Natural Affinity

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Eighth Edition (8ED) Rare
Mercadian Masques (MMQ) Rare

Combos Browse all

Natural Affinity

Instant

Until end of turn, all lands become 2/2 creatures that are still lands.

Natural Affinity Discussion

TheSlowestBro on Titania EDH

2 weeks ago

Sure if you want to see my list here it is: The Entmoot

I'd also cut a non-land for Dark Depths , it's basically a creature/wincon anyway.

Another good aspect to Mouth of Ronom is that it really flies below the radar and is easily forgotten by our opponents.

Natural Affinity is a card I've been thinking about too. Has it been good for you so far? I agree that Kamahl seems quite a bit clunkier.

Man glad to hear your opinion on Food Chain , I have been thinking about it but I also don't want my deck to become too powerful either (I don't include Strip Mine and Constant Mists for that reason).

Ashcashcash on Titania EDH

2 weeks ago

@TheSlowestBro

Thank you for your feedback and it's great to hear from another Titania player! I would love to see your list. My list has become very foiled over the years, but that's just because I love the deck! To address your suggestions:

  1. I definitely like the idea of Dark Depths and Thespian's Stage , but I've kept my lands pretty refined to what they are now. I would probably cut a nonland card and Tectonic Edge for them.

  2. I definitely agree with Pir's Whim and at this point, I'm not sure why it isn't in my deck. I must have been distracted by other cards in Battlebond to have not notice it during spoiler season back then. Ha!

  3. Kamahl, Fist of Krosa is definitely a no from me. The trample is mediocre and I can just make more 5/3 elementals if I don't have enough damage on board. The wrath protection is interesting though. I recently added Natural Affinity to my list, and it does the same thing, but at instant speed and 3 mana. Also, the deck is already good at rebuilding from boardwipes. Usually killing my board means Titania is dying, which lets me play her again for more ramp and value.

  4. Green is so bad at removal. I run very little interaction other than land destruction. Mouth of Ronom definitely would work as a way to interact with my opponents more. Thanks for the idea! I've also ran Karn Liberated at some point because he is great removal. I'm also going to being trying out Ugin, the Ineffable because of Haven of the Spirit Dragon synergy.

  5. Zuran Orb has been pretty bad lately, so I might drop it for other Lifegain cards. Buried Ruin is a good idea, but the artifacts I run aren't essential to my gameplay. Seasons Past and Eternal Witness do the same thing.

As for Food Chain , I removed the Food Chain package to lower the power level of the deck. The package is genuinely insane in the deck, but my group didn't really like to play against it. Instead, I put together a General Tazri Food Chain cEDH deck with it. I highly recommend Food Chain in Titania though. You can exile tokens for creature mana. With Command Beacon + Food Chain , you get infinite 5/3 elementals and with a land sac outlet, you can get infinite mana to cast other spells by casting Titania and bring back lands to convert the Food Chain mana into normal mana. Otherwise, if you have a Strip Mine in your graveyard, you can just cast Titania infinitely and bring back Strip Mine and kill all your opponent's lands. Food Chain is busted.

Again, thanks for the suggestions!

McToters on Seton Druid Tribal - with land destruction

1 month ago

Hellooooooo! I play Seton as a commander too! I like your deck list.

I’ll see if I can help you out. Feel free to give me feedback on mine as well (I feel like it still needs to be refined a bit). My version.

As far as boardwipes go I’m running All Is Dust , Setessan Tactics by itself or with Natural Affinity to destroy some lands as you aspire to do. Green Kamahl or Jolrael, Empress of Beasts help in this regard as well—and I see you are already running Kamahl. There’s also Oblivion Stone or a really janky option with Boompile . I’m also running Cyclone since mana is usually not a problem and this deals damage to each player as well which I like. And then there’s Back to Nature , Bane of Progress , Seeds of Innocence and Rampage of the Clans for artifact and enchantment wipes.

I just put a Paradox Engine in and I cant wait to see how it works.

There’s also Nemesis Mask and Bloodscent which give a different kind of unblockable.

Like I said check mine out for a slightly different take than what you have. I am also running some real weird enchantments like Hall of Gemstone and Primal Order for other ways to control and win.

Obviously no need to accept all of my suggestions but definitely stuff for you to think about. I personally need a Gilt-Leaf Archdruid for my deck still.

+1

werewoIf1011 on Karametra, Nature's Battlecruiser

3 months ago

Thanks for the upvote Goretast! I want to preface this by saying I don't (currently) want this deck to be super competitive like yours, I'm aiming for a power level of about 6-8. so optimized focused/optimized? I used Amulet of Vigor before, and it was pretty good but I preferred flashier cards.. I'll probably end up adding it back in. Stony Silence will also probably be finding a place, but I really have no idea what to take out. I saw on your deck that you don't run Rampaging Baloths or Emeria Shepherd , due to their high costs and slow effects, and I can agree with you there; but my main wincon is protection some big creatures then beating with them, so I'd prefer to not lower my creature count. What could i replace those two with (if anything), and what would you suggest I remove to make room for your two suggestions?

