Game Plan

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Game Plan

Sorcery

Assist (Another player can pay up to of this spell's cost.)

Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan.

Secretmeat on Nek

2 years ago

A few suggestions. I think you probably want to run at least 35 lands in order to keep the deck running consistently. You've got some decent ramp, and all the extra draw will help, but missing land drops sucks.
You might consider the damage doublers and tripler available in red Dictate of the Twin Gods , Furnace of Rath affect everyone, Gratuitous Violence or Inquisitor's Flail work for your commander, but the best would be Angrath's Marauders or Fiery Emancipation (!triple damage!) Since they only affect you and work for all your damage sources.
Stormfist Crusader is more of what you've got.
What to cut to make room for that stuff is kind of up to you but I think Game Plan , Grixis Charm , Dimir Charm , and Spectacle Mage would all be candidates for me.
Cool deck though and pretty reasonably priced for how effective it looks like it could be.

VaneRaklan on Flying Snakes of Fortune

3 years ago

Main Notes

I think you should replace Plasm Capture with Rapid Hybridization or Pongify because holding up 4 mana for a counter is rough but holding (or using) 1 mana to get rid of a boi is a lot easier

I think you should take out Dictate of Kruphix and Rites of Flourishing and slot in something else, like board wipe protection or another wheel.

I feel like unless you are confident that you are going to maintain a hand of more than 7 then maybe consider swapping out Spellbook might be a good idea

Not sure how useful Patron of the Orochi will be especially being at such a high cmc

Reforge the Soul only triggers the miracle cost if it is the card you draw for turn so you would have to pay the full CMC if you drew into it from a wheel. Thus, could save a few bucks by swapping it out for a different wheel card.

Nadir Kraken might not pull that much weight since you're theoretically going to be creating a ton of snakes and drawing a bunch of cards. Plus I'm not sure if you'll end up wanting to spend the mana to add the +1 counter and make a tentacle

Fun synergy

Bag of Holding $0.35 instead of losing all of your cards to wheels, you can actually get them back later lol

Second Harvest $1.29 2GG to double all your creature tokens... could be useful? could also just do with another wheel lol

Soul of New Phyrexia $4 Might be a lot of mana to run but if you have ashnod's alter out then you should have no issue sacking three tokens to give everything indestructible. Just one more board wipe protection

Haste Givers

Rhythm of the Wild $3 can either give them haste or make them a lil bit bigger

Ogre Battledriver $0.6 buffs snakes upon ETB and gives them haste; if this is already out and you wheel...OOF

Horizon Chimera $0.25 padding your life total isn't a bad idea; granted you are likely going to be aggressive affff

More Wheels

Molten Psyche $4

Whirlpool Warrior $4

Geier Reach Sanitarium $2.5 Might not be worth it but having a little something-something on a land is hard to deal with and could help in a pinch

Dragon Mage $0.25

Prosperity $1.5

Minds Aglow $2.5

Khorvath's Fury $3

Burning Inquiry $1 One red mana to get 9 snake bois and might get some good stuff out of someone else's hand

Game Plan $0.39 Heftier side of things at 6 CMC but everyone draws 7 instead of perhaps the same amount they discarded. Plus everyone refills their library so any graveyard shenanigans gets shut down and you don't risk milling yourself for a little bit longer

KayneMarco on Ophiomania

3 years ago

Here’s a list of cards I would strongly consider adding:

Neotrup on Assist Question

3 years ago

Fan Favorite doesn't have an obvious reason for an opponent to help, but in multiplayer you may find that one opponent is more than willing to provide mana to help deal with another opponent, especially with a card like Play of the Game when they don't have nonland permanents or Game Plan when they don't have cards in hand.

BMHKain on

4 years ago

@Blackheart426: I see. Well, I've already an idea for Gerrard anyway, & even Anya as a part of the 99 might actually hamper the Strategy in question. Sorry about denying your suggestion; I just had another Game Plan (Not confusing that w/ the card in general.) in mind...

@GhostChieftain: 29 left before reaching 100 cards. I actually have a question to ask: Are any of my cuts worth the effort thus far, & should I also kill the Displacing Engine? What would your thoughts be about some combos worth keeping?

Thanks for the support guys! Dunno what to owe you on though... :/

moremanawins on Semi-Budget Reaper King

4 years ago

Progenitor Mimic is a cheaper Helm of the Host type effect but it’s less reliable because it triggers on upkeep instead of combat. Although this is offset by cheaper mana investment and it can target opposing creatures. As for card advantage there’s things like Mulldrifter and Phyrexian Gargantua for ETB based draw. For incremental draw there’s cards like Staff of Nin , Monastery Siege , and Arguel's Blood Fast  Flip. For one off draw effects I really like Drawn from Dreams , Urban Evolution , and Game Plan . Also another sweet card in here would be Irregular Cohort . All these cards are very cheap. The mimic is around $2-$4 but that’s cheaper than helm so still worth. Anyways +1 from me and if you get a chance go check out my Pir and Toothy deck.

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