Ray of Revelation

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Ray of Revelation

Instant

Destroy target enchantment.

Flashback (You may cast this from your graveyard for this card's flashback cost. Then exile this.)

Fluggleshmuggits on Cube Eternal

3 years ago

Another one.

In

1x Nature's Chant

Out

1x Ray of Revelation

CrimsonWings3689 on

4 years ago

Defile - You're running a 3 color deck, where the majority of your lands are likely to be non-basics. This won't do anything reliably.

Divine Verdict - Very expensive for the effect, could just be an outright kill spell. There are cards that force your opponent to sacrifice attacking creatures that would get around indestructible and hexproof/shroud if you wanted that sort of effect. Ex. Blessed Alliance

Ray of Revelation - Flashback for this is Green homie, counts as both white and green so you can't run it in a Mardu deck.

Shatter - Just make this something like Shattering Spree and give yourself the chance to hit more than one thing. Or something like Crush Contraband to get more than one target exiled instead of destroyed.

Vendetta - Why not have this just be something like Doom Blade? 1 cmc more and you're not going to get punished for using it on a large creature.

Victim of Night - already going to be difficult at times to use due to the 2 hard black in the cost. Why not have it be something like Hero's Downfall and get unrestricted creature removal and planeswalker removal as a bonus? Murderous Rider serves a similar function and doubles as a creature. Vampires and Zombies are popular, so there will be times where it won't work for you.

Arcum's Whistle - It's a rather expensive effect to force a creature to attack, but it is repeatable. You don't get a choice for where the creature goes, so I'm not sure if that was your intent.

Scarab of the Unseen - Are you going to be running a lot of enchantment auras to put on your creatures? If not it seems like this is only there to draw a card. You should be running something like Sign in Blood or Night's Whisper for more value at the same cost.

Enters the Battlefield Tapped Lands - The nature of these lands is for a budget deck. If you have access to lands like the ones I threw in the maybeboard, you're increasing your chance of playing things on curve as well as reducing the likelihood of having to wait to play the threats/answers in your hand. Even if the condition for them to enter untapped is conditional like with something like Dragonskull Summit, shocklands and basics will make it possible to have access to more colors sooner, which can make a world of difference in the early game. The temples at least offer a benefit with the scry, so that's going to help you draw into what you want/need (ex. bottoming a land you don't need or a spell you don't want/can't cast).

MapPsycho on Cartographer's Journey

4 years ago

Update: Haven't been having much luck with Soul Warden as it draws removal quickly, and while I like Serene Steward , I rarely actually use it's effect. So I swapped out Steward with Saffi Eriksdotter for ETB use, and swapped Warden with Cenn's Tactician which is great with Gavony Township . After removing Ray of Revelation from the first build I was missing the artifact/enchantment removal so I added in Qasali Pridemage which is also great for crewing the Skysovereign if I can get a +1/+1 counter on it. Replaced Tranquil Cove with Prairie Stream since it's a bit faster, and replaced Vivid Creek with Myriad Landscape for the landfall abuse.

jicklemania on

4 years ago

Your list is very similar to mine, Affinity: Flinging 'Togs. The only differences are:

  1. You play a 2nd Ray of Revelation in the sideboard over Reaping the Graves

  2. You play a 3rd Flayer Husk over the 2nd Gearseeker Serpent .

  3. You play a 3rd Hydroblast in the sideboard over Relic of Progenitus .

  4. You play a 3rd Springleaf Drum over a Metallic Rebuke .

I assume we both think our own versions are better, but what are your thoughts on this?

TheRoaringRegisaur on Im Gonna Sing the Doom Song Now!

4 years ago

looks great... but why Ray of Revelation ? It'd be cool if you had green mana... but... Why not Demystify or Sundering Growth or Disenchant

TheMillKid on Green White Dredge (Sigarda EDH)

5 years ago

Hey! I'm really happy to see someone else brewing with the new(er) Sigarda! Personally, I think it might help to add a few cards with the Explore mechanic from Ixalan, namely Path of Discovery , which can let the tokens Sigarda makes refuel your grave, smooth your draws, and give you a little more power. I'd also try to find a space for Ray of Revelation and Purify the Grave , which are useful even if you mill them, but can also be exiled by Sigarda if you don't need them. Eternal Scourge would be a cool addition, since you can play it, chump, exile to Sigarda, and then recast it from exile. Other in-block support could be Crawling Sensation , which gives you the option to mill each of your upkeeps. This card would also work great with fetches, which are also extra fuel for your general! If you're considering Regrowth , I'd also recommend Grapple with the Past . It's a bit more restricted, but it fuels Sigarda and it's an instant. Happy brewing!

TheMillKid on Green White Dredge (Sigarda EDH)

5 years ago

Hey! I'm really happy to see someone else brewing with the new(er) Sigarda! Personally, I think it might help to add a few cards with the Explore mechanic from Ixalan, namely Path of Discovery , which can let the tokens Sigarda makes refuel your grave, smooth your draws, and give you a little more power. I'd also try to find a space for Ray of Revelation and Purify the Grave , which are useful even if you mill them, but can also be exiled by Sigarda if you don't need them. Eternal Scourge would be a cool addition, since you can play it, chump, exile to Sigarda, and then recast it from exile. Other in-block support could be Crawling Sensation , which gives you the option to mill each of your upkeeps. This card would also work great with fetches, which are also extra fuel for your general! If you're considering Regrowth , I'd also recommend Grapple with the Past . It's a bit more restricted, but it fuels Sigarda and it's an instant. Happy brewing!

bshred8 on Bant Insight

5 years ago

May I suggest Ray of Revelation in place of Seal of Primordium? I really like this deck, and mill I think is a very interesting strategy. I'd like to see some more ways to look at the top cards of your opponent's library, so you know when to mill effectively. Example: Spy Network, Dewdrop Spy, and Portent. These are of course not necessary, but if you want to eventually run more milling spells then these would be very efficient at telling you when to use your mill spells to get certain things in the graveyard.

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