|Commander / EDH||Legal|
Printings View all
|Future Sight (FUT)||Rare|
Combos Browse all
Legendary Creature — Dragon
Grandeur - Discard another card named Tarox Bladewing: Tarox Bladewing gets +X/+X until end of turn, where X is its power.
Commander Recommendations Start Commander Deck
Latest as Commander
Tarox Bladewing Discussion
3 years ago
So if you could design the most broken commander, it would have these three qualities: low converted mana cost, the color identity of many powerful colors, and abilities that are powerful. You won't find a single tier 1 commander lacking any of those except maybe when the color identity and abilities are so good that it excuses a high cmc. So, the worst commander then must lack all three of those qualities, right?
This means , Gidgetimer, Faceless_Being, The_Raven, Bushwhack, K34, Atony1400, Phaetion, and DarkLaw missed the mark when they answered multicolored commanders. There are even worse commanders than playing a multicolored 99-card highlander deck.
It also means that suggesting a mono-green, mono-blue, or mono-green commander is not as bad as possible, so DruneGrey, NecroPony, fadelightningmm, Raging_Squiggle, __fense, SamCre1993, and DarkLaw were also off when they suggested that there can't be anything worse than running a mono-blue, mono-black, or mono-green 99-card highlander deck.
Colorless would be the worst color identity, but all the commanders have powerful abilities.
Mono-red is the next worst color identity (it's picked up popularity after getting powerful commanders as opposed to powerful cards for the 99), so let's look for an expensive vanilla card or an expensive self-hurting card. So objectively, 123katty's suggestion of Mannichi, the Fevered Dream and SamCre1993's suggestion of Tarox Bladewing were the closest of the previous comments, but I intend to show that those commanders are still not the worst. They both had non-hurting abilities, and they both were pretty inexpensive.
It is my argument that the worst commander possible is Myojin of Infinite Rage.
Not only is it the most expensive mono-red commander, it also has no ability unless you can move it from the command zone to your hand and then cast it. Even if you manage to do that in the color that has literally one tutor to do that at 4 mana or less, it only gives you the option of an indestructible but chump-blockable 7/4 or destroying all lands, including yours. Otherwise, I hope you like paying 10 mana for a vanilla creature that can be killed with a Mizzium Mortars.
I hope you can see why it is definitely the worst commander, and if I missed anything, I'd love to discuss it more!
3 years ago
These are all the Red commanders I could find that weren't in your list:
Adamaro, First to Desire, Balthor the Stout, Ben-Ben, Akki Hermit, Brothers Yamazaki, Chandler, Diaochan, Artful Beauty, Dong Zhou, the Tyrant, Fumiko the Lowblood, Hivis of the Scale, Homura, Human Ascendant, Iizuka the Ruthless, Ishi-Ishi, Akki Crackshot, Jeska, Warrior Adept, Jiwari, the Earth Aflame, Joven, Kamahl, Pit Fighter, Kazuul, Tyrant of the Cliffs, Kumano, Master Yamabushi, Kurkesh, Onakke Ancient, Latulla, Keldon Overseer, Lu Bu, Master-at-Arms, Ma Chao, Western Warrior, Mannichi, the Fevered Dream, Maraxus of Keld, Myojin of Infinite Rage, Rakka Mar, Rorix Bladewing, Ryusei, the Falling Star, Shimatsu the Bloodcloaked, Skyfire Kirin, Squee, Goblin Nabob, Starke of Rath, Tahngarth, Talruum Hero, Tarox Bladewing, Telim'Tor, Tuktuk the Explorer, Yuan Shao, the Indecisive, and Zurgo Bellstriker.
3 years ago
3 years ago
I think you could better than Tarox Bladewing as your commander. If you wish to stick with mono red you could go with Zirilan of the Claw. Though if you don't mind splashing a color you get some great options like Kolaghan, the Storm's Fury, Dragonlord Kolaghan, and Bladewing the Risen with black. And with green you get Atarka, World Render and Dragonlord Atarka along with greens ramp options. If you splash both you can use Darigaaz, the Igniter, Karrthus, Tyrant of Jund, and Prossh, Skyraider of Kher. Also being able to play Hellkite Overlord is nice.
3 years ago
Almost got it in three hours, I'm only like 20 minutes late.
Assuming a 6 tier system:
To be moved from T5 to T6: (Rationale: french-vanilla, overcosted with no pay-off, or just vitually no effect on the game.)
