|Commander / EDH||Legal|
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|War of the Spark (WAR)||Common|
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Return target nonland permanent to its owner's hand.
Amass 1. (Put a +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Callous Dismissal Discussion
5 days ago
Perhaps you should play Brazen Borrower over Callous Dismissal seeming it counts as two spells for Drowned Secrets . Also Essence Capture seems like a great inclusion in the mainboard to stop Cavaliers, Golos and Hydroid Krasis.
2 weeks ago
Hey MrBoombastic thanks for the feedback!
Taking on board what you've said here's what I'm thinking:
- Bin off the Folio of Fancies and Narset, Parter of Veils combo (maybe put Narset in the side cause she does some helpful stuff).
- Put Syr Elenora, the Discerning into the main board.
- Move the Finale of Revelation into the side.
- Add in some more low CMC creatures to the main, I'm thinking like: Spectral Sailor , Brineborn Cutthroat or Faerie Vandal
- Remove Vantress Gargoyle
- Find a way to get some creature interaction in there, thinkning along the lines of Unsummon or Callous Dismissal .
Love to hear some thoughts!
1 month ago
Lonelyyoshi1 The reason Mill decks work is because you strip your opponent's resources away from them before they can ever draw them. Basically, making someone mill is control. You want to be milling cards from your opponent every turn and right now you have two strategies in your deck. Creature and draw. the two strategies cross over with Psychic Corrosion , Hedron Crab , because both of those say "do something you're gonna do every turn and mill your opponent" Now the Creature strategy would be a focus on Sage's Row Denizen . Fewer spells and add value creatures. Merfolk Trickster , Cloudkin Seer , Frost Lynx , Fblthp, the Lost . I'm sure the great minds of this forum can list much better versions then i can but those are the few i know right now without google. The whole goal of this version would be to get Sage's Row Denizen out and play a "draw go" style unless you need to play a value creature. I would even run creature copying effects to really abuse the sage like Quasiduplicate , Mirror Image , Spark Double , Rite of Replication . you would have to drop most of your planeswalkers and maybe only keep Kasmina, Enigmatic Mentor and run other effects like Blink of an Eye , Callous Dismissal to out value your opponent until you can go nuclear with your sages. at least thats how i would do a creature version. The draw version focuses more on Psychic Corrosion and control. You would run instant speed draw spells like Opt , Radical Idea , Chemister's Insight so you can keep mana open to counter your opponent with Negate , Cancel , Wizard's Retort , Counterspell . You would be 100% draw go. Your turns would more or less be draw, play a land, trigger Hedron Crab , pass. then you counter your opponents spells. if they don't play anything scary you use all your mana at the end of their turn to use your draw spells and make them mill with Psychic Corrosion . you would want to play a bounce spell, recommend Unsummon and your Jace package to get free draws for the mill. Again, I've already shown i don't know the meta for modern so listen to the other guys commenting. The reason i don't like Jace, Arcane Strategist is because he's 6 cmc and doesn't really move you towards your game plan as fast as the other Jaces do. That is also giving your opponent a free turn with 6-7 mana where they don't have to worry about a counter spell. You could run Force of Negation but you are really taking a risk relying on 1 card to protect you so you can play a Jace that has 30% synergy with your deck. I'd rather play my second Psychic Corrosion and have mana up for Thought Collapse or Opt and Radical Idea . Ultimately it is your deck so have fun with it but these are my thoughts. If you would like i could probably use your card list to build two version of your deck and you can try both out.
1 month ago
onehitterquiter: Thanks for the suggestions! I've tried each of those lands in previous versions of the deck, and I've found that either I need the blue mana more for counterspells or I need untapped lands. My strategy when playing this deck is often to sit back, do things at instant speed, and wait until everyone is tapped out in the very late game. At that point, I usually have a small creature or something to sacrifice, so Chimeric Coils , Guardian Idol , Chimeric Mass , Mortarpod , Flayer Husk , and Fountain of Ichor wouldn't fit with how I play the deck. I think Abstruse Interference isn't a good fit for a similar reason. The counterspell aspect of it isn't good enough to justify a spot in the deck.
1 month ago
Interesting! You might consider giving these cards a try: Mutavault , Faerie Conclave , Zoetic Cavern , Flayer Husk , Mortarpod , Chimeric Mass , Chronatog Totem , Guardian Idol , Fountain of Ichor , Chimeric Coils , Dance of Many , Callous Dismissal , Mobilized District , Dread Statuary , Springjack Pasture , Abstruse Interference , Lazotep Plating
1 month ago
I take it you started with the Mu Yanling, Celestial Wind planeswalker deck.
Two main suggestions in general:
I would suggest to keep the deck to mono-blue if you can, as this will allow you to not get color screwed (getting too many lands of one color, but not enough of another). If you insist on going White-blue, you need to run some dual color lands (maybe a set of Glacial Fortress ).
I would also suggest you get rid of your non-flying things and stay away from 1x counts. By having more one-ofs, you are thinning the probability to get the best cards.
If you dont mind cards rotating out of standard in october, the most obvious addition to this is Favorable Winds . A mono blue version of this would make the also soon rotating Tempest Djinn really good.
Having said this, let me give you a break down on how I would upgrade your deck in its colors:
-1x Callous Dismissal -1x Bond of Discipline +2 Winged Words Since all of your creatures are flyers, you really want to be able to draw 2 cards for only 2 mana. This is also your only draw spell and Amass doesn't really make sense here.
-2x Spectral Sailor -2x Concordia Pegasus +4x Healer's Hawk Spectral Sailor and Concordia Pegasus can be easily replaced by the hawk, which will gain you life (and time) for you to get your finisher cards
1 month ago
1 month ago
Again, I'm declaring myself a noob to this style of play here, but it seems like if Callous Dismissal was your win-con then you'd have 4 of it in the deck, and you'd need quite a bit of luck to be able to cast Nexus of Fate turn after turn after turn and by the time you've got your combos up and running your opponent will have killed you via small creatures. I'm just trying to understand how this deck did so well.
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