|Commander / EDH||Legal|
Printings View all
|Vintage Masters (VMA)||Common|
|Urza's Saga (USG)||Common|
Combos Browse all
Enchantment — Aura
Enchanted creature gets +1/+2.
When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand.
Brilliant Halo Discussion
3 weeks ago
I have a Daxos deck, and I do think that it works better as a group slug archtype.
I would recommend cards like Rule of Law to slow down your opponents. Or some discard packages like Oppression , Necrogen Mists . Depending of your build I would recommend Call to the Grave since Daxos is a zombie itself.
If you dont want to change your archtype, I would recommend using Divine Visitation as a "second copy" of Anointed Procession . I would use Etchings of the Chosen as anthem and Daxos protector. Other option to protect your table is Cloudstone Curio , it sometimes works as a second copy of Skybind and in other moments it protects your enchantments from removal.
Another way of increasing your experience counters and triggers, is to use Auratog , or others enchantment sacrificers together with graveyard returning enchantments such as Brilliant Halo . This is reinforced by the new Starfield Mystic .
I would recommend using mana rocks such as Gilded Lotus for an option in blinking it with Skybind and generating extra tokens every turn. A card that seems bad, but really compliment this strategy is Victory Chimes .
If you want to check my deck out, go here Daxos, Police of Fun
7 months ago
Ashes to Ashes, Read the Bones, Night's Whisper, Sign in Blood, Angelic Purge, Afterlife, Snuff Out, Unmake, Pentarch Ward, Cho-Manno's Blessing, Blessing of Leeches are all really good and serve you as card draw/ protection or control.
7 months ago
if the thing you want is to have a deck focused on flying creatures or spells without good or bad additions, why not make a commander deck? if you already got the colors figured out you could use Raff Capashen, Ship's Mage, Azor, the Lawbringer or even Medomai the Ageless. with that combination you got a lot of ways to control the board and protection for your creatures, and add 40 more cards to the deck. Aboshan's Desire, Flood, Tidal Flats, Spirit Bonds, Invocation of Saint Traft, Angelic Favor, Entreat the Angels, Tidal Surge, Decree of Justice, Battle Screech, March of Souls, Descend upon the Sinful, Storm Herd are cards that you could use in commander but not in this deck... if you want to have a reliable way to trigger Sigil of the Empty Throne you can use Flickering Ward, Shimmering Wings, Conviction, Brilliant Halo, Gossamer Chains, Viscerid Armor, Ephara's Enlightenment and others. Aven Mindcensor, Mana Short, Boomerang, Standstill, Magus of the Moat, Bident of Thassa, Sigil of the New Dawn, Hindering Light, Supreme Verdict.
ooor make a pauper deck edh or a normal one... :P
10 months ago
I like your build, with a few exceptions, otherwise it looks solid. There are cards I run in my build that I'm not seeing in your build, and I believe you really need to run them.
First, a few creatures worth addressing. Kor Spiritdancer is a must, given the number of auras you are running, as is Sram, Senior Edificer. I would consider taking all of the Lieutenant cards and Thassa's Devourer out for some better options, such as Eidolon of Countless Battles, Auratog, and Phantatog. Why the atogs? Merciless Eviction and Return to Dust effects, primarily.
For auras, look into recursive enchants like Rancor. Ones I didn't see that you can track down are: Launch, Brilliant Halo, Spirit Loop, and Cessation. Aqueous Form can help you push through damage and set up your draws a little better, too.
I hope these suggestions help! I really enjoy this commander. Bant Enchantress is by and large my favorite archetype of all time. I'm the resident expert, in a manner of speaking, at my LGS because I've been playing it for so long (or variants). Good luck.
1 year ago
Philigan87: Thank you! I feel vindicated to know that some of the old cards impress you; you clearly know the modern game very well, and I think that if you like a card, it says something!
For Omnath (and related threats), I'm planning to run Circle of Protection: Red, Slaughter, and Deathgrip. The catch is that they're all very expensive to use; I can see the point of Armament of Nyx, if you don't expect too many Wraths or have a good way to get cards back from the graveyard.
