Linessa, Zephyr Mage

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Future Sight (FUT) Rare

Combos Browse all

Linessa, Zephyr Mage

Legendary Creature — Human Wizard

(X)(Blue)(Blue), Tap: Return target creature with converted mana cost X to its owner's hand.

Grandeur - Discard another card named Linessa, Zephyr Mage: Target player returns a creature he or she controls to its owner's hand, then repeats this process for an artifact, an enchantment, and a land.

Linessa, Zephyr Mage Discussion

bj_bancroft on Given to Fly

7 months ago

Thanks a lot, DrukenReaps and multimedia! I love Linessa, Zephyr Mage 's art and obscurity, but you are correct that Alexi, Zephyr Mage would be more effective in this build. Plus her art is awesome and she is also pretty obscure, so I am going to go ahead and make the switch. Of the 3 people that gave me recommendations, all 3 recommended that I drop the planeswalkers, so I am going to do that and ditch the cards that fetch them too. Definitely need Tidespout Tyrant and Temporal Adept in there! I meant to include both of them from the start, but totally forgot about them. Thanks for reminding me!

DrukenReaps on Given to Fly

7 months ago

This is pretty cool looking! My first suggestion would be to replace your commander, Linessa, Zephyr Mage , with Alexi, Zephyr Mage . She is far more efficient being able to bounce one creature for and one additional creature for every additional you pay. You do have to discard cards when you use her but this deck should keep your hand pretty well stocked.

I usually only run 35 lands myself so you could drop 3 snow lands to get closer to a legal deck size. Some other potential removals for consideration:

Mu Yanling , Jace, Ingenious Mind-Mage , Sower of Temptation , Portal Mage , Master of Waves , Heidar, Rimewind Master .

alexoak on From the depths

1 year ago

One small solution to help with flying creatures is not a sea monster, but its Archetype of Imagination, awesome card that gives all your boys flying, and takes away flying from anyone else. Other options include cards that return any problematic creatures to their owners hands en masse, such as Baral's Expertise, Linessa, Zephyr Mage or Thing in the Ice  Flip

Slidshocking_Krow on Linessa the Janktastic

2 years ago

Virlym, thanks for stopping by! Hope your Linessa, Zephyr Mage deck is going well so far. There are a couple reasons I've kept this deck at a lower power level; some self-imposed, some not.

First is that I have an extremely limited Magic budget overall, so adding $70+ dollars of cards to my deck (one of like 20 commander decks) isn't really an option for me.

Second is that my playgroup is what I like to call "business causal." Meaning we play good decks, but aren't generally willing to spend that much for singles. So cards like Mind Over Matter, or Tamiyo, the Moon Sage, while extremely powerful, feel a bit like cheating because the wins are so easy. I don't even play a MoM in my Azami wizard tribal deck.

Third is that having these price restrictions for so long has transformed me into basically a scavenger. Some of my greatest joy in Magic is in finding a cheap, synergistic way to do the same thing that much better cards can do. Yeah, ulting Tamiyo with a Deepglow Skate is a lot more efficient, but the fact that I can still pull it off with a 7+ card combo is what really makes me happy (I warned that this deck was janky!!). I very much appreciate your time and suggestions, but I'm not actually trying to optimize right now. :) Or at least, not optimized to any kind of competitive standard.

Virlym on Linessa the Janktastic

2 years ago

Just stopped by cuz I'm currently making my own Linessa, Zephyr Mage edh deck and was looking to see what kinds of things other people have done with her. I would probably go for making a less intensive set-up and cut back on cards that are only useful in the set-up. I would drop all the type changing things and the Myr Reservoir stuff as that doesn't really do you much good if you don't have the cards to pair with it.

Two other Linessa options I'm working with:
Tamiyo, the Moon Sage's emblem - with 10 mana, you can play Tamiyo, the Moon Sage and Deepglow Skate in the same turn, allowing you to get the emblem as soon as you play Tamiyo, the Moon Sage. Once you have the emblem, play Linessa, clone her, send the real one to your graveyard (hand thanks to the emblem), and infinitely activate the clone's Grandeur ability thanks to the emblem.

Alternatively, you can use a more card intensive combo (but the pieces themselves are fairly good on their own) of :
Library of Leng + Mind Over Matter + Arcanis the Omnipotent - With all 3 in play, a Linessa clone in play, and the real Linessa in your hand (I use Mirror Gallery to get the clone out and a bounce effect on the real Linessa). Discard Linessa for Grandeur, discard another card to untap Arcanis the Omnipotent (if needed), and discard a 3rd to untap a land (to ensure you don't mill yourself and gives you infinite mana if you need it). All three go to the top of your library due to Library of Leng. Draw 3 cards with Arcanis the Omnipotent. Repeat as many times as you want.

The best part about using these ways to combo is that the cards are helpful by themselves, outside of combos. Tamiyo, the Moon Sage is just a great blue walker, and her emblem will never be bad. Deepglow Skate is not needed, but I run a fair number of planeswalkers so it can get multiple ultimate abilities ready to go in one turn. Library of Leng is good for the maximum hand size increase if nothing else, but allowing you to reuse things is also great (helps avoid things like Relic of Progenitus and Bojuka Bog too). Arcanis the Omnipotent is an excellent draw engine even without the Mind Over Matter giving him super powers. Mind Over Matter is just an excellent tool that is super flexible.

Daedalus19876 on The Deckwatch [Home Base]

2 years ago

Well I'm glad to hear you're all alive. I've been less involved with Magic lately just because I have a lot going on, but hopefully Hour of Devastation will get me back into the game.

Here's a freaky idea for a jank combo in EDH: Clone copying Linessa, Zephyr Mage, and using Tamiyo, the Moon Sage's ult to discard the original Linessa an infinite number of times, bouncing everything your opponents control. Then win with Storm Crow damage.

ElementalEd on Trampoline Sen

2 years ago

Cards I would cut/replacement:

For Win conditions:

Really up to you tbh. But i think the following options synergize well with your deck.

1) Artifact Win Cons:

Lattice + Forge + Nevi disk. (or really any destroy all artifact)

2) Bounce win con

This one is a bit tricky, but can be done.

This usually revolves on getting ahead with mana rocks or using trickery.

Sunder would be what wins you the game, but Armageddon would work equally as well. Get ahead on rocks a few turns early, the cast it. Or pair it with a card like Taniwha

3) Cloning / stealing wincons / game ending spells

4) Entering the infinte.

Any win con that works with Enter the Infinite.

Infinite mana or omniscience is a play your deck

or even just a Psychosis Crawler.

  • You might have to make more room for these win conditions. but it at least provides you with options assuming that your opponents don't have much to work with
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