|Commander / EDH||Legal|
Printings View all
|Eighth Edition (8ED)||Rare|
|Mercadian Masques (MMQ)||Rare|
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Set aside all nontoken permanents. Starting with you, each player chooses one of the cards set aside and puts it into play tapped under his or her control. Repeat this process until all those cards have been chosen.
Thieves' Auction Discussion
1 month ago
Ran this deck tonight and it was AMAZING. I hadn't played Group Hug until tonight and it really just loosened everyone up. We had a six-player game resolve Thieves' Auction , highlight of it all. :)
3 months ago
As far as Reaper King goes there are two amazing cards. Rite of Replication is a pretty well known combo. Make 5 copies of Reaper King and destroy 30 permanents. I can only assume it would also be hilarious with Spark Double .
What is far funnier is to play Thieves' Auction and watch people scramble. If you pick Reaper King first your opponents need to pick all the changelings before you do or you'll just destroy whatever they choose each turn. This leaves you the bulk of the cards THEY were playing. As the cards come into play this also lets you reset your creature types on kindred cards etc.
4 months ago
Removed Mercurial Chemister , Jori En, Ruin Diver , Knowledge Pool , Thieves' Auction , Scrambleverse Added Burning Prophet , Ral's Outburst , Role Reversal , Ral, Storm Conduit , Saheeli, Sublime Artificer
4 months ago
6 months ago
Farycane interesting! I preemptively made the choice of excluding Thieves' Auction as well as Grip of Chaos precisely because i figured the salt would be real! So what i did was opted for a lot of group hug cards like Rites of Flourishing and Braids, Conjurer Adept to not only make other people not want to attack me, but its pseudo chaotic because its like "o shit! Whos gonna go off more?". Admittedly, i still have yet to win a game, and since my friends have a much lower budget then me so their decks arent super competitive, i could probably get away with it more then other EDH players. Nonetheless i still havent won, but its fun as hell.
6 months ago
To be honest, I took it apart a while ago. It was fun most games, but people started to hating me out every time I played my chaos deck. I will rebuilt it soon (with changes, too) but maybe I won't tell the players that it is a Chaos deck. The worst game I had was an enchantment removal on my Possibility Storm while the Prosh player had a Food Chain out. Of course he won. That was the day I took the deck apart. Wasn't fun for me to be target #1 just because I randomize a few things.
The next deck may have more focus on Cascade and just a few Chaos elements in. I suggest not to play Grip of Chaos . Against many Decks it just takes too much time. Same for Thieves' Auction . People don't like it when something takes forever to do. ("Funny" sidenote: The same people often take 15min+ turns and don't win (in my playgroup))
The deck performed okayish. Even if it's Yidris as Commander, it's powerlevel is not even close to a strong or even competitive Deck. I often kicked player out with commander damage, bacause I couldn't do much more in a 15+ turn game. I would say it has a Winrate a little under 25% for 4 player games. But it can win.
I personally built this deck to make the games more funny. It worked quite often, til some players took it personal :D It's not built to perform very well (average cmc is >4, not enough ramp to cast things reliable. I will try to make this Deck better as soon as I rebuilt it. You may send your list, so I can get some new Ideas :D As mentioned, try to avoid cards that just take forever to resolve. Possibility Storm is good, because people get used to it and it isn't that slow to actually do it. At my playgroup in some games, it took longer to debate that the card takes too much time, than the card itself took time.
I hope you enjoy your chaos Deck! :)
7 months ago
NetholonTheArchmage, thank you for the thoughtful reply! I think I've been convinced to try Sunforger in one of my decks now. I'd misread the "other than the owner" clause on Crown of Doom it makes a lot more sense now.
Donating huggy cards I totally agree with! It most certainly benefits you most when they're kept around the longest. Personally I prefer huggy ramp > draw because it's something Jeskai typically lacks and is already strong in draw so I'd like to keep that axis of advantage over my opponents. Also, Zedruu drawing you more while the hugs ramps you will let you cast more of those cards just drawn... You're now playing odd Simic! But they wouldn't see that! They just see they get ramp! :D
I can totally understand wanting somewhat janky win conditions as opposed to the most stream lined. Have you considered Transcendence ? It may seem easy to pull off but it leads to some really really janky lines of play. I've found myself change mannerisms and verbally provoke an opponent into attacking me just to get me lower on life so that I could then play & donate to them. Sometimes they're at like 18 life so then they're still technically alive but close to death... It's silly.
I'd be lying if I said I didn't consider it a victory when opponents scoop to Grip of Chaos Perplexing Chimera Divine Intervention or Thieves' Auction . Maybe my playgroup is more spikey than yours to scoop so easily but I see this often and it warms my heart to force scoops.
7 months ago
Spellbook does only one thing that has no extra effect with multiples in play. The Journal, Reliq Tower and Library should be enough on that front. Graceful Adept as a creature is too fragile for just this effect.
Alabaster Leech is just a free blocker to a non-white deck. Seems narrow enough that it could be cut. Sapphire Leech is sort of in the same boat but blue typically gets played more than white so if you keep one, keep the blue one. I'd personally cut both.
Drogskol Reaver seems a bit out of place here. Your commander should be drawing you more than enough cards plus gaining enough life and you won't often be winning through combat damage.
Spawnbroker seems the worst of this kind of effect so trim and just keep the better versions. Daring Thief could use some support to use reliably; Holdout Settlement , Cultivator's Caravan / Smuggler's Copter [or any other vehicle that it could crew].
My understanding is that a lot of people hate playing against Thieves' Auction as it really drags out a game and can be frustrating if it keeps getting played game after game so maybe cut to preserve your playgroup. Scrambleverse could fall into this category as well. I'd leave Possibility Storm though if you really want this kind of 'chaos' effect in the deck.
Its not 19 cuts but some suggestions that could help you make some decisions on what you really want to have stay.
Thieves' Auction occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%