Akuta, Born of Ash, Anthousa, Setessan Hero, Baron Sengir, Bartel Runeaxe, Boris Devilboon, Cho-Manno, Revolutionary, Arcades Sabboth, Atogatog, Chromium, Circu, Dimir Lobotomist, Cloudhoof Kirin, Commander Greven il-Vec, Crovax the Cursed, Dakkon Blackblade, Daughter of Autumn, Gabriel Angelfire, Gallowbraid, Gosta Dirk, Grandmother Sengir, Haakon, Stromgald Scourge, Halfdane, Hazduhr the Abbot, Hivis of the Scale, Huang Zhong, Shu General, Hunding Gjornersen, Ihsan's Shade, Irini Sengir, Ishi-Ishi, Akki Crackshot, Iwamori of the Open Fist, Jacques le Vert, Kei Takahashi, Kentaro, the Smiling Cat, Lady Caleria, Liu Bei, Lord of Shu, Livonya Silone, Lord Magnus, Ma Chao, Western Warrior, Marhault Elsdragon, Morinfen, Myojin of Cleansing Fire, Myojin of Life's Web, Orim, Samite Healer, Palladia-Mors, Pang Tong, "Young Phoenix", Pavel Maliki, Princess Lucrezia, Purraj of Urborg, Rashida Scalebane, Rashka the Slayer, Reveka, Wizard Savant, Riven Turnbull, Rohgahh of Kher Keep, Shimatsu the Bloodcloaked, Sima Yi, Wei Field Marshal, Soraya the Falconer, Spirit of the Night, Stangg, Taniwha, Tarox Bladewing, Telim'Tor, Tuknir Deathlock, Tuktuk the Explorer, Ur-Drago, Vaevictis Asmadi, Veldrane of Sengir, Xun Yu, Wei Advisor, Yukora, the Prisoner, Zhang Liao, Hero of Hefei, Zhao Zilong, Tiger General, Zhou Yu, Chief Commander, Zuberi, Golden Feather.
(I left out Ramirez DePietro because I just didn't have the heart to be the one to demote him. I mean, come on, he's a pirate. Pirates should get their own tier...)
Moved from T4 to T5: (Rationale: mediocre voltron stats w/ limited defensive or evasion abilities, effects that don't have a strong effect on the game.)
Arashi, the Sky Asunder, Adamaro, First to Desire, Alexi, Zephyr Mage, Atalya, Samite Master, Autumn Willow, Ayumi, the Last Visitor, Balthor the Stout, Bounteous Kirin, Cabal Patriarch, Cao Ren, Wei Commander, Chandra, Fire of Kaladesh Flip, Commander Eesha, Daghatar the Adamant, Diaochan, Artful Beauty, Dong Zhou, the Tyrant, Eron the Relentless, Fumiko the Lowblood, Geist of Saint Traft, Gerrard Capashen, Ghost Council of Orzhova, He Who Hungers, Heidar, Rimewind Master, Higure, the Still Wind, Iizuka the Ruthless, Iname as One, Iname, Life Aspect, Isao, Enlightened Bushi, Infernal Kirin, Jareth, Leonine Titan, Jedit Ojanen of Efrava, Jiwari, the Earth Aflame, Kamahl, Pit Fighter, Karona, False God, Kami of the Crescent Moon, Kaysa, Kazuul, Tyrant of the Cliffs, Kiyomaro, First to Stand, Kiku, Night's Flower, Kodama of the North Tree, Kumano, Master Yamabushi, Korlash, Heir to Blackblade, Kuon, Ogre Ascendant, Lady Evangela, Lady Sun, Latulla, Keldon Overseer, Linessa, Zephyr Mage, Llawan, Cephalid Empress, Lovisa Coldeyes, Masako the Humorless, Masumaro, First to Live, Munda, Ambush Leader, Ob Nixilis, the Fallen, Oyobi, Who Split the Heavens, Oriss, Samite Guardian, Pianna, Nomad Captain, Pharika, God of Affliction, Polukranos, World Eater, Radiant, Archangel, Ragnar, Rakdos the Defiler, Rayne, Academy Chancellor, Rorix Bladewing, Ruhan of the Fomori, Sensei Golden-Tail, Shauku, Endbringer, Shisato, Whispering Hunter, Silvos, Rogue Elemental, Slobad, Goblin Tinkerer, Sosuke, Son of Seshiro, Squee, Goblin Nabob, Starke of Rath, Sun Ce, Young Conquerer, Sunastian Falconer, Tahngarth, Talruum Hero, Tajic, Blade of the Legion, Takeno, Samurai General, Thriss, Nantuko Primus, Tymaret, the Murder King, Vhati il-Dal, Vorosh, the Hunter, Zhang Fei, Fierce Warrior, Zurgo Bellstriker.
Moved from T4 to T6: (Rationale: a combination of the last two. These guys really didn't belong in T4 in the first place.)
