Target player shuffles up to two target cards from his or her graveyard into his or her library.
Flashback (1)(Green) (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
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|Commander / EDH||Legal|
Latest Decks as Commander
Krosan Reclamation Discussion
1 year ago
When you look at Phelddagriff, I assume you see group hug, maybe some political action, who knows. Not cEDH, however it's trample ability give an opponent a creature, and for two green you can make sure an opponent has more creatures than you, what does this mean?
Now imagine you could then have no creatures in your library, milling into Memory's Journey, and as this is on your upkeep, you can choose to only put one card in your deck, or drop the Journey and run Nexus of Fate, getting infinite turns to kill with a 4/4 flying pheldagrif.
Do you all think this could work? 7 mana per turn isn't easy, but isn't impossible. Memory's Journey is a 'save card' with Pull from Eternity to get us back into the game if we can't go infinite turns. Krosan Reclamation if your Memory's Journey is countered.
1 year ago
Due to budget issues...can't afford timetwister for now. Thanks!
1 year ago
thegigibeast here are some of my thoughts on the matter, dunno if it helps!
Wait... Myojin of Seeing Winds is tier 5? That is the best Omni-Show deck in the format, being surprisingly powerful with proper gameplay, running as a controling sort of deck before dropping Omniscience and going all Super-Saiyan and drawing the deck and casting it all for free. It uses it because when you get Omni out you can cast your commander, then Chain of Vapor, Into the Roil, Snap, and Blink of an Eye it to hand and draw into more bounce and card draw to draw more bounce to bounce Myojin and keep storming off until it hits Enter the Infinite and wins. Surprisingly a really sweet list. Tier 4?
Also, Ragnar is Tier 5? That is the second best commander for creature-based bant stax decks, very close to Derevi. I mean, protecting the other creatures you run is really important, and Mother of Runes and Sylvan Safekeeper can't do a ton against sweepers like Austere Command, so Ragnar really helps the list. Tier 3 for me.
Ayesha Tanaka is a reasonably powerful commander for Azorius Stax, stopping many cards such as Basalt Monolith's untap, Grim Monolith's untap, Dramatic Reversal, Strionic Resonator, Aetherflux Reservoir, etc. Tier 4.
Dosan the Falling Leaf is a reasonably well-powered elf-ball commander, helping out stopping almost any interaction on combo-turn. It really is good, despite not being an elf, it is low-costed enough to be cast on turn two from a turn one elf, and easily go off turn three given little hate. Tier 3.
In tier 4... well there are a lot I disagree with:
Adun Oakenshield is a powerful midrange-combo commander, being good with Hermit Druid lines in a way most aren't. The line is a simple one, using Morselhoarder, Devoted Druid, Dread Return, Necrotic Ooze, and Walking Ballista, yet also is surprisingly powerful with the ability to use the commander to rebuild if the combo is disrupted, using Krosan Reclamation to bring cards back into the deck immediately and Riftsweeper to shuffle back in the Reclamation, the list also can use Adun to bring back key cards to attempt to recombo out the very next turn, given sufficient mana. Backup wincon in Survival of the Fittest/Protean Hulk/Apprentice Necromancer in case you can't access the druid. Tier 3 (Similar to Xira Arien in terms of as a card and power level).
Anafenza, the Foremost has been already discussed, and is much, much more powerful as a stax/hatebears commander than a load of currently much higher rated lists. Tier 2-3?
Dragonlord Dromoka is a commander that always surprises me as a really impressive commander for stax. It even has a relatively effective wincon in beatdown. Being able to stop interaction on your turn, laying out a thicker field of stax, every following turn, while also having a commander that is difficult to interact with (dependent on interaction) is really much stronger than people expect when they see the 6 cmc. Tier 3.
Eladamri, Lord of Leaves is another good option for elfball, leaving extremely little interaction. It can be targetted itself because it was errated, but it is a cheap, effective wall against targetted removal, and so should be considered more often in comparison to other lists. Tier 3 is my pick.
Heidar, Rimewind Master I have only seen once, and it didn't do amazingly, but after I looked at the list was a reasonable Dramatic Reversal Isochron Scepter list that uses all snow lands except for an Ancient Tomb using Scrying Sheets really well. The commander isn't amazing, but the interaction hitting nearly anything while being able to synergize with the countermagic suite the deck runs really seems good in the grindier games, in which it disables most other decks' combos for a turn or so if it sticks. Tier 3?
Linvala, Keeper of Silence is one of the better mono-white stax lists, along with Hokori, Dust Drinker, I would imagine they are better in the current metagame than most would expect. Tier 3 seems reasonable for both.
