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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Way of the Thief
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. Enchanted creature is unblockable as long as you control a Gate.
Swordmanjosh on Slippery Bogle pauper EDH
2 years ago
I haven't updated this deck in ages and only built it out of cards I had available in my collection and didn't buy anything. With Aqueous Form I didn't play in Theros and Cmd Lgds had not been release yet so I didn't not own a copy but agree it is a much better card. This version runs both Tricks of the Trade and Way of the Thief so I'm unsure about this comment. Your other suggestions are good ones and would be great updates/upgrades to this deck. In regards to backup to Bogle instead of Gladecover Scout I chose Silhana Ledgewalker as I had this in my collection both accomplish the same thing and if you play in a meta which a lot of edict affects running both would be viable. One thing I noticed in pauper is that there aren't any board wipes at common so I disregarded having to prep for a massive board wipe.
I tried to build this deck all about card velocity so trying to get multiple cards that not only provide a buff but also provide card draw. It is a fun deck to play but mostly meant for 1v1 pEDH rather than pod pEDH. I have played it in pod pEDH and it is fun there for casual play.
Mtg_Mega_Nerds on Lazav Light Mill Deck
3 years ago
Add Glimpse the Unthinkable and Maddening Cacophony for some large mill. Add better counterspells like Counterspell , Didn't Say Please , Disallow and Thought Collapse . Take out Bone to Ash , Cancel , and other bad counterspells. Add better removal like Dimir Charm , Heartless Act and Drown in the Loch . Take out Doom Blade and bounce spells. If you still want a bounce spell, add Brazen Borrower . Take out Illusionary Armor and Exquisite Blood for Lightning Greaves and Swiftfoot Boots . You need better ramp so definitely add Sol Ring , Arcane Signet , Dimir Signet and add Command Tower for a land. Add Cloak of Mists and Aether Tunnel for Tricks of the Trade and Way of the Thief . Go infinite with Rings of Brighthearth + Basalt Monolith + Mind Grind . This isn't a mill win condition, but if you want to do something janky, you could do Tree of Perdition + Reduce in Stature + Sovereign's Bite to reduce an opponent to 0 life. Here's a lot of cards to put in. Hope this helps
jozef on Animar Big Stuff
5 years ago
Some suggestions to consider: take out Manalith, Opaline Unicorn, Embodiment of Spring, and Gruul Keyrune, replace with Gruul Signet, Simic Signet, and Izzet Signet, and Sol Ring. For flying, Wonder provides a similar effect to Archetype of Imagination, and is a little harder to deal with. You will want to add more lands to this deck in order to cast your big creatures on time. I would say 35-38 lands, and cut some of your sorceries for ramp spells like Rampant Growth, Farseek,Cultivate, Kodama's Reach, Explosive Vegetation, or Skyshroud Claim. Thassa, God of the Sea is a more reliable way to make creatures unblockable than Invisibility or Way of the Thief. I always include a copy of Decimate in any deck that can play it. The same goes for Cyclonic Rift and Chaos Warp. Lastly, a few creatures that you could upgrade your deck with: Sakura-Tribe Elder, Joraga Treespeaker, Sylvan Caryatid, Courser of Kruphix, Genesis, Avenger of Zendikar, Prime Speaker Zegana, and Progenitor Mimic.
TehGrief on
8 years ago
Interesting idea, consider adding a couple cards listed below to make it more playable!
For more gate synergy and sheer jokes!;
- Smelt-Ward Gatekeepers
- Sunspire Gatekeepers
- Ubul Sar Gatekeepers
- Way of the Thief
- Crackling Perimeter (this ones jokes...)
- Gatecreeper Vine (think of it as a gate tutor...?)
- Greenside Watcher (Combo's with Crackling Perimeter + Greenside Watcher for added awesome!)
- Hold the Gates
Other good cards you should consider;
- Amulet of Vigor will help you combo off with Maze's End allowing you to bounce it multiple times per turn.
- Exploration, Explore, Rites of Flourishing, Oracle of Mul Daya, Mina and Denn, Wildborn: will all allow you to play additional lands (or just Maze's End for more gate fetching!)