature-only board wipes, or put in indestructible stuff like Hammer of Nazahn , Shielded by Faith , Kytheon, Hero of Akros  Flip etc.

Bludgeon Brawl has cool synergy with Tiana, because if Vandalblast , Scrap Mastery , Hour of Revelation etc are cast, then Tiana will trigger on your artifacts too. And if you include this, consider adding artifacts that sacrifice themselves like Unstable Obelisk , Commander's Sphere , Boros Locket , Boros Cluestone , Orazca Relic .

Along with self-sacrificing artifacts, I loved the idea of self-sacrificing auras and recycling them over and over with Tiana, especially with Sigil of the Empty Throne or Ajani's Chosen on the battlefield. Auras like Capashen Standard , Mortal Obstinacy , Flamespeaker's Will , Brand of Ill Omen , Sun Clasp , Weight of Conscience , Bound by Moonsilver , Lunarch Mantle , Uncontrolled Infestation , Inferno Fist , Guilty Conscience etc.

Other than the aforementioned cards, I'll also mention Mistmeadow Skulk which dodges board wipes, the new Swiftblade Vindicator and Smothering Tithe , Fabled Hero and other heroic cards that benefit from the aura recycling, Forgeborn Oreads and Scroll of the Masters and Mesa Enchantress for the aura recycling, Ethereal Armor , Helm of the Gods , Heavenly Blademaster , Laccolith Rig is stupid but fun, Heirloom Blade because RW sucks at draw (except this deck if you add auras that draw).

If I wanted to cut some cards from your deck, I would start with Order since it's 4 mana for a really narrow removal spell, and 3 mana to do something that odric or angelic skirmisher do (which is creatures so can be brought back into the game easier). Kwende, Pride of Femeref is essentially a 4/4 for 4 mana and is only useful for Tiana. Kitsune Mystic isn't needed with all the sacrificing and such. Authority of the Consuls and Godsend and Basilisk Collar isn't that impactful for an aggro strategy. Whispersilk Cloak gives shroud which isn't the best for a deck all about auras and equipment. Chariot of Victory isn't that good and doesn't add any power. And I would take out as many tapped lands as you don't mind, they slow down decks way too much, add Battlefield Forge .

Hope this helps makes your deck stronger!

wereotter on Rakdos Politics

5 years ago

Couple potential pitfalls I can see I have some suggestions regarding. If Xantcha's controller dies, the effect exchanging control of her ends, and she reverts back to your control without changing zones (no opportunity to put her back in the command zone). As such, you probably will want more sac outlets than just High Market, or at least some instant speed kill spells to aim at her.

As far as making her a little more interesting, I might suggest Vampiric Link to give her pseudo lifelink, except you still get the benefit rather than her controller. Laccolith Rig is another card that can get really fun on her, as if someone chump blocks her, you can still take out a different creature with 5 or less toughness, or if someone was blocking her with something that would kill her, and she can't trade with, you can at least have her kill something else on her way out.

Also, Victory Chimes is really nice since it lets you help you encourage your opponents to use her ability since you can effectively make it cost one less the first time.

sonnet666 on Can you stack "SuperTrample" like …

7 years ago

First off, you can't "let" Laccolith Rig trigger first, it will always trigger first because it happens way back back in the declare blockers step while Lone Wolf's ability only matters once we get to the combat damage step.

In fact, Laccolith Rig doesn't just trigger first, it's the only thing triggering, since Lone Wolf doesn't have any triggered abilities (doesn't use "when," "whenever," or "at"). Lone Wolf has a replacement effect that modifies how combat damage is dealt as it is being dealt.

That said, the short answer is no, you cannot "stack" them, because once you deal damage with Laccolith Rig's ability Lone Wolf will not be dealing combat damage this turn, so there's no damage event for LW's replacement effect to modify.

Also, when you use an aura enchantment like Laccolith Rig (It says "enchant creature" because it's old, but if it were printed today it would look like Angelic Gift), the correct term is "enchanted" not "equipped."

nobu_the_bard on Can you stack "SuperTrample" like …

7 years ago

These abilities don't really interact with each other in a useful sense.

Laccolith Rig actually has a triggered ability. Its ability triggers in the declare blockers step if the creature it's attached to was blocked. This is actually before damage is normally assigned (so it is "even faster" than first strike); if you use the triggered ability, you won't assign any combat damage this turn for this creature. This decision will always be made before Lone Wolf's ability.

Lone Wolf's ability gives you an alternate way to assign damage. It is all-or-nothing. It still counts as combat damage though; if you used the Rig's triggered ability, Lone Wolf won't assign combat damage this turn, so it doesn't matter if you use his ability or not.

UniqueUserID on Can you stack "SuperTrample" like …

7 years ago

As the title says, what would happen in this scenerio?

I have a Lone Wolf equipped with a Laccolith Rig. Am I right in thinking if I let Laccolith Rig resolve first I can only deal one instance of damage, but if I let Lone Wolf resolve first I can use both effects fully?

Basically wondering if one of them "uses" up the others "combat damage"

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