Dub

Dub

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types.

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Printings View all

Set Rarity
Dominaria (DOM) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Dub Discussion

Whirlwind_2100 on No more Mr Knight guy

2 months ago

this deck is pristine, my friend. I would update it to some of the Cavaliers from m20, specifically Cavalier of Night . I woukld cut Blessing of Belzenlok , as there are better combat tricks, even if the creature is legendary(specifically Battle Mastery ) and all your Ajani's Welcome (No lifegain payoff). I would add in two addition History of Benalia for constaincy and a playset of Murderous Rider , sutting out Dub and 3 Moment of Triumph .

FenrisBurgess on Narset, Exalted Master

4 months ago

Wow, a wall of text with potentially useful advice.

  • "is not really needed since most cards are instants and can be cast immediately after attacking with Narset."

  • A simple Manalith would aid in getting out Narset. As it stands, you will only be able to get Narset on turn 6, assuming you don't miss a land drop.

  • You have no haste granting cards, so your strategy will only take off on turn 7 if you are lucky and nobody plays an Edict effect..
  • Most people can gain a significant advantage by turn 7 if all goes well. No amount of counters can stop 3 opponent's from building their boards. You'll be a sitting duck most of the time.
  • There is a reason almost all commander decks run a Sol Ring . The faster you can play your strategy, the more likely you are to win.

  • "unless they are instant cards i don't really need them."

  • Chemister's Insight is strictly better than Inspiration . There is no reason you cannot use both, but Chemister's Insight has far more utility.
  • Counterspell , Archmage's Charm , Sinister Sabotage , Thought Collapse , and Dissolve are all strictly better than Cancel , and those are the cheap $$$ counters.
  • Lightning Bolt and Skewer the Critics are strictly better than Lightning Strike and Wizard's Lightning especially considering you don't have any wizards.
  • Your deck runs Lifelink . The card itself is cheap, but by the time your Commander is out, cost shouldn't be a consideration. Cards like Daybreak Coronet and Steel of the Godhead provide you with far more utility.
  • Cards like Dub and Angelic Gift provide a useful effect, but there are better cards that do more: Gryff's Boon and Asha's Favor to name a few minor improvements.

  • Questionably, you are running Artificer's Epiphany with only one artifact in the deck.

  • You are running 11 counters as control. Those 11 counters won't do you any good with Narset unless you plan to counter your own spells. Running cards like Disperse keeps stuff off the field and will be still be useful if you happen to exile it later on.
  • Your burn spells won't do much against larger creatures either.

  • "this is not a budget deck. budget, mana or money, is not a priority. if it somehow is then it is merely a coincidence."

  • I'm not sure what you're trying to say here, but I feel the need to advise you that:
  • Your mana base does, in fact, matter.
  • You have far better options for cards.
  • The only reason to play this deck as it is, is if you were on a budget. If you are not, then you can certainly replace the cards with better versions.

hippobob on The Void of Mass Confusion and to Many Key Words

11 months ago

The Void of Mass Confusion and Too* Many (Key?)Words ;)

Sweet deck, young planeswalker; it seems most formidable. I have a couple thoughts about ways you can totally max out the value in every card in the deck!

Basically, I think you want to maximize the chances that all the creatures you have on the field are working together.

Swap Out These 14 Cards -3x Vampire Nighthawk -2x Serra Angel -3x Dub -1x Primevals' Glorious Rebirth -2x On Serra's Wings -1x Zetalpa, Primal Dawn -2x Llanowar Elves

For these badboys: +1x Healer's Hawk +2x Lone Rider  Flip +1x Fauna Shaman +2x Thalia's Lancers +1x Isareth the Awakener +2x Sylvan Caryatid +1x Birds of Paradise +2x Ayli, Eternal Pilgrim +1x Vona, Butcher of Magan +1x Aryel, Knight of Windgrace

In general, you want to maximize your chances of game-winning synergy. I think these changes will help smooth out the mana curve, provide reliability to the central combos of the deck, and will add versatility to the things your deck can do in 'edge' cases.

