Rush of Blood

Rush of Blood

Instant

Target creature gets +X/+0 until end of turn, where X is its power.

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Rush of Blood Discussion

amazingdan on The Inferno Counts to 20: Budget + Sideboard Swap

1 month ago

This is a pretty fun concept, I'm a fan! Big smashy dragons are always fun :). I think Irencrag Feat could help a lot as a way to either slam down your Inferno a turn or two earlier than usual and as a way to generate a ton of red mana to sink into its activated ability. Irencrag Feat with Inferno on the battlefield and Unleash Fury in hand (or Rush of Blood with an extra mana/attack from somewhere else) is enough mana to pump Inferno three times, double its power, and spend the last two mana floating from Irencrag to push its power to twenty! I see Mutagenic Growth in the maybeboard which I'm assuming is to keep this deck budget but it should definitely go into any optimized version of the deck. Pyretic Ritual is also starting to get on the pricy side but would be an excellent inclusion, probably over something like Dragonlord's Servant.

Commander_Olim on Inferno Of The Body Count

2 months ago

DBCooper Thanks for the upvote and suggestions! Rush of Blood was actually in the list originally, but got cut at the last minute, as far as the equipment goes, I actually thought that the "Whenever it's power becomes 20" clause meant that all of the power needed to come from its ability, and equipment didn't count. But thanks for clearing that up! I will put these in.

DBCooper on Inferno Of The Body Count

2 months ago

Blackblade Reforged, Hero's Blade, and Ring of Valkas help get your inferno’s power to 20 quickly and consistently. Rush of Blood is also worth considering.

Great deck!

lagotripha on The Inferno Counts to 20: Budget + Sideboard Swap

2 months ago

This is a cool concept deck.

Simple tweaks - Rush of Blood is extra copies of Unleash Fury, Wine of Blood and Iron also works.

I feel like the easist method would be to get to 18 and boost twice - the simplest would be +3/+0 from the ability and then double power, costing 13 mana total, or 6 1 turn and 7 the next. Alternatively, ifninite red mana instant wins with the dragon or a way to search for it.

Shuko points to Golem-Skin Gauntlets/Cranial Plating/Nettlecyst. By pairing it with p/t boosts you could have a more reliable threat that happens to combo off if you get it perfect, but it doesn't feel as efficient even if its more reliable. The artifacts theme might be sweet if its paired with treasure tokens or Pentad Prism type effects to power the combo, but it would need some sacrifice effects to make sure you could get back under 20 power in a pinch.

Speaking personally, I'd go for a casual G/R list, with Xenagos, God of Revels/Exponential Growth/Soul's Might and a +1/+1 counters theme with Death's Presence and 'sac for red' creatures like Satyr Hedonist. Its a cool idea for a casual table. Drumhunter is neat.

A second creature that has a cool 'hit big power' ability would be nice - Mossbridge Troll is neat - I might theme around Bloodshot Trainee and Greenhilt Trainee. Minion of the Mighty is a cute intended synergy.

Faux_Faux on Veyran deck combo synergies

5 months ago

Here are some I use, seperated by category:

Double Strike: Temur Battle Rage , Assault Strobe , Psychotic Fury , Buccaneer's Bravado , Raking Claws

Haste: Expedite , Crimson Wisps , Accelerate , Fever Charm

Evasion/Unblockable: Distortion Strike , Slip Through Space , Artful Dodge , Crypsis

Protection: Dive Down , Mizzium Skin , Glint , Shell Shield , Lazotep Plating

Power Pump: Rush of Blood , Balduvian Rage , Dynacharge , Unleash Fury , Sure Strike , Brute Strength , Titan's Strength , Rouse the Mob , Infuriate

Other than that, I run some value cards, like Birgi, God of Storytelling  Flip, Storm-Kiln Artist , and Aetherflux Reservoir to just go on, and on, and on, and on, so on and so forth. Plenty of Draw Spells to keep the gas going, and some other Spell-slinging accoutrements.

Arktaurous on you're awful murray

10 months ago

I like Unleash Fury. Its cheaper than Rush of Blood which was what I was considering.

I like Carrion Feeder and Viscera Seer because they're fast. I was toying with stuff like Bloodflow Connoisseur, Bloodthrone Vampire, Vampire Aristocrat, and Blood Bairn.

What do you think of Soulshriek and Junkyo Bell? They not only buff Juri, Master of the Revue but also pop him to potentially finish off an opponent with commander damage.

I was also considering cards like Howl from Beyond, Grave Strength, Enrage, and Balduvian Rage.

Have you considered running Reprocess? Its a great way to get those Juri, Master of the Revue triggers and some card draw.

Even though Champion of Stray Souls is costly to get out it would be really cool to keep swapping your graveyard and battlefield dudes for Juri, Master of the Revue triggers lol.

Yarok on All That Remain

1 year ago

In my opinion, more pump spells are good for more damage = more survivors. Consider adding some pump spells and if you do, Zada, Hedron Grinder Is broken. Pump spells I suggest would be... Titan's Strength, Blazing Shoal, Reckless Charge,Fatal Frenzy,Rush of Blood, and Rush of Adrenaline.

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