General Jarkeld

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ice Age (ICE) Rare

Combos Browse all

Related Questions

General Jarkeld

Legendary Creature — Human Soldier

Tap: Switch the blocking creatures of two target attacking creatures. Play this ability only during the declare blockers step.

General Jarkeld Discussion

PepsiAddicted on Help Being Casual

1 month ago

play monowhite without Land Tax or Humility and run General Jarkeld as your commander.

berryjon on Advice on Player and Rules

1 year ago

Short answer, you're in the right. You can cast pump spells after blockers are declared, and before damage is allocated.

Long answer: Rule 509 of the Comprehensive rules spells it out, though in a long winded manner.

You declare Attackers.
You and your opponent, in priority order, put triggered abilities on the stack.
You and your opponent, in priority order, can cast spells or activate abilities.
Resolve the stack.

Your opponent declares blockers.
You and your opponent, in priority order, put triggered abilities on the stack.
You and your opponent, in priority order, can cast spells or activate abilities.
Resolve the stack.

Move on to the Combat Damage step.

What this means is that when you declare your attackers, before the opponent decides on blockers, they can do things like cast Bright Reprisal or Warning on one of your attacking creatures. You can also, for example, cast Jump on one of your creatures to give it flying before the opponent can declare a blocker for it.

Then the opponent declares their blockers. After that has been decided, each of you, in priority, can cast spells again. You can cast Giant Growth on your attacking creature here, and they can cast cards like Hold the Line or activate the ability on Angelic Page or General Jarkeld (and he's just a bundle of laughs, let me tell you).

Then, once everything is resolved, is damage dealt.

Rhadamanthus on General Jarkeld is strange.

2 years ago

An additional note: compare/contrast this with Balduvian Warlord, which can specifically cause an attacker to become unblocked as part of its effect. As BlueScope pointed out, General Jarkeld doesn't do this.

BlueScope on General Jarkeld is strange.

2 years ago

Actual text of General Jarkeld:

: Switch the blocking creatures of two target attacking creatures. Activate this ability only during the declare blockers step.

The ability requires you to select two attacking creatures as targets, so you may activate the ability as you described. Thhis will result in both creatures being blocked, however, due to the following rule:

509.1h. An attacking creature with one or more creatures declared as blockers for it becomes a blocked creature (...). This remains unchanged until the creature is removed from combat, an effect says that it becomes blocked or unblocked, or the combat phase ends, whichever comes first. A creature remains blocked even if all the creatures blocking it are removed from combat.

As nothng about Jarkeld's ability says that creatures without blockers become unblocked, all creatures previously blocked will still be blocked, and all creatures now assigned blocking creatures will become blocked.

PhotogenicParasympathetic on General Jarkeld is strange.

2 years ago

So. I have General Jarkeld on the battlefield, and let's say a 50/50 Consuming Aberration and a regular old Black Cat. I attack with the Aberration and the Cat, and my opponent puts his only available blocker in front of the Aberration. Can I activate Jarkeld, target the Cat and the Aberration, moving his blocker over to the Cat? Does this allow the Aberration to deal its damage as though it were unblocked, or does it remain blocked?

MasterofMirrodin on Help Choosing 'Group Slug' Commander

3 years ago

I was working on a fake group hug deck as well. The plan was to tutor out everyone's basics with cards like New Frontiers and draw everybody cards with Howling Mine effects, then play a Mind Grind for 15 or so to win.

I would play Phelddagrif over Xira Arien, because Phelddagrif's draw ability can be used multiple times per turn. The problem with General Jarkeld is mono-white is very limiting.

Grimaldii on Help Choosing 'Group Slug' Commander

3 years ago

Hey folks!,

I think my next project is going to be a group slug/fake group hug/hurt everyone equally/table cop type deck, so I'm looking for a little advice on a fun general to run!

My aim is to slip under the radar by appearing to be typical group hug, but with secret win-cons

So far I have;

Phelddagrif - Archetypal group hug commander, might run it with mill or a voltron theme

Xira Arien - Really want to make her work. Was thinking lots of Howling Mine effects then closing with Gaze of Adamaro and Runeflare Trap etc (I love her, but it may just be a less effective Nekusar, the Mindrazer? Or a good option as less obviously harmful?)

General Jarkeld - Really left field one here, but white control utilising the ancient banding mechanic to control combat / Angus Mackenzie with a similar turbofog theme

PepsiAddicted on Most Useless Commander?

3 years ago

mishra is sweet. i still say Rashka the Slayer. or maybe General Jarkeld

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