Obviously these are just suggestions to help get your brain buzzin'. Here are some other zesty critters with keyword abilities: Pestilent Spirit Would work well with a more control-y and less aggro-y creature build Ochran Assassin (with a critical mass of creatures already on the battlefield, this could win lots of games) Elenda, the Dusk Rose Gifted Aetherborn

Another cool family of cards to consider is equipment. Odiric and knight exemplar could combo really well with Danitha Capashen, Paragon , Puresteel Paladin , Basilisk Collar , Loxodon Warhammer , and other powerful equipment.

Have fun sorcering! Your Bro

xhuggels on Aryel, Knight of Wingrace ideas

1 year ago

Vona, Butcher of Magan is straight up better than Aryel, Knight of Windgrace, as 7 life is way easier to come by than the 6 creatures you would need to tap to kill...say, a Doom Whisperer. the way Aryel, Knight of Windgrace works also leaves you vulnerable unless you have lots of creatures on the field that can block even if you tap half your creatures to kill something. 2for1 cards like History of Benalia, Assure / Assemble, Call the Cavalry, Gallant Cavalry and other cards that create more than 1 knight would help if your idea behind this card is to use both abilities. since you are doing a black/white knight theme Knight of Grace and Knight of Malice are a must since they are probably the strongest 2 mana creatures out there if you play these colors. the name of the game is lots of creatures. you can also play a few copies of something like Rallying Roar, which allows you to use one of his abilities again. if you do stick with 2 colors Josu Vess, Lich Knight might be interesting. you can play non-knight creatures too if you really want, but then you may want to add something that can make them knights like Sigiled Sword of Valeron or Dub.

The other way you can go is to add red or green, as is splash-able, so you can go 3 colors. in green you get lots of tokens and stuff like Knight of Autumn, which is probably my favorite card in the set. in red you get mentor. i havent played around with mentor too much so i wouldnt know anything about that. red is by far my least favorite color, so i tend to only keep enough knowledge to beat them, not to play them.

the thing is though, Aryel, Knight of Windgrace is only good if you build your entire deck around it, and im not convinced he is good enough to do that.

Elivilson on Boros Evasion

1 year ago

Thanks for your input WreckingHines! Last night, I gave this deck a try on Arena, and just like you said, blackblade was unimpressive. On one of the games, all it did was give a little boost to the Serra Disciples. My initial idea with it was to increase the power of my legendary mentors, and make it harder to make them leave de field by turn five or six. Maybe for that, Jousting Lance would be more consistent? Ideally, Captain's Hook could give the ground mentors evasion on turn 4 even, but with so many main deck artifact removals in the format, it's too easy to get 2 for one'd. Dub has the same problem, but now with creature removals. Maybe Switching Teshar for Shalai, Voice of Plenty would help?

Resplendent Angel is great, but I was trying to curve more aggressively, with all 3 drop creatures having haste (and it worked great in most matches). But I will try it in some games eventually.

Kizmetto on Jeskai Equipmunk

1 year ago

Interesting deck idea, i think you should capitalise on the whole historic mechanic, since you have a good engine base here, its just a bit messy. I think cards like Weatherlight and Board the Weatherlight would be useful here, as well as increasing Danitha Capashen, Paragon to a 4 of, Jhoira, Weatherlight Captain to a 3 of, Valduk, Keeper of the Flame to a 3 of and Shalai, Voice of Plenty to a 2 or 3 of. Shes very strong. Of coarse this means dropping some non legendary creatures, like Champion of the Flame , Adanto Vanguard and Storm Fleet Sprinter , i like Siren Stormtamer in here for protection.

omg and you can use Urza's Ruinous Blast effectively too! Thats real nice.