Guan Yu, Sainted Warrior, Hakim, Loreweaver, Hikari, Twilight Guardian, Kodama of the Center Tree, Kuro, Pitlord, Kongming, "Sleeping Dragon", Maga, Traitor to Mortals, Mannichi, the Fevered Dream, Meng Huo, Barbarian King, Nagao, Bound by Honor, Obzedat, Ghost Council, Patron of the Nezumi, Patron of the Kitsune, Tivadar of Thorn, Zhang He, Wei General, Zuo Ci, the Mocking Sage.
Moved from T3 to T4: (Rationale: Just basing this off of my experience with the commanders and the synergies available to them. Trying to split into Good Tier and Average Tier. Priorities for Good Tier: commanders that have built in methods of dodging removal and disruption (e.g. Thrun, the Last Troll), and commanders who's strategies quick swing the board out of proportion if left unchecked (e.g. Rakdos, Lord of Riots).)
Adun Oakenshield, Akroma, Angel of Fury, Anafenza, Kin-Tree Spirit, Angus Mackenzie, Anowon, the Ruin Sage, Athreos, God of Passage, Balthor the Defiled, Baru, Fist of Krosa, Borborygmos Enraged, Bosh, Iron Golem, Crovax, Ascendant Hero, Dragonlord Atarka, Dragonlord Dromoka, Dragonlord Silumgar, Dralnu, Lich Lord, Drana, Kalastria Bloodchief, Endrek Sahr, Master Breeder, Erebos, God of the Dead, Ertai, Wizard Adept, Feldon of the Third Path, Gahiji, Honored One, Garza Zol, Plague Queen, Godo, Bandit Warlord, Heliod, God of the Sun, Homura, Human Ascendant, Iname, Death Aspect, Isperia, Supreme Judge, Jace, Vryn's Prodigy Flip, Jenara, Asura of War, Jin-Gitaxias, Core Augur, Jolrael, Empress of Beasts, Jori En, Ruin Diver, Kaervek the Merciless, Kalemne, Disciple of Iroas, Kalitas, Traitor of Ghet, Karrthus, Tyrant of Jund, Kaseto, Orochi Archmage, Keranos, God of Storms, Kodama of the South Tree, Kolaghan, the Storm's Fury, Kothophed, Soul Hoarder, Kozilek, the Great Distortion, Kresh the Bloodbraided, Lavinia of the Tenth, Lazav, Dimir Mastermind, Liliana, Heretical Healer Flip, Lin Sivvi, Defiant Hero, Mangara of Corondor, Marrow-Gnawer, Mayael the Anima, Mirri the Cursed, Mogis, God of Slaughter, Molimo, Maro-Sorcerer, Nahiri, the Lithomancer, Nin, the Pain Artist, Nissa, Vastwood Seer Flip, Niv-Mizzet, Dracogenius, Norin the Wary, Nylea, God of the Hunt, Ob Nixilis of the Black Oath, Olivia Voldaren, Patron of the Akki, Patron of the Orochi, Pia and Kiran Nalaar, Radha, Heir to Keld, Reki, the History of Kamigawa, Sapling of Colfenor, Skullbriar, the Walking Grave, Surrak Dragonclaw, Surrak, the Hunt Caller, Sygg, River Cutthroat, Tariel, Reckoner of Souls, Thalia, Guardian of Thraben, Thraximundar, Thromok the Insatiable, Toshiro Umezawa, Trostani, Selesnya's Voice, Ulamog, the Ceaseless Hunger, Ulamog, the Infinite Gyre, Ulasht, the Hate Seed, Urabrask the Hidden, Varolz, the Scar-Striped, Vendilion Clique, Venser, Shaper Savant, Visara the Dreadful, Vorinclex, Voice of Hunger, Wrexial, the Risen Deep, Xira Arien, Yasova Dragonclaw, Yeva, Nature's Herald, Yisan, the Wanderer Bard, Zada, Hedron Grinder, Zo-Zu the Punisher, Zurgo Helmsmasher.
Sorry for the lack of spoilers. They don't seem to work on my browser, and I don't want to just type in code and hope for the best.
3 years ago
Ok, now for the dragon options. The key things to remember here:
Dragons are the theme and we're looking to use dragon options wherever possible, but it isn't a "tribal" deck. We aren't including random dragons just to meet a quota, and dragons are big enough and our combos lethal enough that we don't really care for tribal support effects. The synergy is in the individual effects of the cards and how we can abuse them with Scion, not the creature type.
As combos go, Scion is incredibly reliable. You will always be casting it when you have mana (since it's your commander), you can always use its ability (usually multiple times a turn at full mana) and you will always have access to the target you want (assuming it's not in your hand or yard already). What this means is our dragon toolbox doesn't need a lot of redundancy. If your best way to punish someone for not blocking a Scion attack is Moltensteel Dragon + Skithiryx, then you don't really need 4 more dragons whose purpose is "kill someone on hit", especially since we're running a bunch of recursion. Ideally every dragon we include should give you an optimal response to a specific situation.
