Audacity

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Audacity

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+0 and has trample. (This creature can deal excess combat damage to the player, planeswalker or battle this is attacking if lethal combat damage would be dealt to all blocking creatures.)

When this is put into a graveyard from the battlefield, draw a card.

CNG_Stream on token enchantment

3 months ago

Like Balaam said the list is not "standard" legal, but is legal for the "Pioneer" format if you are trying to figure out what the closest format you are legal for.

Would cut the card A Tale for the Ages as it only affects cards that are "enchanted" meaning you need to run "aura" cards to enchant your creatures.

The card Optimistic Scavenger would be slightly better then running Generous Visitor for the pairing with Calix, Guided by Fate. You can run both, but the Scavenger is slightly better over Visitor as it triggers on enchantments entering and not a cast trigger meaning the tokens created by Calix would give you extra counters.

Some auras you may want to consider running to help synergize with Calix would be:

Sheltered by Ghosts: removal, lifelink, and psudeo protection for your creatures.

Feather of Flight: card draw and flying bonuses

Audacity: Trample and card draw if creature gets removed

These cards all work Great with Calix and get even stronger as you can create copies of them to not only enchant your other creatures to help with getting more damage through easier, but also your other creatures when they attack can now potentially trigger Calix if they can hit the opponent.

Cards I would suggest trimming would be:

Doubling Season: the card is slow and your decks creatures are designed in a way that I think it is counter productive.

Training Regimen: the card is slow and would be better off being one of the earlier mentioned auras more often.

All Will Be One: Not a full remove, but only 2 copies should be enough as it is slwo to get to board and you really need one of your other payoffs on board first.

Now if you wnat to change your self from the small early creatures you are running to something less aggessive and more controlling to help the Alien Invasion card shine more with the Doubling Season then you might want to just cut all the creatures and bring in control options like Day of Judgment, Get Lost, and/or Abrade. Shifting some of your threats to maybe include something likeUrabrask's Forge, Outlaws' Merriment, or any of the planeswalkers that generate tokens like the Elspeth, Storm Slayer. You can also add Ramp options to speed up your deck pacing and fix your mana by using auras like Shimmerwilds Growth or Sorcery cards like Shared Roots. And since you rely on token generation for your creatures with this build then you can get more stable card draw with Caretaker's Talent over the Artist's Talent.

Best of luck with however you decide to proceed with this deck. The card options I tried to provide were in consideration to the Pioneer format conisdering a fair portion of your deck is currently shifted that way.

Andramalech on

10 months ago

Have to agree with Balaam__. If it's not broke, don't fix it. I'd think draw power might present an issue so one of my only suggestions would be something like Elder Gargaroth, or alternatively something redundant like Audacity. Any form of draw power for a Mono-Green shell can be the difference between going to a best-of-three, or locking out your round 2 right then and there. Regardless of my musings, I am always giddy to see players sharing Mono-Green. Cheers, and don't forget to upvote your own deck buddy! +1

Andramalech on EDH (Elvish Demon Highlander)

10 months ago

The hardest part about your creation here from a building standpoint is the mana restriction, but I'll see your nay votes and raise you a Inscribed Tablet. Depending on your playstyle, I think some use of fetchlands for deck-thinning, some non-zero presence of Yavimaya, Cradle of Growth, potentially Audacity because relevance AND draw power. Scale Up, etc. You won't have a better friend on the site for Mono-Green unless Kamerot steps in. I sincerely wish that you find success here with this list, and a shout out to Asder on the same endeavor!

Andramalech on Red-Glove Landscaping LLC.

1 year ago
  • Profet93 first and foremost, thanks for commenting! Don't forget to hit me with an upvote!

  • Tifa had Trample stapled to her- so Rancor and Audacity compete for similar space for similar reasons, and wasn't up to snuff for what I wanted from my one mana slot. To extend another example of my own playstyle, I'd rather handle that issue at two Mana with something like Sphere Grid.

  • Vines of Vastwood as well as Giant Growth among many others are all on my radar for buff at one. Need to test play and experiment to understand how much I wanna balance that out.

  • Farseek is a long time favorite of mine for the two Mana 'go fetch a land' cards. I'm also experimenting at that value to determine if I need more Beanstalk Wurm type cards, or Springbloom Druid type cards. Does that make sense?

  • This idea is SUUUUPER new, so the best and most effective ways to run it will take time to emerge. Cheers for challenging me to think about how I'm tackling this.

Quicksilver on Brightglass Gingerbitch

1 year ago

CNG_Stream I wasn't too sure about the ruling when Goldvein Hydra came up on Scryfall, and he has some good synergy. Thanks for that! The vigilance angle came about from the Gingerbrute requiring tap to sacrifice. The added advantage it has for the Brightglass Gearhulk is more utility. Kor Halberd is definitely going in, I'll test with 2 Tarrian's Soulcleaver before I consider scrapping it completely. Soulcleaver is rather bad for the smaller creatures because if they die, I get nothing. On the Gearhulk, it becomes a pain to get rid of. I forgot Basilisk Collar was in standard, I'll add to the maybeboard.

Regarding a more enchantment based strategy, I did consider that idea with Ordeal of Nylea for land filtering and Audacity and Ethereal Armor, and my creatures would probably be more lifegain centered with Authority of the Consuls in standard, like Ruin-Lurker Bat. I run a Commander spirit enchantment deck, and as much as I love running enchantments, I wanted to try something different.

DeinoStinkus on Knights of the Reliquary

2 years ago

Angelic Benediction is EXTREMELY overcosted, especially since you have a lot of removal/evasion in the deck. Akrasan Squire accomplishes much the same effect for three less mana. Maybe even Sighted-Caste Sorcerer over Sigiled Paladin, but that's a matter of personal taste and gameplay style.

Shadowspear is a great option but very pricey so I definitely understand not going for it. Audacity is a budget option that fills a similar niche.

And a bit of a strange suggestion, but Bant Charm is a little mana intensive, and not super effective (unless you've seen success with it!), may I suggest something like Winds of Abandon? It's a Path to Exile and more depending on your situation.

Definitely a fun deck, I love Rafiq!

PhyrexianPraetor on Hot Potato!

2 years ago

I like what you got here. The only things I can suggest are the following.

1) run four copies of Lightning Bolt. It acts like removal and gives you the ability to hit your opponent’s life total directly. I personally feel Kazuul's Fury  Flip, Mutagenic Growth, Kazandu Mammoth  Flip and Wayward Guide-Beast aren’t needed unless you run three or more copies of each.

2) cards like Ancestral Anger, Audacity, Charge Through and Crash Through allow you to get past walls of creatures with trample and also draw you a card, which can make your deck more consistent.

I think the ideal list for you would be this.

4 Akoum Hellhound, 4 Brushfire Elemental, 3 Lotus Cobra, 3 Atarka’s Command, 4 Lightning Bolt, 3 Temur Battle Rage, 4 Crash Through, 4 Enter the Unknown, 4 Explore, 4 Skyclave Pick-Axe, 23 lands

BotaNickill on Oh Rotty

2 years ago

I can't believe you have the Audacity to suggest that! LOL. Rancor is a great card and basically the same thing, I mostly chose Audacity in this build because I Have my Rancors in my Boggle deck. As far as double strike goes for the Venerated Rotpriest I think it would give 3 counters, One for the being the target of the double strike spell, and 2 for the unblocked double strike attack. Unless I'm missing something? Thanks for checking out the build and making suggestions tho mate! Always Appreciated!!

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