Natural Affinity


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Eighth Edition (8ED) Rare
Mercadian Masques (MMQ) Rare

Combos Browse all

Natural Affinity


Until end of turn, all lands become 2/2 creatures that are still lands.

Set Price Alerts

Natural Affinity Discussion

Titus78 on Kamahl, Fist of Krosa

4 weeks ago

Kamerot I got Wave of Vitriol , Doubling Season , Primalcrux , Fauna Shaman and Life from the Loam and would like to add them in. Here is what I'm thinking Wave of vitriol for Natural Affinity then doubling season for Selvala, Heart of the Wilds (I know she is great but I decided to buy doubling season instead because it creates soooo much value.) next up is Primalcrux for Timber Protector then I would was thinking about possibly putting Fauna Shaman in for Beast Whisperer what do you think? oh and I really wasn't to sure what to do for life from the loam do you have any suggestions? would it even be good in this deck?

thom-le on Home Alone

1 month ago

I meant that in my opinion this is one of the most fun to play-commander card in the set. As I'm not a competitive player I always look for interesting abilities and Thantis, the Warweaver looks great. For me this one, Saheeli, the Gifted and Xantcha, Sleeper Agent are awsome. But everyone has a different flavor, and that is good for commander as a format to play, because you never have the right answers against all different possible strategy.

It is in fact one of the hardest thing to cut down some cards, everyone who has brewed for his/her deck knows that. The best thing for me was the following to know:

1) Be clear what's your strategy is. Does {a specific card} help you to improve your deck and this strategy. For you this might be: Let everyone attack, but not me. If they do, they will lose their creatures. If they don't attack you, you will have enough time to build up a big board. Every turn creatures are attacking, so in my opinion it is not good, to have too much creatures. Because you have to attack with them and then you maybe will lose them.. Get in some good defenders, Wall of Stone

2) Collect information of a commander deck. To have the best chances to win a game (or to have the most fun), there are some simple tricks in building your decks.

2.1) Ramp: It is hard, to pass the turn without playing some stuff and having a great 8/8 fattie with awsome ability in your hand. So: Add some creatures with mana abilities. But be aware of your commander: Creatures must attack each turn. Cultivate, Kodama's Reach, or Explosive Vegetation get you early mana access.

2.2) Card draw: Fill your hand afterv playing some stuff. The more card you have in your hand the more options you have. And a better chance of drawing just the right card to the right time. I've mentioned some cards, also Phyrexian Arena, Necropotence, Skullclamp are awsome. At least 6-9 card should be something with card draw. Solemn Simulacrum is classical, it gives you an additional land and a single card draw. Also Wall of Blossoms, at least gives you early safe and a card draw.

2.3) Boardwhipes: In this deck, normally creatures are hitting other creatures and are dying anyway. but sometimes it is helpful to get everyone back to zero. Bane of Progress is a hero, also Vandalblast. Whirlwind against flying creatures. Maybe Bane of the Living, Pernicious Deed - or some red burn spells like Star of Extinction, Blasphemous Act..

2.4) Recursion: Sometimes creatures are going to the graveyard - so get them back. Eternal Witness, Golgari Findbroker or something like that. Zombify is also okay, I guess.

And last but not least: Find special cards! Natural Affinity turns everybody's lands into creatures, so they have to attack with them. Mortivore, cause there are for sure many cards in everyone's graveyard

So find the right balance of strategy, ramp and card draw and you are going to get the most fun out of every deck ;) Just my thoughts for now..


Cereal_Killer on Make Guildgates Great Again

1 month ago

Well, first of all I'm glad you like the deck's idea and thanks for all the great suggestions you gave.

Now, yeah, probably Life from the Loam and Crucible of Worlds could be moved in sideboard. The fact that made me think they would be usefull is that tons of decks play cards as Ghost Quarter or Field of Ruin and this could be a problem if I want to win due to Maze's End

Tolaria West is a good card, but do I really need it? I mean, I have 4x Ancient Stirrings, 4x Gatecreeper Vine and 4x Primeval Titan, do I really need another land tutor?

By the way, Sylvan Awakening (maybe better than Natural Affinity cause it gives indestructible and haste), Bojuka Bog and Courser of Kruphix are great suggestions, that will definitely be added to the deck

MeagherMan101 on Make Guildgates Great Again

1 month ago

Cool deck idea!

It seems like you're kind of expecting people to main board land destruction with the Crucible of Worlds and Life from the Loam but I think they're more of sideboard cards in this deck. Not many decks are going to be consistently putting you behind with land destruction except maybe Ponza. Maybe chuck some Courser of Kruphix in their place. It's always good against aggro.

Tolaria West is a cool land that enters un-tapped thanks to amulet and can be used to tutor up other lands maybe? Bojuka Bog is a good land to tutor for vs Dredge. Honestly this feels a lot like playing Amulet Titan. Maybe even Celestial Colonnade and other man-lands for defense.

Sylvan Awakening would be another cool alternative win-con or maybe just Natural Affinity if you need an army of instant speed blockers.

Polybius on I Got 99 Lands and Child Ain't One

1 month ago

Very cool idea, +1 from me!

As soon as I saw your list a few neat ideas came to mind:

Man lands are awesome but I think having plenty of other ways to turn your lands into beefy creatures is important too.

I’d also go with plenty of ramp spells, which in this deck is basically cheating free creatures into play. Nature's Lore, Rampant Growth, Kodama's Reach, Sylvan Scrying and Crop Rotation are all great options.

Titus78 on Om nom Trample

1 month ago

One more quick question if an opponent plays a wrath card that destroys all creatures and I have Timber Protector out then I play Natural Affinity in response too the wrath would my lands be safe?

Titus78 on Kamahl, Fist of Krosa

1 month ago

I use Timber Protector mainly because I thought that I might want to go more on the side of making my and other players lands Natural Affinity in to creatures so when they wrath I can then punish them by taking their lands or and protecting mine with Timber Protector.

question what weakness does this deck generally have? or does it really just depend on the playgroup. also with Vivien Reid how difficult is it to get her ult? and when is the best time to play Concordant Crossroads

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Natural Affinity occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%