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The simplest version of the kill is: activate Hermit Druid. Win. Yes, it's actually that easy. There are no basic lands in this deck, so a single Hermit Druid activation mills your whole deck. Narcomoeba pops into play. Unearth Fatestitcher, make sure the coast is clear with Cabal Therapy (if you have an extra creature), and flashback Dread Return on Crypt Champion, which returns Saffi Eriksdotter. With the other Crypt Champion trigger on the stack, sacrifice Saffi Eriksdotter targeting the Crypt Champion, and repeat that loop a billion times. Then use Crypt Champion to return Caller of the Claw. That gives you a billion bears, and thanks to Anger, they all have haste. Ta da! Dead opponent.

Obviously, it's not always that simple, but there's a lot of resiliency built into this plan. Apprentice Necromancer and Shallow Grave help ensure that Hermit Druid is able to do his thing. Cephalid Illusionist and Lightning Greaves offer an alternate means of milling yourself if something happens to the Hermit Druid. The suite of flashback removal spells can deal with just about anything that might stop you from winning post-milling. This plan is remarkably hard to stop: it can even beat instant-speed graveyard hate sometimes, though it's somewhat painful to do so. By looping Krosan Reclamation and Pull from Eternity, you can (slowly) draw whatever cards you need, even if your whole graveyard and library are exiled!

Another way to reanimate combo win is to return, cast, or reanimate an Angel of Glory's Rise with a Cartel Aristocrat, a Fiend Hunter, and a Huntmaster of the Fells in your graveyard. The Angel of Glory's Rise returns all three, and you resolve their triggers, putting a 2/2 Wolf onto the battlefield, gaining 3 life, and exiling the Angel of Glory's Rise. Sacrifice your Huntmaster of the Fells and the Fiend Hunter to the Cartel Aristocrat, and when the Angel of Glory's Rise returns to play, it will return both the Fiend Hunter and the Huntmaster of the Fells to play, allowing you to loop the combo, gain a huge amount of life, and put a lot of tokens onto the battlefield. Now if Hermit Druid puts this entire combo into the graveyard use Unburial Rites to bring the Angel of Glory's Rise directly into play thus activating the combo. Boom instant win! =]

Let's say your opponent has done a great job of preventing your combos from taking hold, you can use Horde of Notions plus Lord of Extinction to 1-shot your opponent after milling your deck.

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Revision 6 See all

(8 years ago)

+1 Adarkar Wastes main
+1 Arid Mesa main
-1 Badlands main
+1 Battlefield Forge main
-1 Bayou main
+1 Blood Crypt main
+1 Bloodstained Mire main
+1 Breeding Pool main
+1 Brushland main
+1 Caves of Koilos main
+1 Corpse Dance maybe
+1 Flooded Strand main
-1 Forbidden Orchard main
+1 Godless Shrine main
+1 Hallowed Fountain main
-1 Horizon Canopy main
+1 Karplusan Forest main
+1 Llanowar Wastes main
+1 Marsh Flats main
+1 Misty Rainforest main
and 44 other change(s)
Date added 8 years
Last updated 8 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

58 - 0 Rares

23 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 2.33
Tokens Bear 2/2 G, Wolf 2/2 G
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