Spectra Ward: I like the abilities but not the casting cost. I'd definitely prefer Flickering Ward, especially since it's a card-drawing engine with Enchantresses in play.
Silent Sentinel: use Monk Idealist.
Agreed that Broken Fall is unnecessary with Karador. It gives you some more draw with Enchantresses, but you don't need that if you're making efficient use of your graveyard.
I agree that Dueling Grounds isn't the best card here; it's one of those cards that either you build the whole deck around, or you don't use at all...
Some other cards I think you'll find interesting:
- Light of Day is a one-card win condition against most Zombie decks.
- Allay. (Note, Shred Memory can tutor into it.) I think Allay has a place in almost any deck, but it's something to worry about once people who splash white discover it. As answers to it, there are three white counterspells in Future Sight (there's a "List of Color Pie Bends/Breaks" that mentions them) -- and there's Null Brooch, from Exodus, the same set as Allay itself.
- Sacred Mesa. At first I was stubbornly running it because I liked the flavor; but I'm starting to think that it's a really strong card. Look at Black Market + Sacred Mesa + Twilight Drover , especially!
- For mana ramp: Carpet of Flowers and Priest of Titania. Priest of Titania is one of those cards that breaks the game completely if she sticks around -- and I think she's on-theme for this deck, too! (Imagine getting away with Priest of Titania + Soul Foundry .)
1 year ago
VegaBoralis257 Banding is a bit of a pain to explain, but it's worth it IMO since making a token at instant speed with banding specifically can counter an aggressive trampler. (that's also the reason for Defensive Formation) I admit it's also because I absolutely love the mechanic but it's incredibly useful as an instant-speed fog effect, that also has the upside of creating a dude if need be. On the opposite note, Holy Day was trending a little over 0.30$ last I checked, but now it's around .22$ so I'm going to swap those. Raise the Alarm is going to be put in to replace Brilliant Halo as well.
2 years ago
I personally like Femeref Enchantress. It adds up well with the triad Rancor, Brilliant Halo and Undying Rage. Just add some Auratog or Thaumatog to spice things up :) besides your Auramancer you could even play Monk Idealist.
Maybe I was able to give you some new ideas, if you want to try something new :)
Best regards, Friedrich
2 years ago
Cards I think could easily be cut:
Web- worst of the reach cards
Auramancer- Better options, see below
Heliod's Emissary- not worth the mana
Nyxborn Rollicker- not useful
Restoration Specialist-have to sacrifice only hits single one
Angelic Gift- flying worse than anything else, draw is unnecessary
Brilliant Halo- nice recursion, but not that great
Eternal Warrior- doesn't do enough to include
Forced Adaptation- too slow
Gift of the Woods- too niche, point is to not be blocked
Instill Energy- haste is eh, untap is basically vigilance, not really necessary
Knightly Valor- CMC too high
Ordeal of Purphoros- slow for what it does
Regeneration, Savage Silhouette, Serpent Skin, Trollhide- Most wraths get around the regeneration anyway, you can afford to lose anyone to spot removal except your commander... which is already hexproof.
Venomous Fangs- your chump blockers don't need it, Uril's gonna be huge already
Vigilance- not enough in this deck
Entangler- high CMC
Venom- meh all around
Cards that are on the verge:
Auratouched Mage-higher CMC, but it does open up more expensive auras
Conviction- Better than Brilliant Halo, still not that great
Fists of Ironwood- Superfluous
Hammerhand- meh card
Lifelink- Nice art, unless you're getting a lot of direct damage, not that helpful
Lightform- Looks okay, too many non-creatures though
Oath of the Ancient Wood- Faster than the ordeal cards, no other benefits though
Indrik Umbra-Keep if you can find something else to go easily.
Cards you should consider adding:
Second Sunrise- Get passed their wrath effects, not a first choice though
Lightning Bolt- Spot removal is nice
Dawn Charm- See above
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