Basic summary: cEDH control deck that wants to get advantage with Silas Renn, Seeker Adept to control the board until we can loop Dargo, the Shipwrecker with Phyrexian Altar into either Altar of the Brood or Jeska, Thrice Reborn. I've been working on and playing this deck since Dargo was first spoiled. I'm building the deck IRL, though many of the cards will be proxied until I can afford them, except for RL cards because no.

Combos: Primary: Cast Dargo, the Shipwrecker by sacrificing 3 creatures/artifacts, then sacrifice Dargo into Phyrexian Altar infinite times. With either Altar of the Brood or Aetherflux Reservoir out, this should win. Another win is to cast Jeska, Thrice Reborn after Dargo has been looped. If an opponent has any mill protection Soul-Guide Lantern or Nihil Spellbomb can be used.

Secondary: Bolas's Citadel or The Reality Chip plus a cost reducer, Aetherflux Reservoir, and Sensei's Divining Top.

Tactics & Strategy: The deck relies heavily on Silas Renn, Seeker Adept to get card advantage by recurring utility artifacts or artifacts that give card draw. There's also cards like Mask of Memory, Zephyr Boots, and Mask of Riddles that give card draw off either Silas or Dargo while also providing evasion to ensure Silas triggers. There is also secondary graveyard recursion through Emry, Lurker of the Loch, Goblin Engineer, and Goblin Welder.

Additionally, Dargo, the Shipwrecker can easily be cast turn one by sacrificing cheap artifacts to allow for a very aggressive game. Jeska, Thrice Reborn can turn this into turn 2 kills. That being said, it is far better to cast Silas on turn one so that sacrificed artifacts can be brought back for turn 2 Dargo and a more consistent game on proceeding turns. For example, a turn one Jeweled Lotus should always be used to cast Silas turn one, then cast from graveyard turn 2 to cast Dargo. Even on later turns, Dargo still provides strong pressure by dealing significant damage to opponents.

The graveyard needs to be protected which is why Conjurer's Bauble is in, plus it gives card draw. Elixir of Immortality is a consideration, though I haven't seen a need for it yet and it's hard to find cuts for new cards. This is also the reason for the secondary combo with citadel, aetherflux, and top, in the case the main combo is exiled.

The rest of the deck should be pretty self explanatory; tutors, counters, removal, ramp, & draw. Tutors to find combo pieces, many of which tutor artifacts into the graveyard to be cast with Silas. Intuition is the best tutor in the deck as it can get 3 artifacts which will mean it doesn't matter which one goes to our hand. Counterspells to control threats and protect the combo. Ramp comes in the form of fast mana rocks and treasure makers like Ragavan, Nimble Pilferer, Goldvein Pick, etc.

The combination of card advantage from Silas and pressure from Dargo can easily keep opponents on the back foot, controlling the board until the combo can be delivered. How aggressively or controlling the deck plays will depend on the opening hand and the opponents and meta in the matchup.

The deck has been through a number of revisions, I've lost track of all the changes up to this point, though I plan on documenting them from this point (as of v.3.3.0). Suggestions are welcome, though I ask that if you suggest a card, please also suggest a cut - a card that it should replace.

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Casual

96% Competitive

Date added 3 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

14 - 0 Mythic Rares

57 - 0 Rares

16 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 2.07
Tokens Bird 2/2 U, Construct 0/0 C, Treasure, Zombie Army 0/0 B
Folders Decks for tts
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