Quest for the Gravelord

Quest for the Gravelord

Enchantment

Whenever a creature is put into the graveyard from the battlefield, you may put a quest counter on Quest for the Gravelord.

Remove three quest counters from Quest for the Gravelord and sacrifice it: Create a 5/5 black Zombie Giant creature token.

Latest Decks as Commander

Quest for the Gravelord Discussion

seshiro_of_the_orochi on Innistrad: Crimson Vow

2 months ago

Toxrill with Night of Souls' Betrayal and Kaervek, the Spiteful is pretty dope. Add in Fleshbag Marauder and friends, Revel in Riches, maybe even Inexorable Tide and other proliferate effects. You could even include Overseer of the Damned, Quest for the Gravelord and more zombie stuff. And just imagine Skullclamp and Grave Pact/Butcher of Malakir with the activated ability. As I said, I like where this is going.

Oh, btw: I build a hypothetical 60-card casual Frog tribal list around Grolnok. In case anyone is interested, here you go: Ancestral Ribbit (UG Frog Tribal)

Xalor90 on Orzhov Gravecrawler/ Zombie Sacrifice

3 months ago

If you do go the Lurrus route, you might consider throwing in a couple copies of Quest for the Gravelord, as they can be played repeatedly using Lurrus’s ability. Gives you a lot of value for sacrificing creatures by summoning a 5/5 Zombie Giant for every three creatures that die (yours and your opponents’).

Hardhitta7 on Please Kill My Creatures

10 months ago

Looks like a fun deck! Quest for the Gravelord could be good, can help finish off your opponent.

Murderous Redcap can be used to kill small creatures or damage your opponent.

And if you want some card draw, Village Rites is very good and can sac creatures.

HalbrechtHalbrecht on BLACK ZOMBIE

1 year ago

I love Zombies! Probably one of the first tribes that got me interested in tribal decks, after I saw the power of my friend's Zombie deck. +1 from me just for Zombies!

Question 0: Before we can offer any meaningful help, we need to know if you truly mean this to be a deck for the Modern format? Or will it be casual and you won't care about format that much?

(As an aside, when I first started Magic and joined T/O, I didn't really understand that Modern was a competitive format and I just labeled any deck that could be legal in Modern as Modern. LoL. Pretty sure some of my decks on T/O still mistakenly have Modern set when really they should be Casual!)

I'm going to offer my advice assuming you want it to be Modern, but if you're going more for a casual build, then feel free to ignore some of this.

First, the deck is trying to do too many things — zombie tribal, self-mill, graveyard recursion, graveyard exiling, "swamps matter", tokens, devotion — some of which don't really complement each other. If you want to streamline it for Modern, you'll have to choose a more focused direction.

I would remove the "swamps matter" subtheme, as you don't really have ways to dump extra swamps onto the battlefield nor do you take full advantage of it (where is Defile for example?). Korlash might be worth keeping, since he's a zombie, but get rid of both Nightmare and Squelching Leeches, as they're not even zombies and they're on the higher end of CMC. Personally, I'd get rid of Lashwrithe as well, but if you really love the card and want to keep it, at least you can equip that to a zombie.

Then I would choose between full-on zombie tribal including tokens, or devotion and recursion. Neither of the latter play nicely with tokens, which don't have mana costs for devotion or stay in the graveyard for recursion. A few incidental tokens are fine, but cards like Moan of the Unhallowed and Shamble Back are not synergistic at all with devotion/recursion.

Next, are you more interested in recurring your graveyard or exiling it for tokens? I.e. do you want to do Ghoulraiser, Gravecrawler, Lord of the Undead, etc., or do you want to do Cemetery Reaper, Graveyard Marshal, Tymaret, etc.? You can't do both. Personally, I'd go the recursion route, add more ways to sac your zombies for value, and cycle them in and out of the graveyard at will.

So in summary, I would go with 1) zombie aggro including tokens, or 2) zombie recursion, with a subtheme of devotion for Gray Merchant. Going either route, I'd cut Nightmare, Leeches, Lashwrithe, and Tymaret (he's not a zombie, and provides only inefficient graveyard hate). If you go route 2, I'd also cut the sorceries Moan and Shamble. That's at minimum 8 cards out. What you add depends on which game plan you choose.

You're missing some other great zombie lords: Death Baron, Lord of the Accursed, Undead Warchief, and even Risen Executioner. While not a creature, Graf Harvest gives them all menace.

Relentless Dead and Unbreathing Horde are difficult to get rid of, the former because it can easily come back to hand (and bring a friend), the latter because of his damage prevention clause.

Graveborn Muse can provide some serious card advantage. Geralf's Messenger is amazing for devotion, he drains a little himself, and he's hard to get rid of.

If you go the route of cycling your zombies in and out of your graveyard, consider Undead Augur, Plague Belcher, and Quest for the Gravelord.

In place of Cemetery Recruitment, I'd run Ghoulcaller's Chant or Unearth. The latter is particularly good if you cut all your 4+ CMC creatures except for Gray Merchant (so aside from the cards I said to cut under "Game Plan", you'd also cut Korlash and Sidisi, which I think are good cuts anyways).

You didn't label this deck as "budget", so if you can afford it, Cavern of Souls is a must-include land in any tribal deck.

I don't like Sands of Delirium. It's only function is self-mill and there's more efficient ways to do self-mill. You also currently don't take full advantage of self-mill, with things like Dredge or Flashback-style effects. If you go full force into graveyard synergies, then self-mill is important, but even then, I'd play Stitcher's Supplier over Sands. For 1 mana, you can easily get 6 cards into your graveyard, and you can easily recur him, and he's a zombie that can attack. That would take 9 mana with Sands, which is just a dead artifact.

Lastly, some sacrifice options: Gnawing Zombie isn't amazing, but the effect is relevant. I would replace Sign in Blood with Village Rites — same card draw, but one less mana, instant speed, and no life loss. You also have cards that like to die, like Festering Mummy, Black Cat, Tattered Mummy, and the above-mentioned Stitcher's Supplier.

Sorry for the wall of text. I just love zombies! So I hope at least something in there was useful.

osiczym on Undying Retribution

1 year ago

Really great idea! I would definitely recommend Plagued Rusalka as a great Sac Outlet. Or Demonlord of Ashmouth as both Sac Outlet and Undying creat

Maybe you will like Gleancrawler too or Quest for the Gravelord which will release the token quick

GoblinElectromancer on Discard

1 year ago

I would take Bojuka Bog,Ritual of Soot,Quest for the Gravelord, and 2x Divest out of main deck.

Here are some cards you might like: Raven's Crime, Smallpox, Defile, The Rack, Blackmail, Heartless Act, and Nether Spirit.

Good Luck on it! +1

darkdexterminate on Nyctophilia

1 year ago

jaunty I see, I will keep it in mind. Did you think about Quest for the Gravelord or Dash Hopes. I thought they were some cool cards, but cuestionable. I want to know what do you think.

Thank you for your answer :) I want to keep testing it more times.

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