pie chart

Bruna Angel of Voltron

Commander / EDH WU (Azorius)

Warden_Wolf


Maybeboard


A voltron deck (focused entirely on doing commander damage) with a simple two-step plan:

1) Ramp as fast and hard as possible, aiming to get Bruna out on turn 4 (turn 3 can happen, very very rarely, and turn 5 is the latest you want to have her out). If possible, getting boots out ahead of time to give her haste and untargetable (hexproof or shroud) on the turn you cast her is even better, as it will help protect her and let you move on to step 2 immediately, but is unlikely since there are only the two items for that and one of them costs to equip (and you are likely to use all your mana to cast Bruna).

2) Attack with Bruna - or better yet block, if someone gives you the chance - as soon as possible. When she does, you can attach to her any number of auras from your hand, graveyard, and anywhere on the battlefield. Ideally you should have 3-4 Auras in hand at this point, and the mix in this deck is designed to give a very good chance that she can become untargetable (via hexproof / shroud / protection), indestructible (via indestructible or totem armor), unblockable (via unblockable, protection from creatures, or non-basic landwalk), and a big buff to damage (via +1 or +2 per aura effects, Eldrazi Conscription, double strike, and/or infect tokens). With a good mix, she should be able to 1-shot an opponent on the first turn that she attacks... and be nigh-unstoppable, finishing off your other opponents in the following turns.

The biggest weakness here is being forced to sacrifice a creature, so it might be worth considering some enchants that create tokens when entering the battlefield or attacking. Another risk is being sent back to hand by a board-wide effect, but if that sets everyone back then playing her again isn't a big deal. She can pull all the auras back from the graveyard, so just watch out for decks wielding graveyard exile capabilities.

Considerations:

  • Are Swiftfoot Boots even worth having in the deck, since they cost to equip? The main goal for these is haste to attack on the turn she is cast and protection before Bruna's own triggered ability resolves, but a spare mana is not likely to be available on the turn she is cast. Right now it is kept for the extra hexproof, but if there is enough of that sort of effect from auras we could potentially drop this.

  • Is the ramp enough, or potentially too much? Watch out for being mana flooded and not having enough auras when they are needed, but make sure to only keep a hand with a good ramp start and both colors available.

  • We've got a lot of card draw auras currently, but maybe with how fast Bruna should be killing things that isn't necessary? Perhaps counters or other plays for earlier in the game would be better?

  • Be on the lookout for better / additional auras that help in the key areas outlined above.

Suggestions

Updates Add

Comments

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

97% Casual

Competitive

Revision 10 See all

(4 years ago)

+1 Staggering Insight main
Date added 4 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

23 - 0 Rares

22 - 0 Uncommons

24 - 0 Commons

Cards 100
Avg. CMC 2.94
Votes
Ignored suggestions
Shared with
Views