Masako the Humorless should be tier 5. I don't think this ability is useful at all in cEDH, and when we have Atogatog in tier 5, a commander that could replace many old Scions and Najeelas in the C-Zone and no one would notice in tier 1-2, this card shouldn't be considered tier 4.
I will write up lists for these if you want, but I think most speak for themselves.
2 years ago
hurricane219 I think Delay is another useful endgame counter so I probably wouldn't remove it, Flash of Insight is great in a longer game where some wincons have been nullified. Personally, I don't see a great use for Gitaxian Probe and will probably replace it with Assassin's Trophy.
2 years ago
If you've already milled your library, then yes, you would have to flash back one to get the other back, meaning you can't recycle your entire library.
2 years ago
2 years ago
Well, Krosan Reclamation and Riftsweeper add a ton of protection for it, the worst thing is to counter the Dread Return, removal rarely matters, as the combo is fully instant speed. The hardest thing is if the remove Necrotic Ooze in response to the Blighted Bat trigger, in which you have to just activate it again for an extra mana to keep comboing out, if they do it in response to a Devoted Druid untap (the only other time), you need to just untap it in response, you can only do this one extra time though, or else it will die, so if they have two removal spells, it can hurt, but with Walking Ballista in the yard, you can respond with a +1/+1 counter if you have 4 mana open, and at that point you will have to at least netted one mana, so you only need 3 extra.
This means removal blanks against the combo almost every time. If they counter the Dread Return, Krosan Reclamation back Riftsweeper and Sensei's Divining Top. Remember, on endstep with Meren, you can toolbox your deck to go off again if you have at least 4 experience counters, or wait until your turn, if you draw Sensei's Divining Top, draw the Riftsweeper, to return Dread Return or Krosan Reclamation, and either go off when possible, use Meren to grind out a win, or bing back a Viscera Seer, so you can sacrifice Riftsweeper, after first shuffling in the Krosan Reclamation, and repeatedly shuffle in 4 cards from your graveyard into your library, and rebuild. This loop is extremely consistent.
Honestly, Hermit Druid is super consistent at protecting itself from most kinds of hate, that Riftsweeper loop even gets around most forms of graveyard hate! If you are still scared Autumn's Veil and Xantid Swarm can help out!
2 years ago
Hey, if you want to make your deck more competitive, Witch-Maw colors are great for combo.
Hermit Druid is a famous combo, in which if you have no basic lands in your deck, you mill the whole thing into your graveyard. With a turn one Forest + Gemstone Caverns or Lotus Petal or something, by turn 2 you can mill your deck.
Narcomoeba will return from the graveyard to the battlefield, and if you play a land Bloodghast will return too! Fatestitcher can return for a single mana if you need it. As long as you have three creatures, you may flashback Dread Return a Necrotic Ooze back to your library, your whole library is in your graveyard, but remember, Phantasmagorian can discard any cards you may have accidentally drawn.
You use Wall of Roots's ability, and get a . Put that mana into Blighted Bat's ability, giving Necrotic Ooze haste. Tap Necrotic Ooze to Devoted Druid's ability, getting , then untap with Devoted Druid's second ability. Tap it again, but this time to Channeler Initiate's ability, and get another mana. Use both Devoted Druid's second ability and Channeler Initiate's ability over and over again to make mana, and put it all into Walking Ballista's ability to put infinite +1/+1 counters on it. Then use Walking Ballista's other ability to remove all of those counters, killing each of your opponents.
Easy win, one card (Hermit Druid), turn 2 win.
Demonic Tutor, Vampiric Tutor, Imperial Seal, Eladamri's Call, Green Sun's Zenith, Summoner's Pact, Worldly Tutor, Eldritch Evolution, Sylvan Tutor, Grim Tutor, Beseech the Queen, and cards of that nature can fetch it up, leading to ~20 "one card combos".
Flash + Protean Hulk also allows you to find Grand Abolisher, Cephalid Illusionist, and Nomads en-Kor, allowing you to win turn 1, if you have Lotus Petal or Gemstone Caverns or Mana Crypt or Chrome Mox or Mox Diamond, a land, and Flash + Protean Hulk, isn't that a fast win!
Other than that, self-mill combo-decks that put their whole library into their graveyard all are able to protect against the likes of Faerie Macabre and stuff of that nature by running Memory's Journey and Deep Analysis and Phantasmagorian, so if they attempt to exile some of your combo, you can shuffle it back into your library, draw it, and discard it all to save yourself! Krosan Reclamation, Think Twice, and stuff of that nature are occasionally run too!