Now with this Legendary synergy going on, I think 3 Blackblade Reforged is your best equipment! I'd drop the 2 Short Sword for the extra two copies. I also like Forebear's Blade over Sigiled Sword of Valeron so its up to you which one you want to run, but you'll want 2 copies over 1 of each, in my opinion. I like being able to move the equipment for free on Forebear, but making dudes with Sigiled Sword is good too. Your call here.

What do you think of Dub and Frenzied Rage for potential auras? I just dont like Aether Tunnel, but if thats been working for you then keep it!

I think Dive Down is great, how do you feel about Sheltering Light and Make a Stand (for DB at least?)

And yes, i hope you pull well for the land base, it will speed it up immensely!

Best of luck! +1 I'd like to see where you take this list. It looks interesting. If you got some time, i'd appreciate if you could give me some feedback on my deck? Song of the Conclave (Tokens)

fettywapmtg on Make Angels great again!(Dominaria and M19)

1 year ago

This deck is cute, and I'mma let you finish, but there's some issues here I wanna point out to you.

First off, the land-base is wayyy too low. You want 24-25 lands with cards like Lyra Dawnbringer, Shalai, Voice of Plenty, and Kwende, Pride of Femeref jammed up in here.

Second off, there's no good reason to play Serra Angel besides "nostalgia". You should add another copy of Teshar, Ancestor's Apostle and Teshar, Ancestor's Apostle instead.

Also, I feel like if you have the budget to put in Resplendent Angel you may as well put the full playset in, because that card is BOINKERS.

Last point, relating back to your curve, is to try to get your 2-mana spells at least slightly higher than your 3-mana spells. I would suggest specifically, to drop 2 copies of Dub (only particular valuable with Kwende, Pride of Femeref interaction as well as a copy of Forebear's Blade (two is good with Danitha Capashen, Paragon, but it's kind of slow to set up imo to be drawing multiples). Serra Disciple is a fine replacement, and should be a 3-of at least, if you're going that route, because you want to reliably draw one early to get the most value of it's ability.

Ok, card suggestion time: 1. Blackblade Reforged!!! Seriously, you run so many legendary creatures here, and this card can quite reliably prove to be of the most porfitable cards in your deck. E.g. Turn 3: Cast Danitha Capashen, Paragon Turn 4: Cast AND equip Blackblade Reforged to Dani, and swing LARGE. What's not to love?

  1. Seal Away. Seal Away may be a bit specific, but it's a cheap way to exile creatures, which is important if you're going to be up against Rekindling Phoenix, a card I absolutely despise, and you should too.

  2. Settle the Wreckage This is more of a sideboard suggestion than anything, although slipping one in the mainboard is not gonna do you too wrong either. It may have a glaring "downside", but wiping their field should often give you the opportunity to win the next turn by swinging out (unless of course they do the same to you).

Alright, that's it for now, thank you for heeding my advice. I urge you check out a similar brew I just worked up I'm really proud of, found here: http://tappedout.net/mtg-decks/resplendent-vampires/

I will cite that both of our decks have the same "competitive meter", which I firmly disagree on. That's not to say your deck isn't just as competitively viable at a conceptual level, but the effort I spent gathering statistic data, to grant this deck a favorable outcome in the probability that it's going to pop off in one way or another, should be picked up on by the "competitive meter".

grovi1510 on Aura Mare

1 year ago

I played a version with the suggested modifications over the weekend and I like the way it's going.

I found the first strike in Dub to be surprisingly relevant when put on Vine Mare, the lower toughness is definitely a draw back but it helps with that.

Also, I switched out the Druid of Horns with a play set of Jade Guardian, the hexproof is definitely needed, but I'm concerned with the adding more to my top end if I also include Shalai, Voice of Plenty , especially because she doesn't protect herself.

The Druid of Horns is good if you get it out early enough, the beasts are great chump blockers against other aggro strategies, but they have been moved to the side board.

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