Oriss, Samite Guardian

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Future Sight (FUT) Rare

Combos Browse all

Oriss, Samite Guardian

Legendary Creature — Human Cleric

Tap: Prevent all damage that would be dealt to target creature this turn.

Grandeur - Discard another card named Oriss, Samite Guardian: Target player can't play spells this turn, and creatures that player controls can't attack this turn.

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Latest as Commander

Oriss, Samite Guardian Discussion

Majikthise on Advertise your deck!

3 months ago

I'm trying to make Grandeur work in modern. Help me tighten up making Oriss, Samite Guardian lock the opponent out of the game!


Oriss Prison Drift

Modern Majikthise

SCORE: 1 | 3 VIEWS


stensiagamekeeper on Lantern-Less Lantern

1 year ago

Is it just me or is Oriss, Samite Guardian really channeling tatooine bikini Leia. This might be a long one because there's a few things I wanna say and I have a habit of going into way too much detail.

  1. You have very few ways of digging to a second Oriss. Most of your deck doesn't do anything if you don't have at least 2 of her and the chances of that happening naturally in any given game is around 12% on turn three and only reaches 50/50 by turn 12. The planeswalkers, removal and hand disruption help of course however being able to dig for a second copy would be incredibly valuable. I'm thinking Corpse Churn, Discovery / Dispersal or even Shriekhorn seeing as you have so many ways of getting stuff back.

  2. Activating Oriss won't stop them killing her in response. The vast majority of removal spells in the modern format, especially the most played ones, are all instant speed. Modern decks usually fall into 2 categories : Proactive kill you on turn 4 combo decks and "fair" or "linear" control decks that are usually packed with Fatal Pushs(+fetch lands), multiple Lightning Bolts, Terminates, Path to Exiles and Cryptic Commands so if your planning on letting your opponents draw their entire deck they are going to get out of the lock eventually. My suggestion is Lightning Greaves, Swiftfoot Boots or even Gods Willing.

  3. Graveyard hate is a sideboard staple so maybe have some Disenchants ready in the sideboard for any pesky Rest in Peace.

  4. The bit where I suggest random cards. Palace Siege seems insane and tbh you probably want more Liliana, the Necromancer. Codex Shredder is like Shriekhorn except it can be a Time Warp when the lock is partially assembled. Memorial to Folly is a potential alternative to Haunted Fengraf. Dusk / Dawn has potential as both sides can be relevant and you usually want a split on wrath to play around Meddling Mage a.k.a. 1 Damnation, 1 Day of Judgment and 1 Wrath of God instead of 3 Wrath of God.

Anyways sweet deck concept. I think some version of this could be modern viable.

Asder on Lantern-Less Lantern

1 year ago

lagotripha those are some great suggestions I feel stupid not thinking of those before. it looks to be turning into orzhov walkers with a twist which I like. having the possibility of a full, unescapable lock sounds exciting to so thanks for that as well. I wish I could include Korlash, Heir to Blackblade as well but I would rather get back an Oriss, Samite Guardian almost every time this and the fact that I would have to run a playset for it to be worth it just doesn't work. once again thanks for the suggestions the deck just got a lot better.

Asder on Lantern-Less Lantern

1 year ago

I was running Gravepurge in an earlier version of the deck but it's a dead draw until you have an Oriss, Samite Guardian in the bin so I swapped it out for more interaction

robertdoggert on Are you Zur you wanna do this?

2 years ago

Have been thinking about building something around Zur lately. I really like the card Pariah if you can find some cheap wall with a lot of toughness or something indestructible (I really want to put Oriss, Samite Guardian in a deck, maybe with Pariah it's worth it). Another wall to consider is Nyx-Fleece Ram, which is an enchantment also. There are also a number of green/white Enchantress cards for extra card draw. I think Courser of Kruphix might have a home in this deck as well. Love the deck, though. Given me a lot of ideas for my own.

GhostB3N on [EDH] Captain Sisay

2 years ago

Yomiji, Who Bars the Way lijtk me niet zo goed, ze mana cost is echt enorm en daarnaast geld zijn ability voor iedereen. En omdat iedereen met een legendary creature speelt lijkt dat me niet ideaal.

Mana ramp is denk ik ook niet ideaal, als ik maar naar 4 mana kom kan ik altijd met sisay land opzoeken (of Karametra, God of Harvests).

Nylea, God of the Hunt is wel goed, maar in dit deck heb je denk ik niet vaak devotion omdat ik veel meer wit speel als groen.

Time of Need = een sisay tap, lijkt me niet nodig, Kitsune Healer vind ik niet super omdat ik hem niet kan opzoeken, ik heb Oriss, Samite Guardian toegevoegd, Day of Destiny doet niet zo veel vind ik zelf.

DaringApprentice on Wacky Combos: Builder's Resource

2 years ago

Mirrorpool is nice for activating the Grandeur ability of Oriss, Samite Guardian in a color without any creature copying (I believe), as long as you can get the original Oriss, Samite Guardian back into your hand from the graveyard.

Guile+Dovescape is pretty interesting!

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