Way of the Thief
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2. Enchanted creature is unblockable as long as you control a Gate.
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|Commander / EDH||Legal|
Way of the Thief Discussion
1 year ago
Some suggestions to consider: take out Manalith, Opaline Unicorn, Embodiment of Spring, and Gruul Keyrune, replace with Gruul Signet, Simic Signet, and Izzet Signet, and Sol Ring. For flying, Wonder provides a similar effect to Archetype of Imagination, and is a little harder to deal with. You will want to add more lands to this deck in order to cast your big creatures on time. I would say 35-38 lands, and cut some of your sorceries for ramp spells like Rampant Growth, Farseek,Cultivate, Kodama's Reach, Explosive Vegetation, or Skyshroud Claim. Thassa, God of the Sea is a more reliable way to make creatures unblockable than Invisibility or Way of the Thief. I always include a copy of Decimate in any deck that can play it. The same goes for Cyclonic Rift and Chaos Warp. Lastly, a few creatures that you could upgrade your deck with: Sakura-Tribe Elder, Joraga Treespeaker, Sylvan Caryatid, Courser of Kruphix, Genesis, Avenger of Zendikar, Prime Speaker Zegana, and Progenitor Mimic.
4 years ago
Interesting idea, consider adding a couple cards listed below to make it more playable!
For more gate synergy and sheer jokes!;
- Smelt-Ward Gatekeepers
- Sunspire Gatekeepers
- Ubul Sar Gatekeepers
- Way of the Thief
- Crackling Perimeter (this ones jokes...)
- Gatecreeper Vine (think of it as a gate tutor...?)
- Greenside Watcher (Combo's with + for added awesome!)
- Hold the Gates
Other good cards you should consider;