Induced Amnesia


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Rare

Combos Browse all

Induced Amnesia


When Induced Amnesia enters the battlefield, target player exiles all cards from his or her hand face down, then draws that many cards.

When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.

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Induced Amnesia Discussion

Natalbee on RNA Esper Control Attempt #1.5 - more exile

4 days ago

I would replace Sinister Sabotage with Thought Collapse . And if you wanna go a little more mill-y, you could add something like Psychic Corrosion or Patient Rebuilding . In fact, you could probably do some kind of Esper mill/control deck with Kaya, Orzhov Usurper and Mnemonic Betrayal / Sentinel Totem as an OTK...

Here's some more exile effects:

Unmoored Ego
Etrata, the Silencer
Cry of the Carnarium
Induced Amnesia

multimedia on Ertai says "No" Huge Changes

1 month ago

Hey, looks good. I don't see very many decks with Ertai as Commander.

Cards based on your budget to consider adding:

Reveillark and Guide can loop each other and reanimate a lot of creatures including Lullmage Mentor, getting value from reanimated creatures and then they can be used as fodder to counter your opponent's spells.

Reveillark reanimation targets:

Thief, Zur and Auramancer interact with enchantments. Thief steals all your opponents enchantments which you can then sac to counter spells. Zur can be a repeatable way to get enchantments, best of all he can search for Alarm.

Other cards to consider:

Most of these other suggestions are cards that can give you repeatable creature value, are discard outlets or enablers to get cards into the graveyard, enchantments that give you draw value when they are saced and budget lands that can/or always ETB untapped.

I offer more advice on what you can cut for some of these cards. Would you like more advice?

Good luck with your deck.

elgosu1337 on Estrid Parallel Lives Tribal

2 months ago

Hi nenya14! You could definitely replace the lands with a budget land base, and cut some of the more expensive ramp and draw spells to put in other ramp and draw. The hard part to replace would be the token doublers and the enchantment animators, but you could also try an artifact package with Mycosynth Lattice, Mirrorworks, Sculpting Steel, Phyrexian Metamorph, Prototype Portal, and Cogwork Assembler to copy enchantments after they are turned into artifacts, and March of the Machines, Titania's Song, The Antiquities War, Tezzeret the Seeker , Karn, Silver Golem, or Sydri, Galvanic Genius to turn the enchantments into creatures and attack. You could also just make creature tokens with Sigil of the Empty Throne, or win without creatures using Induced Amnesia.

OrgasmAndTea on No-Creature Blue Mill

3 months ago

Love the idea of bouncing Induced Amnesia, but it doesn't work as well when your opponent has an empty hand. Perhaps Kumena's Awakening could help with this, while milling them at the same time?

Bxbx on [GRN] Mono Blue Drowned Secrets Mill

3 months ago

Thanks for the feedback!

The Induced Amnesia + Release to the Wind combo looks interesting, especially because it can be used to mill the opponent or to draw cards yourself. But it would require a bigger reconstruction of the deck, so I will shelve this idea for now.

Shore Keeper, Wall of Mist and Diamond Mare are interesting options. Shore Keeper looks a bit too costly. In my testing, paying the 6 mana for Memorial to Genius was already too costly, because I always needed the mana for my immediate survival and was never able to activate it. Wall of Mist looks rather boring because it cannot trade with early creatures. But Diamond Mare could be very good because of the lifegain. I'll try this one first!

nutrun on [GRN] Mono Blue Drowned Secrets Mill

3 months ago

Consider Induced Amnesia + Release to the Wind (or blink of an eye) combo.

nutrun on U/b mill

3 months ago

Try to consider Release to the Wind + Induced Amnesia

You cast Induced Amnesia than exile it and recast. If your opponnent have, for example, 6 cards in his/her hand you exile 12 cards and he/she draw 12 cards. The combo works well too with Blink of an Eye.

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