Since these dragons all have different uses, I'll lay out the uses of the most obvious inclusions before listing some possible second-stringers.
If you want to kill someone who can't block Scion
This one's old hat after looking at other Scion lists, optimal single player kill combo. You Scion Skithiryx at any point before your attack hits (usually after they declare no blockers) then respond to yourself by Scioning Moltensteel. After that first ability resolves you play Moltensteel's firebreathing ability enough times to give you 10 power as Skithiryx, then you let the original Scion ability resolve, hitting for 10 poison counters. You can easily include a couple of other firebreathing dragons to use instead of Moltensteel in a pinch, but since you can pay life for this one it's easily the most reliable kill for a single player.
If you want to kill any number of players who can't block fliers
Another very straightforward one, although this requires you to have a non-Scion-tutorable combo piece in the Assault. You have to activate Scion targeting Ventmaw prior to attacking, but then you can let rip with as many combat phases as the Ventmaw can survive. One nice thing about this combo is that you generate +1 red or green mana with each combat, so in a pinch you can activate Scion again in response to some attempted disruption by an opponent - and if you have Wheel of Sun and Moon or similarly cheap recursion you can even Scion the Ventmaw again and continue your spree.
If you happen to draw Bitter Ordeal and feel like winning the game instantly
This is a harder combo to cast since you need to draw 2 specific pieces, but it's an infinite so it's worthwhile. In this case you need everybody's favourite Gravestorm card plus an "into-play" reanimation spell. You Scion Bladewing into your yard, then reanimate it onto the field. The legend rule kills one of your Bladewings (the real one) before its ability can even go on the stack, then its ability shows up and you target itself to get it back into play, repeat an arbitrary number of times. When you've convinced everyone you're playing with that yes, this is the way it works, resolve the Ordeal to win. Notably you can do the same thing by tutoring Worldgorger into your graveyard, but only if your reanimation spell is one of the rare/older permanent options ala Animate Dead. If you want a little bit of redundancy for this combo I'd look into those.
The best part about this guy is that there's several different cheap cards to go infinite with, and all you have to do is draw a single one with Scion on the board. The downside here is you probably only have enough cards in library to kill one, MAYBE 2 people, but with all your draws you can probably finish the others, especially if one of them is Psychic Spiral or Mnemonic Nexus.
If you need to see some more of your deck in a hurry
If you need to remove some number of random permanents
If you need to negate potential flying blockers
If your Scion is being targeted with removal
Pristine Skywise if you have any instants in hand.
Quicksilver Dragon is more specific in what it counters but can lead to blowouts.Hellkite Overlord (and Skithiryx if you're desperate) can regenerate.
Dragonlord Dromoka and Wardscale Dragon are interesting but don't stop card abilities and you have to have their effects in play before your opponent even tries to cast a spell (so the safest play is to Scion Dromoka during opponent's upkeep).
If your Scion is about to die
If you need your Scion to do more combat damage this turn
Vaevictis Asmadi, Moonveil Dragon, Steel Hellkite, Hellkite Overlord and Dragon Tyrant are playable firebreathing alternatives to Moltensteel Dragon.
Tarox Bladewing is an interesting option since if you have some way to get it back to hand after Scioning it (Gravepurge?) it becomes a no questions asked power doubler which can be stacked under transformations to more powerful dragons or even firebreathing activations for easy lethal which most people will not see coming. One to test, I think.
OTHER FRINGE PICKS
Teneb, the Harvester - any unblocked Scion attack is a chance to kill a player and you have to measure this effect against that, but at some points in the game reanimating a specific creature - from ANY graveyard - for 5 mana might be a bigger play.
Vorosh, the Hunter - Assuming there's a "soft" target struggling to block your Scion hits, a single activation off this guy can make it much easier to have reach the 1-hit-lethal threshold when attacking later on.
Sunscorch Regent - Odd sounding ability but it could potentially fuck with a lot of combo decks and if you're running some fling-style effects (which also synergize powerfully with Nicol Bolas) could potentially steal a win even after they start going off.
Dragon Tyrant - Your best backup combat-wincon outside of Infect, double strike and firebreathing makes hitting for 21+ easily achievable.
Dromar, the Banisher - You can do targeted board wipes, but you might banish your own commander to hand and it's clunky to do.
Hypersonic Dragon - gives every sorcery in your deck "You may pay an additional (2) to cast this at instant speed" but how good that is depends on what sorceries you run.
No data for this card yet.