Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)
If there are exactly two permanents named Brothers Yamazaki in play, the "legend rule" doesn't apply to them.
Each other creature named Brothers Yamazaki gets +2/+2 and has haste.
Cut the following:
Manamorphose : seeing as you can't run green.
Satyr Firedancer : not enough spells on board to support this card in your initial brew of the deck.
Pyromancer Ascension : I just don't see how you're going to cast a second copy of anything other than Relentless Rats Brothers Yamazaki or Shadowborn Apostle in EDH. Guttersnipe would be a lot better.
High Tide : you have four Islands.
Can't be fucked looking for anything else for you atm. I'll look later bro.
Brothers Yamazaki is pretty bad. His ability has some use when teamed with Mimic Vat but he doesn't have much going for him otherwise. Since you don't have access to blue you can't include a bunch of clone effects.
Some of the most fun I've had is The Horde, Fighting the zombies, and even being the zombies. It's alot like the hydra decks that theros had at Gameday, but much more fun. Especially when you remake it with pretty much anything with tokens. We had a Werewolf version, and also being Supernatural fans, we made a version with Angels, and Demons with two silly Brothers Yamazaki decks.
OK, so after looking at most of the samurai, I can attest that most of them are bad. There is very little synergy between this color-scattered tribe. Bushido is an ability that is bad because it is mostly dependent on the enemy's actions. That said, there can be something cool, yet far from competitive that can born from samurai.
23 lands should suffice - a good mix of plains and mountains is needed. Include 1 forest though and 4 Terramorphic Expanse .
4 Mirror Gallery - we will want a lot of the legendary samurai, since they are the only decent ones.
3 Kentaro, the Smiling Cat - essential creature, since we will be playing a two color deck only.
4 Konda's Hatamoto - we plan on having a lot of legendary creatures.
4 Brothers Yamazaki - if two of them are good, what about 4?
2 Isao, Enlightened Bushi - protect the samurai!
4 Nagao, Bound by Honor - a good overall creature that is boosted by having 30 samurai in the deck.
2 Iizuka the Ruthless - sacrificing for the greater good.
2 Fumiko the Lowblood - a great creature, very hard to be blocked profitably.
4 Devoted Retainer - a greatly costed samurai.
4 Apostle's Blessing - for protection on the field.
1 Oathkeeper, Takeno's Daisho - really good on samurai, who would have known?
1 Sword of War and Peace - if you do have it, play it!
2 Marshaling Cry - a great card to play before attacking, works great with samurai.
Overall, this is the best that a samurai-focused deck can do. It is not very good at all. I would suggest perhaps choosing one of the other options.
The Legend Rule:
704.5k If a player controls two or more legendary permanents with the same name, that player chooses one of them, and the rest are put into their owners' graveyards. This is called the "legend rule".
This doesn't apply to Brothers Yamazaki (and only to them), if there are exactly 2 Brothers Yamazaki on the battlefield (doesn't matter who controls them). As soon as a third one enters, the legend rule applies again.
There are two artworks of the same card (like a reprint, but in the same set) to represent the two brothers. The art doesn't have any effect on how they work.
Basically, you can control two legendary creatures with the same name (which you normally can't) who pump each other.
You can find this info in the rulings on the gatherer page.
Brothers Yamazaki i found on gatherer last night its from kamigawa block..and it raises alot of questions is there one card called brothers yamazaki with 2 different artworks or are there 2 functionally same cards with the same name? and what else do i need to know to understand this card?
|0.03 TIX||0.04 TIX|
|Power / Toughness||2/1|
|Avg. draft pick||2.03|
|Avg. cube pick||4.35|
|Commander / EDH||Legal|
|Champions of Kamigawa||Uncommon|