I also prefer strong synergies over auto-win combos ( Natural Affinity and Elesh Norn, Grand Cenobite don't TECHNICALLY auto-win you the game ;)

Goretast on Karametra, Nature's Battlecruiser

3 months ago

+1, really like the deck and is somewhat similar to mine. I especially like Natural Affinity for the big swings and the potential land wipe on the opponent's side if you have out Elesh Norn, Grand Cenobite - gross. Not sure what your budget is for this deck but Academy Rector , Amulet of Vigor , and Cloudstone Curio are huge powerhouses in Karametra. You could also slip in a Stony Silence and it wouldn't hurt you one bit. You should also add Mistveil Plains , it is fetchable with Karametra and lets you recycle cards. I have a high budget deck that might give you some ideas if you want to check it out on my profile.

Titus78 on Kamahl, Fist of Krosa

5 months ago

Kamerot I got Wave of Vitriol , Doubling Season , Primalcrux , Fauna Shaman and Life from the Loam and would like to add them in. Here is what I'm thinking Wave of vitriol for Natural Affinity then doubling season for Selvala, Heart of the Wilds (I know she is great but I decided to buy doubling season instead because it creates soooo much value.) next up is Primalcrux for Timber Protector then I would was thinking about possibly putting Fauna Shaman in for Beast Whisperer what do you think? oh and I really wasn't to sure what to do for life from the loam do you have any suggestions? would it even be good in this deck?

thom-le on Home Alone (Thantis Defensive Deck)

5 months ago

I meant that in my opinion this is one of the most fun to play-commander card in the set. As I'm not a competitive player I always look for interesting abilities and Thantis, the Warweaver looks great. For me this one, Saheeli, the Gifted and Xantcha, Sleeper Agent are awsome. But everyone has a different flavor, and that is good for commander as a format to play, because you never have the right answers against all different possible strategy.

It is in fact one of the hardest thing to cut down some cards, everyone who has brewed for his/her deck knows that. The best thing for me was the following to know:

1) Be clear what's your strategy is. Does {a specific card} help you to improve your deck and this strategy. For you this might be: Let everyone attack, but not me. If they do, they will lose their creatures. If they don't attack you, you will have enough time to build up a big board. Every turn creatures are attacking, so in my opinion it is not good, to have too much creatures. Because you have to attack with them and then you maybe will lose them.. Get in some good defenders, Wall of Stone

2) Collect information of a commander deck. To have the best chances to win a game (or to have the most fun), there are some simple tricks in building your decks.

2.1) Ramp: It is hard, to pass the turn without playing some stuff and having a great 8/8 fattie with awsome ability in your hand. So: Add some creatures with mana abilities. But be aware of your commander: Creatures must attack each turn. Cultivate, Kodama's Reach, or Explosive Vegetation get you early mana access.

2.2) Card draw: Fill your hand afterv playing some stuff. The more card you have in your hand the more options you have. And a better chance of drawing just the right card to the right time. I've mentioned some cards, also Phyrexian Arena, Necropotence, Skullclamp are awsome. At least 6-9 card should be something with card draw. Solemn Simulacrum is classical, it gives you an additional land and a single card draw. Also Wall of Blossoms, at least gives you early safe and a card draw.

2.3) Boardwhipes: In this deck, normally creatures are hitting other creatures and are dying anyway. but sometimes it is helpful to get everyone back to zero. Bane of Progress is a hero, also Vandalblast. Whirlwind against flying creatures. Maybe Bane of the Living, Pernicious Deed - or some red burn spells like Star of Extinction, Blasphemous Act..

2.4) Recursion: Sometimes creatures are going to the graveyard - so get them back. Eternal Witness, Golgari Findbroker or something like that. Zombify is also okay, I guess.

And last but not least: Find special cards! Natural Affinity turns everybody's lands into creatures, so they have to attack with them. Mortivore, cause there are for sure many cards in everyone's graveyard

So find the right balance of strategy, ramp and card draw and you are going to get the most fun out of every deck ;) Just my thoughts for now..

I

Cereal_Killer on Make Guildgates Great Again

5 months ago

Well, first of all I'm glad you like the deck's idea and thanks for all the great suggestions you gave.

Now, yeah, probably Life from the Loam and Crucible of Worlds could be moved in sideboard. The fact that made me think they would be usefull is that tons of decks play cards as Ghost Quarter or Field of Ruin and this could be a problem if I want to win due to Maze's End

Tolaria West is a good card, but do I really need it? I mean, I have 4x Ancient Stirrings, 4x Gatecreeper Vine and 4x Primeval Titan, do I really need another land tutor?

By the way, Sylvan Awakening (maybe better than Natural Affinity cause it gives indestructible and haste), Bojuka Bog and Courser of Kruphix are great suggestions, that will definitely be added to the deck

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Natural Affinity occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%