|Commander / EDH||Legal|
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|Rivals of Ixalan (RIX)||Rare|
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When Induced Amnesia enters the battlefield, target player exiles all cards from his or her hand face down, then draws that many cards.
When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.
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Induced Amnesia Discussion
4 days ago
I would replace Sinister Sabotage with Thought Collapse . And if you wanna go a little more mill-y, you could add something like Psychic Corrosion or Patient Rebuilding . In fact, you could probably do some kind of Esper mill/control deck with Kaya, Orzhov Usurper and Mnemonic Betrayal / Sentinel Totem as an OTK...
1 month ago
Hey, looks good. I don't see very many decks with Ertai as Commander.
Cards based on your budget to consider adding:
Reveillark and Guide can loop each other and reanimate a lot of creatures including Lullmage Mentor, getting value from reanimated creatures and then they can be used as fodder to counter your opponent's spells.
Reveillark reanimation targets:
Thief, Zur and Auramancer interact with enchantments. Thief steals all your opponents enchantments which you can then sac to counter spells. Zur can be a repeatable way to get enchantments, best of all he can search for Alarm.
Other cards to consider:
- Pemmin's Aura
- Baral, Chief of Compliance
- Sun Titan
- Hatching Plans
- Induced Amnesia
- Ghostly Prison
- Blind Obedience
- Buried Alive
- Animate Dead
- Dance of the Dead
- Sunken Hollow
- Prairie Stream
- Caves of Koilos
- Underground River
- Darkwater Catacombs
- Isolated Chapel
- Drowned Catacomb
- Fetid Heath
- Reliquary Tower
Most of these other suggestions are cards that can give you repeatable creature value, are discard outlets or enablers to get cards into the graveyard, enchantments that give you draw value when they are saced and budget lands that can/or always ETB untapped.
I offer more advice on what you can cut for some of these cards. Would you like more advice?
Good luck with your deck.
2 months ago
2 Cast Down 3 Disdainful Stroke 4 Drowned Secrets 3 Essence Scatter 2 Induced Amnesia 3 Memorial to Genius 2 Naru Meha, Master Wizard 3 Negate 3 Opt 2 Patient Rebuilding 4 Psychic Corrosion 2 Release to the Wind 2 Sinister Sabotage 4 Thief of Sanity 4 Dimir Guildgate 10 Island 2 Murder 1 Evolving Wilds 4 Swamp
2 months ago
Hi nenya14! You could definitely replace the lands with a budget land base, and cut some of the more expensive ramp and draw spells to put in other ramp and draw. The hard part to replace would be the token doublers and the enchantment animators, but you could also try an artifact package with Mycosynth Lattice, Mirrorworks, Sculpting Steel, Phyrexian Metamorph, Prototype Portal, and Cogwork Assembler to copy enchantments after they are turned into artifacts, and March of the Machines, Titania's Song, The Antiquities War, Tezzeret the Seeker , Karn, Silver Golem, or Sydri, Galvanic Genius to turn the enchantments into creatures and attack. You could also just make creature tokens with Sigil of the Empty Throne, or win without creatures using Induced Amnesia.
3 months ago
3 months ago
Thanks for the feedback!
The Induced Amnesia + Release to the Wind combo looks interesting, especially because it can be used to mill the opponent or to draw cards yourself. But it would require a bigger reconstruction of the deck, so I will shelve this idea for now.
Shore Keeper, Wall of Mist and Diamond Mare are interesting options. Shore Keeper looks a bit too costly. In my testing, paying the 6 mana for Memorial to Genius was already too costly, because I always needed the mana for my immediate survival and was never able to activate it. Wall of Mist looks rather boring because it cannot trade with early creatures. But Diamond Mare could be very good because of the lifegain. I'll try this one first!
3 months ago
3 months ago
You cast Induced Amnesia than exile it and recast. If your opponnent have, for example, 6 cards in his/her hand you exile 12 cards and he/she draw 12 cards. The combo works well too with Blink of an Eye.